Fighting Melee Mesmers. (Balance Issue)
Well, essentially, they should be deleted from the game. Not just this sword stun and clone explosion build you speak of… but just the fact that they can clone themselves. Not only does cloning confuse people, but it also blocks projectiles if the mesmer is running around in a manner that a chicken with his head cut off would run around in.
This problem is also prevalent in necromancers who choose the build that allow them to summon 6+ pets. These two classes along with rangers make a 5v5 battle look like a 5v30 battle, assuming there are 2 mesmers, 2 necromancers and a ranger on the same team. Which is actually a pretty good composition in itself.
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
YOUTUBE.COM/VOZTACTICS
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
Unless I’m running a staff ele..I have stopped trying to beat a good mesmer at mele range(d/d), it’s pointless to try to catch him , easy to recognize the true mesmer but between phase retreat and clones which apply cripple on explosion, you won’t be able to catch him, also always because of phase retreat any kind of CC it’s pointless as they teleport away every 8s( treated).
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
Lmao. OK sorry for laughing. Yes I always know which mesmer is the real one. It’s very obvious. Problem is you are quick to say “if you are a skilled player, you can beat them.”
BUT, what if the Mesmer is also a skilled player? What if he carefully runs around inside his clones, and as soon as you get into melee range, you get shatter wombo combo’d and everyone laughs at you?
Are you saying now I must be a ranged class in order to win? Fine, I’ll put on my rifle since I’m a warrior. Oh wait. Good luck landing any of your non-piercing projectiles in the middle of a real team fight. 95% of your shots will get dodged, obstructed, and will hit enemy clones and pets as the mesmer runs and weaves through his team.
So what is the answer?
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
Unless I’m running a staff ele..I have stopped trying to beat a good mesmer at mele range(d/d), it’s pointless to try to catch him , easy to recognize the true mesmer but between phase retreat and clones which apply cripple on explosion, you won’t be able to catch him, also always because of phase retreat any kind of CC it’s pointless as they teleport away every 8s( treated).
a dd ele complaining about mesmer mobility? hahahahahaha
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
Lmao. OK sorry for laughing. Yes I always know which mesmer is the real one. It’s very obvious. Problem is you are quick to say “if you are a skilled player, you can beat them.”
BUT, what if the Mesmer is also a skilled player? What if he carefully runs around inside his clones, and as soon as you get into melee range, you get shatter wombo combo’d and everyone laughs at you?
Are you saying now I must be a ranged class in order to win? Fine, I’ll put on my rifle since I’m a warrior. Oh wait. Good luck landing any of your non-piercing projectiles in the middle of a real team fight. 95% of your shots will get dodged, obstructed, and will hit enemy clones and pets as the mesmer runs and weaves through his team.
So what is the answer?
Run or call for help!
No that’s no joke at all, I rarely do it because ( luckily) they are not too many skilled mesmers, but once even my staff build fail..got no other choice but to call for support
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
Unless I’m running a staff ele..I have stopped trying to beat a good mesmer at mele range(d/d), it’s pointless to try to catch him , easy to recognize the true mesmer but between phase retreat and clones which apply cripple on explosion, you won’t be able to catch him, also always because of phase retreat any kind of CC it’s pointless as they teleport away every 8s( treated).
a dd ele complaining about mesmer mobility? hahahahahaha
What mobility got to do with fightning the mesmer? Can’t you read?
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
Lmao. OK sorry for laughing. Yes I always know which mesmer is the real one. It’s very obvious. Problem is you are quick to say “if you are a skilled player, you can beat them.”
BUT, what if the Mesmer is also a skilled player? What if he carefully runs around inside his clones, and as soon as you get into melee range, you get shatter wombo combo’d and everyone laughs at you?
Are you saying now I must be a ranged class in order to win? Fine, I’ll put on my rifle since I’m a warrior. Oh wait. Good luck landing any of your non-piercing projectiles in the middle of a real team fight. 95% of your shots will get dodged, obstructed, and will hit enemy clones and pets as the mesmer runs and weaves through his team.
So what is the answer?
Run or call for help!
No that’s no joke at all, I rarely do it because ( luckily) they are not too many skilled mesmers, but once even my staff build fail..got no other choice but to call for support
Lol, well i only play in tournaments now and the players in paid tournaments are almost always good players.
