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Posted by: Rezzet.3614

Rezzet.3614

dont buff or nerf them simply fix their range wich is supposed to be 1500 traited yet the actual effective range is almost 2000 range, somewhere around the 1900s.

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Posted by: ronpierce.2760

ronpierce.2760

Yeah, I can agree with this. The arrow sailing needs fixed which is around 1950. It’s not really fair to other ranged build even when one gets close to a 50% increase over other ranged builds (usually 1200) entirely due to projectile sailing as a bug.

No nerfs, just fixes /agree.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
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Posted by: Bran.7425

Bran.7425

You both do realize that every projectile has similar properties and that complain would have to be applied across the board.

Pets have been hidden due to rising Player complaints.

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Posted by: ronpierce.2760

ronpierce.2760

You both do realize that every projectile has similar properties and that complain would have to be applied across the board.

So fix them all. LB is by far the most game changing.

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Posted by: Bran.7425

Bran.7425

So fix them all. LB is by far the most game changing.

Then the original poster should fix the title of the thread and reword his request as a plea for them the ‘fix’ the properties of the projectile in the game instead of directing it as a plea for rangers and only ranger to have their projectile behavior adjusted. The general support of the original presentation reeks of drag the profession that is either given them trouble or that they just don’t like.

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Posted by: ronpierce.2760

ronpierce.2760

Well like I said, it’s far more noticeable (and extreme as far as distance added) on Longbow. That’s why it get so much attention. No one else can match that reach, including Grenades that reach 1500, so it holds a specific value above the rest which might have smaller marginal reach increases. I agree, all should be fixed, but don’t pretend the targeted approach isn’t justified, Rangers with LB do get the largest boost from this issue.

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Posted by: Bran.7425

Bran.7425

That is completely your opinion on the nature of that advantage and due to the grenades Area of Effect nature they also will damage outside of the listed range. As for justification that is not even a remotely good argument if fact it places you and other with your opinion firmly in the drag a single profession down mindset that seems to be the only system of balance that those of that thought process can accept.

However the projectile behavior is really at it most noticeable (for all projectiles) in cases where elevation is different.

All that being said it can’t be that much of an issue as rangers aren’t dominating the tournament scene and most like this has only come up due to the fact that ranger was on the daily in which this thread was started.

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Posted by: Black Scoutsman.5830

Black Scoutsman.5830

You both do realize that every projectile has similar properties and that complain would have to be applied across the board.

I actually dont find this to be true. Ranger shortbow arrows essentially disappear at like 950 range even if you shoot them at an upward angle.

Human Warrior, Ranger and dedicated Scout of Yaks bend
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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I’ll say one thing Grenades are not Projectile but AoE with a long Range so they play by a different Machanic.

Also Please change the Title TO FIX PROJECTILE OVERSHOOT , i#d rather people did not get the wrong idea or assumptions about this class.

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Posted by: arron.7348

arron.7348

LB is game changing.

2/10

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Posted by: ronpierce.2760

ronpierce.2760

LB is game changing.

2/10

Don’t be immature. I’m not saying Rangers are OP, but an added 450 range to the longest range already, yes, it changes the flow of a fight, especially when it comes to initiation from a distance.

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Posted by: jcbroe.4329

jcbroe.4329

You both do realize that every projectile has similar properties and that complain would have to be applied across the board.

I actually dont find this to be true. Ranger shortbow arrows essentially disappear at like 950 range even if you shoot them at an upward angle.

Mesmer GS. Ele staff. I’m pretty sure that even thief shortbow auto shoots farther than it’s listed range (though in practice it is less than worth mentioning since it won’t hit anything moving).

Warrior Rifle, Warrior LB, Engi Rifle.

You know what, it might be easier to list weapons without these properties. Ranger shortbow technically still has them, since the Arrows DO travel beyond the listed range.

