Feedback/Question - S5
My personal advice to your question would be this: Try building on each others strengths.
What i rarely see at the moment are AoE buff Counters for example, you rarely see projectile counters as well.
Both things available to a necromancer.
A Guardian has a good amount of team support that can counter a lot of pressure.
As a DH he could try to build on damage with some support thrown in via traps and some other utility skills.
The ultimate question is what you want to achieve with your duo-Queue.
Necro/auramancer. Run the group stunbreak trait and shout to unlock the necro.
Your guildies are only partially correct. Personal skill and contribution only carries you so far. You also need to have a well-rounded team and coordinate strategy and target calling.
Know what role your build should be doing (team fights vs. solo, damage vs. support/bunker, etc). Watch the map and don’t stagger with your team, especially if you’re a team fight build. Resist the urge to be greedy for the third node when you have two secure.
Class stacking will likely never be changed – mostly because it’s not a problem; it’s a symptom of builds with a low skill threshold which are over-performing at low and medium skill levels (dragonhunter being the primary example).
At higher levels, you tend to see a more rounded set of classes anyway. Typically an ele for team fight support, a necro for team fight damage, a mesmer or thief to fight side points, a medi DH or scrapper to fight side points, etc.
Condi warrior and trap DH are popular because they perform well with a low skill threshold. Condi necro can melt teams if left alone, but are also drop quickly when focused.