Foefire map vs other maps

Foefire map vs other maps

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Posted by: Asa.3602

Asa.3602

In solo que Foefire map seems usually like a death trap. Yet I don’t understand why people keep selecting it. This map greatly benefits the better team-comp team because they can zerg around and win all team matches. Not to mention it’s flat and allow ranged characters to shoot at you. It’s literally a death trap to solo ques where if you’re unlucky enough to be matched against a better made team, it’s usually GG. Strategies don’t mean a thing in Foefire, there’s no mechanic other than ’band together and kill the other players as soon as possible.

I understand foefire is very popular in competitive and pre-made teams who can team fight on even grounds. But for those ppl who are queing up solo, PLEASE stop selecting foefire! You’re just putting your chances of winning into the hands of the RNG god.

In solo que, Kyhlo and Nihfiem is usually better since the terrain interfere with grouping up to zerg everything, and there’s a unique mechanic that can help you win other than winning team fights. So again I hope people who are queing up solo can STOP picking foefire!

Foefire map vs other maps

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Posted by: geekanerd.4123

geekanerd.4123

Somebody that gets it right here. Foefire is a /terrible/ map for solo que and a great map for teams. If you’re trying to progress solo, I couldn’t agree more: Stop picking it.

[DIE] – FA
“Is it uplevel ranger season yet?”

Foefire map vs other maps

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Posted by: Darknicrofia.2604

Darknicrofia.2604

more solo queue people need to learn to love Temple, great map for roaming/rotating.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

Foefire map vs other maps

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Posted by: LionChain.7694

LionChain.7694

I’m sorry, but I don’t agree with this. Foefire is one of my favorite maps solo-queueing and I don’t really have any particular problems with it. If I lose, it’s not the map’s fault in any way, whether it’s foefire, khylo or what have you. It’s usually because my team (myself included) just can’t pull together and we’re all trying to do individual things and not working together, not rotating well, getting bogged down, bickering, etc. Or lately, it’s also been due to class stacking that’s been a contributing factor for many solo queuers when they lose a match, but I won’t go into that in this thread.

If the other team has a better comp or a comp that counters yours, that’s an advantage that they’ll have no matter what map they’re on.

As for Foefire being flat-terrain, that’s also incorrect. Quarry, Graveyard and Waterfall all have terrain features that you can use to kite/LOS around. The only thing separating Foefire from other maps is that the mid-point is larger, but Graveyard still has a bunch of features you can use to avoid ranged damaged or kite around people.

I feel like you’re mistaking the other team having good map control as zerging. I don’t know, maybe you actually are saying that most of the teams you’ve fought on Foefire just all run to one point all together, in which case, why do you not simply rotate around them and cap the other two points that are totally empty?

But for Foefire, and for any map, you want to strive for good map control (meaning you want to have good STRATEGY…yes, there is strategy in foefire)…planning which enemy player to focus first, calling target and either going for a cc-chain stomp or luring enemy team into rezzing so you can cc/bomb them and generate more downs, gaining two nodes (usually home and mid) and then positioning yourselves so that if either node becomes contested, you can quickly respond to either of them (but not having your whole team go respond to one person)…getting ready to have someone decap the third node if it seems like you’re about to lose mid or home (rotation)…keeping a man-advantage over the team by only stomping enemy players if they’re keeping you from capping a point or if there’s a possibility of a rez nearby (otherwise just letting them bleed out off-point)…keeping an eye on your teammates’ health/location and minimap so you can see where you are most needed…poking far node to distract/pull away enemy players from the two points you control but not overcommitting to it…keeping an eye on secondary objectives unique to that map (this is especially important in temple).

If you do these things, it’ll certainly feel like to the enemy team like they’re being ‘zerged,’ but really, what you’re doing is denying the enemy team the ability to regroup as well as severely limiting their options, so it’s hard for them to focus on any objective.

But then again, I don’t know…maybe Foefire is just an unlucky map for you.