Every Major Patch Worsens PvP
If DH was so OP people would take it. Teams don’t have honor in this game remember? 3 rev teams and others like it are bound to happen. In this game people spam whatever is most effective, and since DH design concept is so shallow that dodging 2 traps will kitten it over is pretty lame
bunker guard will live again, well, someday
If DH was so OP people would take it. Teams don’t have honor in this game remember? 3 rev teams and others like it are bound to happen. In this game people spam whatever is most effective, and since DH design concept is so shallow that dodging 2 traps will kitten it over is pretty lame
You might has misread what I said. I know DH isn’t OP. It’s a one trick pony. As soon as f3 and MF are on CD, it’s literately one of the easiest targets to train down. Even if they rez, they’re going to insta die again without those two cooldowns.
-condis gone wild! (why does condi “burst” exist?)
conditions are a weird one, and can’t properly be balanced against the rest of the game until some internal stuff is cleared up:
- Burning – Burning is far too important to conditions right now. burning access is the difference between a strong condition build and a non-viable condition build.
- Cleanses – this is the main reason you get “burst” conditions. because anything else is easily countered. cleanses are a pretty heavy-handed counter to conditions, so anything that’s not bursty probably isn’t worth using. resistance is a much better option, as it’s a good defense without punishing longer conditions (in fact, long-duration conditions are less affected by resistance than burst conditions. however, resistance is far to rare, while cleanses are all too common.)
- Inclusion – Anet have been trying to promote conditions (a historically underrepresented build type) a lot more in PvE. however, their execution has been less than perfect. increased toughness was a good answer on husks and other trashmobs, but on bosses and in fractals, it’s more an irritation than an incentive, and the duration aspect of conditions has never really been addressed. (example, a boss who has vulnerable and invulnerable stages. can be affected by conditions while invulnerable. this provides a good setting for where the “damage-over-time” style of conditions proves useful, rather than irritating.
all the other things you listed are fair though.
- Cleanses – this is the main reason you get “burst” conditions. because anything else is easily countered. cleanses are a pretty heavy-handed counter to conditions, so anything that’s not bursty probably isn’t worth using. resistance is a much better option, as it’s a good defense without punishing longer conditions (in fact, long-duration conditions are less affected by resistance than burst conditions. however, resistance is far to rare, while cleanses are all too common.)
There are not enough cleanses for the amount of condi pressure. Baer brought up a really good point one day in TS, zerker/marauder builds have to take 3 stats in order to be optimal for burst damage. However, condi damage is only associated with 1 stat, everything else can be defensive. Condis do not promote skillful gameplay. Not all classes have resistance and there are like 2/3 runes that have it and these ruens are not optimal for certain builds.