Fix leagues without allowing inflation?

Fix leagues without allowing inflation?

in PvP

Posted by: Agemnon.4608

Agemnon.4608

I think this is the hard part for Anet. An example of inflation would be someone who’s logically only skilled enough for emerald being in ruby or higher, which we wanna prevent.

Basically, I think what needs fixing is the MMR and that leagues are fine by themselves. The current MMR forces your win/loss record to hover around 50%. Even if you’re a full premade you’ll eventually be paired with even better premades ensuring you’ll stay around 50% anyway. According to this if you have just won three games and therefore have 3 pips logically you’ll lose the next three again since you’re due for losing. The only real workaround I can find for this is if you win three or even two in a row find a team so your MMR isn’t just your own, ensure underpowered classes and non-meta builds stay out of your group, and can be on the same page for the next round.

This workaround however obviously involves not soloQing and still has risks as your MMR is raised when in a team.