Fixes for Skyhammer & Return it to Tpvp edit

Fixes for Skyhammer & Return it to Tpvp edit

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Posted by: Krayiss.4926

Krayiss.4926

NOTE: The only BIG differences from Skyhammer to Khylo is;
1. Falling off the map
2. Trebuches can be dodged
3. Trebuchets can be destroyed

Looking for more good ideas to fix Skyhammer!

1. Destructible floor sections falling off
-Capture Point A (3), C (3), and Cannon (4) Permanently on
-Beneath Point B (2), mid section of Skyhammer leave destroyable
-Very edges of Cannon room Knockoff’able

2. Asura shields on capture points dodge
-Create a switch for each capture point generating an Asura shield protecting from Cannon fire for 15s on a 30CD or 30s on 1minCD
-or Dodgable I feel it would be way to easy to dodge only looking at your feet compared to the trebuchet needing to see the shot coming while also it takes 3 different times to hit windmill, clocktower, and mansion where the Skyhammer cannon is a fixed time.
-or required to collect orbs that give the cannon a few charges

3. Overcharge Skyhammer Cannon destroyed
-Enable players to attack they Skyhammers heart located underneath point B
-Backfiring the cannon turning the cannon on recharge for 30-kitten CD

3con. Asura technology going hay-wire During recharge time
—Jump pads are jumping twice as high
-Destructible floor sections start blinking on and off
-Cannon is firing randomly hitting both teams. all with in proportion of course

I would like all maps to be Tpvp’able that our accepted by the community once fixed

!~~~~Please only post if you have an idea~~~~!

*NPC idea shot down

Necro 10/30/0/0/30 7/26

(edited by Krayiss.4926)

Fixes for Skyhammer & Return it to Tpvp edit

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Posted by: Lue.6538

Lue.6538

Because what we need, is another map with npcs.

Fixes for Skyhammer & Return it to Tpvp edit

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Posted by: Krayiss.4926

Krayiss.4926

Ya I was thinking we needed something new with flavor…. like controllable NPC’s lol

Necro 10/30/0/0/30 7/26

Fixes for Skyhammer & Return it to Tpvp edit

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Posted by: Lue.6538

Lue.6538

Ya I was thinking we needed something new with flavor…. like controllable NPC’s lol

Personally I don’t think the npcs have anything on a pvp map to do, but I don’t think instagibb mechanics do either so I’m opposed to the map for tpvp as a whole.

Fixes for Skyhammer & Return it to Tpvp edit

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Posted by: Krayiss.4926

Krayiss.4926

Ok, I updated the original post. Do you think leaving;
-Beneath Point B (2), mid section of Skyhammer leave destroyable
-Very edges of Cannon room Knockoff’able

This eliminates the falling off from Point A and B and more than half in the cannon room

Necro 10/30/0/0/30 7/26

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Posted by: Derps.7421

Derps.7421

OR
1. Remove all the breakable floor pieces around A and C
2. Make jump pads interactive skills instead of touching them and flying
3. Nerf cannons damage to maybe 6k make it dodgeable.
4. Remove all glass around the cannon.

This nerfs the cannon and makes knocking people off skillful instead of extremely easy.

Dr. Professor Evil – Engi
Stunned Girls Can’t Say No <Hawt>

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Posted by: Jae.9682

Jae.9682

The only problem I have with this map is the lag. People with bad connections appear to fall off and don’t, appear to jump but don’t, appear the not fall off and do. Also, ever try jumping over the glass as it breaks? For me it stops me cold as i’m jumping and I fall through.

The map is generally fun, and the more I played it and got used to it the more I liked it. However, you do really need to build for cc/stab to play it effectively in tpvp. If the “glitchiness” of some of the effects can be ironed out, i’m all for it returning to tpvp in regular rotation.

I feel the same for the capture the flag one too though. Again it needs special builds to really maximise your play as a team.

Jae Sun, Jae of Arc, Jae Kal, Jae Khan, Jae Barka, Jae Hemingway
Original Member of Blackgate.
Member of HB.

Fixes for Skyhammer & Return it to Tpvp edit

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Posted by: Krayiss.4926

Krayiss.4926

OR
1. Remove all the breakable floor pieces around A and C
2. Make jump pads interactive skills instead of touching them and flying
3. Nerf cannons damage to maybe 6k make it dodgeable.
4. Remove all glass around the cannon.

This nerfs the cannon and makes knocking people off skillful instead of extremely easy.

1. Thats included in #1 already in the original post
2. Interactive wouldn’t make it very fluid. Are you accidentally running over them? or in combat you move slower and its harder to make some of the jumps.
3. Cannon dmg is only high if your running berserker’s amulet and have no dmg mitigation. Dodgable was one of the idea (but I think is easier to dodge the treb) So I am in favor of Asura Shields
4. Also in #1

Necro 10/30/0/0/30 7/26