Fear + Stability
Ahh a good old fashion troll post
Don’t see how it’s a troll post my good frand Lexiceta!
Wahoo! Bye frands!
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/76562/Terror_vs_Stability.jpg
Been a topic for a while.
IMO people with stability should be able to get feared! They don’t lose control of their char, but the fear condition is still on them! That way anyone who has traited extra damage or crit per condition can benefit! And should their stab run out while fear is on them, they will be disabled! Also Necros will be able to get their Terror damage off on someone with stab!
Wahoo! Bye frands!
i think you have a very good point here.
fear is a condi damage and it the only condi that is negated totally by a boon (apart from aegis which blocks everything blockable) which shouldn’t be the case.
I think your suggestion is very good. while stability is on, the guy still remains in control, but he still takes damage from the fear condition if there is damage.
good post.
https://www.youtube.com/watch?v=qsby6rYkxS8
Currently fear isn’t even corrupted correctly from stability.
I think I should remove this quote given the recent developement.
Yeah it would be nice if we could even corrupt stab right now…. I can already taste the tears when they fix that….. but now I really think they just wont….. yeah no stab counterplay for necros….
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Wth are you people smoking ? Some of these suggestions made lately are absolutely absurd,Stay out of the sun for a few days please.
Get fearlocked while stabi is up for Randomguy 2 to roll in and start stunlocking…Please,Think about what it is you’re suggesting.
Get fearlocked while stabi is up for Randomguy 2 to roll in and start stunlocking…Please,Think about what it is you’re suggesting.
It’s like in pve when fear is applied with defiance the cc effect is negated but the condition is still applied.
IMO people with stability should be able to get feared! They don’t lose control of their char, but the fear condition is still on them! That way anyone who has traited extra damage or crit per condition can benefit! And should their stab run out while fear is on them, they will be disabled! Also Necros will be able to get their Terror damage off on someone with stab!
Wahoo! Bye frands!
On second thought I may be ok with you joining Necromancers.
Anyways, it’s a good point and makes complete sense. Stability should prevent the cc portion of the fear, but the damage portion should still do it’s job.
IMO people with stability should be able to get feared! They don’t lose control of their char, but the fear condition is still on them! That way anyone who has traited extra damage or crit per condition can benefit! And should their stab run out while fear is on them, they will be disabled! Also Necros will be able to get their Terror damage off on someone with stab!
Wahoo! Bye frands!
On second thought I may be ok with you joining Necromancers.
Anyways, it’s a good point and makes complete sense. Stability should prevent the cc portion of the fear, but the damage portion should still do it’s job.
agreed. and it took an engineer main to point this out.
what have necro mains been doing? rolleyes
https://www.youtube.com/watch?v=qsby6rYkxS8
We’ve been waiting for our corrupts to actually work on stab and then this wouldn’t even be an issue.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Then you’re saying that chaotic interruption should also proc its effect if the daze is used during a skill…right? Warriors have a trait that gibe them extra crit when the target is CCd (dunno if that still exists after trait revamp).
He could be referring to juggernaut perma stab
Stab is stab at the end of the day. He didn’t refer to juggernaut, he referred to stab.
IMO people with stability should be able to get feared! They don’t lose control of their char, but the fear condition is still on them! That way anyone who has traited extra damage or crit per condition can benefit! And should their stab run out while fear is on them, they will be disabled! Also Necros will be able to get their Terror damage off on someone with stab!
Wahoo! Bye frands!
On second thought I may be ok with you joining Necromancers.
Anyways, it’s a good point and makes complete sense. Stability should prevent the cc portion of the fear, but the damage portion should still do it’s job.
agreed. and it took an engineer main to point this out.
what have necro mains been doing? rolleyes
This has acrually been pointed out and discussed many times. She just brought the topic back up again.
Stab is stab at the end of the day. He didn’t refer to juggernaut, he referred to stab.
