The way ArenaNet has been approaching beta PvP maps is bad in so many ways, and I feel inclined to vent here for a bit, even if it’s all been said before and if no one of relevance decides to read this.
For one, pinning them to unranked selection ensures that an overwhelming amount of people will want to select the maps to farm their achievements, but there will, at any given time (but especially during a PvP league), also be a number of people who will want to play unranked to train for ranked matches or who are simply sick and tired of the same map. That will make both sides angry as one side wants to farm achievements but can’t and the other wants to train on ranked maps but can’t.
There either needs to be a separate category for map testing or people need to be allowed to do their achievements in unrated games. I don’t really see the point in forcing people to play rated matches anyway. If some players want to farm the achievements in hotjoin, why not let them? I know Anet wants to test the map for structured play, but I think the people who want to properly test the map and give feedback will do so either way. It’s just increasing the number of frustrated players.
Additionally, making the achievements connected to the new map “limited time” makes for even more angry people and general vitriol in the community as the players feel rushed to complete their achievements and are randomly paired will people of vastly different skill levels, people testing new builds, people not participating out of spite, etc.
The biggest point of contention here is obviously the 25 wins achievement. Something like 10 wins should be more than enough within the given span of time (which makes for about 20 games on the relevant map per player with an assumed 50/50 chance of winning). Making the achievement category permanent would also relieve a lot of the pressure, though that would obviously reduce the number of players populating those maps in the given time frame (then again, they’re only there to farm achievements, so I don’t think their “contribution” justifies the methodology).
The way I see it, the ideal solution would be to:
- create a new category for beta testing new maps where players can queue up for specific beta maps instead of being subjected to a roll of the die,
- potentially reduce the number of wins required for the wins achievement (having to play 50 games on average is a lot, especially during an active league),
- alternatively, make the achievement category permanent and once the beta period for the map ends, simply add the map to standard unranked selection.
I had hoped that Coliseum would be different but it seems no lessons were learned after Capricorn, so I’m sincerely hoping that the same mistakes won’t be repeated the next time a new map comes around. Some amount of bad blood is always to be expected in a PvP community, but the current state is incredibly toxic for absolutely no reason. These aren’t difficult things to fix (though I am keenly aware that new UI features require quite a bit of work), but it kinda feels like the UX guy took a vacation after Capricorn and no one bothered to give it a second look.
Now excuse me while I go back to being angry at people for choosing the “wrong” map.