Seems to me that it’s just an algorithm that ranged weapons are processed with, and that no “hard” barriers were set into place because it would mean less efficiency when making future changes and might also interact with the algorithm weirdly.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
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Posted by: Coulter.2315

Coulter.2315

I’m really surprised people are trying to argue against this (one on semantics of all things)… It clearly does 1900+ and should only do 1500, needs fixed (yes we’re all aware that other projectiles benefit from it too but none of them get an extra 400+ hence why its the most commonly noticed and felt).

Note no one else has requested other projectiles be exempt from whatever change is required tooo.

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Posted by: ronpierce.2760

ronpierce.2760

I’m really surprised people are trying to argue against this (one on semantics of all things)… It clearly does 1900+ and should only do 1500, needs fixed (yes we’re all aware that other projectiles benefit from it too but none of them get an extra 400+ hence why its the most commonly noticed and felt).

Note no one else has requested other projectiles be exempt from whatever change is required tooo.

Bran is an avid Ranger, or so his post history would suggest. Not that surprising.

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Posted by: Bran.7425

Bran.7425

Bran is an avid Ranger, or so his post history would suggest. Not that surprising.

Are you calling me out? And stalking my post as well. You are just a profession focused anyone else on these forum so I wouldn’t be pointing finger there bub.

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Posted by: Shanks.2907

Shanks.2907

I’m really surprised people are trying to argue against this (one on semantics of all things)… It clearly does 1900+ and should only do 1500, needs fixed (yes we’re all aware that other projectiles benefit from it too but none of them get an extra 400+ hence why its the most commonly noticed and felt).

Note no one else has requested other projectiles be exempt from whatever change is required tooo.

Bran is an avid Ranger, or so his post history would suggest. Not that surprising.

Doesn’t make his point wrong that a fix across all professions is more appropriate than simply calling out rangers though.

Less ad hominem more discussion please.

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Posted by: Bran.7425

Bran.7425

The focus of their issue is the problem here they are fixated on one profession not on the general mechanic.

Does anyone have the exact range distance measured on moving targets on the various elevations? This imprecise around distance make his argument feel more QQ than legitimate concern.

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Posted by: Victory.2879

Victory.2879

For how many maps in pvp is this really much of an issue?

If you’re being peppered by the ranger at max range then you’re doing something wrong (or playing ‘that ai build’).

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: ronpierce.2760

ronpierce.2760

I’m really surprised people are trying to argue against this (one on semantics of all things)… It clearly does 1900+ and should only do 1500, needs fixed (yes we’re all aware that other projectiles benefit from it too but none of them get an extra 400+ hence why its the most commonly noticed and felt).

Note no one else has requested other projectiles be exempt from whatever change is required tooo.

Bran is an avid Ranger, or so his post history would suggest. Not that surprising.

Doesn’t make his point wrong that a fix across all professions is more appropriate than simply calling out rangers though.

Less ad hominem more discussion please.

I agreed it needs to be fixed across the board. But lets not pretend there isn’t a significant difference between the potency of it from Rangers and every other smaller offender. There is a HUGE difference, hence why they get called out for it. In fact, it was hardly noticed at all (due to it being a smaller amount) prior to Longbow’s usage and changes. The Longbow range has much more impact than a smaller increase on shorter ranged weapons. Such as the fact that the Ranger can attack people from distances unreachable by anyone else. 1000 range on a 900 range weapon for example means very little compared to 450 added to an already high-max ranged weapon, on a high burst weapon no less.

But it doesn’t matter. No one is disagreeing it shouldn’t be fixed across the board, but that Ranger is the biggest offender. Being upset that it calls out the ranger has little to no value beyond trying to defend Rangers. I do my fair share of defending rangers mechanically, but I won’t defend obvious bugs, regardless of if other classes see similar bugs (which are also less potent). I’m not here to pick favorites, I said fix it all, but undoubtedly, Power Ranger has the most benefit from it.

That said, I don’t want power to get nerfed. That’s why fixing bugs means so much to me. Rather than nerfing LB ranger (which is what a lot of people actually do want), I’d rather it just be fixed and left alone otherwise. I’m confident if people weren’t sniping from close to 2x “long” range, people wouldn’t have such an issue with rangers.

