For those who think AOE dmg is a problem

For those who think AOE dmg is a problem

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Posted by: Masternewbz.4953

Masternewbz.4953

Its not a problem, i got a suggestion for you.

Dont cluster ?

Most people that play high lvl tpvp and that plays with me dont think aoe is a problem.

All i saw are people crying about game mechanics that are not OP or a problem because they lack the hability and skill to overcome it.

So please stop trying to balance the game when you suck. Cause its ur problem , not the games problem.

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Posted by: Juan Ignacio.8903

Juan Ignacio.8903

yep game is great, devs are super smart and any1 who think that something is wrong in the game should be called an ignorant.

let me guess u played lol rigth?

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Posted by: Adris.1859

Adris.1859

Its not a problem, i got a suggestion for you.

Dont cluster ?

Most people that play high lvl tpvp and that plays with me dont think aoe is a problem.

All i saw are people crying about game mechanics that are not OP or a problem because they lack the hability and skill to overcome it.

So please stop trying to balance the game when you suck. Cause its ur problem , not the games problem.

Are you new ?

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Posted by: Kuju.2153

Kuju.2153

Its not a problem, i got a suggestion for you.

Dont cluster ?

Most people that play high lvl tpvp and that plays with me dont think aoe is a problem.

All i saw are people crying about game mechanics that are not OP or a problem because they lack the hability and skill to overcome it.

So please stop trying to balance the game when you suck. Cause its ur problem , not the games problem.

Are you new ?

Uhhh,, didn’t you read his post? His team plays in high level play, so, uh, unless you can bring the same credentials your opinion is invalid… yes (just nod here to yourself)? I was pretty sure that AoE facerolling in and around small capture nodes/objectives was getting out of hand (not to mention all the particle/npc spam), but along came the high level player to assure me it’s not. It’s always a L2P issue now go L2P – I know I am going to!

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Posted by: Caffynated.5713

Caffynated.5713

AoE seems fine most of the time. You don’t need 5 people to stand in the circle and you can rotate in your second bunker when the first runs low on defensive cooldowns.

Some capture points that are very closed in can create problems though. Specifically keep and clock tower.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

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Posted by: Chase.8415

Chase.8415

Its not a problem, i got a suggestion for you.

Dont cluster ?

Most people that play high lvl tpvp and that plays with me dont think aoe is a problem.

All i saw are people crying about game mechanics that are not OP or a problem because they lack the hability and skill to overcome it.

So please stop trying to balance the game when you suck. Cause its ur problem , not the games problem.

It makes absolutely no sense on how some classes can drop a passive AOE that covers the entire capture point and then the solution is to leave the cap point; which in return makes them neutralize it.

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Posted by: aydenunited.5729

aydenunited.5729

How does one not cluster on a point when winning the game is about standing on said point?

Jumzi (Ranger), Tarnished Coast

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Posted by: Juan Ignacio.8903

Juan Ignacio.8903

How does one not cluster on a point when winning the game is about standing on said point?

u dont need all your team on the point to prevent the cap, the problem is that as a meele player u have to be on the clusterkitten and u just die thats where all the whining is coming from, u do that or u are a ninja who picks of ppl with low hp / no cds.

but hey we all suck and we all should learn how to play becouse that guy is a “top” tpvp player if that still exist over here lol.

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Posted by: aydenunited.5729

aydenunited.5729

How does one not cluster on a point when winning the game is about standing on said point?

u dont need all your team on the point to prevent the cap, the problem is that as a meele player u have to be on the clusterkitten and u just die thats where all the whining is coming from, u do that or u are a ninja who picks of ppl with low hp / no cds.

but hey we all suck and we all should learn how to play becouse that guy is a “top” tpvp player if that still exist over here lol.

I can’t take anyone seriously who uses “u” instead of “you” every single time even when you’re clearly not saving any time, since you’re making an entire paragraph or two.

Jumzi (Ranger), Tarnished Coast

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Posted by: Daaron.2897

Daaron.2897

yep game is great, devs are super smart and any1 who think that something is wrong in the game should be called an ignorant.

let me guess u played lol rigth?

cant agree anymore. devs are normal humans as well, they are not god. If they are super smart how come the game still has such a low player base?

To be a game designer in industry, I feel like every player has a potential to be a good game designer. Because I’m used to be a players as well.

Devs should collect suggestions from players, and think about them. But I suggest devs, it’s better to spend a lot of time to play your game on your own. Meanwhile, try to be a hardcore player in your own game. This could make you find a lot of problems in your design.

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Posted by: aydenunited.5729

aydenunited.5729

The devs themselves have said that AoE damage is too high in sPvP. Just sayin’.

