(edited by Wolf.4739)
Fix to Stealth
I didn’t read all of your post, but they really need to fix the rendering issues asap. It’s amazing how long it’s been bugged, considering how fracking annoying it is….
I like the idea of the target symbol being removed from line of sight. Would be hard to implement though. Thieves and mesmers can remove the target by stealthing so everyone else should be able to remove it when they are out of LOS. Saying that you can’t see it out of line sight is a different matter. You can still press T and then auto attack and your attacks will go towards the enemy. And they get a nice big Obstructed above where they are hiding.
And the rendering issue is just annoying as, lost half my health, that was a back stab, I’ll just run over here, and fight nothing, there’s no one there, just the kitten kitten kitten of a thief that could be in any direction.
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
In certain other PvP games:
Removing the name from above your head alone is a character upgrade option.
It’s also an option to see the name tag from greater range.
Even removing the name tag is a powerful form of stealth. Full invisibility as well as no name tag is over the top.
Max stealth duration should be 5 seconds stacked,,, stacking more just makes it extremely annoying to other players
don’t take shortcuts to thief design by giving them longer stealth,,, find some real cool tricks for the class, not abusive stealth abilities that make PVP UNFUN for other players