1. Challenge them to play classes that takes skill
2. 99% of them will deny the challenge anyways so..
3. Don’t get worked up, 99% of the Mesmer population hides their low skill in a class that takes zero skill
4. No seriously, if you’re actually a good Mesmer I’d like to see you apply what you “learned” on a Mesmer on something that actually takes effort to work. Probably only 1% of the Mesmer population actually has the balls to actually prove me wrong.
But yeah, understand that Mesmer is a Low Risk, High Reward class. Nothing to get worked up about when you lose to them cause you don’t have a Mesmer or you’re playing a class that needs effort.
P.S Maybe learn2balance the game better ANET.
(edited by Schwahrheit.4203)
1. Challenge them to play classes that takes skill
2. 99% of them will deny the challenge anyways so..
3. Don’t get worked up, 99% of the Mesmer population hides their low skill in a class that takes zero skill
4. No seriously, if you’re actually a good Mesmer I’d like to see you apply what you “learned” on a Mesmer on something that actually takes effort to work. Probably only 1% of the Mesmer population actually has the balls to actually prove me wrong.But yeah, understand that Mesmer is a Low Risk, High Reward class. Nothing to get worked up about when you lose to them cause you don’t have a Mesmer or you’re playing a class that needs effort.
P.S Maybe learn2balance the game better ANET.
get in your vent lolol
Well, essentially, they should be deleted from the game.
If you are going to start a post with this it’s unlikely you are going to get anything you intended once people are laughing and no longer taking your post seriously. I understand your frustration and the like, but to even consider deleting a profession or mechanic from the game as a valid response is just silly.
any Suggestions?
The Mesmer in this case is a Shatter Memser, not really a melee mesmer. It’s unlikely they will stay in melee the entire time. The reason being, they are incredibly squishy when they aren’t pulling off their burst and when they are in their Sword set. This changes a bit when they are with the Staff, but in general there are fantastic set of tips when dealing with them. Keep in mind though that if you are pure melee then the odds aren’t in your favor, but that doesn’t mean you auto-lose.
- Dodge roll into the clones when they shatter. This triggers their explosions. A Shatter mesmer’s damage is mostly in these shatters. Mitigate them and you mitigate the vast majority of what they can do.
- Move away from the Mesmer if possible. Mesmers need you to be close to deal their real damage. Unless they have a Greatsword they have no real way to deal damage in this long range case, and without the Staff they are incredibly weak defensively beyond the trickery. AoE slows in particular can make it very easy to pick off Mesmer stuff.
- Move all the bloody time and learn to recognize the leaping clone. This leaping clone is the very beginning of the burst combo that you are going to be hit with. If you can keep away from it and/or dodge the follow-up then you have fully mitigated the combo. The other way to start the combo is with the Magic Bullet stun, so dodge roll that projectile if possible as well and stun break it if you get caught while having that cooldown up.
- AoE is pretty key in dealing with clones in general. This won’t stop the primary combo of clones if you get caught in the burst cycle, but beyond a Mirror Images burst while you are Immobilized it’s completely feasible to cleave them down. If you do get immobilized, make sure you use whatever invuln options you may or may not have.
- Recognize Distortion. They are invulnerable during Blurred Frenzy and their Distortion Shatter. Don’t waste valuable cooldowns during this period. I’ve seen far too many people try to burst a Mesmer I have targeted with Quickness for example. They are literally invulnerable during their burst combo, keep that in mind.
Best advice in general though, is to go play one. Start with a Phantasm build for a few hours to ease into the profession and then pickup the premier Shatter build once you have adjusted to the profession. Easiest way to learn how to beat something is to play it, and in GW2 it is incredibly easy to do that. If you are too stubborn to learn how to do that, then just watch Mesmer some streams on twitch.tv. Experience and knowledge of what a profession can do and usually does is the vast majority of skill in any MMO. Targeting nightmare is accurate though, they can be pretty frustrating without tons and tons of practice.
Tirydia – Scrapper
Well, essentially, they should be deleted from the game.
If you are going to start a post with this it’s unlikely you are going to get anything you intended once people are laughing and no longer taking your post seriously. I understand your frustration and the like, but to even consider deleting a profession or mechanic from the game as a valid response is just silly.
the only people that would laugh are mesmers. and even then, their laughs and l2p comments are only there to make it seem like i’m the one who’s bad.. so your op class stays op.
my main problem with the class isn’t any specific thing they can do.. or learning to dodge or mitigate their damage, it’s their core design. Making clones of themselves? seriously? In a pvp game? Clones?