Jumzi (Ranger), Tarnished Coast

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Posted by: runeblade.7514

runeblade.7514

Not sure what other players mean but AoE damage is a big problem to pet users.

You use a AoE attack, now all my pets are gone.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: aydenunited.5729

aydenunited.5729

Not sure what other players mean but AoE damage is a big problem to pet users.

You use a AoE attack, now all my pets are gone.

According to the argument here in this thread, it’s your pets fault for being around while AoE is happening.

Jumzi (Ranger), Tarnished Coast

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Posted by: TGSlasher.1458

TGSlasher.1458

How does one not cluster on a point when winning the game is about standing on said point?

I and maybe 1 other can stand on that 1 point, while you and your friends zerg it up in another game.

Even if for some non zerg related reason your whole team was at the same point, step 1, 1 person stands on the point, step 2, everyone else spreads out around it and lols at the non existent AOE damage.

What happens when you nerf aoe? Say goodbye to the ele staff as its AOE only.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Harrier.9380

Harrier.9380

Not sure what other players mean but AoE damage is a big problem to pet users.

You use a AoE attack, now all my pets are gone.

According to the argument here in this thread, it’s your pets fault for being around while AoE is happening.

That silly AI needs to L2P.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

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Posted by: TGSlasher.1458

TGSlasher.1458

Not sure what other players mean but AoE damage is a big problem to pet users.

You use a AoE attack, now all my pets are gone.

According to the argument here in this thread, it’s your pets fault for being around while AoE is happening.

That silly AI needs to L2P.

Those NPC’s in a Player vs Player. I usually play S/F ele. How do I get the full effect of my aoes? By dropping Dragons tooth on you and running at it so your pet gets hit, and you if you stay.

VS rangers I basically projectile destroy then refelct and get up nice and close to AOE their pets away. If you don’t move away from me, and continue to stay within aoe range of you and your pet then you need to stop just standing there kitten ing about.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: aydenunited.5729

aydenunited.5729

Not sure what other players mean but AoE damage is a big problem to pet users.

You use a AoE attack, now all my pets are gone.

According to the argument here in this thread, it’s your pets fault for being around while AoE is happening.

That silly AI needs to L2P.

Those NPC’s in a Player vs Player. I usually play S/F ele. How do I get the full effect of my aoes? By dropping Dragons tooth on you and running at it so your pet gets hit, and you if you stay.

VS rangers I basically projectile destroy then refelct and get up nice and close to AOE their pets away. If you don’t move away from me, and continue to stay within aoe range of you and your pet then you need to stop just standing there kitten ing about.

So… just lose the point and therefore the match. Gotchya.

You’re basically saying “it’s your own fault for trying to stand on the node while I AoE the hell out of it”, and that’s fine, except that if you’re really trying to figure out how to make the game better from a strategic/skill standpoint, it seems to me at some point, the person who actually has to target something should receive a benefit over the player that just aims AoE circles over the node over and over.

I’ve played many tPvP matches where my team had a massive amount of glory over the opposing team, and very few deaths by playing it safe with the nodes, and they still won, because they controlled the points longer than we did, and managed the creature kills and such in the meantime. The complaints about AoE damage being too high are not meant to say AoE alone wins you the fight, it’s about trying to find a way to make team fights more skill based. And currently, between particle density and dozens of pets/minions/clones whatever running around, AoE is king, because you don’t have to target a thing to be successful with it.

Jumzi (Ranger), Tarnished Coast

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Posted by: emon.1863

emon.1863

yep game is great, devs are super smart and any1 who think that something is wrong in the game should be called an ignorant.

let me guess u played lol rigth?

cant agree anymore. devs are normal humans as well, they are not god. If they are super smart how come the game still has such a low player base?

To be a game designer in industry, I feel like every player has a potential to be a good game designer. Because I’m used to be a players as well.

Devs should collect suggestions from players, and think about them. But I suggest devs, it’s better to spend a lot of time to play your game on your own. Meanwhile, try to be a hardcore player in your own game. This could make you find a lot of problems in your design.

The problem is that if devs had collect suggestions from player, we would got anothe WoW clone and I personally don’t like it. Sure devs did some mistakes, but as you said – they are also humans.

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Posted by: TGSlasher.1458

TGSlasher.1458

Not sure what other players mean but AoE damage is a big problem to pet users.

You use a AoE attack, now all my pets are gone.

According to the argument here in this thread, it’s your pets fault for being around while AoE is happening.

That silly AI needs to L2P.

Those NPC’s in a Player vs Player. I usually play S/F ele. How do I get the full effect of my aoes? By dropping Dragons tooth on you and running at it so your pet gets hit, and you if you stay.

