Foefire lords need rework

Foefire lords need rework

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Posted by: Rozbuska.5263

Rozbuska.5263

This mechanic is a thing what makes Foefire my least favourite map. Yes I know it have place in some imaginary progaming but for wast majority of us right now its more like yay we have 2 traptards lets instagib lord and win fight because we are too bad to win it proper way.

There need to be some secondary mechanic what you need to manage after kill the lord like channel 3s something because now you can defend him with 5 ppl and you still cant save him from 2 DH or some simillar cheesy rekt. And higher HP isnt solution Josh.

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Posted by: SolarDragon.7063

SolarDragon.7063

Stop letting them get lord kills then.

However, I also would like the lords removed because the average pub soloQ player focuses far too much on them too early and gets themselves killed several times a match trying to push lord at bad moments that were never going to win anyway.

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Posted by: Rozbuska.5263

Rozbuska.5263

Stop letting them get lord kills then.

However, I also would like the lords removed because the average pub soloQ player focuses far too much on them too early and gets themselves killed several times a match trying to push lord at bad moments that were never going to win anyway.

That is the thing you simply cant. We heard knocking so we went there to defend. 2 of them leaped on lord and killed him in like 3s. Literaly no way how to stop this. Removing lords from non proleague maps is also solution but cheap imo.

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Tekkit’s Workshop

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Posted by: Cynz.9437

Cynz.9437

Yeah, Lord getting instagibbed is definitely is an issue. Dh having instant aoe iwin buttons isn’t helping either. Since abuse of passives is a thing now why not give lord some passives as well, like block/invul etc. at % of HP.

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Posted by: Cynz.9437

Cynz.9437

forum bug /15 fat charrs with apples

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(edited by Cynz.9437)

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Posted by: Burtnik.5218

Burtnik.5218

I agree, lord is too squishy. Give scrapper 15sec and hes dead.. ez 150 points for nothing.

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Posted by: GUN EM DOWN.4078

GUN EM DOWN.4078

The cap points on foefire are way to big for this meta so the lord is kind of a saving grace if there was no lord on the map or they buffed it to a point where there was no point in going to it you would have people just afk as soon as they lost a 2 cap. Mid and water are waay to easy to survive in as a bunker as mid cap is so massive and water has LOS

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Posted by: MithranArkanere.8957

MithranArkanere.8957

At the very least any key scoring NPC should require a finisher.

This includes, for example:

  • Svanir and Chieftain Utahein in Forest of Niflhel.
  • The Lords in Stronghold, but not their bodyguards.
  • The Lords in Legacy of the Foefire, but not their bodyguards.

When one of them is found to be too squishy against any build, instead buffing the NPC, which would affect negatively builds that can’t take it down so fast now, or just nerfing the builds which is pointless since other powerful ones will arise instead, the squishiness should be addressed in a dynamic way.

For example, an effect that increases their toughness and condition resistance the faster their health goes down past a certain limit. If their health doesn’t go down too fast, no problem nothing happens. If their health goes down too fast, they get a “Desperate” effect that slows down their death.

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Posted by: Agemnon.4608

Agemnon.4608

“This mechanic is a thing what makes Foefire my least favourite map.”

I read that as favorite and was about to reply, “For me it’s the big node at graveyard and relatively flat and open nature” since it means you aren’t forced to eat AoE fields from necros, dragonhunters, and mesmers to keep contesting it but least favorite? Yeah lord kills are cheap like that. They need serious tuning like maybe 50 points per kill, preferably scrapping them altogether.

Map layout and tranquility make Temple my most hated map. Well, Skyhammer is but thankfully it isn’t in ranked.

“Yeah, Lord getting instagibbed is definitely is an issue. Dh having instant aoe iwin buttons isn’t helping either. Since abuse of passives is a thing now why not give lord some passives as well,”

Whenever my base is under attack and I’m on my revenant I like to keep the protection and might facets open on him then press R to give him massive facet of nature consumption buffs. Since protection facet gives the big dragon attack on consumption it’s great for baiting dodges.

(edited by Agemnon.4608)

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Posted by: Rozbuska.5263

Rozbuska.5263

Yes need for finishing is definetly much better solution but still they kill him on the ground. If it will be invulnerable on the down state however..

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Kaishina.6584

Kaishina.6584

Omg. Don’t remove it. It bring so much fun to the game. Actually there is nothing more orgasmic than kitting 2 guys at Lord while your team successfully recap the flags from those metabunkers.

Make it that you cannot solo it or duo it increase the toughness health and attack of the lord maybe ?

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Posted by: RonDonJonVanDam.1289

RonDonJonVanDam.1289

They should make the Guild Lord a Chronobunker so he never dies.

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Posted by: Agemnon.4608

Agemnon.4608

They should make the Guild Lord a Chronobunker so he never dies.

This exactly. That way it becomes a game of point holding and trying to hold points not cheap unearned recoveries.

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Posted by: Rym.1469

Rym.1469

They should make the Guild Lord a Chronobunker so he never dies.

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Posted by: Crig.6245

Crig.6245

Are you kidding. Lord kill sometimes is the only way to win against a snoozfest team.

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Posted by: dank.3680

dank.3680

They should make the Guild Lord a Chronobunker so he never dies.

This exactly. That way it becomes a game of point holding and trying to hold points not cheap unearned recoveries.

Well if a lord kill wins the game, then the team was obviously accomplishing other goals as well. If the game was that close that a lord kill decided it, the question becomes why did the other team not grab a lord kill?

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