Fix this joke of a forefire lord

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Posted by: Ravenmoon.5318

Ravenmoon.5318

Get some tips of advice from your stronghold teams

the lord is a freaking joke

we just had to defend it, we wiped the whole enemy team and they killed our lord from downstate, while winning the game 500:490 with us having the 3 cap

This has got to be a joke of a pvp mode if this crap is allwoed to happen. A team of sustain scrbs defeated our lord from downed state…….

The lord is a full joke. Do something about it before the season is over. This is like the 10th game i lose like this because of this stupid lord,…..

I’ll keep making threads about it

my 2 cents for the lazy pvp devs.

A freaking trap DH can solo this in less than 20 seconds. Where;’s the freaking logic in that ANet?

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Posted by: Sarrs.4831

Sarrs.4831

1. don’t pick foefire if your team being forced to defend lord makes you lose

2. if you played better on points, the game would never have gotten to the point where you lose at lord

Nalhadia – Kaineng

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Foefire is not a stronghold map. If you lose your gate, you are in trouble, as one person can take him out in ten seconds.

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Posted by: antichecker.1675

antichecker.1675

if you lost 490 to 500, means you had 490 to 350 before your lord died. So you failed to kill their lord since over 140 points. If you tried to play safe you should have blocked them before they reach the lord, as you didnt, you had bad map control even with 3 capped points. Learn to use the map mechanics for your advantage, because what you described was a deserved win for the enemy team.
The lord is fine imo, they could increase the gates hp thou.

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Posted by: Ravenmoon.5318

Ravenmoon.5318

if you lost 490 to 500, means you had 490 to 350 before your lord died. So you failed to kill their lord since over 140 points. If you tried to play safe you should have blocked them before they reach the lord, as you didnt, you had bad map control even with 3 capped points. Learn to use the map mechanics for your advantage, because what you described was a deserved win for the enemy team.
The lord is fine imo, they could increase the gates hp thou.

It’s not fine if a single dragon hunter can go in and destroy the gate AND the lord alone in under minute, total.

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Posted by: BrotherBelial.3094

BrotherBelial.3094

if you lost 490 to 500, means you had 490 to 350 before your lord died. So you failed to kill their lord since over 140 points. If you tried to play safe you should have blocked them before they reach the lord, as you didnt, you had bad map control even with 3 capped points. Learn to use the map mechanics for your advantage, because what you described was a deserved win for the enemy team.
The lord is fine imo, they could increase the gates hp thou.

It’s not fine if a single dragon hunter can go in and destroy the gate AND the lord alone in under minute, total.

All they ANet can do really is buff his HP, anymore damage and he’ll be worthless going for.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
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Posted by: antichecker.1675

antichecker.1675

if you lost 490 to 500, means you had 490 to 350 before your lord died. So you failed to kill their lord since over 140 points. If you tried to play safe you should have blocked them before they reach the lord, as you didnt, you had bad map control even with 3 capped points. Learn to use the map mechanics for your advantage, because what you described was a deserved win for the enemy team.
The lord is fine imo, they could increase the gates hp thou.

It’s not fine if a single dragon hunter can go in and destroy the gate AND the lord alone in under minute, total.

Why isn’t it fine? Because you decided it that it is not fine? Keep in mind that the enemy lord could have been killed in the same time by your team, so don’t blame the map for your team’s fail. It’s even chances for both teams, even if he dies fast.

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Posted by: Cynz.9437

Cynz.9437

if you lost 490 to 500, means you had 490 to 350 before your lord died. So you failed to kill their lord since over 140 points. If you tried to play safe you should have blocked them before they reach the lord, as you didnt, you had bad map control even with 3 capped points. Learn to use the map mechanics for your advantage, because what you described was a deserved win for the enemy team.
The lord is fine imo, they could increase the gates hp thou.

It’s not fine if a single dragon hunter can go in and destroy the gate AND the lord alone in under minute, total.

Why isn’t it fine? Because you decided it that it is not fine? Keep in mind that the enemy lord could have been killed in the same time by your team, so don’t blame the map for your team’s fail. It’s even chances for both teams, even if he dies fast.

Why do you think it is fine?

All is Vain~
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Posted by: kdaddy.5431

kdaddy.5431

if you have a support class it can be rather easy to keep him alive. For instance on my ele and a ranger who cam to help we kept the lord and 1 cater alive 4 came in to kill lord.

We played it safe with the caps so when they got to 350 they rushed and i was fortunate since a ranger with heals came back to help. 1 person eventually came back to help and we killed them 4 and won 500-351.

