(edited by Archaon.6245)
Ever thought about it before QQ?
They are looking in to it. Not we are 100% going to nerf it into the ground.
Well if they nerf BS they’ll nerf to make it not working like now…so ppl will change build, and when they learn how to use it…gl to all of you in pvp..
Btw i’m already using cond dmg so this will not affect me at all…just wondering if those kids always crying for nerfs sometimes think about consequences…“Oh yes now they can’t kill my uber-pro glass cannon in 2 secs anymore….except they will kill everything not made exactly for dealing with conditions” Well done geniuses…bring me more free points…i’m loving it
(edited by Archaon.6245)
All I want is to see a thief after stealth breaks. Not 2 seconds after i try to avoid rest of the spike damage by dodging is complete and not sure where to place a aoe or root, or something on my necro after i get away from that first hit, I know its a combo of skills but i can still try to dodge. Not seeing them is killing me. Ill live with ill never be able to stop you from running since grasp never hits anything that moves, same with dark path. My root is a joke, and my axe skill to immobilize you is never equipped because axe skills are a joke besides 3. I have already stopped trying to be anything but a bunker build from insane spikes of damage.
I just want to see you as soon as stealth is broken from damage or it runs out, not 2-3 seconds just barely enough time for you to re-stealth.
(edited by gamefreak.5673)
How exactly will warriors kill anything without using a well timed frenzy.
Bunkers will then become 100x stronger than they were before. But you clearly thought all this out before saying remove quickness…
I don’t know about hot join rambo-wannabe HB/Eviscerate warriors…but i know lots of experienced wars who can kill almost everything without frenzy….so I think it’s your problem if you can’t kill ppl without frenzy…but for sure it’s not a class problem…
(edited by Archaon.6245)
All I want is to see a thief after stealth breaks. Not 2 seconds after i try to avoid rest of the spike damage by dodging is complete and not sure where to place a aoe or root, or something on my necro after i get away from that first hit, I know its a combo of skills but i can still try to dodge. Not seeing them is killing me. Ill live with ill never be able to stop you from running since grasp never hits anything that moves, same with dark path. My root is a joke, and my axe skill to immobilize you is never equipped because axe skills are a joke besides 3. I have already stopped trying to be anything but a bunker build from insane spikes of damage.
I just want to see you as soon as stealth is broken from damage or it runs out, not 2-3 seconds just barely enough time for you to re-stealth.
Saw a dev post somewhere in the forums 2 days ago that said they had a fix for the culling and it was being implemented int he Nov 15 patch ^.^
All I want is to see a thief after stealth breaks. Not 2 seconds after i try to avoid rest of the spike damage by dodging is complete and not sure where to place a aoe or root, or something on my necro after i get away from that first hit, I know its a combo of skills but i can still try to dodge. Not seeing them is killing me. Ill live with ill never be able to stop you from running since grasp never hits anything that moves, same with dark path. My root is a joke, and my axe skill to immobilize you is never equipped because axe skills are a joke besides 3. I have already stopped trying to be anything but a bunker build from insane spikes of damage.
I just want to see you as soon as stealth is broken from damage or it runs out, not 2-3 seconds just barely enough time for you to re-stealth.
Saw a dev post somewhere in the forums 2 days ago that said they had a fix for the culling and it was being implemented int he Nov 15 patch ^.^
And this sounds really good
I’m not here to complain about thieves. I am here to say that your argument doesn’t make much sense. Don’t get me wrong, I know exactly where you are coming from … I dislike seemingly random nerfs and overnerfing as much as the next player, most especially when it appears to be solely done due to folks who complain on official forums.
However, consider that perhaps the complainers are correct and that the damage is too high. You are right, people will want to play the most effective build for the least amount of effort and so a mass migration of thieves will move on to the condition build. Regardless of complaints, if this too is over tuned then it will also get adjusted until it falls appropriately into the dev’s designs. The complainers will complain, but Anet has made it clear that changes are based on hard evidence available to them regardless.
Do you see where I’m going with this? The OP comes across as spiteful rather than contributing something helpful. Isn’t that just as bad?
(edited by Allarius.5670)
I play cond thief and can apply 20+ stacks of aoe bleed in 3-5 seconds…. Yeah im not really looking foward to to playing against a whole bunch of people like that when all the BS people move.
The problem is that there will be always people complaining about something…now they cry about BS…than they will cry about cond dmg…after that they are probably going to cry about someone else who kills them in pvp….so face it, there will always be someone who can kill you with ease….and learning how to counter them it’s the way, at the beginning HB and PW\HS\BS thieves were killing me over and over again…now they’re lucky if the can barely touch me….if HB never chaged and now they can’t get me 99% of the times it means that something happened…and it was not a nerf, i know the l2p end is over used in this forum, but for soo many people it appears to be the only real solution
So if condition theif is so bad kitten and better than BS, why isn’t it the current FoTM build for all the theives playing?
I already changed and accept i just need to run without toughness, vitality or both of those stats on my armor. Not happy about it but now i take the hits and i can survive many times longer from conditions. I just want to be able to see you as soon as stealth breaks and ill shut up. Not seeing a target and having to random jump around and place marks, use wells, and DS skill 4 to hurt you while I wait for my screen to render you is a pain. ill also accept my roots, chills, pull, immobilize, and my one port skill is a joke so as long as i can see you more often during the fight.
(edited by gamefreak.5673)
Thieves might actually have to use some skill – I know it’s a little shocking. ( LvL 80 thief my first char )
So if condition theif is so bad kitten and better than BS, why isn’t it the current FoTM build for all the theives playing?
Mostly due to the fact that, while condition specs have a higher potential performance, they also have a higher skill cap. People are, as a general rule, lazy and will pick the most output/effort build they can go with (currently BS) over the one that requires more effort for a small gain).
Yeah good luck with playing a theif after they kitten up backstab too. I never played backstab and never will (S/P here) but how dumb is it that they had to wreck the entire class to get to this poing. GG devs, the guys for blizzard would be proud of you for your notion of balance.
I’m not saying backstab does not need a nerf, cause it does, considering what it can do, but for kitten’s sake, but give theves more options in weapons, don’t just take them away like you have been doing since launch.
The problem is that there will be always people complaining about something…
Ever wondered why nobody cries about say necros and rangers? Always thiefs?
What you’re implying is that if everyone in prison yells ‘im innocent!’, all of them have to be lying.
this would be awesome for cond.necro
I luv ppl applying condtions on my necro.
Because thief is the common used noob killing machine….and if you figure out the complaints here on the forum, you can easily notice that most of them are nabs killed by thieves (Well probably killed by everyone also, but vs dmg based classes dieing faster probably leads to more butthurt)…necros? Really? Necros if played just fine, not pro, just fine…are way more powerful than thieves….try to kill a good necro with a thief burst…and post a screen of you being facerolled again and again…and again
(edited by Archaon.6245)