Feedback on the recent Necromancer changes

Feedback on the recent Necromancer changes

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Posted by: The Boz.2038

The Boz.2038

So yeah, this is about the Necromancer.
The Necromancer forum has had a year to mention, document, classify and categorize each and every bug that the class is plagued by. We have pages upon pages of discussion on where we would like our class to go, what we are lacking, and what we are supposed to be lacking. It has taken the developers ten months to fix downed state HP. Countless other bugs are still in the game, but you know, we suffer.
And we have had pages upon pages of cries that certain tools of other classes are OP at either dealing damage through all of our defensive options, or just shrugging all of our damage away like nothing. No reply from the dev team on those, tons of “l2p” responses from the players of said classes. So what do we do? We adapt. We try and learn what works against what. We stop using pure condition builds, we get some fear in the mix, some spectral skills, so we get an illusion of a level playing field.
So after ten months of a bug fix here, a failed bug fix there, a feature changed here, a bit of nonsense removed there, we finally get the biggest buff ever: the Dhuumfire patch. Nobody wanted that. No necromancer worth his bones has ever wished for a spike condition such as burning. But there we got it, so we were supposed to eat it raw. What happened next? The things that have been balanced for almost a year are suddenly OP. Terror gets nerfed in the following patch. We get some more ease-of-use fixes, and then our Death Shroud takes the biggest hit ever. The two nerfs combined far outweigh the Dhuumfire buff.
And what happens then? A supposedly experienced PvP Guardian with literally twelve hours of experience playing a Necromancer using a single, currently popular build, opens up a topic in the almighty SPvP subforum and… Within twenty four hours, Dhuumfire gets nerfed. Hard. Base value reduced by 50%, with an effective nerf of up to 66%. Nothing was given back to compensate for this. We have been asking for either filler conditions or survivability increase for months; we got Burning instead. And now, Burning has been taken away. Because a Guardian PvP player opened a topic in the SPvP subforum, and a dev happened to walk by.
I hope you understand how I, as a Necromancer main, am somewhat disgusted by this.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Know what is going to happen? Nothing.
Terror wasn’t op before… our only means of mitigating spike wasn’t op. Because everyone and their crippled and paralized grandmother could steamball necro. Now suddenly an average necro can damage you enough that you get killed by stray bullets. Can’t have that.

Yet now we lost our mitigation, we lost our terror. Which weren’t op according to everyone before(even anet… since they did fix some forms of overflow damage that bypassed DS). And we lost crap fire that nobody wanted. Yay.

I recently saw some “experienced” cupcake claiming MM necros need to get nerfed.
Then again it wasn’t as pathetic as Anets PvP staff asking for “proof”. That is the epitome of incompetence.

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Posted by: The Boz.2038

The Boz.2038

Oh, please don’t start calling people incompetent. I want to have a constructive communication-and-interaction-with-playerbase discussion here.
I do understand that the devs have a lot on their plates and that some changes are more difficult to implement than others, but I still think a knee-jerk nerf in response to a single thread is an overreaction… and it isn’t the first one either.
We could really use some more tangible communication here. Some sort of “yeah, we’ve seen your thread, we don’t think that’s OP” or “yeah, that’s actually a bug, it’s getting fixed soon” or “that just might be a bit too much, we’ll take a look” response that is both timely AND not made mere hours before a hotfix.
That thing we have with the looking ahead content updates? Yeah, we need those, but for balance.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Then what is it called? 6 months to fix a glaring bug that everyone talked about since almost beta? A bug list stickied and devs, instead of I don’t know… doing their job maybe? always asking for proof.

If a cop asks you what he is suppose to do when someone robs a bank… that’s usually called incompetence.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Soon you will all realise that it was only us necros keeping the uber lameness of AI spirit rangers and kitten engis with perma speed and vigor and knockbacks in check. New meta is gonna suck balls.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Follidus.8027

Follidus.8027

Know what is going to happen? Nothing.
Terror wasn’t op before… our only means of mitigating spike wasn’t op. Because everyone and their crippled and paralized grandmother could steamball necro. Now suddenly an average necro can damage you enough that you get killed by stray bullets. Can’t have that.

Yet now we lost our mitigation, we lost our terror. Which weren’t op according to everyone before(even anet… since they did fix some forms of overflow damage that bypassed DS). And we lost crap fire that nobody wanted. Yay.

I recently saw some “experienced” cupcake claiming MM necros need to get nerfed.
Then again it wasn’t as pathetic as Anets PvP staff asking for “proof”. That is the epitome of incompetence.

You do realize terror gets buffed when fear durations get increased, and sources of fear gets increased, right?

You do realize terror gets better when you improve other sources of damage (more bleeding to abilities, adding burning, adding torment, etc.) Terror is part of the reason why the term “condition burst” is a term.