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Posted by: Ithilwen.1529

Ithilwen.1529

The Combination of OP longbow and immobilization makes the ranger a faceroll class. I go out of my way to stomp rangers whenever I can.

SUGGESTION: In RL a longbow arrow shot with a normal trajectory ( not an indirect fire trajectory as in [Barrage] ) loses energy rapidly. Sure one might fire a longbow 200 yards, but the arrow might be catchable in the hand by the time it got there.

Scale LB damage down over range as it should logically do.

Mesmerising Girl

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Posted by: Akikaze.1307

Akikaze.1307

It appears each individual weapon skill has its own way of exceeding the intended skill range threshold.

Look at all the different weapon skills that exceed their range by a large margin.

  • Mesmer GS1: It is basically a laser beam that fires in a straight line. Only cuts off from dealing damage when the laser disperses, like light.
  • Ranger LB/SB: The projectile speed and trait allows them to travel way further before curving to the ground. Ranger’s arrows are more bullet-like than the game’s rifle/pistol’s bullets.
  • Elementalist Staff1: I believe the fire attunement from the staff is the only auto attack out of the 4 to exceed its indicated range. The fireball is fired at an arc angle allowing it to travel further than normal. Physics 45 degree allows maximum projectile angle.
  • Engineer Grenades: Similar to Ele’s staff, they’re thrown as an arc allowing them to be further than it appears. Though for Engi, it is mainly their AoE exceeds the threshold than the projectile itself.

Now look at some other weapon’s projectiles and why they don’t travel as far.

  • Guardian Scepter1: That orb travels so slow, that sometimes basic strafing is enough to avoid it. Also its slow projectile speed doesn’t help its travel range.
  • Warrior LB: The arrows are shot downwards angle towards the ground for some odd reason. Also a slower projectile in comparison to Ranger’s bow skills.
  • Engi Rifle1: Being a rifle, you’d expect it to travel a great range but appears the game mimic the skills to be a shotgun. Projectile is also non-existent with rifles, they just “vanish” after the intended range.

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Posted by: sinject.4607

sinject.4607

ranger’s longbow effectively has 1900-2000 range on flat terrain, when the range is supposed to be 1500. this has been proven plenty of times.

either nerf the damage and buff the range officially to 2000 or just make the projectiles actually adhere to the range they’re supposed to and leave everything else the same.

this is a bug. a broken game mechanic. whether or not it should be fixed is not up for debate.

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Posted by: BlackBeard.2873

BlackBeard.2873

I recall Powerr explaining the increased range for Mesmer GS back before leaving the QA department by saying that ALL skills have an additional 18-20% (I don’t recall the actual percentage) range added in order to help the game properly calculate damage from sources that can have error (due to being an MMO). This isn’t a bug but intended behavior. However, the added distance does seem to be a problem on the longest distance skills, which get extended the most.

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Posted by: arron.7348

arron.7348

OP longbow and immobilization makes the ranger a faceroll class.

ranger’s longbow is the easiest weapon to counter in the game, they don’t have an immobilization outside of a 600 meter radius(at which point they’re hitting so low with a bow that you could afk the damage), the only thing a ranger can faceroll with a longbow is a really, really bad/inexperienced player

even with “extra range”, that ranger is not a threat to anyone with a functioning brain

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Posted by: Kreed.2768

Kreed.2768

I recall Powerr explaining the increased range for Mesmer GS back before leaving the QA department by saying that ALL skills have an additional 18-20% (I don’t recall the actual percentage) range added in order to help the game properly calculate damage from sources that can have error (due to being an MMO). This isn’t a bug but intended behavior. However, the added distance does seem to be a problem on the longest distance skills, which get extended the most.

If I recall correctly, it’s been said that the extra range acts as a buffer for any lag that might be experienced during play.

