Finishers and tokens for Top 250
They wouldn’t even let the top 250 have achievement points because of whiny AP hunters. Probably not allowed to have anything you asked for due to the risk of upsetting collectors.
Also, do you seriously expect anet to develop new armor/weapon skins every season just for 250 players?
(edited by Shaogin.2679)
Stupid idea. Every time something like this gets introduced a lot of players feel they need to use any possible way to achieve those things.
It will just make the bad community in spvp worse. Make it available over dedication, not over something you can exploit with friends or with hacks.
Piken Square EU, maybe soon on your server.
Stupid idea. Every time something like this gets introduced a lot of players feel they need to use any possible way to achieve those things.
It will just make the bad community in spvp worse. Make it available over dedication, not over something you can exploit with friends or with hacks.
So, let’s not find ideas and new ways to incentivize competition? Yea, no. The only chance any pvp community has is through competition. Especially this one.
:)
while i like the general idea, I think this whole “player incentive” discussion needs a few direction changes.
1) Your concept is designed for people, that barely need an incentive to play pvp anyway. Top 250 players, tend to spend a lot of time playing the mode anyway (they are TOP 250 after all). What you want to do, is cater this idea for the masses. Bronze, Silver and maybe even Gold namely. Also reaching leaderboards is an absolutely unrealistic goal for NEW pvp-players.
2) The Reward it self shouldn’t be tied to PvP-modes only. Finisher are something only used by pvp-players (and wvw players) anyway. WE however want to widen the playerbase, so we have to create an incentive for PvE players mostly.
3) The Reward should be something people have to work for more than one season. Take the legendary backpiece for instance. A lot of PvE players actually were playing ranked just for that for about the first ~4ish seasons. After the majority got it however, interest in ranked plummeted again. A new item every season on the other hand is unrealistic from a development PoV.
Personally I’d think unique armor skins would be a great idea. You can have a whole set cost 18 tokens for instance. Token acquisition would be through division gain.
Bronze = 1T, Silver = 2T, Gold =3T, Plat =4T, Legend =5T.
Doesn’t even matter if you get placed in the divison after your first 10 games, or if you climb up to it. You receive Tokens just for gaining a tier. If you get placed in gold for instance you get the tokens from Bronze, Silver and Gold (=6 Tokens). Meaning that if you manage to get Gold in 3 seasons straight you will be able to afford the whole set. And Gold is a pretty realistic goal even for new players imo, if they put some dedication to it. This would also mean that Anet would just have to introduce new sets every year or so.
Current league rank finisher, you can kill player showing your legendary dragon, your gold wolf, your bronze rabbit..
while i like the general idea, I think this whole “player incentive” discussion needs a few direction changes.
1) Your concept is designed for people, that barely need an incentive to play pvp anyway. Top 250 players, tend to spend a lot of time playing the mode anyway (they are TOP 250 after all). What you want to do, is cater this idea for the masses. Bronze, Silver and maybe even Gold namely. Also reaching leaderboards is an absolutely unrealistic goal for NEW pvp-players.
2) The Reward it self shouldn’t be tied to PvP-modes only. Finisher are something only used by pvp-players (and wvw players) anyway. WE however want to widen the playerbase, so we have to create an incentive for PvE players mostly.
3) The Reward should be something people have to work for more than one season. Take the legendary backpiece for instance. A lot of PvE players actually were playing ranked just for that for about the first ~4ish seasons. After the majority got it however, interest in ranked plummeted again. A new item every season on the other hand is unrealistic from a development PoV.Personally I’d think unique armor skins would be a great idea. You can have a whole set cost 18 tokens for instance. Token acquisition would be through division gain.
Bronze = 1T, Silver = 2T, Gold =3T, Plat =4T, Legend =5T.
Doesn’t even matter if you get placed in the divison after your first 10 games, or if you climb up to it. You receive Tokens just for gaining a tier. If you get placed in gold for instance you get the tokens from Bronze, Silver and Gold (=6 Tokens). Meaning that if you manage to get Gold in 3 seasons straight you will be able to afford the whole set. And Gold is a pretty realistic goal even for new players imo, if they put some dedication to it. This would also mean that Anet would just have to introduce new sets every year or so.
Now this idea I like. It is feasible and provides something that everyone can obtain and use in any game mode, without being over the top such as basically handing out ascended armor.
These are good ideas, but they would involve a title/finisher rework. If we try to be honest, a good motivation in PvP is to show out explicitely in game how good you are compared to others, and that’s what happened in GW1 when you showed out r12 emote from heroes ascent, r9 gladiator, r8 commander, r8 gvg, because these were uncommon things.
Here, there are way too many titles, finishers, miniatures, noone would get nor understand which item corresponds to what, and it wouldn’t have that big success on the long run.
It’s a bad idea as long as you don’t ban people for wintrading, afk or other kittenty behaviour.
And it wouldn’t work, because you need 250 people that actively pvp. Won’t happen anymore.
Piken Square EU, maybe soon on your server.
More rewards for exploiters.
I WANT TO BE SPECIAL