There’s a reason why naruto is so stronk. it’s cause he can make so many clones of himself. it’s a forbidden jutsu bro. and u fools spam that crap. rename mesmer to naruto and rename all your abilities to kage buunshin no jutsu and then we’ll talk seriously.
^yeah..Anet what are you doing??clones seriously?
Quick change every class core mechanic to a stupid burst skill that builds up with some kind of energy.Then give them a big sword to swing to each other and see the interesting gameplay that develops afterwards ..
hehe :P
Well, essentially, they should be deleted from the game.
If you are going to start a post with this it’s unlikely you are going to get anything you intended once people are laughing and no longer taking your post seriously. I understand your frustration and the like, but to even consider deleting a profession or mechanic from the game as a valid response is just silly.
the only people that would laugh are mesmers. and even then, their laughs and l2p comments are only there to make it seem like i’m the one who’s bad.. so your op class stays op.
my main problem with the class isn’t any specific thing they can do.. or learning to dodge or mitigate their damage, it’s their core design. Making clones of themselves? seriously? In a pvp game? Clones?
There’s a reason why naruto is so stronk. it’s cause he can make so many clones of himself. it’s a forbidden jutsu bro. and u fools spam that crap. rename mesmer to naruto and rename all your abilities to kage buunshin no jutsu and then we’ll talk seriously.
I agree, i dont think its fair that mesmers press a few buttons, and we have to do the impossible to counter it.
Where is the balance.
^yeah..Anet what are you doing??clones seriously?
Quick change every class core mechanic to a stupid burst skill that builds up with some kind of energy.Then give them a big sword to swing to each other and see the interesting gameplay that develops afterwards ..
hehe :P
Every other game, even guild wars 1, managed to create classes without clones or excess number of “pets” and were very successful.
Thing is, they tried to create something fun and innovative and didn’t realize that something fun for pve could be terribly terribly wrong for pvp
I’m so confused as to whether this is all satire or not now. Regardless, Mesmers aren’t nearly as much as an issue to me personally as they used to be. It’s possible because they blow two elite slots on Illusion of Life and Portal now coupled with all of the nerfs, or it’s possible it’s because I’ve got better at tracking the real Mesmer without hesitation. The clone mechanic is extremely interesting to me, even if frustrating at first when dealing with it. Also to make it clear, I only really play an Engineer.
Tirydia – Scrapper
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
Unless I’m running a staff ele..I have stopped trying to beat a good mesmer at mele range(d/d), it’s pointless to try to catch him , easy to recognize the true mesmer but between phase retreat and clones which apply cripple on explosion, you won’t be able to catch him, also always because of phase retreat any kind of CC it’s pointless as they teleport away every 8s( treated).
a dd ele complaining about mesmer mobility? hahahahahaha
What mobility got to do with fightning the mesmer? Can’t you read?
oh I can read and I read you saying a mesmer is impossible to catch as a dd ele. then I laughed.
I’m so confused as to whether this is all satire or not now. Regardless, Mesmers aren’t nearly as much as an issue to me personally as they used to be. It’s possible because they blow two elite slots on Illusion of Life and Portal now coupled with all of the nerfs, or it’s possible it’s because I’ve got better at tracking the real Mesmer without hesitation. The clone mechanic is extremely interesting to me, even if frustrating at first when dealing with it. Also to make it clear, I only really play an Engineer.
i find it vastly humorous when people act like the only problem with fighting a mesmer is finding the real one among their clones. lol. as if people above rank 20, or even rank 2 still have that problem.
^yeah..Anet what are you doing??clones seriously?
Quick change every class core mechanic to a stupid burst skill that builds up with some kind of energy.Then give them a big sword to swing to each other and see the interesting gameplay that develops afterwards ..
hehe :PEvery other game, even guild wars 1, managed to create classes without clones or excess number of “pets” and were very successful.
Thing is, they tried to create something fun and innovative and didn’t realize that something fun for pve could be terribly terribly wrong for pvp
Necromancers in GW1 could go around with up to 12 minions, though I’ll admit it was significantly harder to manage that feet in PvP due to lack of corpses.