VS rangers I basically projectile destroy then refelct and get up nice and close to AOE their pets away. If you don’t move away from me, and continue to stay within aoe range of you and your pet then you need to stop just standing there kitten ing about.

So… just lose the point and therefore the match. Gotchya.

You’re basically saying “it’s your own fault for trying to stand on the node while I AoE the hell out of it”, and that’s fine, except that if you’re really trying to figure out how to make the game better from a strategic/skill standpoint, it seems to me at some point, the person who actually has to target something should receive a benefit over the player that just aims AoE circles over the node over and over.

I’ve played many tPvP matches where my team had a massive amount of glory over the opposing team, and very few deaths by playing it safe with the nodes, and they still won, because they controlled the points longer than we did, and managed the creature kills and such in the meantime. The complaints about AoE damage being too high are not meant to say AoE alone wins you the fight, it’s about trying to find a way to make team fights more skill based. And currently, between particle density and dozens of pets/minions/clones whatever running around, AoE is king, because you don’t have to target a thing to be successful with it.

Try the ele’s S/F, Dragons Tooth, Phoenix, Flamewall (bugged), Shatterstone (useless and affected by the same bug) and that’s about it. None of those abilities cover the whole point. Dragons tooth requires a target or goes off into the distance. Flamewall is bugged to buggery so is shatterstone and it is the crapest ability in the game. All other S/x skills require a target and do not work without one (unless you like looking into the sky to try and get water 1 or earth 1 to fire upwards). All other focus skills require a target or do not work (except the defensive ones.). If your ranger has problems walking through me to the other side of the point then you need to rectify that situation. Kite me and win.

The only ele weapon that puts out enough AOE you don’t have to worry about because no-one uses it in pvp. I’ve seen about 3 maybe 4 staff eles in pvp, myself (when trying it) my friend and a couple of other people. I have seen even less using the Focus. Myself and my friend when he was trying it. I have not come across another ele with the focus in pvp.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: aydenunited.5729

aydenunited.5729

Not sure what other players mean but AoE damage is a big problem to pet users.

You use a AoE attack, now all my pets are gone.

According to the argument here in this thread, it’s your pets fault for being around while AoE is happening.

That silly AI needs to L2P.

Those NPC’s in a Player vs Player. I usually play S/F ele. How do I get the full effect of my aoes? By dropping Dragons tooth on you and running at it so your pet gets hit, and you if you stay.

VS rangers I basically projectile destroy then refelct and get up nice and close to AOE their pets away. If you don’t move away from me, and continue to stay within aoe range of you and your pet then you need to stop just standing there kitten ing about.

So… just lose the point and therefore the match. Gotchya.

You’re basically saying “it’s your own fault for trying to stand on the node while I AoE the hell out of it”, and that’s fine, except that if you’re really trying to figure out how to make the game better from a strategic/skill standpoint, it seems to me at some point, the person who actually has to target something should receive a benefit over the player that just aims AoE circles over the node over and over.

I’ve played many tPvP matches where my team had a massive amount of glory over the opposing team, and very few deaths by playing it safe with the nodes, and they still won, because they controlled the points longer than we did, and managed the creature kills and such in the meantime. The complaints about AoE damage being too high are not meant to say AoE alone wins you the fight, it’s about trying to find a way to make team fights more skill based. And currently, between particle density and dozens of pets/minions/clones whatever running around, AoE is king, because you don’t have to target a thing to be successful with it.

Try the ele’s S/F, Dragons Tooth, Phoenix, Flamewall (bugged), Shatterstone (useless and affected by the same bug) and that’s about it. None of those abilities cover the whole point. Dragons tooth requires a target or goes off into the distance. Flamewall is bugged to buggery so is shatterstone and it is the crapest ability in the game. All other S/x skills require a target and do not work without one (unless you like looking into the sky to try and get water 1 or earth 1 to fire upwards). All other focus skills require a target or do not work (except the defensive ones.). If your ranger has problems walking through me to the other side of the point then you need to rectify that situation. Kite me and win.

The only ele weapon that puts out enough AOE you don’t have to worry about because no-one uses it in pvp. I’ve seen about 3 maybe 4 staff eles in pvp, myself (when trying it) my friend and a couple of other people. I have seen even less using the Focus. Myself and my friend when he was trying it. I have not come across another ele with the focus in pvp.

You respond awfully defensive, as if this entire AoE debate is somehow about your specific Ele tendencies, which it isn’t. It’s about AoE in general, and you are starting to come across as if you are only defending AoE so much because you happen to use a lot of AoE.

I’m just saying that’s how it’s starting to come across, I could be wrong.

