Everything in sPVP feels like it was designed to annoy you.

Everything in sPVP feels like it was designed to annoy you.

in PvP

Posted by: Vlaid.5790

Vlaid.5790

Thief burst+mobility+elusiveness
Warrior knockdown+burst
Mesmers general power and Moa
Guardians that take a minute to kill with 4~ people wailing on them
Sometimes I feel like this game has the most CC of any game I’ve ever played. Seriously needs some kind of diminishing returns or much stronger/more frequent CC breakers/immunity utilities.
Autobalancing onto the losing team
A lot of abilities plain functioning in really poor ways (for example: rifle butt having a tiny hit box that doesn’t work a lot of the time with even a fraction of lag while they are moving).
Only having one gametype for PVP
Downed state delays and the way only the person who mashed F up in melee gets the kill credit.
The way you can just hop in the water at near death to delay death for a ridiculous amount of time because there’s no finisher under water and people keep regenerating health very quickly when they are at the surface of the water (I’ve abused this mechanic countless times but it feels cheap).

I could go on, but you get the idea. There just seems to be an endless stream of things that almost seem purposely designed to annoy. I hope they do something to make PVP a more ENJOYABLE experience. Right now it just feels like a battle of who can annoy each other more with more annoying mechanics.

I want to enjoy PVP so badly, I love PVP in most games….but the PVP in this game has so many annoying mechanics that need to be adressed before PVP can be really enjoyable. (at least for me).

Everything in sPVP feels like it was designed to annoy you.

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Posted by: Babypuke.2907

Babypuke.2907

Okay a lot of what you’re saying is pretty true, thieves have too much in general, guardians need to die easier (maybe shift some of their self-healing to group healing utility so they aren’t one-man armies but rather a support class) , they tried too hard on water combat (plus it’s buggy) and mesmers are ridiculous.

And may I add as someone who LOVES many of the mesmer abilities I HATE the fact that in order to be as competitive as possible I have to build for almost complete reliance on phantasms and clones. I don’t like pet classes (and I hate hunting for enemy mesmers in a crowd of NEVER ENDING CLONES too), but I love a lot of the mesmers offensive and group utility, major dilemma for me here… not allowing for much in the way of balanced playstyle customization.

But if you think GW2 has the most CC of any game you’ve ever played IDK what to tell you. For the most part all of the ACTUAL full control abilities that are powerful enough to be compared to something along the lines of WoW are incredibly short duration for quite long cooldowns. I mean the mesmer’s only spvp utility stun that I can think of is a 2 second stun which does NO damage and has a 45 second cooldown. That’s nothing compared to most MMO’s.

Everything in sPVP feels like it was designed to annoy you.

in PvP

Posted by: Skolops.2604

Skolops.2604

Thief burst+mobility+elusiveness
Warrior knockdown+burst
Mesmers general power and Moa
Guardians that take a minute to kill with 4~ people wailing on them
Sometimes I feel like this game has the most CC of any game I’ve ever played. Seriously needs some kind of diminishing returns or much stronger/more frequent CC breakers/immunity utilities.
Autobalancing onto the losing team
A lot of abilities plain functioning in really poor ways (for example: rifle butt having a tiny hit box that doesn’t work a lot of the time with even a fraction of lag while they are moving).
Only having one gametype for PVP
Downed state delays and the way only the person who mashed F up in melee gets the kill credit.
The way you can just hop in the water at near death to delay death for a ridiculous amount of time because there’s no finisher under water and people keep regenerating health very quickly when they are at the surface of the water (I’ve abused this mechanic countless times but it feels cheap).

I could go on, but you get the idea. There just seems to be an endless stream of things that almost seem purposely designed to annoy. I hope they do something to make PVP a more ENJOYABLE experience. Right now it just feels like a battle of who can annoy each other more with more annoying mechanics.

I want to enjoy PVP so badly, I love PVP in most games….but the PVP in this game has so many annoying mechanics that need to be adressed before PVP can be really enjoyable. (at least for me).

Second

Everything in sPVP feels like it was designed to annoy you.

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Posted by: rom.9726

rom.9726

its all about cookie cutter builds. we tried to tell them what trait tiers would do to current build diversity but they wouldn’t listen. now we have to wait until they rebalance and slowly add more builds. not really about skill now, just pick a strong build and gamble on where the nerfs are gonna come down.

that grumbling aside, there is a lot of skill in sPvP, it just comes out with good teamplay. TEAMplay. get outta that 8v8.

Rom – Man with a Plan, Action Man.

Everything in sPVP feels like it was designed to annoy you.

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Posted by: Skolops.2604

Skolops.2604

Okay a lot of what you’re saying is pretty true, thieves have too much in general, guardians need to die easier (maybe shift some of their self-healing to group healing utility so they aren’t one-man armies but rather a support class) , they tried too hard on water combat (plus it’s buggy) and mesmers are ridiculous.