But it is possible to keep the lord alive with support characters back there to keep him alive.

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Posted by: velmeister.4187

velmeister.4187

Foefire is right now the most obnoxious map in the game. Probably beats skyhammer now too.

“If there is anyone here whom I have not offended, I am sorry.”

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Posted by: Swagatron.8065

Swagatron.8065

Seems like it was your bad for letting them kill it.

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Posted by: Krysard.1364

Krysard.1364

TBH foefire lord has always been easily soloable in less than a min, which doesnt mean that its working as intended, but at least it has been working like this for a while

M I L K B O I S

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Posted by: Ravenmoon.5318

Ravenmoon.5318

If the point of this map is to measure who gets to 350 points first and I’m wrong that pvp is about rotation, you might as well make the lord to be one hit kill….I mean it’s the same for both teams right? It must be balance!

And no, my team didn’t have supporters that’s why the game was so freaking hard to carry, while the enemy had 2 else’s and a Druid , that’s why this kitten is so stupid, even though we outplayed them while they had build superiority my team still lost and there was nothing we could do once they rushed the lord. I’ll probably get infracted for what I’m about to say but whoever suggested that we should’ve attacked their lord while they attack ours clearly is a baddie in this game. Or a troll. Because with a kill time of ~30 seconds (at worst) we barely had time to reach our lord, and we were nearby….

The lord needs to have a downstate and I hope the lazy devs at ANet read this. We were the better fighters in team fights and we had better rotation if this was any other map we would’ve won. Get that freaking PvE out of my pvp map. Thanks in advance.

Either a downstate or a nerf in points is needed. Because of kittenty mechanics on your kittenty maps ESL teams play scrims up to 3 out of 5. Because your match ups do not pinpoint the better team. And that is a fact.

(edited by Ravenmoon.5318)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Wow, the intentionally placed comeback mechanic enabled a comeback. Who could have ever seen this happening? Something must be wrong.

/sarcasm

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: TPMN.1483

TPMN.1483

It’s funny – was in a match similar to the one described above…
Told them to go for the Lord @340 points and defend ours (Ele go for it)- as score was really close.

I went to the Lord and was fighting on it (2v1 vs there Lord +1 player healing it).
Ele ignored defense for Lord (as they have good heals)- they went a capping.
Others also went a capping.
Enemy team went into our Lord and killed it fast just before we could kill there’s.
We lost 470 v 500 or something.

Why?
No one was listening to the call to (a) go kill there Lord, (b) defend ours © forget capping.

There are so many people that underestimate the kill Lord mechanic right now and the ability a support (heal) role can play in slowing a team down winning.

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Posted by: Astralporing.1957

Astralporing.1957

If the point of this map is to measure who gets to 350 points first and I’m wrong that pvp is about rotation, you might as well make the lord to be one hit kill….I mean it’s the same for both teams right? It must be balance!

And no, my team didn’t have supporters that’s why the game was so freaking hard to carry, while the enemy had 2 else’s and a Druid , that’s why this kitten is so stupid, even though we outplayed them while they had build superiority my team still lost and there was nothing we could do once they rushed the lord.

Because you shouldn’t have been waiting for them to do so, you should have rushed their lord much earlier, before they got to 350 points (you had over 100 points advantage…). If they had to rush your lord then, they’d have lost, because they would stilll be some points short of 500.

And seriously, you should have known they would rush your lord as soon as they get to 350. That was the only sensible thing to do for them.

So, in the end, they simply outplayed you, because you allowed yourself to grow complacent thinking you have a sure win already.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Shaogin.2679

Shaogin.2679

Sure the lord could use some more hp, but you are severely over-exaggerating the issue. In this map, you have 3 capture points and 2 gates to defend. Obviously you can’t defend them all, so you need to prioritize and properly rotate. You should know, that if you are in the lead and the enemy team is nearing 350 points, that they will make a run for the lord. So if they made it to the lord and you failed to stop them, then that is your team’s fault.

You could reasonably argue that this is too easy and too rewarding of a comeback method sure. But if the lord was too difficult to take down without players defending him, then there would be no way anyone would get a lord kill when players are defending him, and then it would become a worthless mechanic.

There is also the point that was already made above, that your team should of had ample opportunity to take out the enemy’s lord when you reached around 350, yet you neglected or failed to do so.

