(edited by Zak.9106)
Flashcards?
Like..
Class
Roll
Build
Rotations
That sort of thing?
Yup exactly. As it stands im writing down everything on meta and its way too much for a noob like me
Yup exactly. As it stands im writing down everything on meta and its way too much for a noob like me
I’d honestly just read over the page once or twice a day, if I wasn’t trying to answer a very specific question … and play unranked.
Ultimately it’s playing, not study, that’s going to improve your skill the most.
Everyone has their own way of learning, so take what you can from this.
Class is best learned through practice, take the time to read every skill description, look at what each weapon set does and then decide which way you would like to play. Tank, Support, Glass Cannon, Condi, so forth. Once you pick a build play it, over and over and over, you may get a few easy wins or you may grind through hours of losses before you see a win with a build. Not only are you learning a new build, but each match you are learning to apply that build to the group dynamic that is thrown at you. If you are new to guild wars in general, or the profession you are playing, I suggest picking a meta battle build to start from. Feel free as you are playing to do minor tweaks and changes. I also suggest getting comfortable with one single class before swapping through all the others, maybe try each out but then pick a single focus character.
Rotations, everyone has an opinion on the best rotation pattern. What I have observed and discussed a lot with guild mates is that it doesn’t matter which 2 points you go after as long as you are flexible to focus on those points as a team, and are able to swap tactics on the fly as you respond to how the enemy is playing. If you are playing unranked and play in a full party its best to have a voice com going so you can further choose tactics on the fly, if you’re in a ranked match use text chat as a tool to aid your communication. Just be sure not to be the aggressive pleb that calls everyone out when you start losing. Staying positive keeps it fun for everyone, even if you are in a bad game.
On the map, instead of remembering names for locations typically each point is detonated: home, mid, far. Home is closest to your spawn point, so its different depending on which side you start and then from there the other two make sense.
The rotation typically agreed on is a 4 mid 1 home start, if no one says anything typically the group will split in a zerg up to mid, with one person staying home. If you have someone that feels confident in their 1v1 abilities they may split far, leaving your open 1 far 3 mid 1 home. While the first split is important typically any mistakes made during the open can be recovered if the team regroups well.
This is dated but you should still be able to get some important basics from it.
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Learning-the-trade-of-PvP/first#