Q:
Few questions from newbie
A:
Once you get in to PvP you’re going to have different ideas about what you want. Everyone comes in to a game they’ve never played and says “I want to do huge damage, it’s ok if I’m squishy.” Then you get the snot kicked out of you for 100 games in a row.
Just play PvP and see what you wind up playing rather than trying to force yourself to play something without understanding the game mode.
- dagger/pistol thief or scepter/dagger fresh air ele (arguably medium range)
- dagger/dagger cele ele and/or shoutbow warrior
search for topics mainly in the Professions subforums
ok, got more questions;
-are there any healing specs
- if thieves can stealth
– who is better for assasinating: thieves or ele?
fresh air ele is not viable tpvp
best burst right now is dp thief and sd thief. dp is higher burst
tanky is dd ele or a not as good version of dd ele —shoutheal war its easier to play but not as good when played well
how about guardian? inst he best prof to tanky pvp due to his healings, and heavy armor?
- and what about PvP balance between professions, are there any op classes, or its all about skill?
(edited by Obik.3401)
the traditional “Healer” you may be used to have in other MMOs does not exist here. Each class have their own support spec (some more viable than other).
That being said, the aforementioned d/d celestial ele is well known for peeling for teammates – granted, depends on playstyle.
Same goes for the shoutbow warrior.
“Tank” guardians are fairly underused as of now, although they were highly popular a few months ago (until celestial came along).
There are also a few nietzshe comps, even at high tier PvP, that seems to do work (clerics staff ele), but that actually requires an entire team to build around it.
s/d fresh air ele is famous for 100-0’ing every single glass build in 1 or 2 seconds if he manages to land all his burst skills. I have to point out though, that that spec is mainly for fun play, as it lacks any means of disengaging and missing any parts of your burst will potentially end up in you falling into downstate.
d/p (or s/d thief even) is much more survivable, but needs a tad bit more time to 100-0 the same opponent (still highly effective, especially against non-full HP enemies).
As you mentioned, with the availability of Stelath, the profession is relatively more survivable, especially compared to s/d zerker ele.
Furthermore, with shortbow offhand (extreme cross-map mobility), it even brings more utility to his team, which is overall superior when it comes to Conquest – which is what PvP is about in this game.
ok, how about pure close mele thief, as dagger/dagger, i add i am interested in high burst get in/ get out job, pure assasination, does this prof can handle it?