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Posted by: TPMN.1483

TPMN.1483

Most teams should be rushing Lord before 350 points- as the time taken to kill the Lord a single cap will give 10-20 ponts whilst you go for the Lord. IMO- it’s a good idea to go for it about 320 points.

I don’t know why teams fail to go for it and think holding caps will work all the time.
IMO; The best defense is OFFENSE !
Now where have I heard that before?
The art of War maybe?

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I agree that it is a comeback mechanic…but let’s not make it as trivial as killing a god kitten NPC that’s easier to kill than my 10 year old nephew pls. Even with support.

Increasing just the HP is silly and the easiest fix which ANet already tried by stealth boosting the lords BUT it doesn’t help. The power creep is real. The lord simply vanishes. It boils down to who rushes first. On temple when tranq appears sometimes you have 5 minute fights just people dying there trying to get that tranq with equal scores. This is fun. Not being able to heal your lord because it’s a stupid creature is not fun that doesn’t even have a dodge ability. It’s a useless sack of kitten that’s like paper. It cleanses no condi either. It just takes it.

Giving it downstate would require the attackers to use a safestomp or cleave it down, adding yet another few seconds which will be perfect to show the dominant team.

I really needed 2-3 point ticks more to win the freaking game.

Remember when the lord ads were rally bots? Yeah, that’s how poorly this map was made.

I’m starting to think that the whole pvp espurt concept is a joke and made by a 10th grader. Imagine if you could win LoL game by killing some stupid champ in the middle of the map and blame the other team for not defending. That’s kitten argument.

And i’ll be right, considering the popularity of espurts. gg ez

(edited by Ravenmoon.5318)

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Posted by: Astralporing.1957

Astralporing.1957

I really needed 2-3 point ticks more to win the freaking game.

That only means your opponents had great timing. While you didn’t.

Actions, not words.
Remember, remember, 15th of November

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Posted by: lead.7543

lead.7543

Well played to the opponents! The seized the opportunity and had the initiative to grab the win, even if in down state! Hope some of them got the “pity pip”.

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Posted by: Liewec.2896

Liewec.2896

its a problem with power creep, the characters are now twice (or perhaps 3 times) stronger than they were at release, yet the lords remain the same.

they should give the lords an overhaul (and svanir/chieftain too),
make going for lord be a team effort again.

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Posted by: Dream Shake.8741

Dream Shake.8741

they should give the lords an overhaul (and svanir/chieftain too),
make going for lord be a team effort again.

Speaking of svanir/chieftain I am really surprised there isn’t more outcry for Forest. I mean a lot of the close matches are decided by pure luck. 460-420 you have 4-5 people spamming dps hoping the game will award them the kill. And no I am not talking about a strategic cc and steal early in the game. I am talking when the losing team realizes they have to kill npc and go for it, the other team is forced to go for it too so imo it’s just luck.

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Posted by: Lord Hammer Hand.4815

Lord Hammer Hand.4815

i think with all the power creep, specially with hot, the lord and its guard need to have stronger dps and higher HP. i as a reaper can solo the lord without killing any of its guards.

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Posted by: Ravenmoon.5318

Ravenmoon.5318

i think with all the power creep, specially with hot, the lord and its guard need to have stronger dps and higher HP. i as a reaper can solo the lord without killing any of its guards.

Change is needed, however I don’t think turning them into HP sponges does any justice. It might fix the issue now but when the next expansion hits and the new elite specs are twice as strong as the current ones, we’ll be back to square one.

The lord needs AI improvement, badly!
And a 150pts rewarding mob shouldn’t be just a mob. It needs a downstate. If not, equalize the lord with the svanir/chieftain who grant 25 points each meaning that a lord rush with teh current mechanics should be at 50 points tops. Unless the core mechanic of the lord changes

(edited by Ravenmoon.5318)

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Posted by: Exciton.8942

Exciton.8942

Lord definitely needs an HP increase.
Its health has been increased after June update last year but with the new power creep of HoTS, it needs a bit more again.

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Posted by: Ravenmoon.5318

Ravenmoon.5318

I stand by my statement that a simple HP boost solves nothing. 6 months down the road Anet will decide that condis should do double the damage they do now. And we’ll have people soloing the lord in ~10-15 seconds because the lord simply doesn’t have a condi cleanse. And I don’t feel like switching into malyx rev midgame to syphon those condis out of him.

Even with an Intel SSD this process takes around 15-20 seconds because I have to load HotM first and then load the foefire map. God forbid if my toon was parked in Divinity’s Reach.

^ Not even accounting about the fortfeit i’ll get automatically.