I think that the concept of this thread is going right over your head. Maybe you should take a break…
With the way some of the skills work corrupting stab is useless even if we could, corrupt stab for fear yay! Wait nope it got reapplied within .01 seconds…. wasted corrupt useless fear….. great….
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Yeah it would be nice if we could even corrupt stab right now…. I can already taste the tears when they fix that….. but now I really think they just wont….. yeah no stab counterplay for necros….
Why has this not been hot fixed? Wtf anet, I’m tired of the bias, this has been a Necro staple since release and now one of our imp abilities does not corrupt stability? If this is a bug, fix it. If this is intended, then once again you are demonstrating a clear bias towards your favorite class.
Stab is stab at the end of the day. He didn’t refer to juggernaut, he referred to stab.
I think that the concept of this thread is going right over your head. Maybe you should take a break…
I’m saying that its fine the way it is. If you make it so terror procs then all other on CC effects like damage and the like should proc for the duration of the CC.
With the way some of the skills work corrupting stab is useless even if we could, corrupt stab for fear yay! Wait nope it got reapplied within .01 seconds…. wasted corrupt useless fear….. great….
People will moan so much they will nerf SoS to one boon converted per use. Calling it now. Can totally screw over anyone using any pulsing stab skill or make long/high stab skills ( armour of earth, dolyak signet )
How would it screw pulsing stab skills? I literally just explained how it would be useless agaisnt pulsing stab skills.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Stab is stab at the end of the day. He didn’t refer to juggernaut, he referred to stab.
I think that the concept of this thread is going right over your head. Maybe you should take a break…
I’m saying that its fine the way it is. If you make it so terror procs then all other on CC effects like damage and the like should proc for the duration of the CC.
Terror is not an on cc effect. It’s condition damage. It already works like this in PvE. There would be no reason to change anything else.
Yeah it would be nice if we could even corrupt stab right now…. I can already taste the tears when they fix that….. but now I really think they just wont….. yeah no stab counterplay for necros….
Why has this not been hot fixed? Wtf anet, I’m tired of the bias, this has been a Necro staple since release and now one of our imp abilities does not corrupt stability? If this is a bug, fix it. If this is intended, then once again you are demonstrating a clear bias towards your favorite class.
I think they are stacking “fixes” in one patch.
The Dhuumfire thread
I will point out one thing. Fear is Necromancer’s form of CC.
It’s the only CC affected by all forms of defenses:
- Reduced condition duration
- CC breaks
- Condition Clears
- Resistance
- Stability
- Berserker stance
And as such, only CC affected by two Warrior Stances and leaves Necromancer with the absolute worst down state which only has single target benefits AND has the most prevention in the game.
Fear should honestly either become a CC and not a condition, or not be affected by CC breaks/stability (like immobilize). Add it up, it only gets the worst of both worlds. If you’re honest with yourselves, you will see the issue with it.
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
You know, I will never understand why Necro downstate cc is the only one in the game that has to have a giant tell. Literally it is a huge sign that says “I’m about to fear you!” While the other professions have either no tell at all or a slight drawback or raising of the hand.
How would it screw pulsing stab skills? I literally just explained how it would be useless agaisnt pulsing stab skills.
Except for pulsing stab isn’t a stun break.
How would it screw pulsing stab skills? I literally just explained how it would be useless agaisnt pulsing stab skills.
Except for pulsing stab isn’t a stun break.
The next stack of stability always overlaps with the prior. Thus this change would not mess up pulsing stability in any way.
How would it screw pulsing stab skills? I literally just explained how it would be useless agaisnt pulsing stab skills.
Most pulsing stab skills go on a 3s interval. Fixing how corruptions work would actually let you extend your fear chain much longer than usual because applying stab doesnt break stun. As most pulsing stab skills are transformations you lose access to your utility skills and stun breaks. It ensures that you can shut down any pulsing stab for quite a while. Lastly because it removes the whole stack it means allies can get in on the cc effects making dealing with certain skills and transformations much easier as a whole.
