For Consideration: New TDM map, New tPVP que

For Consideration: New TDM map, New tPVP que

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Posted by: Libertine Lush.1320

Libertine Lush.1320

To the devs: Would you please consider creating a separate tPVP que for the new Team Death Match map?

As you’ve announced it will only be available as a Custom Arena, it will create an artificial, illusionary shortage of players playing the map (after the initial interest subsides) since CA’s do not offer any incentives/progression that many care about (Rank points, gold, leaderboard placement, Dailies completion, etc).

I understand you wish to introduce the map to the game cautiously, but the new TDM map with it’s own tPVP que, with reward/progression parity with the other maps, would give a more accurate, fairer reflection of the community’s interest/disinterest in it.

(edited by Libertine Lush.1320)

For Consideration: New TDM map, New tPVP que

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Posted by: Dahkeus.8243

Dahkeus.8243

No…just no. Team Deathmatch is good for people that just want to jump in a bit and score some kills to let off some steam, but if they’re going to release a new mode, it needs to be something that encourages strategy and skill, not the ability to zerg and stack for kills.

If the devs need to see what kind of maps would make for good, diverse, strategic gameplay, then they should take a look at the stuff from HoH and GvG in GW1.

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Posted by: style.6173

style.6173

The maps really needs to be tested out first. Most people like the concept, but we need to see how the meta evolves first.

@Dahkeus, your comments are probably correct for hot join, but I think you are definitely wrong about it not needing strategy for higher levels of play. Watch the mistopedia 5v5 sometime.

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Posted by: Marcos.3690

Marcos.3690

This map can be amazing if it gets proper infrastructure: queue, ladder and rewards.

However if its introduced as custom arena only it will be the same as the dueling servers: a very small minority will participate

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Posted by: Zietlogik.6208

Zietlogik.6208

No…just no. Team Deathmatch is good for people that just want to jump in a bit and score some kills to let off some steam, but if they’re going to release a new mode, it needs to be something that encourages strategy and skill, not the ability to zerg and stack for kills.

If the devs need to see what kind of maps would make for good, diverse, strategic gameplay, then they should take a look at the stuff from HoH and GvG in GW1.

Cause HoH didn’t have TDM huh….all they have to do is limit respawns, and there you go.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

For Consideration: New TDM map, New tPVP que

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Posted by: Cush.4063

Cush.4063

I was really expecting more than one map when they showed us like 3-4 maps they had been working on in the dev stream a long time ago.

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Posted by: butch.8136

butch.8136

The game needs a competitive infrastructure all around. This doesn’t mean e-sport-focussed, but a good competitive infrastructure able to scale towards e-sport.

A big hinderance to that is the entire hotjoin/custom arena’s system. But after 1.5 years I have no hopes that this would be removed and if removed, it would cause a massive outburst because there’s people that have grown accustomed to it.

Adding a TDM map is great. Putting it in custom arena’s, not so great. Terrible.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: EverythingEnds.4261

EverythingEnds.4261

At least give us some separated TDM Servers on the Server browser.
I don’t need progression, however, restricting TDM to Custom Arenas is just bad. I don’t suppose everybody wanting to try it out will find a place.

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Posted by: Libertine Lush.1320

Libertine Lush.1320

This map can be amazing if it gets proper infrastructure: queue, ladder and rewards.

However if its introduced as custom arena only it will be the same as the dueling servers: a very small minority will participate

The absence of infrastructure can also create so much inconvenience that few bother playing something they otherwise enjoy. It is well exemplified by dueling in this game, where this tiresome process bookends every duel:

1) Find a dueling Custom Arena with open slots
2) Load in, plod over to where everyone is
3) Idle around until someone is willing to duel you (sometimes takes forever)
4) Find an available space in the map
5) Type “/bow”
6) Duel, hoping AOE and AI in neighboring fights don’t interfere

Duel ends, but the process hasn’t yet…

7) Downed person spends time ressing
8) Both players need to walk to opposite ends of the map to get out of combat to reset their HP
9) Wait for CDs to reset

I would much rather duel (ideally, Arena) than play any of the Conquest maps, but I’ve ultimately played much more Conquest, as without the infrastructure, dueling is too much of a hassle. I spent most of my time in WoW dueling. Though disappointing it is without progression/reward infrastructure, it does have the most basic of infrastructure: it exists. The entire ordeal to engage in a duel:

1) You right click a player anywhere in the world, click “Duel.”

Without all the associated inconvenience of GW2 dueling, it was great fun and I committed inordinate amounts of time to it despite no accompanying title/ranking to boast.

Similarly, I would rather play the forthcoming TDM map than any of the existing Conquest maps, but, not to even speak to the absence of reward and progression infrastructure (which is obviously vital), I anticipate that without the most elementary support for the new map/mode, there will be inconveniences that make it too bothersome to deal with, artificially lowering the player pool and, maybe, though hopefully not, skewing the devs’ determination of the mode’s viability.

For now, some inconveniences that may play out:
1) Not enough Custom Arenas set to only the TDM map for all players interested. When Skyhammer was introduced there were, to my recollection, only a few CA’s dedicated to it.
2) Custom Arenas with rules that forbid many players entry (Berserker’s Only, No Bunkers, etc)
3) Custom Arenas with settings (spawn times, team size, etc) that players don’t like

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Posted by: Phadde.7362

Phadde.7362

No…just no. Team Deathmatch is good for people that just want to jump in a bit and score some kills to let off some steam, but if they’re going to release a new mode, it needs to be something that encourages strategy and skill, not the ability to zerg and stack for kills.

I think that it can be competitive on smaller scales… 2v2-3v3 perhaps? Since all the weight is on the combat, the combat itself becomes more complex and strategic.

Edit: I think permadeath is required for this though. If the matches are too short, make it a best of 2 or 3?

Vote for/against <dueling>: http://strawpoll.me/1650018/
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…

(edited by Phadde.7362)

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Posted by: butch.8136

butch.8136

Put it in HA together with 10 different maps with different strategy, etc.

Edit: Meant to say HA.

Razor xxxx (Desolation ; Off)
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!

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Posted by: Romek.4201

Romek.4201

they do it in custom arena so they can see how comunity wanna/ will play it or what ideas the players have

i guess arenanet guys dont know whats a good format for this – 3v3 5v5 6v6 or maby 8v8?

it need special rules? maby some elites not allowed?

it is simple deathmatch or best of 3?

just wait and lets see what custom servers will be played and when 1 format is played by alot people than i bet arenanet will make a Q for it

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

My English is horendous but …

http://wiki.guildwars2.com/wiki/Structured_PvP#Custom_Arena

<<Custom Arenas, also known as hot-join……
….Additional matches can be created with a Custom Arena Starter Kit, allowing players to customized the settings>>