Fair Ladder Scoring - Suggestions?

Fair Ladder Scoring - Suggestions?

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Posted by: Laserbolt.6731

Laserbolt.6731

The Problem:

How do you determine that a player assigned to a losing team played well enough to win if he had been assigned to the winning team?

We all agree (I think) that the best all around players should be at the top of the ladder.

We also know that solo people are at a disadvantage against teams with voice communications. And the Matcher cannot detect this in advance, leading to unfair advantage regardless of MMR matching.

*A good player placed on a weak team facing a real disadvantage should still rise in the ladder if that player plays very well . Agree?

If that player does everything right, rotates well, assists intelligently, does his job very, very well…should he be judged a poor player, based on the match loss?

That makes no sense. It was not the player’s fault that he was handed a no-win situation.

How could that be fair?

So how do do you determine when a player played really well on a weak team?

Suggestions? (Aside from separating team Q and soloQ, which does not seem likely again).

Scrapper: “Frank from Research”

(edited by Laserbolt.6731)

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Posted by: Sorel.4870

Sorel.4870

If a player is in a weak team, the average MMR on this team is likely to be low. So the matchmaking system understands that a team is at a disadvantage. Now, in an ideal world, if you were really the best in soloq, you could get on top of the LB. But the pvp in GW2 is about team play and communication, so obviously you’ll perform better on a team.

Try to be positive, help in every team fight you can be a part of, don’t expect too much from your team mates, and you’ll have a good time in soloq. But team play is important, and there’s still a lot of randomness in matchmaking, so don’t be too kitten yourself or your team if you lose in soloq.

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Posted by: Laserbolt.6731

Laserbolt.6731

What is fundamentally a problem here is that the Ladder features individuals, but GW2 performance is team-based.

Logically, a GW2 season ladder would only have team names; not individual names.

Scrapper: “Frank from Research”

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Posted by: Laserbolt.6731

Laserbolt.6731

Sorel,

No the team is not weak pe se…what I meant was the average MMR of two teams might be equal, but one is a group on voice comms, and the other is people without voice comms and who may never have played together before.

That makes the soloer’s a “weak team”, because they are handicapped by a lack of voice comms.

Scrapper: “Frank from Research”

(edited by Laserbolt.6731)

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Posted by: Patchi.9061

Patchi.9061

Hence adding voice comms in game would fix the issue~ Just like Dota 2. Communication is key to winning a lot of games , adding that would significantly improve the performance of solo qers and would help teach new players how experienced players interact and think helping the community overall ~ There can be side effects to toxicity , but that’s why you can /report or /mute people.

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Posted by: Exedore.6320

Exedore.6320

Hence adding voice comms in game would fix the issue~

Counter argument: Blizzard added voice comm to WoW. It delayed content by months. No one used it. I think they eventually removed it. I don’t think ANet has time to waste on an in-game voice comm feature.

Communication isn’t the issue so much as players being able to learn roles and smart strategies from gameplay. All too often you get the guy who goes far node at the start, can’t get there before it caps, and has no sustain or decap ability. He ends up dying in an easy +1 and causes the match to snowball for several minutes. But instead of realizing what they did is dumb, they blame the rest of the team.

Kirrena Rosenkreutz

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Posted by: Exedore.6320

Exedore.6320

So how do do you determine when a player played well on a weak team?

Here is a pretty good idea for a scoreboard change which would better score intelligent play:
https://forum-en.gw2archive.eu/forum/game/pvp/New-Scoreboard-K-B-C-N-R/first

If the scoreboard reflects intelligent play, then it can be used as a metric for how well a player performed relative to his or her team.

Kirrena Rosenkreutz

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Posted by: Laserbolt.6731

Laserbolt.6731

“Communication isn’t the issue so much as players being able to learn roles and smart strategies from gameplay”

I disagree. You can pass along so much crucial information and planning in a second with voice, and no one has to take their eyes off their fight. Knowing roles but not being able to share plans at lightning speed is a HUGE handicap.

Scrapper: “Frank from Research”

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Posted by: Patchi.9061

Patchi.9061

Hence adding voice comms in game would fix the issue~

Counter argument: Blizzard added voice comm to WoW. It delayed content by months. No one used it. I think they eventually removed it. I don’t think ANet has time to waste on an in-game voice comm feature.
Correct me if i’m wrong, but I don’t remember WoW going E-Sports either.

Communication isn’t the issue so much as players being able to learn roles and smart strategies from gameplay. All too often you get the guy who goes far node at the start, can’t get there before it caps, and has no sustain or decap ability. He ends up dying in an easy +1 and causes the match to snowball for several minutes. But instead of realizing what they did is dumb, they blame the rest of the team.

Communication Helps. There is no denying it. Not gonna go full details on that. However, the average PvPer does NOT keep an eye on the map and match numbers and what not. With communication you can call for help, you can call for numbers, you can call out your CC and the list goes on.. WoW is not as action-based as GW2, and i’m quite sure most of WoW teams use voice comms.

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Posted by: Laserbolt.6731

Laserbolt.6731

I guess this problem is essentially the Personal Score Problem.

IF AnenaNet could come up with a Personal Score that closely reflected how well a player performed in a a match and how many team points they directly contributed to……then the Ladder would just need to be the player’s Average Personal Score for the season.

Scrapper: “Frank from Research”