Foefire Lord Needs HP Increase
Yes all non Necromancer and Ranger NPCs need a health buff or AoE spam needs a nerf.
The number of times Foefire Lord gets a health increase is a direct measure of power-creep in this game.
I think instead we need a damage nerf in some respects, and a defense/healing nerf in others. Everything is over-performing at the moment, which just serves to leave in the dust a lot of traits/utilities/specs that were close to viable before. Keep just buffing and ratcheting up the power-level and you just keep invalidating more and more of the stuff already there.
Lord should gain 20% damage resistance for every friendly npc and player in 1200 range.
Tarnished Coast
I have an idea.
Instead of buffing the Lord, how about balancing those elite specializations instead?
If some Dragonhunter can slay the Lord in 5 seconds, he can do much worse to players. That’s the real problem.
And if the Lord gets buffed to the level of elite specializations, players will be required to buy the expansion just to stand a chance against him. That’s ridiculous.
The game is pay-to-win enough as it is. Let’s not suggest making it worse than it already is.
What about removing the Lord from the map completely, so we don’t have nasty PvE creature giving such huge amount of point?
The lord was already going down quick before HoT.
Give the lord a Minstrels Amulet. :^)
Give the lord a Minstrels Amulet. :^)
How can you give someone something that doesn’t exist?