Fix that kittened taunt
taunt is the same as fear for all i know – both cc and a condition. So both stunbreaks and insta condi cleanses works.
taunt is the same as fear for all i know – both cc and a condition. So both stunbreaks and insta condi cleanses works.
yeah excapet taunted character supposed to attack but it doesn’t
my thief is literary just standing there and wondering what to do for duration of absurdly long taunt
[Teef] guild :>
It’s a mechanic just as valid as fear. You can also stunbreak and conditions cleanse like a person said above.
IMO fear is worst, since you can’t attack at all and may fall down from the map. With taunt you can at least attack someone, either the rev or the ranger pet.
If you can’t deal with taunt, but have been dealing with fears ever since this game launched. I honestly can only tell you to l2p and not cry about simple mechanics on the forum, we have more important things to discuss, such as balancing classes than simply removing a mechanic because you’re not able to play against it.
(edited by Chamladia.8523)
I am thinking that he is talking about the Revenants 4 second taunt thanks to Vipers. It’s the longest CC in the game for some stupid reason.
I am thinking that he is talking about the Revenants 4 second taunt thanks to Vipers. It’s the longest CC in the game for some stupid reason.
Happens once to single targer “every” 45sec. Its predicable. Use stab and cc to bait it out. Thats what most does either way. I would like to see indicator of this trait on bar tho so both player and enemy can know when its up.
Playing Smite since mid s2, f broken gw2.
I am thinking that he is talking about the Revenants 4 second taunt thanks to Vipers. It’s the longest CC in the game for some stupid reason.
Happens once to single targer “every” 45sec. Its predicable. Use stab and cc to bait it out. Thats what most does either way. I would like to see indicator of this trait on bar tho so both player and enemy can know when its up.
It is predictable however 45 seconds is really, really low. Just look at Reaper’s Protection, 60 second recharge.
However, I think the trait is bugged. There have been times I baited it out and nothing happened, yet, the trait still goes on cooldown. Not only that, it can trigger through walls.
I am thinking that he is talking about the Revenants 4 second taunt thanks to Vipers. It’s the longest CC in the game for some stupid reason.
Happens once to single targer “every” 45sec. Its predicable. Use stab and cc to bait it out. Thats what most does either way. I would like to see indicator of this trait on bar tho so both player and enemy can know when its up.
It is predictable however 45 seconds is really, really low. Just look at Reaper’s Protection, 60 second recharge.
However, I think the trait is bugged. There have been times I baited it out and nothing happened, yet, the trait still goes on cooldown. Not only that, it can trigger through walls.
Maybe, sometimes i was wondering where my taunt is but then again with all that random stab/immune to first cc etc idk. Difference between this and reaper protection is that eye is single while reaper is aoe. Last stand is 8sec stab+free stunbreak on 40cd, dh places daze trap that provides stab+aegis on 36 (or 45, not sure) cd etc. Hard to catch stunbreak every 30sec while recovering all endurance and so on.
As you see eye is not really all that broken when compared with similiar stuff. But im up for removing all these passive craps personally. Slot n forget, 0 skill.
Playing Smite since mid s2, f broken gw2.
I am thinking that he is talking about the Revenants 4 second taunt thanks to Vipers. It’s the longest CC in the game for some stupid reason.
Happens once to single targer “every” 45sec. Its predicable. Use stab and cc to bait it out. Thats what most does either way. I would like to see indicator of this trait on bar tho so both player and enemy can know when its up.
It is predictable however 45 seconds is really, really low. Just look at Reaper’s Protection, 60 second recharge.
However, I think the trait is bugged. There have been times I baited it out and nothing happened, yet, the trait still goes on cooldown. Not only that, it can trigger through walls.
Maybe, sometimes i was wondering where my taunt is but then again with all that random stab/immune to first cc etc idk. Difference between this and reaper protection is that eye is single while reaper is aoe. Last stand is 8sec stab+free stunbreak on 40cd, dh places daze trap that provides stab+aegis on 36 (or 45, not sure) cd etc. Hard to catch stunbreak every 30sec while recovering all endurance and so on.
As you see eye is not really all that broken when compared with similiar stuff. But im up for removing all these passive craps personally. Slot n forget, 0 skill.
I don’t mind passive abilities. The issue is when they are clearly too good. 3 second taunt? You can blast someone 8k damage with an instant-cast Chill of Death trait.
Of course, ArenaNet balance the game the same way they play it.
Attachments:
(edited by Nova Stiker.8396)
I am thinking that he is talking about the Revenants 4 second taunt thanks to Vipers. It’s the longest CC in the game for some stupid reason.
Happens once to single targer “every” 45sec. Its predicable. Use stab and cc to bait it out. Thats what most does either way. I would like to see indicator of this trait on bar tho so both player and enemy can know when its up.
It is predictable however 45 seconds is really, really low. Just look at Reaper’s Protection, 60 second recharge.
However, I think the trait is bugged. There have been times I baited it out and nothing happened, yet, the trait still goes on cooldown. Not only that, it can trigger through walls.
Maybe, sometimes i was wondering where my taunt is but then again with all that random stab/immune to first cc etc idk. Difference between this and reaper protection is that eye is single while reaper is aoe. Last stand is 8sec stab+free stunbreak on 40cd, dh places daze trap that provides stab+aegis on 36 (or 45, not sure) cd etc. Hard to catch stunbreak every 30sec while recovering all endurance and so on.
As you see eye is not really all that broken when compared with similiar stuff. But im up for removing all these passive craps personally. Slot n forget, 0 skill.
I don’t mind passive abilities. The issue is when they are clearly too good. 3 second taunt? You can blast someone 8k damage with an instant-cast Chill of Death trait.
Of course, ArenaNet balance the game the same way they play it.
This actually might be really close to the truth. Some dev once admitted himself they don’t have much time to play this game so obviously players that spend a lot of time in game happend to be often better than devs at pvp (free quote). I wouldn’t be surprised if whole obsession with aoe/passives and bunkering came from that. I mean we saw the trend going like this for a while: the difference between good and bad players became smaller and smaller due to class mechanics. If player (dev) is not good at pvp (reaction, resource managment, strategical play) then design classes the way that computer plays for you and doesn’t require much player involvment/skill. That way even worst player (even devs) could compete with good players~ PvP system that is nothing more but grind favoring less experienced players with low mmr just supports the theory, imo.
Don’t think they could pull that off on asian market given how asian players are obsessed with grind and are very competitive.
[Teef] guild :>
(edited by Cynz.9437)