You do realize just because a class is not seen a lot, and thus not complained about, doesn’t mean that everything about it at that time is balanced, right?

About necros in general:
Pre-patch necromancer’s offensive capabilities were fine. With the inclusion of a new condition I’d say they’d be in a great spot without any other improvements from where they once were.

The defensive capabilities needed to come up, and with the deathshroud improvements I would bet that necros would be in a great spot right now. This is even more true when you consider engineers took a nerf with elixir R no longer being a stun break.

Cause I ain’t perfect, I never said I was.
But now they’re hating cause a brotha finally got some buzz
www.twitch.tv/Follidus – Team Absolute Legends

(edited by Follidus.8027)

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Posted by: Caffynated.5713

Caffynated.5713

ITT: Necros who don’t realize the July balance changes were a big net buff.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: Lopez.7369

Lopez.7369

The July changes have been great. We now have less damage and more survivability — exactly the things high-rated necromancers were asking for.

(edited by Lopez.7369)

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Posted by: Godofallu.2935

Godofallu.2935

The July changes have been great. We now have less damage and survivability — exactly the things high-rated necromancers were asking for.

Considering death shroud + Spectral skills got buffed I don’t really understand how you could possibly have less survivability. Especially considering greater marks is no longer a must take which opens up 10 trait points that can be invested defensively.

Proud GW2 Esports Guild Admin and Coach. Whisper me for duels, help, or guild invites.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I don’t mind the reduction in dhuumire. It still ticks 3 times for me, doing about 2k damage every time it fires off.

The reduction to terror wasn’t so bad, either. Necromancers gained twice the terror available to them, from doom’s 50% increase to Spectral Wall’s multi-use, area denial + protection generating effect. With twice the terror and only a 17% reduction in damage, that still comes out on top.

The survivability hit does hurt me though. Death shroud absorbs 50% more damage now thanks to a bug fix, but the overflow thing really does hurt pinch-plays and PVE Necros a lot. Whether this is a fair trade, I’m not sure.

All in all, it isn’t all bad.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

The July changes have been great. We now have less damage and survivability — exactly the things high-rated necromancers were asking for.

Considering death shroud + Spectral skills got buffed I don’t really understand how you could possibly have less survivability. Especially considering greater marks is no longer a must take which opens up 10 trait points that can be invested defensively.

Lets see how wrong you are.
Ds overflow means either 100% lf or don’t even kittening bother. So no… you can’t block thief sitting there backstab happy poking you in and out. You can’t fight bunker because you can’t generate lf for kitten. As condition you can’t generate it period so no… there was no kittening buff.
Don’t need greater marks… what… wait let me ask that again whaaaat? Dodgeble marks are no marks as far as spvp goes. To make staff viable in spvp you need them unblockable or might as well not use staff.
Spectral skills got buffed?…. Again what? Lest I checked spvp wasn’t about dueling and that is the only scenario where net gain on lf actually works. Two people hitting you and you already loose lf instead of gaining it.

Before you make statements as if they are law try playing the class at least once. Just a thought.

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Posted by: yroeht.5843

yroeht.5843

So yeah, this is about the Necromancer.
The Necromancer forum has had a year to mention, document, classify and categorize each and every bug that the class is plagued by. We have pages upon pages of discussion on where we would like our class to go, what we are lacking, and what we are supposed to be lacking.

[snip]

No reply from the dev team on those

[snip]

[Someone] opens up a topic in the almighty SPvP subforum and… Within twenty four hours, Dhuumfire gets nerfed.

OP is right: a lot of effort has been invested in the Necromancer forums, it would be nice if Anet could give the impression of caring the slightest bit about what is going on there :)

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

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Posted by: cymerdown.4103

cymerdown.4103

snip

I assume you’re referring to me as the Guardian, and the only reason I made that thread was as a response to a post by Allie Murdock in the thread called, “Constructive necromancer thoughts.” saying that they were considering putting in a hotfix before the tournament. I made my thread as a place to put the community’s suggestions as to what could/should be in that hotfix, and they were only my opinions. ArenaNet has said many times that they’re willing to listen to the community’s thoughts on what should be done about balance; I was only giving my own. After watching this game develop over the past several months, I’ve seen both good and, in my opinion, poor balance decisions made, so if my own voice can help steer them in what I perceive as the correct direction, then I shouldn’t stay silent about it. There was a whole 10+ page thread about Necromancer balance in this forum before I made that post, with many of those posts calling for an adjustment to Dhuumfire, so it would be pretty narcissistic of me to think that my little thread had much, if anything to do with their final decision (which wasn’t even implemented how I suggested).

