Fall Damage Traits

Fall Damage Traits

in PvP

Posted by: Hiki.9310

Hiki.9310

Does anyone else think that these should be changed to trigger on something other than fall damage in pvp?

For example, they can be made to activate when you take a certain percentage of your health in damage in a single strike.

“If it ain’t broke don’t fix it” – Mallyx

Fall Damage Traits

in PvP

Posted by: Jekkt.6045

Jekkt.6045

something i’d find interesting is on point/off point traits. take x% less damage while fighting on point for bunkers, deal x% more damage while fighting on point for dps, some uncreative examples that could be built on.

theoretically you could even encourage +1 playstyle with such traits. deal x% more damage damage every x seconds while fighting on a point but take x% more damage every x seconds. good for forcing a bunker off point in a 2v1, bad for holding points.

if they finally agree to split game modes we could have traits like those.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

Fall Damage Traits

in PvP

Posted by: Ross Biddle.2367

Ross Biddle.2367

something i’d find interesting is on point/off point traits. take x% less damage while fighting on point for bunkers, deal x% more damage while fighting on point for dps, some uncreative examples that could be built on.

theoretically you could even encourage +1 playstyle with such traits. deal x% more damage damage every x seconds while fighting on a point but take x% more damage every x seconds. good for forcing a bunker off point in a 2v1, bad for holding points.

if they finally agree to split game modes we could have traits like those.

This goes against Anets philosophy for traits and effects. Take scrapper hammer for example. If it doesnt AA for 9nine9thousand, stun enemies into a coma, do your washing, walk your dog, and do all this from 1200 range, it’s got no place in the game.

Beef your trait idea up by 6 or 7 effects and you might be in the ballpark of where your trait needs to be.

XD

Fall Damage Traits

in PvP

Posted by: Jekkt.6045

Jekkt.6045

something i’d find interesting is on point/off point traits. take x% less damage while fighting on point for bunkers, deal x% more damage while fighting on point for dps, some uncreative examples that could be built on.

theoretically you could even encourage +1 playstyle with such traits. deal x% more damage damage every x seconds while fighting on a point but take x% more damage every x seconds. good for forcing a bunker off point in a 2v1, bad for holding points.

if they finally agree to split game modes we could have traits like those.

This goes against Anets philosophy for traits and effects. Take scrapper hammer for example. If it doesnt AA for 9nine9thousand, stun enemies into a coma, do your washing, walk your dog, and do all this from 1200 range, it’s got no place in the game.

Beef your trait idea up by 6 or 7 effects and you might be in the ballpark of where your trait needs to be.

XD

and that’s exactly the main problem we currently face, appart from bad balance. weaponsets/traits do too much, have little weakness compared to release state of pvp and overall the gap between very good players and mediocre players has become quite narrow.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.