(edited by senoph.2930)
Feedback on Elite Specialization Utilities
Not all elite specializations are designed for utility/support. Reaper is supposed to be damage and debuff, but the greatsword is too weak and so are its shouts. No one really knows what Dragonhunter is supposed to be.
Not all elite specializations are designed equally.
Not all elite specializations are designed for utility/support. Reaper is supposed to be damage and debuff, but the greatsword is too weak and so are its shouts. No one really knows what Dragonhunter is supposed to be.
I’m referring to utility skills, not utility as a role. Even looking at the Ranger’s Trap skill, it’s definitely much better than the Guardian’s.
Boons and conditions caused by traps last longer. Traps recharge faster and offensive ones cause cripple.
Not all elite specializations are designed equally.
Not sure what that has to do with the topic. I’m saying the traits that effect utility traits are very underwhelming/underpowered. Chronomancer’s also seems underwhelming.
Wells remove conditions from allies when they end.
Compare that to Glamours, or Deception. It’s pretty lackluster. I imagine Shouts are also subpar compared to Cantrips, at least as far as traits are concerned.
I’m sure they will patch improvements to these things. I’m just suggesting it should be a priority before release.
I’m referring to utility skills, not utility as a role. Even looking at the Ranger’s Trap skill, it’s definitely much better than the Guardian’s.
If I wasn’t forced into the poor DH virtues, I’d consider using a trap for a utility skill. Cripple would really help melee Guardians.