OP longbow and immobilization makes the ranger a faceroll class.

ranger’s longbow is the easiest weapon to counter in the game, they don’t have an immobilization outside of a 600 meter radius(at which point they’re hitting so low with a bow that you could afk the damage), the only thing a ranger can faceroll with a longbow is a really, really bad/inexperienced player

even with “extra range”, that ranger is not a threat to anyone with a functioning brain

Indeed. Four of the five longbow skills are projectile finishers, so anything that reflects or absorbs projectiles counters them hard, forcing them to either swap to melee or wait out the effect, during which they’d be completely on the defensive.

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Posted by: Ithilwen.1529

Ithilwen.1529

At the moment I’m playing Necromancer. Hence, I have no reflect. No stealth. No means of breaking entangle and no means of dealing with a sniping faceroll ranger when I’m needing to deal with other opponents close up.

Let’s not forget the guided missle pet.

Mesmerising Girl

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Posted by: XGhoul.7426

XGhoul.7426

If rangers are still countered after half a yr and you can’t outplay them, it is a complete l2p issue, the day ranger is op is when spirit ranger/trap comes back to life

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Posted by: Ithilwen.1529

Ithilwen.1529

FYI, I’m Dragon rank and on the leaderboard at the time of this reply. I’ve also played a number of games on power ranger. The build straight off metabattle.

There’s not a “l2p” issue here. That’s empty snark. The fact is that the ranger LB is OP has been OP and will continue to be OP.

The new “meta” is to stand well off til the guard engages the enemy and then take cheap pot shots from out of range.

If I attempt to close I get killed by the players close up. If I fight close up and am a little weakened or CC’d by the near enemies, LB 2 is a oneshot from a range that I can’t possibly retaliate at.

It’s just basically a cowardly play style and I dislike it intensely.

Mesmerising Girl

(edited by Ithilwen.1529)

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

The Combination of OP longbow and immobilization makes the ranger a faceroll class. I go out of my way to stomp rangers whenever I can.

SUGGESTION: In RL a longbow arrow shot with a normal trajectory ( not an indirect fire trajectory as in [Barrage] ) loses energy rapidly. Sure one might fire a longbow 200 yards, but the arrow might be catchable in the hand by the time it got there.

Scale LB damage down over range as it should logically do.

In some of your forum posts you admit to being a less than average player (<40% winrate), but that you want to learn and improve. Why is it then that you complain on the forums so often instead of learning to counter things? Like you said yourself: improve, stop complaining. Ranger longbow is cheesy but far from OP.

To get back on topic: this should probably get fixed aross the board, but I wouldn’t prioritize it. The only PvP scenarios I can think of where this is actively used by longbow rangers is in foefire and khylo (shooting from the tower). So, while it can be annoying from time to time, I’m sure there are more pressing things that need changing.

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Posted by: Ithilwen.1529

Ithilwen.1529

Thank you for admitting that the LB is in fact broken and that it is in fact exploited by rangers. The rest of your comments are distraction and an attempt to divert.

For the record my win rate has increased by a couple of percentage points but again that’s beside the point.

Mesmerising Girl

(edited by Ithilwen.1529)

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Posted by: Kreed.2768

Kreed.2768

@Ithilwen:

LB Ranger isn’t OP and the pet is still by far the most poorly implemented profession mechanic. The build can be strong on the Foefire and Khylo midpoints because they can use the verticality there to their advantage. That’s not broken; that’s just smart play and can be used by several professions with access to range. I’ve done it plenty on mesmer with the same sort or result. Speaking of which, mesmer and thief can act strongly on those points, as well, using their teleports. They can teleport straight onto the roof on Khylo from mid capture point itself or from the sides outside, for example, enabling them to completely disengage from professions with no similar access to teleports.

Being bursted down by Rapid Fire when you’re locked down in a team fight is no different then if you get backstabbed by a thief while locked down in a team fight. Or a shatter mesmer. What’s your point? You don’t like burst? You don’t like team fights? There’s dueling servers if you want to 1v1.