In any case clones are far from perfect and all it should take is on missed step to give away the mesmer, at least to the trained eye. Also the game has at least 3 methods of targetting,
Part-time Kittenposter
^yeah..Anet what are you doing??clones seriously?
Quick change every class core mechanic to a stupid burst skill that builds up with some kind of energy.Then give them a big sword to swing to each other and see the interesting gameplay that develops afterwards ..
hehe :PEvery other game, even guild wars 1, managed to create classes without clones or excess number of “pets” and were very successful.
Thing is, they tried to create something fun and innovative and didn’t realize that something fun for pve could be terribly terribly wrong for pvp
Necromancers in GW1 could go around with up to 12 minions, though I’ll admit it was significantly harder to manage that feet in PvP due to lack of corpses.
In any case clones are far from perfect and all it should take is on missed step to give away the mesmer, at least to the trained eye. Also the game has at least 3 methods of targetting,
i find it vastly humorous when people act like the only problem with fighting a mesmer is finding the real one among their clones. lol. as if people above rank 20, or even rank 2 still have that problem.
As condition necro i point and laugh at mesmers
No seriously i almost never lose a 1v1 against Mesmers, compared to them Warriors have insane condition remove +the bleeds tell me which one is the real one.
WHat you can try to do:
Fake a Burst so that they use Distortion while you keep most your cds.
Watch for the illusionary leap icon and dodge when it pops up (jist try around a bit, you’ll find the correct timing after some trys).
For minion Necros: just ignore them, they are completely useless
never blinking “specialist”,
i find it vastly humorous when people act like the only problem with fighting a mesmer is finding the real one among their clones. lol. as if people above rank 20, or even rank 2 still have that problem.
It’s not the only reason. It is the primary topic of the original post however. Beyond the clones though, they really only have displacement and distortion to keep them alive. Unless it’s in hotjoin, then they usually also bring stealth because they never bring Illusion of Life nor Portal in that case. Mesmers are entirely still beatable, less so as a pure melee as usual.
As it stands though, it’s clear you don’t want any actual discussion on the topic. You simply want to restate your opinion without any details repeatedly. This kind of supposed discussion on a forum doesn’t accomplish anything productive at all, unless you see provoking negative forum reactions as something productive. Especially in the case where you assume too much about other posters. With that kind of discussion, I’m simply going to move onto other threads.
Tirydia – Scrapper
i find it vastly humorous when people act like the only problem with fighting a mesmer is finding the real one among their clones. lol. as if people above rank 20, or even rank 2 still have that problem.
It’s not the only reason. It is the primary topic of the original post however. Beyond the clones though, they really only have displacement and distortion to keep them alive. Unless it’s in hotjoin, then they usually also bring stealth because they never bring Illusion of Life nor Portal in that case. Mesmers are entirely still beatable, less so as a pure melee as usual.
As it stands though, it’s clear you don’t want any actual discussion on the topic. You simply want to restate your opinion without any details repeatedly. This kind of supposed discussion on a forum doesn’t accomplish anything productive at all, unless you see provoking negative forum reactions as something productive. Especially in the case where you assume too much about other posters. With that kind of discussion, I’m simply going to move onto other threads.
It’s been discussed and stated multiple times. I’m not going to repeat the voices of thousands of people everytime I speak to someone. You should know what’s wrong with mesmers without me explaining it. Arenanet knows… whether they choose to change it or not doesn’t have anything to do with what I say here to you.
KAAAAAGE BUUNSHIN NO JUTSU!!!!
poofpoofpoofpoofpoofpoofpoofpoofpoofpoofpoofpoofpoofpoof
So what if it was made that attacks pierce them? Since the clones are not really real so everything damages and pierces through them.?
but that wouldnt solve the melee situation, its just a mess.
its a targeting nightmare. they should be more squishy or something.
(edited by MatyrGustav.6210)
So what if it was made that attacks pierce them? Since the clones are not really real so everything damages and pierces through them.?
but that wouldnt solve the melee situation, its just a mess.
its a targeting nightmare. they should be more squishy or something.
haha well it’s not really about targeting. it’s easy to find the right mesmer among the clones it’s just that melee’ing them is not an option since any mesmer who knows what they’re doing is running a shatter build and as soon as u get close to their clones, you’re going to take a happy feet that ain’t falco wombo combo amount of damage.