Kensuda (Bunker Guardian)
Bunker Guardian Guide
Twitch Stream

(edited by cymerdown.4103)

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Posted by: The Boz.2038

The Boz.2038

I actually wasn’t talking about you, but about said thread. In 24 hours, that thread generated more dev comments and actual balance changes than the entire Necromancer subforum has in a year. THAT is what I am disgusted by.

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Posted by: cymerdown.4103

cymerdown.4103

I actually wasn’t talking about you, but about said thread. In 24 hours, that thread generated more dev comments and actual balance changes than the entire Necromancer subforum has in a year. THAT is what I am disgusted by.

Oh, ok. Nevermind then, and I get where you’re coming from.

Kensuda (Bunker Guardian)
Bunker Guardian Guide
Twitch Stream

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Posted by: The Boz.2038

The Boz.2038

I also wanted to reply in your thread with some comments, but then balance happened, so I kinda gave up.

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Posted by: Dirame.8521

Dirame.8521

EDIT: Scratch that, I read the whole thread and my comment sounded out of place. In any case, here’s a more appropriate comment;

I think what you’re saying can kittenoed by every class in the game, not just Necromancers. For instance; where are Engie turret fixes? Where are all the tool-tip fixes? Why are all my passives shutdown when I enter a new map? etc etc.

You’re not the only one waiting for fixes for his/her class.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

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Posted by: Drakula.8405

Drakula.8405

“I feel ya mon”

Just sad …………………… but now i wait for the guardian nerf and i have a question for developers how many guards play in tournaments and how many necro and if possible in the last tournaments .
Just to prove some classes are there and tournaments is base on those classes .
Beware of bunker wars 2.

Don’t be surprise by the numbers .Also isn’t fun a tournaments base on all bunkers how is going atm . But this is were is going.

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Posted by: Dirame.8521

Dirame.8521

Necros have always been able to kill bunkers, the buff probably boosted the speed at which they could do it but they could always do it and they will still be able to do it even after the full nerf.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Drakula.8405

Drakula.8405

Necros have always been able to kill bunkers, the buff probably boosted the speed at which they could do it but they could always do it and they will still be able to do it even after the full nerf.

U can’t since u are nr1 target and u know what focus fire does to u.

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Posted by: ExaFlare.1390

ExaFlare.1390

Necros have always been able to kill bunkers, the buff probably boosted the speed at which they could do it but they could always do it and they will still be able to do it even after the full nerf.

U can’t since u are nr1 target and u know what focus fire does to u.

They are focused because they are dangerous.

Server : Vizunah Square [FR]
Chars : Exa Flare | Exaflare | Aurora Wall | Aurora Sword | Azure Flame God

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Posted by: OMNIBUS.2913

OMNIBUS.2913

with all the crying i knew this change would happen. Im not disgusted cuz i do think we were strong, still had weaknesses so i wont say OP. Now i think we will be balanced, about go do some pvp and see. Hopefully since we got both dhuumfire and terror nerfed people will stop complaining and leave necros alone lol(never want to be called fotm again for killing someone, i played nec since launch and only now are people calling me that).

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Posted by: OMNIBUS.2913

OMNIBUS.2913

Necros have always been able to kill bunkers, the buff probably boosted the speed at which they could do it but they could always do it and they will still be able to do it even after the full nerf.

U can’t since u are nr1 target and u know what focus fire does to u.

They are focused because they are dangerous.

Its one of necros weakness. They are focused cuz we hav no invuln, blocks, vigor, evades, stealth and very little stability. With the bug fix to shroud we can at least tank a little more tho.but dangerous counts too!

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Posted by: Tobbygnome.6793

Tobbygnome.6793

Hopefully since we got both dhuumfire and terror nerfed people will stop complaining and leave necros alone lol(never want to be called fotm again for killing someone, i played nec since launch and only now are people calling me that).

Ye man i hope people will shutup now too, i played Necro since release too and after 1 year all of a sudden my class is considered ‘Noob’, ‘OP’ and ‘takes no skill to play’.

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Posted by: Void.4239

Void.4239

Hopefully since we got both dhuumfire and terror nerfed people will stop complaining and leave necros alone lol(never want to be called fotm again for killing someone, i played nec since launch and only now are people calling me that).

Ye man i hope people will shutup now too, i played Necro since release too and after 1 year all of a sudden my class is considered ‘Noob’, ‘OP’ and ‘takes no skill to play’.

terror and dhuumfire where fine, only problem neccro had is staff with 4 aoe ‘s
no weapon set should have more then 2 aoe’s, and thats why the necro seemed OP now. cause alot more playing necro and alot more staff marks all over the place.

i would love to see them return terror and dhuumfire back to what they where , but adjust staff so only 2 aoe’s on around 25-30 sec cooldown , the rest single target.

and they should do that with evry weapon set on evry character
( MAX 2 aoe’s / weapon set)

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Posted by: Lothirieth.3408

Lothirieth.3408

stop telling the spvp players they are ruining the game for you.