And may I add as someone who LOVES many of the mesmer abilities I HATE the fact that in order to be as competitive as possible I have to build for almost complete reliance on phantasms and clones. I don’t like pet classes (and I hate hunting for enemy mesmers in a crowd of NEVER ENDING CLONES too), but I love a lot of the mesmers offensive and group utility, major dilemma for me here… not allowing for much in the way of balanced playstyle customization.

But if you think GW2 has the most CC of any game you’ve ever played IDK what to tell you. For the most part all of the ACTUAL full control abilities that are powerful enough to be compared to something along the lines of WoW are incredibly short duration for quite long cooldowns. I mean the mesmer’s only spvp utility stun that I can think of is a 2 second stun which does NO damage and has a 45 second cooldown. That’s nothing compared to most MMO’s.

You’re mistaken on the CC, and here’s why.

  1. The damage you can take while in one of the short CCs in this game is insanely more than what you an take while under a longer CC in other games
  1. Because there’s no diminishing returns or other mitigation system (TOR had resolve, etc.), you can have all of those short little CCs chained, even if not perfectly consecutively, like you can in no other game.

My experience has been similar to the OPs. As I’ve said before, I might be the only person who thought the CC in TOR was perfectly fine, and I’m also not one to scream “broken” whenever something is challenging or irritating. The CC in that game is one example: instead of being upset, I learned how it worked and, having done so, had no issue with it. I’ve taken the same approach in this game, but in the end I just have to conclude that it really truly is something in need of attention.

Everything in sPVP feels like it was designed to annoy you.

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Posted by: Vlaid.5790

Vlaid.5790

I’m not doubting that the game is very skill sensitive, I’ll give it that. But a lot of it is just getting countered by builds you’re weak against. I don’t mind losing to someone better, but a lot of the stuff in sPVP just /annoys/ me. It’s not that it’s overpowered (some of it is) but the mechanics of a lot of the things you are dealing with are just flat out annoying. I can’t really explain it any better than that.

On the subject of CC’s, it’s not even always getting CC’ed and then getting blown up inside that CC. It’s just getting knocked out of the fight continuously by knockbacks, knockdowns, moa, stun, ect. There’s probably way too many roots available (net turret, arghhhh).

Everything in sPVP feels like it was designed to annoy you.

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Posted by: Babypuke.2907

Babypuke.2907

Well in regards to the whole getting countered and being helpless thing, the only way around that right now is to have VERY good teamwork. Which is good in a way but also sucks because it’s nice to be able to at least somewhat deal with the problem on the fly by yourself if you have to by outplaying your counter, there may be a lot of really short duration long cooldown stuns and ccs going around, and they may be annoying or too powerful, but I still want longer duration CCs with less RNG involved, because without that reliability you cannot guarantee that you’re going to even be able to hold your own against a soft counter when the time comes, and hard counters just need to go. More on the fly options and more flexible builds = the death of hard counters, works every time in any MMO that has ever taken the time to figure that out (even if it’s short-lived).

It’s generally unlikely that people are going to be able to accurately chain a lot of these short CCs together atm (espeically with some of the bugginess and server lag / slight instability issues), but since that is still possible and since GW2 does have high burst I would hope that if they DID shift crowd control to a more efficient style that they would then also cause most CCs to break after a reasonable damage threshold.

Everything in sPVP feels like it was designed to annoy you.

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Posted by: Skolops.2604

Skolops.2604

Well in regards to the whole getting countered and being helpless thing, the only way around that right now is to have VERY good teamwork. Which is good in a way but also sucks because it’s nice to be able to at least somewhat deal with the problem on the fly by yourself if you have to by outplaying your counter, there may be a lot of really short duration long cooldown stuns and ccs going around, and they may be annoying or too powerful, but I still want longer duration CCs with less RNG involved, because without that reliability you cannot guarantee that you’re going to even be able to hold your own against a soft counter when the time comes, and hard counters just need to go. More on the fly options and more flexible builds = the death of hard counters, works every time in any MMO that has ever taken the time to figure that out (even if it’s short-lived).

It’s generally unlikely that people are going to be able to accurately chain a lot of these short CCs together atm (espeically with some of the bugginess and server lag / slight instability issues), but since that is still possible and since GW2 does have high burst I would hope that if they DID shift crowd control to a more efficient style that they would then also cause most CCs to break after a reasonable damage threshold.

I was commenting on this in another topic: yes the only way to play well at this stage in the game is with very high levels of team coordination. That’s all well and good and it’s good that such kinds of play has a place, but its very bad for the life of the game, which needs to be enjoyable for folks – from baddies to top skilled players – to solo que or go with a friend and be able to enjoy the experience. Tournaments of top guilds is great, but it won’t keep the PvP going alone.

Everything in sPVP feels like it was designed to annoy you.

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Posted by: Vlaid.5790

Vlaid.5790

Bump, I’d like to hear some more opinions if other people feel the same way about some of these things just being plain annoying to play against, not necessarily OP or unfair, but just annoying to play against (hence, not fun).

Everything in sPVP feels like it was designed to annoy you.

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Posted by: Chaos.5893

Chaos.5893

As a cc guardian this thread offends me

Illuminated One