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
Unless I’m running a staff ele..I have stopped trying to beat a good mesmer at mele range(d/d), it’s pointless to try to catch him , easy to recognize the true mesmer but between phase retreat and clones which apply cripple on explosion, you won’t be able to catch him, also always because of phase retreat any kind of CC it’s pointless as they teleport away every 8s( treated).
a dd ele complaining about mesmer mobility? hahahahahaha
What mobility got to do with fightning the mesmer? Can’t you read?
oh I can read and I read you saying a mesmer is impossible to catch as a dd ele. then I laughed.
The problem is the mele range which pretty much guarantee you get hit by multiple stacks of confusion all at once, this in itself is not the end of the world against your average shatter mesmer but some run with an hybrid build which has got quite a reasonable amount of condition dmg, with that even using 2 skills will cause huge dmg from confusion and on top of that you get shattered in the face.
I prefer to keep the distance using a staff and kill the clones as they come toward while hitting the mesmer also rather than go rambo with a d/d build, but hey d/d build is anyway OP( that’s why 3/4 of the mesmers don’t know how to deal with a staff ele lol)
1. Challenge them to play classes that takes skill
2. 99% of them will deny the challenge anyways so..
3. Don’t get worked up, 99% of the Mesmer population hides their low skill in a class that takes zero skill
4. No seriously, if you’re actually a good Mesmer I’d like to see you apply what you “learned” on a Mesmer on something that actually takes effort to work. Probably only 1% of the Mesmer population actually has the balls to actually prove me wrong.But yeah, understand that Mesmer is a Low Risk, High Reward class. Nothing to get worked up about when you lose to them cause you don’t have a Mesmer or you’re playing a class that needs effort.
P.S Maybe learn2balance the game better ANET.
I have only a single example of a mesmer like that, but more or less it was just the guy who was a complete kitten, he managed to lose to me -fire staff ele – while using a thief/warrior/guardian then he switched to mesmer using an hybrid build shatter/confusion and I unfortunately tried to use d/d….he did won, not a problem of losing to somebody, what did irritate me is the fact that he started acting pro for winning ( only ) on the mesmer….what a cretin….
“I cannot understand a class or how to fight them, please remove them from the game”
“I cannot understand a class or how to fight them, please remove them from the game”
Oh I know how to beat them, and in a 1v1 situation I can certainly kill mesmers that aren’t good.
But lets make an analogy. If we create a class and give him a 1200 range ability which is instant cast and deals 50k unmitigated damage to any target on a 5 second cooldown, you would say thats op right?
Right?
OK, now that we know that’s OP, I will come in here (I main this class that can do 50k damage)
“Wow, L2p nubs. what. u don’t know how to dodge? Stupid warrior. use endure pain. Wow. Dumb Ele. Use mist form to counter my wombo combo ability l2p.”
So all the sudden everyone is forced to change the way they play and focus down this 50k damage class and the game is balanced around IT because it’s so powerful and can only be countered in a few ways. Obviously this is an exaggeration and is only meant for you to understand the concept
Why should we have to jump through hoops to fight a class that is too strong?
The quicker you start treating shatter mesmers as though they were a meele class the faster you will learn to fight them. It’s nearly impossible to hit players from range with shatters, and if they use a staff as an offhand you have nothing to really worry about in terms of ranged damage outside of phantasms. And the iLeap to set up the shatter spike is very easy to spot if you’re at range as well.
Also I wouldn’t get too worked up over targeting. OP doesn’t list his class but many classes can just range/aoe down the Mesmers clones which really messes with their DPS. I would say the vast majority of players think the correct way to fight mesmers is to just find the real mesmer and try to spike him down in meele range, when in reality that is often the worst thing you can do.
The quicker you start treating shatter mesmers as though they were a meele class the faster you will learn to fight them. It’s nearly impossible to hit players from range with shatters, and if they use a staff as an offhand you have nothing to really worry about in terms of ranged damage outside of phantasms. And the iLeap to set up the shatter spike is very easy to spot if you’re at range as well.
Also I wouldn’t get too worked up over targeting. OP doesn’t list his class but many classes can just range/aoe down the Mesmers clones which really messes with their DPS. I would say the vast majority of players think the correct way to fight mesmers is to just find the real mesmer and try to spike him down in meele range, when in reality that is often the worst thing you can do.