(fails to see where I did that in the post you quoted)

Didn’t really checked the name, just assumed you were one of the previous posters. Sorry, just for the last few weeks we’ve had loads of people who don’t spvp come in here and yell at us. Most thread have had to be deleted even though they have contained good discussions up till things got personal. Just getting tiresome now. The spirit ranger one was a good one. Lot of hate in that one

Okay then, no worries. It’s a tough situation. I dunno if the necromancer needs to have some nerfs in spvp as I’ve played mine infrequently in that portion of the game (it’s my main, but I’m a pve person 99% of the time), but if it did, it would make the profession even worse in pve.. and it’s already one of the least wanted professions.

My point is that when pvp people are clamouring for nerfs, they do need to keep the other parts of the game in mind instead of having a myopic view. What we all need to be doing is being quite loud about the separation of the skills/traits in pvp/pve so people can have fun and balance in both sections. (I believe GW1 did this? If so, it boggles the mind as to why they’ve not done so in this game.) Then the calls for nerfs can resume. :P

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Posted by: Allie Murdock

Allie Murdock

Community Coordinator

Next

I actually wasn’t talking about you, but about said thread. In 24 hours, that thread generated more dev comments and actual balance changes than the entire Necromancer subforum has in a year. THAT is what I am disgusted by.

Please understand that my job is to make sure the feedback of the sPvP players is properly communicated back to the company (note my title). The reason why I communicated in that thread was because that is my job. We have other community coordinators that are focused on other parts of the game.

The reason why I focused my communication in that thread is because it was loaded with constructive feedback, which should always be promoted. No, it was most definitely NOT the only thread about Necromancers. Also, it was NOT the only thread that I posted in regarding the Necro changes and feedback.

Now, with that in mind; This was a change that was SPLIT between PvP and PvE. The change ONLY happened for PvPers, and it was a quick turnaround due to the fact that the tournament was starting this weekend.

This does NOT mean that we ignore the Necromancer forums. This does NOT mean we don’t make changes that benefit PvE. This does NOT mean we don’t have hotfixes specifically to help PvE players.

Appreciate your feedback, but many of the things you are claiming are simply not true.

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Posted by: Defektive.7283

Defektive.7283

I actually wasn’t talking about you, but about said thread. In 24 hours, that thread generated more dev comments and actual balance changes than the entire Necromancer subforum has in a year. THAT is what I am disgusted by.

Please understand that my job is to make sure the feedback of the sPvP players is properly communicated back to the company (note my title). The reason why I communicated in that thread was because that is my job. We have other community coordinators that are focused on other parts of the game.

The reason why I focused my communication in that thread is because it was loaded with constructive feedback, which should always be promoted. No, it was most definitely NOT the only thread about Necromancers. Also, it was NOT the only thread that I posted in regarding the Necro changes and feedback.

Now, with that in mind; This was a change that was SPLIT between PvP and PvE. The change ONLY happened for PvPers, and it was a quick turnaround due to the fact that the tournament was starting this weekend.

This does NOT mean that we ignore the Necromancer forums. This does NOT mean we don’t make changes that benefit PvE. This does NOT mean we don’t have hotfixes specifically to help PvE players.

Appreciate your feedback, but many of the things you are claiming are simply not true.

Zing. You go girl.

tPvP Warrior
http://www.twitch.tv/defektive
Team Blacklisted [Envy]

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Posted by: Ynot.8397

Ynot.8397

I actually wasn’t talking about you, but about said thread. In 24 hours, that thread generated more dev comments and actual balance changes than the entire Necromancer subforum has in a year. THAT is what I am disgusted by.

Please understand that my job is to make sure the feedback of the sPvP players is properly communicated back to the company (note my title). The reason why I communicated in that thread was because that is my job. We have other community coordinators that are focused on other parts of the game.

The reason why I focused my communication in that thread is because it was loaded with constructive feedback, which should always be promoted. No, it was most definitely NOT the only thread about Necromancers. Also, it was NOT the only thread that I posted in regarding the Necro changes and feedback.

Now, with that in mind; This was a change that was SPLIT between PvP and PvE. The change ONLY happened for PvPers, and it was a quick turnaround due to the fact that the tournament was starting this weekend.

This does NOT mean that we ignore the Necromancer forums. This does NOT mean we don’t make changes that benefit PvE. This does NOT mean we don’t have hotfixes specifically to help PvE players.

Appreciate your feedback, but many of the things you are claiming are simply not true.

