Foefire & Bug Abuse/Shady Stuff

Foefire & Bug Abuse/Shady Stuff

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Posted by: SgtSarcasm.1653

SgtSarcasm.1653

Ok, so I’ve played several tournament matches now where there’s been some seriously shady things happening, ranging from my teams lord getting killed a few sec after the match begins, to thieves soloing him in less than 15 seconds, with no alert of our base being under attack ever being broadcast to our team (read: attacking the gates to our base).

Is this bug abuse, or am I missing something here? I’m 99% sure this isn’t how it’s supposed to work…

Khaine [80 Guardian] – Night of Wallachia [80 Warrior]
Minister of Fear [80 Necromancer] @Far Shiverpeaks EU

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

U can report a his name , but i think its a bug .
There where 1 time when the match was going to start , but for some starnge reason i wasnt teleported in my base , but i stayed in current place .

I m guessing the same happens with the thief
He stayed in ur base + he didnt teleported back to his + u didnt get the broadcast cause ur walls where intact
Just in case report him

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Posted by: Vlaid.5790

Vlaid.5790

Pretty sure thieves can teleport up onto the walls to avoid having to break them down, so you would only get an alert of your lord being under attack.

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Posted by: SgtSarcasm.1653

SgtSarcasm.1653

Pretty sure thieves can teleport up onto the walls to avoid having to break them down, so you would only get an alert of your lord being under attack.

Well, if that’s true, then that’s definitely something ANET needs to look into, because even though I immediately started running from the graveyard and back to base when I heard “your lord is under attack”, with swiftness, he was still dead before I even got into our base…

Khaine [80 Guardian] – Night of Wallachia [80 Warrior]
Minister of Fear [80 Necromancer] @Far Shiverpeaks EU