"Fixing" Conquest Scoring
its a bad idea , they should change capture,holding mechanic not scoring . holding points wont make sense and that what conquest means .
To start this off, I’d like to say that I think the classes are pretty balanced. Considering that there’s almost a thread for every profession crying nerf, I think we’re pretty good. I see “warrior too OP atm”, “stealth broken”, “ele/engi too good”, etc.
I’d like to beat a dead horse and talk about Conquest (again). Now, conquest isn’t a bad mode. It’s well designed (for the most part), especially for a 5v5. I play Dota and some LoL and HoN on the side, so I can relate to the eSports aspect. I think it’s great. Just my opinion. That’s not the focus of this discussion.
The problem lies with the scoring system. Right now, we have a “bunker/decap” meta. Meaning that the strongest builds are those that focus on surviving and forcing your opponent off of the capture point. Nothing wrong with that playstyle, but it’s too rewarding with the current scoring system.
With the current scoring system, staying on a point for 10+ seconds gives now points than killing your opponent. So it’s better to tickle your opponent and survive than to outright kill them. This leads to the “passive meta” that a lot of people don’t enjoy. It’s not fast-paced action that you’d expect with GW2 unique combat.
The solution? Simply increase the point bounty for killing an opponent based on how long they’ve been alive.
That bunker’s been holding that point for a minute and has earned his team 50+ points? Get your team together, and beat the crap outta him for 60 (or whatever number) points. Easy. What do you guys think?
And let’s not bring Skyhammer into this discussion. IMO Skyhammer is a good map, but not for Conquest.
its a bad idea , they should change capture,holding mechanic not scoring . holding points wont make sense and that what conquest means .
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