Could you please those in charge of dealing with necromancer class balance to post more often on our forums? Mr. Sharp posted on our forums a few days ago but that feels like the first time ANet has talked to us in months. I think it would go a long way to helping necromancer players feel a lot better if we had some feedback on our own forums. We appreciate your feedback here but we would like influence in all 3 communities, pve, wvw, and pvp to make class choices.

Thanks for all the hard work you’ve been doing to balance. The feedback has been awesome.

Ferguson’s Crossing→ SoS→ DR→ EBay

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Posted by: galandor.1059

galandor.1059

I actually wasn’t talking about you, but about said thread. In 24 hours, that thread generated more dev comments and actual balance changes than the entire Necromancer subforum has in a year. THAT is what I am disgusted by.

Please understand that my job is to make sure the feedback of the sPvP players is properly communicated back to the company (note my title). The reason why I communicated in that thread was because that is my job. We have other community coordinators that are focused on other parts of the game.

The reason why I focused my communication in that thread is because it was loaded with constructive feedback, which should always be promoted. No, it was most definitely NOT the only thread about Necromancers. Also, it was NOT the only thread that I posted in regarding the Necro changes and feedback.

Now, with that in mind; This was a change that was SPLIT between PvP and PvE. The change ONLY happened for PvPers, and it was a quick turnaround due to the fact that the tournament was starting this weekend.

This does NOT mean that we ignore the Necromancer forums. This does NOT mean we don’t make changes that benefit PvE. This does NOT mean we don’t have hotfixes specifically to help PvE players.

Appreciate your feedback, but many of the things you are claiming are simply not true.

Since you and the rest of the devs seem to read something and implement it,

Patch notes for August 6th, 2013:
Death Shroud Changes:
We have decided to make much needed changes to Death Shroud by increasing the degeneration rate by 6%, lowering doom duration to 1 second, and removing Tainted Shackles from Death Shroud altogether.
The Necromancer health pool will be lowered to the lowest tier to compensate for their ability to have a second health bar in Death Shroud.
Terror: Reduced the damage by an additional 17%. Added a mechanic that allows Terror to be reflected to the user.
Dhuumfire: Reduced the duration by another 50%, increased the cool down to 15 seconds.
Chill: Have reworked the duration on all skills in the Necromancer line to have a duration of 2 seconds.
Weakness: Have removed weakness from all skills in the Necromancer lines.
Bleed: Have lowered the duration on all skills in the Necromancer line by 50%.

Engineer:Warrior:Necromancer – Rank 39

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Posted by: Fungalfoot.7213

Fungalfoot.7213

This does NOT mean that we ignore the Necromancer forums. This does NOT mean we don’t make changes that benefit PvE. This does NOT mean we don’t have hotfixes specifically to help PvE players.

Those words come across as rather empty considering we’ve had the same PvE meta since launch. There is still no point in bringing over half of the classes to a dungeon and yet nobody is rushing to hotfix that. But I digress as this is clearly the wrong forum to discuss PvE balance in. And yes, I realize it’s not your responsibility to begin with.

What ticks many necromancers off is that this is just a straight up nerf which solves absolutely nothing for us. If it was so easy to hotfix Dhuumfire and cut its effectiveness in half why couldn’t the terror nerf have been reverted too? To give us Dhuumfire and then nerf everything else until finally looking at the source of all these issues and cutting its effectiveness in half… surely you can understand why some of us aren’t too happy about this? You pretty much forced everyone to rely on Dhuumfire by nerfing everything else and then just killed it. This was not some minor nerf, this was halving the effective duration of a grand master trait in a hotfix and I do believe that is unprecedented.

This has been handled exceedingly poorly overall and many builds which didn’t even utilize Dhuumfire have been gunned down in the hail of nerf bullets. Right now our only hope is that the other nerfs will be reverted and that Dhuumfire will be scrapped entirely. Don’t bother adding new traits until the old ones have been addressed. Hopefully once this tournament madness has subsided we’ll see some actual balancing done. I wish you all the best of luck in this.

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Posted by: nakoda.4213

nakoda.4213

/facepalm

there is no such thing as a pve “meta”

there are monsters to kill.

can you kill them? check.

problem solved.

any notions that you must be certain specs just to play pve are purely player manufactured and entirely irrelevant.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

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Posted by: Allie Murdock

Previous

Allie Murdock

Community Coordinator

Fungalfoot.7213, PvE balance is a completely different beast, as there are insane amounts of things that undergo balance changes (Different classes of creatures, dungeons, Story instances, events, etc.).

To balance PvE, you’re essentially involving every team but the PvP team. So, when you guys talk about Profession balance, please keep in mind what areas of the game you are referring to when you post your feedback in those sub-sections of the forums.

Which brings something else to mind. The sPvP forums are specifically to discuss sPvP changes, or things that affect sPvP. If you would like to discuss PvE, please use the appropriate sub-forums.

