Fairer glory allocation in hotjoins

Fairer glory allocation in hotjoins

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Posted by: TheAdmrial.7018

TheAdmrial.7018

Hi all, I have been playing spvp for about a month now so I’ll be the first to admit that I am not the most experienced player, but nevertheless the following really bugs me:

The difference between winning and losing in spvp is 75 glory points which means the winning team get almost twice the glory of the losers. As a result of this many people will just change server as soon as it looks like their team may lose, effectively punishing the people who carry on playing as they have little chance of winning and getting a decent amount of glory with a smaller team. Also many times people change team mid match if they perceive they will have a greater chance of winning on the other team, which again effectively screws over the team they have left behind. I have often seen low scoring players on my team ditch us and get 200 glory while I have stayed loyal to the team (which surely is more healthy for the game) and get 125 despite high-scoring.

People say that wins and losses balance out, but I have found that people who stick with their team and try their best never win as frequently as people who are prepared to screw their team over in order to get personal game. Surely this isn’t healthy in a team game and is rather missing the point. To balance this maybe there could be introduced a glory bonus for playing a complete game for a single team and a lower glory reward for people who team switch during a match. If nothing else at least give the top scorers on the losing team some extra glory, as otherwise once it is clear one’s team is going to lose what is even the point of trying?

Sorry for the rant, Ive never posted on these forums before but I’m just fed up of trying my best for a doomed team and getting squat whilst people who backstab their own team by swapping get all the glory.

I’d love to hear other people’s opinions on this, I’m sure there are players out there a lot more experienced than myself, so if my points are flawed then by all means let me know

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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

Play tournaments and get carried hard until you learn

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Posted by: ens.9854

ens.9854

The main problem is the blatant stacking that happens at the start of each game, which is more likely what you are seeing the results of. The few hours that spectate was shutdown and teams were randomly assigned created some of the most balanced hotjoin matches I’ve ever seen.

Basically once one game snowballs, all the same players try to join the same team next game. This is easy to see happening if you watch how many players each have at start(assuming you load in fast enough), and one team gets insta joins while the other languishes til some poor sap clicks in and allows another join on the opposite side. Eventually people start leaving cause they are getting crushed so hard and new players who don’t know what’s going on join in.

There’s no real way to combat this as a solo player. I have had some success breaking the cycle when the stackers are just mindlessly zerging—some decaps can really shift your teams morale and get them to focus on doing objectives, and often the “stacked” team might get bogged down by newbies wanted a cut of the rewards.

Really there is no need to allow team selection in hotjoins. Team selection could be a great option to increase the popularity of player run servers, along with the ability to manually shuffle teams around

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

I thought it only gave you the win if you started on the winning team OR if you got moved there through auto-balance.

Because I’m fairly certain if you’re on the winning team and you get auto’ed to the losing side, you still get the win… so I assumed it worked the same both ways.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: ens.9854

ens.9854

I thought it only gave you the win if you started on the winning team OR if you got moved there through auto-balance.

Because I’m fairly certain if you’re on the winning team and you get auto’ed to the losing side, you still get the win… so I assumed it worked the same both ways.

You assumed wrong, this is in there to take the sting out of getting auto’d, you don’t get whatever your old team got, you just get the win.

If you volunteer for balance you get the win no matter what PLUS a bonus for volunteering, so do that a lot.

There is a reduction if you are in a game for a very short time, though I think the win bonus itself is still the full amount (citation needed)

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Posted by: TheAdmrial.7018

TheAdmrial.7018

^ This. If you are on the team that is ahead you are guaranteed 200 glory regardless of how you play as people will leave the losing side/switch teams meaning you can almost always volunteer for auto balance. If you are on the team that is behind however, auto balance is never anywhere near enough to make up for people leaving the team and the wait before auto balance kicks in not to mention the fact people just give up and resign themselves to the loss.

ens raises an interesting point about not allowing people to choose team, and I can see how this would lead to a funner and more balanced meta if it were implemented (not that it ever will be :p)

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Posted by: Romek.4201

Romek.4201

before spectator mode was released the hotjoin match was always random and you could not choose which side you wanna be

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Posted by: EverythingEnds.4261

EverythingEnds.4261

Yea, remove team choice at the beginning of a match and allow a teamswitch only due to autobalance.
And maybe even try to balance the teams. I know, it,s Hot Join, however it still could happen that one team gets “all the good players”.

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Posted by: Vieteriukko.6075

Vieteriukko.6075

Hotjoins were great indeed during the short period spectator mode was disabled. I can’t se any justification for changing or even selecting teams in hotjoins.

The whole autobalance is a fiasco that wouldn’t be needed at all of there was not a minigame of picking the side of “winners” during the match.