[Feedback] sPvP Rewards and Tracks

[Feedback] sPvP Rewards and Tracks

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

Rewards:

We are on the right track for rewards, but a few tweaks definitely need to be made. The physical items from dungeon tracks (weapons/armor) are good, allowing you to choose the stats are good as well, but limiting stats is confusing considering how far into the games lifespan we are (why is it limited in sPvP in the first place?)

The reward BOXES on the other hand need to have a change, in all tracks, and in both PvE AND PvP. The fact that these prestige chests can reward a player with a grey trophy item (see: Broken Lockpick) is just a straight slap in the face. And even in PvE, these items should NOT come from a chest, period.

The rewards also give you nothing to help with sPvP, and the plethora of blues and greens are nothing but salvage fodder.


Now onto things I wouldn’t mind seeing added or changed:

The miniscule crafting materials, unsellable ascended materials, and mini-track rewards should be interchangeable. Things like Tomes of Knowledge are completely useless to me, I have all classes at level 80 and feels wasteful to use for skill points (which I have too many of as well) letting my choose from a dropdown list of 3-5 items instead would be a great deal nicer to people who have different ideas of what is rewarding.

Also, a long track, with different objectives to complete (not just rank points) that lead towards a precursor would be a great addition as well.

Otherwise, the system has alot of potential, and is a great addition.

Just remove the grey/useless PvE items from the reward chests, and things will start looking a little better :p

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Feedback] sPvP Rewards and Tracks

in PvP

Posted by: EverythingEnds.4261

EverythingEnds.4261

The physical items from dungeon tracks (weapons/armor) are good, allowing you to choose the stats are good as well, but limiting stats is confusing considering how far into the games lifespan we are (why is it limited in sPvP in the first place?)

I’m not that into PvE, but I’m pretty sure, the stat combos you can choose, are the same ones you could choose, if you bought the items via tokens from the NPCs.
Not every Dungeon set comes in all stat combos.
In addtion, especially for sPvP, I wouldn’t mind the stats at all, as you don’t use your PvE stats in spvp. In additon, thanks to the new locker system, you can easily use the new gained skin on the armor you wear.

I understand, that not every player might have use for the tomes of knowlege, however, I think, the tomes are some kind the PvP-version of exp gain.
You also can’t stop getting exp in PvE.

What annoys me, is actually that most of the chest just seem to give either salvage stuff or ascendend mats you cant even sell.

In general, they also should increase the total amount of tracks, since atm only dungeon tracks and regions tracks (whos skins are pretty lame) are not enough.