Experiment: Division based matchmaking
PvP Gameplay Programmer
Division placement is definitely used in matchmaking. Players are matched with others +/- 15 pips away. This is why you get some spill-over into other divisions at the beginning and end. We are changing matchmaking for the second season, and I think it may help cover what you’re after.
If we just use games played, you don’t get a very accurate representation of skill because there could be a great player who has won every match in a division and has low games played and there could be a not-great player who also has low games played but is stuck at the bottom. Should these two players get matched together?
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Division placement is definitely used in matchmaking. Players are matched with others +/- 15 pips away. This is why you get some spill-over into other divisions at the beginning and end. We are changing matchmaking for the second season, and I think it may help cover what you’re after.
If we just use games played, you don’t get a very accurate representation of skill because there could be a great player who has won every match in a division and has low games played and there could be a not-great player who also has low games played but is stuck at the bottom. Should these two players get matched together?
I was very happy to see your response Evan. I did not know that players were matched with other +/- 15 pips away (I like this).
As to your second comment, that really made me think. I’m honestly still very curious to see how the experiment i proposed would play out. But I agree with you, although the better player will likely continue up the ladder with time, it is definitely not fair for the weaker player to be continually stomped on by people moving up.
I’m looking forward to Season 2