Fixing Ruby and Sapphire

Fixing Ruby and Sapphire

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Posted by: Daroon.1736

Daroon.1736

Currently Ruby and upwards are exactly the same in respect to the fact that you can lose both points and tiers which doesn’t really make much sense as the progressive nature of the ranks is lost.

Tier loss should apply to Legendary only and both Ruby and Sapphire should be amended by increasing the points required per tier.

So for example:
Ruby would consist of 3 tiers of 10 points
Sapphire 3 tiers of 15 points.
Points can be lost but tiers cannot be lost.

The increase in the number of points required to advance a tier as well as the number of points required to complete Sapphire, somewhat balance the no tier loss change, while at the same time giving solo players a more reasonable chance to reach the higher tiers.

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Posted by: RonDonJonVanDam.1289

RonDonJonVanDam.1289

Why not just give everyone Legendary then?

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Posted by: Mysticjedi.6053

Mysticjedi.6053

Why not just give everyone Legendary then?

As ranks mean absolutely nothing. Why not do it this way?

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Posted by: RonDonJonVanDam.1289

RonDonJonVanDam.1289

If you make gaining pips and tiers too easy then eventually the upper divisions will be flooded with people on huge skill differences.

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Posted by: zombyturtle.5980

zombyturtle.5980

Disagree. I think people should be able to fall right down to amber 1 even if they are legendary right now if they keep losing. Leagues should be a reflection of your skill at the game in its current state, not a progressive reward track.

But yes I am aware bad design and manipulation of system makes skill irrelevant currently in leagues.

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Posted by: Chaba.5410

Chaba.5410

Ew, no. I don’t see how this gives solo players a more reasonable chance to reach a higher tier. That problem isn’t really a result of division structure, but the lack of soloq vs teamq.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Daroon.1736

Daroon.1736

Ew, no. I don’t see how this gives solo players a more reasonable chance to reach a higher tier. That problem isn’t really a result of division structure, but the lack of soloq vs teamq.

Agreed soloq vs teamq is the main problem, but I fail to see how you don’t understand how one 30 point tier (which Ruby is at the moment) Vs 3 × 10 point tiers, doesn’t give solo players a better chance against everything which is stacked against them at the moment.

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Posted by: Hammerguard.9834

Hammerguard.9834

Disagree. I think people should be able to fall right down to amber 1 even if they are legendary right now if they keep losing. Leagues should be a reflection of your skill at the game in its current state, not a progressive reward track.

But yes I am aware bad design and manipulation of system makes skill irrelevant currently in leagues.

Seasons only last two months. What kind of change in skill could a person have in that amount of time? There’s really no point.

… I still want tengu.

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Posted by: Agemnon.4608

Agemnon.4608

Ew, no. I don’t see how this gives solo players a more reasonable chance to reach a higher tier. That problem isn’t really a result of division structure, but the lack of soloq vs teamq.

Agreed soloq vs teamq is the main problem, but I fail to see how you don’t understand how one 30 point tier (which Ruby is at the moment) Vs 3 × 10 point tiers, doesn’t give solo players a better chance against everything which is stacked against them at the moment.

I’m at 69 points and almost in T2 in ruby so ruby is likely higher. Then again I haven’t played ranked since yesterday. I mostly SoloQ but join the occasional team.

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Posted by: zombyturtle.5980

zombyturtle.5980

Disagree. I think people should be able to fall right down to amber 1 even if they are legendary right now if they keep losing. Leagues should be a reflection of your skill at the game in its current state, not a progressive reward track.

But yes I am aware bad design and manipulation of system makes skill irrelevant currently in leagues.

Seasons only last two months. What kind of change in skill could a person have in that amount of time? There’s really no point.

Quite a lot if they practice enough. Even if there isnt a huge amount of time to improve through the league duration, theres always the next league to aim higher. I still think leagues should reflect skill level and if you dont have equal skill to the best players, you should never be able to reach diamond/legendary, even with massive grind.

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Posted by: lloydst.6985

lloydst.6985

Ew, no. I don’t see how this gives solo players a more reasonable chance to reach a higher tier. That problem isn’t really a result of division structure, but the lack of soloq vs teamq.

This is already the case in ruby

roaming/havoc commander of FTF

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Posted by: LordOtto.2650

LordOtto.2650

I swear, now in ruby tier all the idiots are in, I have 22 pips, and now loose some, because they can’t even think… one guard is using mace, the other stuff…in stronghold, pathetic.. not to mention they don’t know what is a mist warrior…

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Posted by: Mysticjedi.6053

Mysticjedi.6053

Let’s be clear, as much as I want tiers to represent skill, they do not. Saying a change is bad because it let’s everyone is silly. Everyone is already in. Just read the forums there is plenty of examples of poor players in all tiers.