Yep. I stay far away from mesmers unless it’s 1v1, or if they are about to die and i can finish them. melee range near a shatter mesmer is suicide.
the whole problem about mesmer is u still need more skill to beat them as other classes require.
example: mesmer vs warrior
mesmer only needs to watch warriors animation and movement.
but the warrior needs very quick to overview the complete battlefield, see what illusions are summoned, what the illusions do, what the mesmer do. if the mesmer uses blink or stealth he needs quickly to retarget the real one what still can be a mess even if know the real, sometimes u cant use mouse cause they stand behind a clone/illusion and using TAB is time consuming.
on top to that the warrior needs to identify on the dmg of the clones what type of mesmer that is, where the mesmer already know what the warrior will do cause he see his weaponcombo.
if the mesmer is a shattermesmer then the warrior needs to see what the illusions do and try to identify what shatter the mesmer is doin.. mind wrack or one of the other.. impossible to tell, cause the animations are nearly the same.
ok the mesmer is now doing the shatter and the warrior is dodging back -> clones & illusions go to the new warrior position for shatter ( homing bombs ).
so unless the warrior dodges forward to trigger the shatter the activation of the skill is still a thread cause the clones and illusions try to always come near the warrior.. but if the mesmer is dodging a bullscharge for example it doesnt matter in what direction the mesmer is dodging.
so u see not that the warrior need more skill to beat the mesmer, there is a huge gap what skill is needed to beat a mesmer. so a mesmer is like a thief a high reward low risk class.
A good thief will go 50/50 vs a mesmer.
A properly speced engy can give them trouble.
A good ele should beat them 1on1 almost always
A trap ranger will just slaugther a mesmer 1on1.
Warriors and necros can struggle vs a mesmer, but a good necro can do an awful lot of damage specially if they can kite.
I dont know why you have troulbe vs mesmers so much, other than if you cant quickly spot the real one and dont know when shatters are coming.
I’m able to kill the majority of memsers i meet in 1on1, and i play alot of paids, so not just the terabad ones you see in hotjoins and frees.
(edited by daydream.2938)
They shouldn’t be deleted from the game at all, it takes any skilled player a matter of seconds to decipher the player from the clones. Also, in regards to beating them, I find AOE attacks and just being patient to find the right target is crucial to beating them.
and in those few sec it takes u to find the “right” one the mesmer will have killed you thx for proofing the point
I think the rate at which they can spawn illusions is what’s really broken.
I mean they seem to spawn them every 2-3 seconds so that killing them achieves nothing.
Killing an illusion should provide at least a little breathing room and be a viable tactic. Increasing the time between illusions spawns would help a lot.
1. Challenge them to play classes that takes skill
2. 99% of them will deny the challenge anyways so..
3. Don’t get worked up, 99% of the Mesmer population hides their low skill in a class that takes zero skill
4. No seriously, if you’re actually a good Mesmer I’d like to see you apply what you “learned” on a Mesmer on something that actually takes effort to work. Probably only 1% of the Mesmer population actually has the balls to actually prove me wrong.But yeah, understand that Mesmer is a Low Risk, High Reward class. Nothing to get worked up about when you lose to them cause you don’t have a Mesmer or you’re playing a class that needs effort.
P.S Maybe learn2balance the game better ANET.
+1 certain class mechanics are just sooo blatantly out of balance and yet people still say no no its just a L2P issue
When the clones charge you either blind them, dodge, kill them really fast, block, etc. If you CC the mesmer he will port, if you CC him again he will be sitting there. As for the issue of hitting them from a range many classes can trait for piercing projectiles. Makes things very easy.
Am I good?… I’m good.
“I cannot understand a class or how to fight them, please remove them from the game”
has nothing to do with how to fight them, its “this class is broken learn2balance”
Wow, just wow. I mean seriously guys, is it really to hard to bind dodge to a different key and just dodge around the shatter, which most people can learn how to do by the second time a mes has tried to use the burst? Also for the idiot who said he couldn’t go ranged as a war cause rifle doesn’t pierce, you honestly shouldn’t be allowed to speak if you are using rifle instead of longbow in pvp, which has a nice little aoe that can solve all your problems by the way. For those of you who see the failure that is this “discussion” I just have to say that I find if the main defender of an argument has to resort to quoting nurato then you have already won…
As someone who’s played a Mesmer from the start only now to walk away from the class in order to play an Elementalist, I can say without much doubt that the class is not as tricky to defeat as some might think. Granted they can do some massive burst damage but the key point is what others have already said – the burst combo is VERY predictable if you know what to look for.
