Fixing the meta is harder than making SAB 2?

Fixing the meta is harder than making SAB 2?

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Posted by: SoLeciTO.3490

SoLeciTO.3490

Hi Developers,

I’am a system engineer, i only do administrative systems (Database manager).

I know my area has nothing to do with game development but i do know about databases at least.

My question is simple:

Taking SAB as a perfect example of a good full content (IMO) that involves:

- New maps
– New character development (like bosses)
– New skins (several of them)
– New story
– New mechanics design
– New currency
– Etc

Is really easier to bring this great development effort every two weeks than fixing some numbers like some necro damage, warriors regen or spirit ranger burn procs (i know there was a “fix”).

I mean i assume that this numbers come from a database easy to update and is very easy to change the numbers.

I know also that the hard part is to move something without breaking another.

But honestly, how can you expect that people will not rage when they see that every 2 weeks you give PVE players a lot of effort (SAB is just one example) and you can’t give us SPVP players, real rewards and a real meta (esport) for this several months?

Please guys, if PVE leaves more money than SPVP is ok but dont come with the same . .

-We know the problem with skyhammer glory farming and SoloQ (no one wants it) issues
-We know the current meta is not the best
-We know that there are virtually no rewards and SPVP has nothing unique
-We know SoloQ rate system is bad
-We know we should have a duel system to test the pve items (Mainly for WvW).
-We Know petti zoo was a joke in pax

And i could keep going, but this is not a post to troll or offend.

Please next patch do not disappoint us, we have wait a loooot of time and most of us are really tired.

Sorry for my bad English i tried my best.

Best Regards

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Posted by: waka.9826

waka.9826

inb4 “living story makes it easy to make new pve content” blablablablabla

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Posted by: SoLeciTO.3490

SoLeciTO.3490

i don’t get it? what they mean?

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Posted by: ahuba.6430

ahuba.6430

I dont think SAB was made by the living story team. SAB 1 was made by a separate team, and they probably worked on SAB 2 ~~since the end of SAB 1 (guessing). So, maybe comparing SAB with the development of pvp isnt really fair

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Posted by: Derps.7421

Derps.7421

I wish they put the same amount of effort in pvp as they do in living story.

Dr. Professor Evil – Engi
Stunned Girls Can’t Say No <Hawt>

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Posted by: waka.9826

waka.9826

I wish they put the same amount of effort in pvp as they do in living story.

they should rename pvp to dead story.

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Posted by: silvermember.8941

silvermember.8941

PvE is made using tools created, so it is quicker.

PvP generally involves programming and a A LOT More testing for some definition of balance.

Look at skyhammer, people are complaining that it is not fair, but in PvE that wouldn’t have been an issue. So designers NOT programs can go all out, while they cant do that in PvP and WvW.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

WvW is getting a huge update too. The best thing we ever got was a re-design in hotm, but they took away when dragon bash ended. We can’t have nice things.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: google.3709

google.3709

first, we dont mess with SAB, SAB is awesomeness

second, If im not mistaken, sab was a project made by a developer out of passion, that happen to get added to the game.

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Posted by: felivear.1536

felivear.1536

I wish they put the same amount of effort in pvp as they do in living story.

they should rename pvp to dead story.

One of the few times I’ve laughed out loud while reading an SPVP forum post.

feLIVEar: Your resident forum king.

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Posted by: Divinity.8041

Divinity.8041

I wish they put the same amount of effort in pvp as they do in living story.

they should rename pvp to dead story.

One of the few times I’ve laughed out loud while reading an SPVP forum post.

same here, this was epic

R40 Mesmer
Hypercrushed

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Posted by: SoLeciTO.3490

SoLeciTO.3490

PvE is made using tools created, so it is quicker.

PvP generally involves programming and a A LOT More testing for some definition of balance.

Look at skyhammer, people are complaining thakittenis not fair, but in PvE that wouldn’t have been an issue. So designers NOT programs can go all out, while they cant do that in PvP and WvW.

Ok can you please explain to me a tool than can easily create beautiful maps, mini game mechanics, new skins, and new boss mechanics for the living world that can not apply to spvp?

I know anet tell us to believe this, but is really that different the current SPVP to the PVE mechanics?

Come one are you telling me that for anet is easier to create the dragon ball mini game, the racing game from the pirates expansion (dont remember game), winter games, SAB 1, SAB 2 . . . etc; than fixing a obvious wrong meta and adding some good rewards?

I know they work hard but for real, you don’t need to be that smart to know 2 things:

1.- SPVP team is not well supported by anet to hire more people and make things really happen.

2.- PVE gives more money and they focus a lot more here.

Please if you come with the “is not that easy SPVP as PVE” . . . for the love god, tell us how is that.

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Posted by: Fenrir.3609

Fenrir.3609

I wish they put the same amount of effort in pvp as they do in living story.

they should rename pvp to dead story.

Ha! Well played.

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Posted by: Blimm.5028

Blimm.5028

I dont think SAB was made by the living story team. SAB 1 was made by a separate team, and they probably worked on SAB 2 ~~since the end of SAB 1 (guessing). So, maybe comparing SAB with the development of pvp isnt really fair

Well, how long was SAB in development? 4, maybe 6 months? Too lazy to look it up.
What has it got? Nearly daily “balance patches” tons of new skins, six maps with complex, engine breaking stuff in them, an total overhaul of a few maps based on player feedback about a week after release.

How long is PvP in development? A year since launch+ the ages of development pre launch and beta.

What has PvP got?


Simple maps, 5 of which are good enough for tournaments, all using the same mechanic] I bet I could do untextured versions of each with a world editor with a button for "place node (max 3) in less then three days. Programming of second objectives included (most of it is taken from PvE/WvW and slightly adapted for pvp)

A terrible spectator mode.


An external website which spits out server data once an hour with a pretty look on it.

Two odd guys who have no idea what they are doing and overkill balancing stuff to more imbalance and who go on an vacation when their game is in the most dire need for them.

Think With Portals [TWP]: 4th of 16 at Guildnews.de cup
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]

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Posted by: hooma.9642

hooma.9642

PvE is made using tools created, so it is quicker.

PvP generally involves programming and a A LOT More testing for some definition of balance.

Look at skyhammer, people are complaining thakittenis not fair, but in PvE that wouldn’t have been an issue. So designers NOT programs can go all out, while they cant do that in PvP and WvW.

actual thats not the real truth.. sure some content is generated throught tools. but that does not exlude programmers, cause every livingstory content always gets new mechanics and even skins that are not purchasable throught pvp or other stuff.

so implement basics like ui and other stuff that is highly needed in pvp is doable trought tools.

if u look the living story part the number of ppl complaining to get forced playing and grinding every 2 weeks new content is growing.. so i think giving pve-players a pause and grab the complete team would be a good decision.

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Posted by: Blimm.5028

Blimm.5028

Good Idea! Leave them PvE ers the super adventure box, donĀ“t remove it. Instead add zone after zone when its done. 1. Everyone is CRYING to keep it. 2. It does not force so much “work” on you.
Heck, people would do SAB speed runs for the reckord time if it would stay
(The guildname S A B Speedclearing is taken tho ducks)

Think With Portals [TWP]: 4th of 16 at Guildnews.de cup
Liane Frostfire – Elementalist [TWP] Ilona Frostfire – Mesmer [TWP]
Enya Frostfire – Mesmer [OMFG]