Thanks!

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Posted by: leman.7682

leman.7682

Leave Allie alone. She’s just doing her job, and is great at it lately, mind you.

I agree that the patch month ago messed more than it fixed, but things are going in the right direction now. I cannot believe that one can claim that our (necro’s) survivability was hammered this patch. It was improved, by large. There is still a long way ahead, but we’re moving there.

Everyone needs to realise, that the tournament is coming and some kind of status quo needs to be maintained until it concludes. After that, I am sure, new balance patches will come and we will see another set of changes – buffs and nerfs.

Leman

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Posted by: Enundr.9305

Enundr.9305

/facepalm

there is no such thing as a pve “meta”

there are monsters to kill.

can you kill them? check.

problem solved.

any notions that you must be certain specs just to play pve are purely player manufactured and entirely irrelevant.

well lets keep this mostly about pvp , but just in response to your statement , ever try a MM necro? so much aoe cleavage attacks in dungeons that make that the most undesired spec in the Necro skillset , old MM lovers are sadded by this because it was their favorite way to play necro , even if it wasnt the only way……so these notions arent out of dilussion or thin air…… if you play a necro at all make one a MM spec and see what i mean…..youd be surprised…..but thats off topic here lol

Allie i talked with ppl in game and im hearing alot of them actually in favor of the old seperation of pve / pvp skillset we had in GW1 , it was a great system that many ppl love and still feel would actually help the game and the ppl from hating the pvpers and the pvers…..as much as this is a diff game , some things are so good thakittens always good to bring them with you…….as in other things in life , if ppl have experienced them in their prime , ppl always love the classics…..the same concept is here with the old skill seperation of pvp/pve we had in GW1……. and yes someone did bring up a valid point about WvW earlier.

That point was with the old split of pvp/pve skills , how to categorize WvW , it was in that other thread i was suggesting this before , it would be a more challenge in WvW due to npcs being there , it applies a PvPvE feeling , a slightly new concept in mmos lately (not a bad one mind you) that would add challenge of trying to decide to balance it on pvp or pve because the 2 can be balanced diff , ignoring the fact that alot of WvW is a zerg fest for the most part to begin with XD so then that could be the only challenging thing there , though since alot of it is a zerg fest i slightly feel keeping it balanced on the pve side due to the npcs being there wouldnt be a bad thing myself.

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Posted by: Dredlord.8076

Dredlord.8076

I actually wasn’t talking about you, but about said thread. In 24 hours, that thread generated more dev comments and actual balance changes than the entire Necromancer subforum has in a year. THAT is what I am disgusted by.

Please understand that my job is to make sure the feedback of the sPvP players is properly communicated back to the company (note my title). The reason why I communicated in that thread was because that is my job. We have other community coordinators that are focused on other parts of the game.

The reason why I focused my communication in that thread is because it was loaded with constructive feedback, which should always be promoted. No, it was most definitely NOT the only thread about Necromancers. Also, it was NOT the only thread that I posted in regarding the Necro changes and feedback.

Now, with that in mind; This was a change that was SPLIT between PvP and PvE. The change ONLY happened for PvPers, and it was a quick turnaround due to the fact that the tournament was starting this weekend.

This does NOT mean that we ignore the Necromancer forums. This does NOT mean we don’t make changes that benefit PvE. This does NOT mean we don’t have hotfixes specifically to help PvE players.

Appreciate your feedback, but many of the things you are claiming are simply not true.

I hope you appreciate my feedback too. You have done your job poorly in the last few days.

You have brought your own bias into the discussion of class balance and it is unprofessional.

Your first comment in this thread https://forum-en.gw2archive.eu/forum/pvp/pvp/Constructive-necromancer-thoughts/first

Hey all, just wanted to let you know that we’re watching this thread closely.

Really appreciate the constructive feedback, particularly yours, Phantaram. You seem to be analyzing from a very objective and unbiased point of view, which is very helpful.

As for the subject at hand, I don’t have anything to remark about it because we’re still wanting to see more constructive, unbiased feedback. We’ll continue to observe matches today to determine if any immediate action is necessary.

How anyone could think the OP was being objective and unbiased is mind boggling.

He even states his agenda in the tldr part.
He admits he has virtually no experience playing the class.
He includes no counter arguments.
He includes none of the drawbacks to the spec he is asking to nerf.

You helped push through a class nerf in 24 hours because of one nerf thread and your own bias.

You failed at your job this week…

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Posted by: Enundr.9305

Enundr.9305

Leave Allie alone. She’s just doing her job, and is great at it lately, mind you.