If you say a single RF “one shots” you, then you must be playing glass on your necro. I suggest you watch Hollts play on Youtube or on his newly setup Twitch channel. He plays power necro too and has shown to be quite proficiant with it, even against “OP” LB rangers.

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Posted by: Ithilwen.1529

Ithilwen.1529

@Kreed

Your comments are based on a false premise. You claim that other classes have range abilities similar to Ranger. That claim ignores the fact that Ranger has the greatest range by a significant margin.

Your comments about the other classes are therefore invalid.

I play condi Necromancer at the moment and not glass at all. It is my considered opinion that ranger LB is OP and that in combination with immobilize and the pet it creates a major troll class.

This is based on long observation and playing the class myself. The range and damage are excessive. In practical game effect, they go beyond even the pre revealed stealth backstab.

The ranger lb is worse because it permits the “player” to kill from almost absolute safety.

I maintain that scaling the LB damage down with range would be logical and appropriate and it would discourage some of the more cowardly gameplay.

Mesmerising Girl

(edited by Ithilwen.1529)

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Posted by: shadowpass.4236

shadowpass.4236

I ignore Ithilwen any time he/she posts. All he does is complain about how rangers are OP and never listens to anyone. I’ve said it before and I’ll say it again… Ithilwen has had 10+ page threads with everyone arguing AGAINST him and he still refused to listen to the facts and actual data that people give him.

Anyways, Shylock is right. Dragon rank is a joke now and being “on the leaderboard” gives no indication of skill. You could’ve gotten lucky and gotten a high rank, or you are just throwing it into your posts to make you sound more credible when you could actually just be rank 999.

I was a power ranger before it was cool.
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Posted by: BurrTheKing.8571

BurrTheKing.8571

What I don’t see posters here discussing is the effect these Power Rangers have on the legitimacy of GW2 PvP. If ANet is still serious about making this game a legitimate Esport, do you really want such a mechanically simple yet effective build being so popular?

I would imagine that you would want to encourage builds that are more difficult to play so that even non-players can be impressed (like with me and Starcraft) by what is happening. However, if they tune in and see a guy sitting a mile away doing nothing but pressing his 1 and 2 skills for long periods for time…not really exciting.

Honestly, I would rather see LB skill 2 be changed to something like GW1 Savage Shot or Distracting Shot. Skills like these require skill to be effective, and would even make builds using Moment of Clarity more appealing. You could do something really cool like have have the interrupt activate before the damage, so you get bonus damage for the interrupt via the skill and the trait.

Just an angry old man…

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Posted by: Kreed.2768

Kreed.2768

What I don’t see posters here discussing is the effect these Power Rangers have on the legitimacy of GW2 PvP. If ANet is still serious about making this game a legitimate Esport, do you really want such a mechanically simple yet effective build being so popular?

I would imagine that you would want to encourage builds that are more difficult to play so that even non-players can be impressed (like with me and Starcraft) by what is happening. However, if they tune in and see a guy sitting a mile away doing nothing but pressing his 1 and 2 skills for long periods for time…not really exciting.

Honestly, I would rather see LB skill 2 be changed to something like GW1 Savage Shot or Distracting Shot. Skills like these require skill to be effective, and would even make builds using Moment of Clarity more appealing. You could do something really cool like have have the interrupt activate before the damage, so you get bonus damage for the interrupt via the skill and the trait.

In my opinion most of the current meta builds are, as you say, “mechanically simple yet effective.” I’d be all for more reliance on more skillfull play in the game, but the problem extends further than just power ranger.

Lover of longbow rangers.
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Posted by: BurrTheKing.8571

BurrTheKing.8571

What I don’t see posters here discussing is the effect these Power Rangers have on the legitimacy of GW2 PvP. If ANet is still serious about making this game a legitimate Esport, do you really want such a mechanically simple yet effective build being so popular?