Quite a while? Only as long as that one fear works… then it’s back to having stab…. so I guess if you spammed signet s…. but then your spamming signets…. and your not even Garuntee it’s stab that gets corrupted…..
it would just go back to how it was before the patch where we could actually corrupt stability…. still nowhere near as effective as it was before skills pulsed stab…. the stab pulsing was a huge nerf to terrormancers.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Stab is stab at the end of the day. He didn’t refer to juggernaut, he referred to stab.
I think that the concept of this thread is going right over your head. Maybe you should take a break…
I’m saying that its fine the way it is. If you make it so terror procs then all other on CC effects like damage and the like should proc for the duration of the CC.
Terror is not an on cc effect. It’s condition damage. It already works like this in PvE. There would be no reason to change anything else.
Terror procs when you fear someone. Fear is a CC. If terror procs when fear is used, it is an on CC effect.
Quite a while? Only as long as that one fear works… then it’s back to having stab…. so I guess if you spammed signet s…. but then your spamming signets…. and your not even Garuntee it’s stab that gets corrupted…..
it would just go back to how it was before the patch where we could actually corrupt stability…. still nowhere near as effective as it was before skills pulsed stab…. the stab pulsing was a huge nerf to terrormancers.
Im just going to disagree with you as my opinion differs on how effective it is vs pulsing stab
Wth are you people smoking ? Some of these suggestions made lately are absolutely absurd,Stay out of the sun for a few days please.
Get fearlocked while stabi is up for Randomguy 2 to roll in and start stunlocking…Please,Think about what it is you’re suggesting.
No silly! I’m suggesting that if you have stab and get the fear condi put on you, it literally does nothing! It’s just an extra condi on you! If a Necromancer fears you with their Terror trait, it won’t disable you, but it will do the Terror damage!
Then you’re saying that chaotic interruption should also proc its effect if the daze is used during a skill…right? Warriors have a trait that gibe them extra crit when the target is CCd (dunno if that still exists after trait revamp).
No because you can’t get interrupted with stability!
Wahoo! Bye frands!
But if you time it right, it would’ve interrupted your target and applied the condition. Same logic applies here. Unless you separate terror from fear (would be interesting to see more of this condition), then your idea would be ridiculously broken.
Would it really be broken though? It wouldn’t cc the target it would just do the damage…. so it would be like a burn that can’t stack
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
But if you time it right, it would’ve interrupted your target and applied the condition. Same logic applies here. Unless you separate terror from fear (would be interesting to see more of this condition), then your idea would be ridiculously broken.
I don’t understand your point of view! How can you interrupt someone with stability! I’d like to know this! It will help prevent so many stomps!
Wahoo! Bye frands!
How can you fear someone with stability?
What is the purpose of life?
Condi & DPS Ranger, Spirit Guard
How can you fear someone with stability?
Isn’t that the suggestion? I’m so confused! Or maybe you are the one that’s confused! I’ll try to explain it in more detail! Fear is a condition! Fear is also a CC effect! Stability prevents CC effects! It doesn’t prevent conditions! So what I’m suggesting is that if you have stability up, the fear condition can be placed on you! Stability prevents the CC effect so you still have full control of your character, but the condition is still on you! It literally does nothing! If a Necromancer fears you with the Terror trait, you are still in control of your character! You don’t get CC’d! But you take Terror damage! This already exists in PvEsports! Bosses have a boon called Defiance which prevents CC! If you fear them, they are still in control but have the condition on them and will take Terror damage if you have it traited! The system is already there! I’m just suggesting it be implemented into PvP!
Wahoo! Bye frands!
So here’s an argument against fear working: Fear is particularly strong CC effect which not only prevents skills and/or movement, but also outright controls movement as well. Thus, because of this particular strength, it is made to have the weaknesses of both CC and Conditions.
Now, I’m not saying I support any side of this, but just thought I’d put this out there.