I agree that the patch month ago messed more than it fixed, but things are going in the right direction now. I cannot believe that one can claim that our (necro’s) survivability was hammered this patch. It was improved, by large. There is still a long way ahead, but we’re moving there.

Everyone needs to realise, that the tournament is coming and some kind of status quo needs to be maintained until it concludes. After that, I am sure, new balance patches will come and we will see another set of changes – buffs and nerfs.

oh i know allie’s doing her job , and im not trying to be mean / insulting to her……but then you said one of the main issues right there , the game is being balanced (or feels like it) just for the purposes of the tournament , and ppl that arent into that stuff are feeling the heat from that (ie pve’ers) and our survivability? unless your going with spectral armor all the time (ie limiting our build choices , aka not a good thing ) your just as squishy before in DS , just not able to absorb those big hits anymore , ive tested this vs a champ centaur in harathi hinterlands (group event , was trying to duo it with a thief since he was asking for help alot) , holy crap have i never seen my DS drop so fast , this is with 20 into spit , 20 into DM and 30 into curses , i went down so much it wasnt even funny , i got down to the point of death upon down , thief was fairing much better in survivability at that point , DS was getting torn to pieces and as a condition mancer , i guess we dont have as much LF generation? >.> im sry but trying to say our survivability was improved is far from the truth……..were getting torn to shreds in pve now , and i just dont feel like loggong onto my necro anymore….my main toon since beta / launch……-_-

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Posted by: Enundr.9305

Enundr.9305

I actually wasn’t talking about you, but about said thread. In 24 hours, that thread generated more dev comments and actual balance changes than the entire Necromancer subforum has in a year. THAT is what I am disgusted by.

Please understand that my job is to make sure the feedback of the sPvP players is properly communicated back to the company (note my title). The reason why I communicated in that thread was because that is my job. We have other community coordinators that are focused on other parts of the game.

The reason why I focused my communication in that thread is because it was loaded with constructive feedback, which should always be promoted. No, it was most definitely NOT the only thread about Necromancers. Also, it was NOT the only thread that I posted in regarding the Necro changes and feedback.

Now, with that in mind; This was a change that was SPLIT between PvP and PvE. The change ONLY happened for PvPers, and it was a quick turnaround due to the fact that the tournament was starting this weekend.

This does NOT mean that we ignore the Necromancer forums. This does NOT mean we don’t make changes that benefit PvE. This does NOT mean we don’t have hotfixes specifically to help PvE players.

Appreciate your feedback, but many of the things you are claiming are simply not true.

I hope you appreciate my feedback too. You have done your job poorly in the last few days.

You have brought your own bias into the discussion of class balance and it is unprofessional.

Your first comment in this thread https://forum-en.gw2archive.eu/forum/pvp/pvp/Constructive-necromancer-thoughts/first

Hey all, just wanted to let you know that we’re watching this thread closely.

Really appreciate the constructive feedback, particularly yours, Phantaram. You seem to be analyzing from a very objective and unbiased point of view, which is very helpful.

As for the subject at hand, I don’t have anything to remark about it because we’re still wanting to see more constructive, unbiased feedback. We’ll continue to observe matches today to determine if any immediate action is necessary.

How anyone could think the OP was being objective and unbiased is mind boggling.

He even states his agenda in the tldr part.
He admits he has virtually no experience playing the class.
He includes no counter arguments.
He includes none of the drawbacks to the spec he is asking to nerf.

You helped push through a class nerf in 24 hours because of one nerf thread and your own bias.

You failed at your job this week…

i cant say i followed any of how this all happened but theres a thing that needs to be done more often , stop listening to ppl that cry nerf and test what theyre complaining about first….i dunno if that was done here but…..it feels like it wasnt….>.> but lets atleast try to leave insults for trash talking in competitive matches…….and focus on trying to FIX all this stuff first….

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Posted by: Fungalfoot.7213

Fungalfoot.7213

It does seem like a lot of the suggestions from actual necromancers went by largely ignored. I’m going to give them a chance to rectify this situation once the tournament has concluded as I realize that they’re in a very stressful spot at the moment. But if things aren’t fixed within a reasonable time frame I will be looking for greener pastures.

The balancing is just too schizophrenic and I can’t help but find it to be in exceedingly poor taste to let other classes dictate the balance of the necromancer. It will just lead to a vicious circle of players screaming for nerfs instead of looking for ways to improve their own class. After all, the squeaky wheel gets the grease.

We really need class representatives.

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Posted by: Enundr.9305

Enundr.9305

very well said Fungalfoot

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Posted by: Kravick.4906

Kravick.4906

Fungalfoot.7213, PvE balance is a completely different beast, as there are insane amounts of things that undergo balance changes (Different classes of creatures, dungeons, Story instances, events, etc.).