I would imagine that you would want to encourage builds that are more difficult to play so that even non-players can be impressed (like with me and Starcraft) by what is happening. However, if they tune in and see a guy sitting a mile away doing nothing but pressing his 1 and 2 skills for long periods for time…not really exciting.

Honestly, I would rather see LB skill 2 be changed to something like GW1 Savage Shot or Distracting Shot. Skills like these require skill to be effective, and would even make builds using Moment of Clarity more appealing. You could do something really cool like have have the interrupt activate before the damage, so you get bonus damage for the interrupt via the skill and the trait.

In my opinion most of the current meta builds are, as you say, “mechanically simple yet effective.” I’d be all for more reliance on more skillfull play in the game, but the problem extends further than just power ranger.

I agree, but I go on enough rants and wanted to attempt to stay on topic juussssssst this once.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Honestly, I would rather see LB skill 2 be changed to something like GW1 Savage Shot or Distracting Shot. Skills like these require skill to be effective, and would even make builds using Moment of Clarity more appealing. You could do something really cool like have have the interrupt activate before the damage, so you get bonus damage for the interrupt via the skill and the trait.

I would absolutely love a ranger build based on interrupts and moment of clarity. I don’t really see it happening without any major trait reworks and waaaaay more interrupts & skills with good power scaling though. Fingers crossed for hearth of thorns I guess.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Honestly, I would rather see LB skill 2 be changed to something like GW1 Savage Shot or Distracting Shot. Skills like these require skill to be effective, and would even make builds using Moment of Clarity more appealing. You could do something really cool like have have the interrupt activate before the damage, so you get bonus damage for the interrupt via the skill and the trait.

I would absolutely love a ranger build based on interrupts and moment of clarity. I don’t really see it happening without any major trait reworks and waaaaay more interrupts & skills with good power scaling though. Fingers crossed for hearth of thorns I guess.

Well, there’s a guy I like to duel named Fallou T and they use a build with it. I think this is wrong, but it looks something like this. I’m sure I’m off on some things (I think it might be Protect Me instead of Sig of the Wild) so next time I see them I’ll ask what they run exactly. In theory it’s REALLY strong 1v1 and has decent sustain vs both conditions and power. Honestly, whatever they run feels like a Warrior but is better in general. Hit Concussion Shot and have it interrupt, swap to GS and get a huge Maul hit.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: BolshoiBooze.3406

BolshoiBooze.3406

Honestly, I would rather see LB skill 2 be changed to something like GW1 Savage Shot or Distracting Shot. Skills like these require skill to be effective, and would even make builds using Moment of Clarity more appealing. You could do something really cool like have have the interrupt activate before the damage, so you get bonus damage for the interrupt via the skill and the trait.

I would absolutely love a ranger build based on interrupts and moment of clarity. I don’t really see it happening without any major trait reworks and waaaaay more interrupts & skills with good power scaling though. Fingers crossed for hearth of thorns I guess.

Well, there’s a guy I like to duel named Fallou T and they use a build with it. I think this is wrong, but it looks something like this. I’m sure I’m off on some things (I think it might be Protect Me instead of Sig of the Wild) so next time I see them I’ll ask what they run exactly. In theory it’s REALLY strong 1v1 and has decent sustain vs both conditions and power. Honestly, whatever they run feels like a Warrior but is better in general. Hit Concussion Shot and have it interrupt, swap to GS and get a huge Maul hit.

Looks fun, but I don’t see it being viable outside of 1v1’s, simply because maul is the only skill that can take full advantage of MoC. I’ll give it a try though, thanks for sharing.

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Posted by: YuiRS.8129

YuiRS.8129

You both do realize that every projectile has similar properties and that complain would have to be applied across the board.

No, they can leave other projectiles, because they don’t matter. Ranger LB makes WvW extremely frustrating at times and should be adjusted, that’s the main problem.

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Posted by: Simon.3794

Simon.3794

I bet by now every one who do ranked or unranked would already realize how frustrating a longbow ranger is..