After playing a shatter build for awhile, people I faced came to expect the standard combo and learned to dodge out of the way. Once the combo was over, there is window there where I was almost completely vulnerable to whatever my target wanted to do. Because of this I changed back over to a GS build and then quickly became bored with the class all together.
So what’s my point? Yes, the Mesmer is a pretty darn nasty class to fight if the player knows what they are doing but there are many ways to defeat them. I personally now find it greatly satisfying to just eat one alive on my D/D Ele.
I’m sorry but i can kill most memsers 1on1 with little trouble. Even in the paid teams mesmers lose 1on1’s all the time.
Certain classes are stronger 1on1 because of how they match up. Eles and in particular rangers will own a messy 1on1.
At the op: Here is the best suggestion you can ever get. Either roll a mesmer yourself, and see how they work. Or get a friend who plays a mesmer to come duel you and explain how shatter works. Once you learn to predict the shatter and avoid it, youve got the mesmer by the balls in 1on1. Because shatter usually has a huge tell , and its on a reguler timer. A HUGE percentage of a mesmers damage comes from shatter. Once you learn to counter it, gg mesmer.
(edited by daydream.2938)
When the clones charge you either blind them, dodge, kill them really fast, block, etc. If you CC the mesmer he will port, if you CC him again he will be sitting there. As for the issue of hitting them from a range many classes can trait for piercing projectiles. Makes things very easy.
dodge only helps if u dodge in the direction of the clone/illusion. it should not work this way, why they are homing bombs? so u need to blind the clones that means during fight against the real mesmer u must look what the clones doing and during they run to u must focus them to blind them? really u think this is balanced?
1 cc and the mesmer is sitting there? lol u really should not tell how to beat a mesmer if u think they only has 1 way to come out of stun.
i think thiefs and mesmers are unbalanced cause they dont need extra utility slots to bring theyre burst.
thief dagger/dagger: 5+f1+1 are the big hitters. so all u need on 1 weaponset + classmechanic
mesmer: 1h sword , 3 + 2 + f1 if clones are up. imu+evade+dmg in 1 part of a weapon + class mechanic + short cooldown.
so even if u go full berzerk u has 3 utilities for defense.. compare that to a warrior who needs nearly all of his utilities for a 100b combo.
i think thiefs and mesmers are unbalanced cause they dont need extra utility slots to bring theyre burst.
thief dagger/dagger: 5+f1+1 are the big hitters. so all u need on 1 weaponset + classmechanic
mesmer: 1h sword , 3 + 2 + f1 if clones are up. imu+evade+dmg in 1 part of a weapon + class mechanic + short cooldown.so even if u go full berzerk u has 3 utilities for defense.. compare that to a warrior who needs nearly all of his utilities for a 100b combo.
I think rangers and warriors are unbalanced because they do not need extra utility slots to bring their burst.
Warrior: shield bash → hundred blades.
Ranger pet swap → LB 2, or 1H-sword auto attack.
Even if you go full bezerk the warrior still has a block and some solid running away skills on just his weapons. The ranger on the other hand has multiple evades built into his weapons too.
As for the mesmer and their stunbreaks. You can always stun them more lol. Hard to combo when you are on the defensive.
I personally do not feel any class is OP. Or should have a major class mechanic deleted lol. If it is a shatter mesmer I’m going to dodge, block, or somehow mitigate the first shatter. After that I’m in control of the fight.
Am I good?… I’m good.
The problem with mesmers, imo, is not the damage nor the “all time up” illusions. The real problem is that the class is way too forgiving. Every mesmer player abuses Blurred Frenzy, all day, everyday. Plus, they still have Decoy and Phase Retreat (and don’t let me start on the freaking mini stuns on Chaos Storm). They are the perfect anti-melee class!
Bunch of whiny hotjoin heroes in here. If anyone of you followed how tournaments been running mesmers are becoming less n less required. People opting to use classes like trappers and engis instead of mesmers. D/D eles, trappers, any farpoint melee rangers, tanky thieves ( cruuks type of build ) , ect, ect… Destroy mesmers in 1 v 1 s.
