(edited by Krayiss.4926)
Fixes for Skyhammer & Return it to Tpvp edit
Because what we need, is another map with npcs.
Ya I was thinking we needed something new with flavor…. like controllable NPC’s lol
Ya I was thinking we needed something new with flavor…. like controllable NPC’s lol
Personally I don’t think the npcs have anything on a pvp map to do, but I don’t think instagibb mechanics do either so I’m opposed to the map for tpvp as a whole.
Ok, I updated the original post. Do you think leaving;
-Beneath Point B (2), mid section of Skyhammer leave destroyable
-Very edges of Cannon room Knockoff’able
This eliminates the falling off from Point A and B and more than half in the cannon room
OR
1. Remove all the breakable floor pieces around A and C
2. Make jump pads interactive skills instead of touching them and flying
3. Nerf cannons damage to maybe 6k make it dodgeable.
4. Remove all glass around the cannon.
This nerfs the cannon and makes knocking people off skillful instead of extremely easy.
Stunned Girls Can’t Say No <Hawt>
The only problem I have with this map is the lag. People with bad connections appear to fall off and don’t, appear to jump but don’t, appear the not fall off and do. Also, ever try jumping over the glass as it breaks? For me it stops me cold as i’m jumping and I fall through.
The map is generally fun, and the more I played it and got used to it the more I liked it. However, you do really need to build for cc/stab to play it effectively in tpvp. If the “glitchiness” of some of the effects can be ironed out, i’m all for it returning to tpvp in regular rotation.
I feel the same for the capture the flag one too though. Again it needs special builds to really maximise your play as a team.
Original Member of Blackgate.
Member of HB.
OR
1. Remove all the breakable floor pieces around A and C
2. Make jump pads interactive skills instead of touching them and flying
3. Nerf cannons damage to maybe 6k make it dodgeable.
4. Remove all glass around the cannon.This nerfs the cannon and makes knocking people off skillful instead of extremely easy.
1. Thats included in #1 already in the original post
2. Interactive wouldn’t make it very fluid. Are you accidentally running over them? or in combat you move slower and its harder to make some of the jumps.
3. Cannon dmg is only high if your running berserker’s amulet and have no dmg mitigation. Dodgable was one of the idea (but I think is easier to dodge the treb) So I am in favor of Asura Shields
4. Also in #1