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Posted by: Bran.7425

Bran.7425

No, they can leave other projectiles, because they don’t matter. Ranger LB makes WvW extremely frustrating at times and should be adjusted, that’s the main problem.

WvW a mode that is one isn’t improtant to this subforum and two is a mode where the ranger does poorly as a whole. If you got a WvW related issue take it to that subforum.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

FIX Its stupid range! doing 4k auto attacks on 2000 range issnt fun if my warr only hits a stupid 4k on 100b with bulls charge if your Lucky.

reduce its range to a REAL 1500 MAX!

melee attacks have a hit ratio of 90% other implications will only make it miss if you are blinded/blocked or dodged , where as Ranged attacks will miss 60% of the time during active Terrain blocking with Blind/block and dodge it negates 100% of the damage over a much longer Duration.

so your 5 attacks will hit 90% of the time dealing lets say max zerk stat gs i’ve seen it hi for 3.6k per attack on auto
3.6k x 5 = 18k over 5 attacks 4/5 hitting (zerk gear only, strenght runes which warroirs benifit from)

your so called 4k Attacks need Max range 1500 yards 100% zerk gear with Signet of the wild. I have seen it hit for a average of 3.2k while maxed out and only once in a blue moon hits more than 4k but that needs 25 vun + 25% damage + 5% longbow damage + flanking Damage and the pet hitting.

3.2k x 5 = 16k + the floating average of 4k 1/5 hits = 16.8k over 5 attacks were 1/5 will also be LOS or blocked While using the auto concludes it will only hit .
3/5 while active use of terrain 3.2k x 3 = 9.6k if those shots include the wonderus bonuses i mentioned above it will be 3.9-4.2k x 3 attacks = 12.6k , If all the attacks hit while boosted 4.2k x5 = 21k so yes it will balance its self out while factoring in terrain and blocks (both charaters being full zerk).

i know some of you will say but RF hits for 16k well that rf takes up 2.5secs of Autos loosing the Ranger a Auto of 8k 4k x 2 at max range. so RF becomes a DPS loose at maximum range.

after about 30secs of fighting a warroirs / melee damage scales Dramaticly vs Ranged attacks doing a average of 2.5-3k more over 5 attacks which hit faster and do not suffer flight time. the longer the battle the more damage out put.

compairing Ranged attacks to a Equally balanced Melee attack with less chances of missing and less chances of Failure. is just funny. work out the maths first before complaining and stop compairing melee to Ranged when both work on different Damage scaling Calculations./

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Posted by: The Gates Assassin.9827

The Gates Assassin.9827

PvP Forum Specialist here

Few questions about this:


  1. If the range was reduced, would this be balanced?
  2. Is this build a good noob tube? It seems like high level players know to go after this first but low level players don’t. This gives a low level player the ability to be helpful to their team without needing to be incredible at the game. That said, I think there’s a lot of skill to this build when it comes to melee fights. Do you agree?
  3. How do you feel about entangle? Would you change it at all?
Main: Raine Avina (Engineer)
Message me any time in game.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

1. I think more would need to be done than that. If you ask me, the root of the problem is that the majority of the damage comes from a single, low CD attack. IDK how you change that without changing the skill entirely. Personally, I want more skills that are interrupt based and not just “press 2 to do dmg.”

2. I’m not against easy to play builds, but I am against easy to play builds being just as strong as more difficult to play builds. They should let players get accustomed to the game, before moving on to something more difficult that has a higher skill ceiling.

3. I would make the roots easier to kill by a small amount.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Reto.6712

Reto.6712

1. It’s not a matter of reducing the range, it’s a matter of fixing it. If it says that the range is 1500, why in the world does it hit up to almost 2000? It’s broken.

2. It is a noob tube. I have a power ranger at level 80 which I sometimes use in pvp and wvw. The build is cheesy and incredibly profitable. RF damage is plain ridiculous and it lets you stay at safe distance, while other professions with high burst (thief, mesmer) force you to take risks to get high rewards.