Mesmers are more balanced then you know or are willing to admit. If you’re getting destroyed you either suck or playing a warrior…
i think thiefs and mesmers are unbalanced cause they dont need extra utility slots to bring theyre burst.
thief dagger/dagger: 5+f1+1 are the big hitters. so all u need on 1 weaponset + classmechanic
mesmer: 1h sword , 3 + 2 + f1 if clones are up. imu+evade+dmg in 1 part of a weapon + class mechanic + short cooldown.so even if u go full berzerk u has 3 utilities for defense.. compare that to a warrior who needs nearly all of his utilities for a 100b combo.
I think rangers and warriors are unbalanced because they do not need extra utility slots to bring their burst.
Warrior: shield bash -> hundred blades.
Ranger pet swap -> LB 2, or 1H-sword auto attack.
Even if you go full bezerk the warrior still has a block and some solid running away skills on just his weapons. The ranger on the other hand has multiple evades built into his weapons too.
As for the mesmer and their stunbreaks. You can always stun them more lol. Hard to combo when you are on the defensive.
I personally do not feel any class is OP. Or should have a major class mechanic deleted lol. If it is a shatter mesmer I’m going to dodge, block, or somehow mitigate the first shatter. After that I’m in control of the fight.
wrong. shield bash → 100b doesnt work.. shield bash is only 1 second. so at least u need frenzy to bring a huge amount of hits. and even then u cant hit the full combo.. so fail on ur side. the same goes for ranger attack. the quickness buff for petchange is only half the time of the utility and doesnt cover the whole attackchain.
interesting part is: u compare 1 3 second block to 3 free defensive utilities, esp that the block doesnt work at certain skills like signs. ranger has multiple evades? shortbow has 1. dagger has 1, sword has 2, longbow has 0, axe has 0., gs has 0. so where are multiple evades? the ranger evades that sword/dagger;shortbow gives does is no compare to blurred frenzy invul.
u should count how much stunbreakers with what recharge the ranger has before u talk about the amount of evades. then look to the mesmer count his stunbreakers and recharge, invul and so on.
Bunch of whiny hotjoin heroes in here. If anyone of you followed how tournaments been running mesmers are becoming less n less required. People opting to use classes like trappers and engis instead of mesmers. D/D eles, trappers, any farpoint melee rangers, tanky thieves ( cruuks type of build ) , ect, ect… Destroy mesmers in 1 v 1 s.
Mesmers are more balanced then you know or are willing to admit. If you’re getting destroyed you either suck or playing a warrior…
so only if tpvp teams brings a mesmer its not balanced? what a clear view of balance u have. very impressive.
and btw u know “more balanced” is not the same like balanced!!!!!!!!
troll maybe?
This thread AGAIN?.. This is like the 5th time this week, Delete mesmers, mesmersohard Play a class that takes real skill! Are you Kittening kidding me?
I play ranger/ele/necro/mesmer right now…
Unless they’re running Phantasm mesmer it’s a high risk high reward class, with a pretty high skillcap.
Mesmers have hard counters just like any other class, Bunker s/d Ele for instance can hard counter mesmer, it’s impossible to even decap their point for a long enough period of time. Condi Ranger can Kill and lol all the way to the bank. D/d Ele well played is a soft counter to mesmer. Thief is a Hard counter to anybody at 75% hp when he hits a node.
This thread AGAIN?.. This is like the 5th time this week, Delete mesmers, mesmersohard Play a class that takes real skill! Are you Kittening kidding me?
I play ranger/ele/necro/mesmer right now…
Unless they’re running Phantasm mesmer it’s a high risk high reward class, with a pretty high skillcap.
Mesmers have hard counters just like any other class, Bunker s/d Ele for instance can hard counter mesmer, it’s impossible to even decap their point for a long enough period of time. Condi Ranger can Kill and lol all the way to the bank. D/d Ele well played is a soft counter to mesmer. Thief is a Hard counter to anybody at 75% hp when he hits a node.
so u will say if i hoin a hot join match and beside the thiefs the enemy consists nearly of mesmers with few exception to other classes all the mesmer player are high skill?
so there is no relation why 70-80 of all hotjoin players are thief or mesmer? cause the both classes need so much skill that 70-80% of ppl are high skilled players and the rest is just bad?