Of course, I believe that, in regard to breakbars, certain special effects should be put in place to make all traits/skills useful in PvE, such as mesmer interrupt traits adding to the effective breaking their CC do to breakbars since breakbars prevent interrupting and thus making many such traits outright useless. As for fear, I feel like it should have a unique “break over time” meaning it acts as a condition which both procs Terror when applicable and, for each tick, breaks the breakbar a bit until its full duration.
Stab is stab at the end of the day. He didn’t refer to juggernaut, he referred to stab.
At the end of the day, stab will be on some kind of cool down, ready to go home to see his wife and kids while juggernaut stab will still be up if you don’t swap out of FT
Stab is stab at the end of the day. He didn’t refer to juggernaut, he referred to stab.
I think that the concept of this thread is going right over your head. Maybe you should take a break…
I’m saying that its fine the way it is. If you make it so terror procs then all other on CC effects like damage and the like should proc for the duration of the CC.
Terror is not an on cc effect. It’s condition damage. It already works like this in PvE. There would be no reason to change anything else.
Terror procs when you fear someone. Fear is a CC. If terror procs when fear is used, it is an on CC effect.
Terror does not proc when you fear someone. Terror is the condition damage caused by the condition Fear, whether that opponent is cc’d by the Fear or not. That is how this skill works in PvE. That is how this skill should work in PvP. If you still can’t understand this then maybe this thread is not for you.
How many oher condis in game can be cleared with a non condi cleansing stunbreaker
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
How would it screw pulsing stab skills? I literally just explained how it would be useless agaisnt pulsing stab skills.
Except for pulsing stab isn’t a stun break.
The next stack of stability always overlaps with the prior. Thus this change would not mess up pulsing stability in any way.
I was referring to corruption of stab. Thought that’s where the Congo was at when I posted but perhaps I was wrong.
How many oher condis in game can be cleared with a non condi cleansing stunbreaker
Yeah this is silly IMO as well. It’s a sketchy mechanic the way they have it set up. Necro gets a toy (not even unique) and it’s countered a dozen dif ways. :/
I feel as though if fear can get stunbroken so should immobilize.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/76562/Terror_vs_Stability.jpg
Been a topic for a while.
Oh my god…. people remember. I am touched, ha ha. Made that comic like 2 years ago and suggested the exact same thing in a thread. It is complete bullkitten that stability blocks damage when PVE has a defiance system and the terror damage goes through it. It should work this way in PVP as well. Go go ellesee.
So here’s an argument against fear working: Fear is particularly strong CC effect which not only prevents skills and/or movement, but also outright controls movement as well. Thus, because of this particular strength, it is made to have the weaknesses of both CC and Conditions.
One problem with that reasoning taunt does even better it also controls your target selection and that one is pure cc.
Question is that not going to be necessairy for reaper who chill on applying fear? If it is negated by stab/break bar then it will be a very weak trait.
So here’s an argument against fear working: Fear is particularly strong CC effect which not only prevents skills and/or movement, but also outright controls movement as well. Thus, because of this particular strength, it is made to have the weaknesses of both CC and Conditions.
One problem with that reasoning taunt does even better it also controls your target selection and that one is pure cc.
Question is that not going to be necessairy for reaper who chill on applying fear? If it is negated by stab/break bar then it will be a very weak trait.
Yeah didn’t even think of that, that trait will suck hard if they keep it the way it is.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I will point out one thing. Fear is Necromancer’s form of CC.
It’s the only CC affected by all forms of defenses:
- Reduced condition duration
- CC breaks
- Condition Clears
- Resistance
- Stability
- Berserker stanceAnd as such, only CC affected by two Warrior Stances and leaves Necromancer with the absolute worst down state which only has single target benefits AND has the most prevention in the game.
Fear should honestly either become a CC and not a condition, or not be affected by CC breaks/stability (like immobilize). Add it up, it only gets the worst of both worlds. If you’re honest with yourselves, you will see the issue with it.
This ^
https://www.youtube.com/watch?v=qsby6rYkxS8