3. Entangle is quite annoying, but I wouldn’t change it. What needs to change is RF and the range needs to be fixed.

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Posted by: DarkSyze.8627

DarkSyze.8627

i did not know ranger range can go that high! I am surprised.! That is why i suggest for ranger range to be 1300 because this is 2000 range is no excuse for a archer/ranger class to have.

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

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Posted by: Victory.2879

Victory.2879

Having played ranger for a while, it’s incredibly easy to counter a LB ranger on almost any class. If you are dying to the long range then you need to learn to look around you and move out of harm’s way.

If you know there is a LB ranger on the other team, don’t stand in the middle of the cap point where he can range you down…

My favourite is playing against a lb ranger that has gs as secondary weapon- it’s sooo obvious when they are going to switch to gs and try a maul that it’s been ages since one managed to hit me with it.

My current build on ranger is condi sb/sw/wh with a couple of things following me around and some weird traits:-)

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

FIX Its stupid range! doing 4k auto attacks on 2000 range issnt fun if my warr only hits a stupid 4k on 100b with bulls charge if your Lucky.

reduce its range to a REAL 1500 MAX!

melee attacks have a hit ratio of 90% other implications will only make it miss if you are blinded/blocked or dodged , where as Ranged attacks will miss 60% of the time during active Terrain blocking with Blind/block and dodge it negates 100% of the damage over a much longer Duration.

so your 5 attacks will hit 90% of the time dealing lets say max zerk stat gs i’ve seen it hi for 3.6k per attack on auto
3.6k x 5 = 18k over 5 attacks 4/5 hitting (zerk gear only, strenght runes which warroirs benifit from)

your so called 4k Attacks need Max range 1500 yards 100% zerk gear with Signet of the wild. I have seen it hit for a average of 3.2k while maxed out and only once in a blue moon hits more than 4k but that needs 25 vun + 25% damage + 5% longbow damage + flanking Damage and the pet hitting.

3.2k x 5 = 16k + the floating average of 4k 1/5 hits = 16.8k over 5 attacks were 1/5 will also be LOS or blocked While using the auto concludes it will only hit .
3/5 while active use of terrain 3.2k x 3 = 9.6k if those shots include the wonderus bonuses i mentioned above it will be 3.9-4.2k x 3 attacks = 12.6k , If all the attacks hit while boosted 4.2k x5 = 21k so yes it will balance its self out while factoring in terrain and blocks (both charaters being full zerk).

i know some of you will say but RF hits for 16k well that rf takes up 2.5secs of Autos loosing the Ranger a Auto of 8k 4k x 2 at max range. so RF becomes a DPS loose at maximum range.

after about 30secs of fighting a warroirs / melee damage scales Dramaticly vs Ranged attacks doing a average of 2.5-3k more over 5 attacks which hit faster and do not suffer flight time. the longer the battle the more damage out put.

compairing Ranged attacks to a Equally balanced Melee attack with less chances of missing and less chances of Failure. is just funny. work out the maths first before complaining and stop compairing melee to Ranged when both work on different Damage scaling Calculations./

So much text that i dont even read all of it..

Your saying melee hits more compared to range because it suffers from terrain..

Ok ok, uhm but what you forget to say is that melee also suffers from something else, that is:

Here it comes:

MELEE!!

you simple walk away huh? so your wall of text about melee vs range is just stupid..

lol walking away is not a option vs a average player in pvp , i discount WvW options for balance.

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Posted by: The Gates Assassin.9827

The Gates Assassin.9827

I have an experiment for you guys. I suspect that a large part of what people have an issue with is the fire and air procs. Honestly, I can handle rapid fire. It’s easy to see, it’s obvious when they do it. But the auto attacks. WOW they hurt.

So try playing power ranger (6/6/2/0/0) without using fire and air. If you try it, tell me if you feel a difference. I might try that tonight and see what happens.

Main: Raine Avina (Engineer)
Message me any time in game.