Experiment: Division based matchmaking

Experiment: Division based matchmaking

in PvP

Posted by: foogison.5067

foogison.5067

Please correct me if I am wrong here and let me know what you think;

I have been recently been questioning the entire purpose behind having the current league divisions in place besides being a milestone for rewards and bragging rights for players.

A player’s current standing in their respective division doesn’t seem to be doing much as far as matchmaking goes (based on what I’ve read), it appears to be strictly stats related to MMR, games played, profession, how many players there are in your party, etc.

WHAT IF: Matchmaking is reduced purely to your division and number of games played in that division. If you are in a party then everyone would be defaulted to the highest ranked player in that party.

I think that this way, different divisions would have a purpose, and how far you make it would be a much better reflection of what level of player you are. The only complication I can forsee would be how things go in the beginning when every player is pooled together, yet this was the case with Season 1 and it worked itself out over time.

I think the current system is very over-complicated and it wouldn’t be a bad idea for our developers to try to simplify things a bit.

Experiment: Division based matchmaking

in PvP

Posted by: Evan Lesh

Evan Lesh

PvP Gameplay Programmer

Division placement is definitely used in matchmaking. Players are matched with others +/- 15 pips away. This is why you get some spill-over into other divisions at the beginning and end. We are changing matchmaking for the second season, and I think it may help cover what you’re after.

If we just use games played, you don’t get a very accurate representation of skill because there could be a great player who has won every match in a division and has low games played and there could be a not-great player who also has low games played but is stuck at the bottom. Should these two players get matched together?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Experiment: Division based matchmaking

in PvP

Posted by: foogison.5067

foogison.5067

Division placement is definitely used in matchmaking. Players are matched with others +/- 15 pips away. This is why you get some spill-over into other divisions at the beginning and end. We are changing matchmaking for the second season, and I think it may help cover what you’re after.

If we just use games played, you don’t get a very accurate representation of skill because there could be a great player who has won every match in a division and has low games played and there could be a not-great player who also has low games played but is stuck at the bottom. Should these two players get matched together?

I was very happy to see your response Evan. I did not know that players were matched with other +/- 15 pips away (I like this).

As to your second comment, that really made me think. I’m honestly still very curious to see how the experiment i proposed would play out. But I agree with you, although the better player will likely continue up the ladder with time, it is definitely not fair for the weaker player to be continually stomped on by people moving up.

I’m looking forward to Season 2