To balance PvE, you’re essentially involving every team but the PvP team. So, when you guys talk about Profession balance, please keep in mind what areas of the game you are referring to when you post your feedback in those sub-sections of the forums.

Which brings something else to mind. The sPvP forums are specifically to discuss sPvP changes, or things that affect sPvP. If you would like to discuss PvE, please use the appropriate sub-forums.

Thanks!

I don’t understand. A lot of the changes that happens to classes are the result of PvP balancing. This affects PvE players as well since up until yesterday, you have done very little to actually separate the two. Nerfing a skill in PvP has had the direct affect of nerfing it every where else as well. So when we see these nerfs, it makes a lot of sense for us to come to this forum to voice our concerns regarding these changes.

The discussions from these forums are in fact where the ideas for these changes originate, right? I don’t understand why you would tell us not to come here when it is in fact the players and the feed back you are relaying from these forums that is facilitating these changes.

Stuff goes here.

(edited by Kravick.4906)

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Posted by: Lothirieth.3408

Lothirieth.3408

Which brings something else to mind. The sPvP forums are specifically to discuss sPvP changes, or things that affect sPvP. If you would like to discuss PvE, please use the appropriate sub-forums.

Yet what you change for sPvP reasons change the class as a whole, for PvE as well.

So when are you going to split these two areas so you can balance properly?

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Posted by: ensoriki.5789

ensoriki.5789

Soon you will all realise that it was only us necros keeping the uber lameness of AI spirit rangers and kitten engis with perma speed and vigor and knockbacks in check. New meta is gonna suck balls.

Pistol whip solves everything.

The great forum duppy.

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Posted by: Kiriakulos.1690

Kiriakulos.1690

My fellow Necros, just do what I will and have a drink every time a Necro gets shunted out of DS and spends 1 sec+ without access to any skills.
Just be careful and pick a low alcohol content drink so you don’t go into a coma.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: Enundr.9305

Enundr.9305

sry Kiri i dont drink , unless your talking about water ;-P

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Posted by: lunacrous.6751

lunacrous.6751

So, any plans on changes geared toward every single other player who isn’t participating in the tournament? Or is class design and balance in this game going to be solely aimed at high profile tournaments going forward?

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Posted by: jportell.2197

jportell.2197

I actually wasn’t talking about you, but about said thread. In 24 hours, that thread generated more dev comments and actual balance changes than the entire Necromancer subforum has in a year. THAT is what I am disgusted by.

Please understand that my job is to make sure the feedback of the sPvP players is properly communicated back to the company (note my title). The reason why I communicated in that thread was because that is my job. We have other community coordinators that are focused on other parts of the game.

The reason why I focused my communication in that thread is because it was loaded with constructive feedback, which should always be promoted. No, it was most definitely NOT the only thread about Necromancers. Also, it was NOT the only thread that I posted in regarding the Necro changes and feedback.

Now, with that in mind; This was a change that was SPLIT between PvP and PvE. The change ONLY happened for PvPers, and it was a quick turnaround due to the fact that the tournament was starting this weekend.

This does NOT mean that we ignore the Necromancer forums. This does NOT mean we don’t make changes that benefit PvE. This does NOT mean we don’t have hotfixes specifically to help PvE players.

Appreciate your feedback, but many of the things you are claiming are simply not true.

Could you please those in charge of dealing with necromancer class balance to post more often on our forums? Mr. Sharp posted on our forums a few days ago but that feels like the first time ANet has talked to us in months.

You should check the mesmer forums

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: Thesilentflute.8761

Thesilentflute.8761

Lol Cry me a river you guys are still the top class in the game an have the ability to stunlock and kill some one before they can move. You still need nerfs you can’t have everything sick dps/survival of a bunker in dps/and crazy cc get real man.

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

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Posted by: Enundr.9305

Enundr.9305

Lol Cry me a river you guys are still the top class in the game an have the ability to stunlock and kill some one before they can move. You still need nerfs you can’t have everything sick dps/survival of a bunker in dps/and crazy cc get real man.

lol stunlock eh? you mean the fear we get in DS which has an incredibly long CD? or the staff fear which you can usually avoid if the Necro isnt skilled enough to ground target ;-P sry were not the top class …..though im gonna guess you play a thief that perma stealths / backstabs nonstop , light them up with conditions , near death , poof stealth and come out full health and dropping me to half my health (pre DS nerf) in the blink of an eye? XD

Edit: oh how about the part where the thief can ignore marks that the necro is standing in the middle of and just drop that necro as well? love it , fear def helped there considering how the thief didnt even get touched by the marks till way after he had me at half health and for a little while after he broke stealth , to just go back into stealth again lol

(edited by Enundr.9305)

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Posted by: Avead.5760

Avead.5760

So now necros are balanced??? Lol ..