Jumzi (Ranger), Tarnished Coast

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Posted by: Sheslat.6750

Sheslat.6750

I dont see so much problem with the AOE in specific, when some aoe damage is overpower, it is broken in general like it was when some 1 target damage was overpower like the backstab combo at the start, but in some high lvl tournaments on the streams, like pharadigm invitational or curse tournaments, we can see how in some moments teams can res the mates so many times, and other times when someone of the team die so fast the enemy team have all damage if they try to res.

I consider it like a fail for one team or a good play by the other team, it can be so annoying if res is too easy, we can see again so much bunkers and res traits and boring fight. The long team fights between good teams are very exciting.

But no matter what, the meta is the meta and it change constantly and good players can adapt to it.

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Posted by: Mammoth.1975

Mammoth.1975

Don’t stand in the bad is pretty fundamental. Devs have said that they understand it is a potential problem on revives. Other than that it’s pretty much player error. Sure, you need a guy on the node, but if they’re aoeing one guy, well, it’s not really the aoe effect that is the problem, is it?

It’s funny how obvious they can make the very basics of positioning and people still can’t get the hang of it. The only people who really have a valid complaint here are those who want to play melee condition builds. Power builds are for blowing up glass, not bunkers, so once again, have no need to be on the node, unless your own team has no aoe to prevent the enemy from stacking their glass guys next to the bunker of course. In that case you have other problems though.

I’m constantly surprised by how bad this forum can get. Now we’re at the point where we expect the game to change because ’there’s no reason to stand in the big red circles, don’t do it’ is too hard to understand.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: Jonwar.9205

Jonwar.9205

For starters, I don’t think the main issue is with things like ele scepter as these are all fairly telegraphed animations and require a half decent player to land. These also aren’t really ‘spammable’ abilities last time I checked. Warrior longbow is another example of how AoE should work.

The issue more comes from things like engie grenades and necros in general. The other issue is in a 4v4, 3v4, 3v3 or whatever this just becomes a mess of particle effects to the point where you don’t really know what’s happening on the point anymore. The result is generally since people don’t know what’s going on they just spam AoE themselves and hope that the other guys die faster. It’s not really fun to watch, and it’s not really fun to play.

The biggest problem to me is that these AoE effects are generally as strong or stronger than single target effects. To me a thief that lined up that perfect backstab or that warrior who landed a good CC on a target should receive more benefit than someone mashing buttons over a point. At the moment there’s no point in bringing single target damage when someone can do just as much damage to multiple targets.

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Jangeol – WvW Warrior

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Its not a problem, i got a suggestion for you.

Dont cluster ?

Most people that play high lvl tpvp and that plays with me dont think aoe is a problem.

All i saw are people crying about game mechanics that are not OP or a problem because they lack the hability and skill to overcome it.

So please stop trying to balance the game when you suck. Cause its ur problem , not the games problem.

Are you new to the game?

Read It Backwards [BooN]

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Posted by: Archer Henchman.2534

Archer Henchman.2534

How does one not cluster on a point when winning the game is about standing on said point?

You put one person on the point, not 4. The rest stay back and shoot onto the person who’s on the point, who is generally your bunker.

Positioning 101.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

How does one not cluster on a point when winning the game is about standing on said point?

You put one person on the point, not 4. The rest stay back and shoot onto the person who’s on the point, who is generally your bunker.

Positioning 101.

Easy to say in theory, but hard to achieve in reality. You can get pulled once and your positioning is history. Also when staying too defensive at the back, it’s too easy to get melted by a coordinated AoE spike. Especially on forest and khylo, balling is inevitable due to the map-design.

Read It Backwards [BooN]

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Posted by: stof.9341

stof.9341

You put one person on the point, not 4. The rest stay back and shoot onto the person who’s on the point, who is generally your bunker.

Positioning 101.

So basically there’s no room for melee in the game except for bunkers?

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Posted by: samo.1054

samo.1054

You put one person on the point, not 4. The rest stay back and shoot onto the person who’s on the point, who is generally your bunker.

Positioning 101.

So basically there’s no room for melee in the game except for bunkers?

Yup, that’s exactly how the game works right now

They should make warrior shouts 1200 range, so warriors can just stand somewhere way out of the heat of the battle and shout their lungs out…

“ON MY MARK!!!”

Imagine the troll face on a warrior using Defy pain, running through the AoE bunched up cap point and shouting “Fear me!!” and then running out, back to the safe distance again.

“Shake it off!”

Now, that would be badass!

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Posted by: Archer Henchman.2534

Archer Henchman.2534

You put one person on the point, not 4. The rest stay back and shoot onto the person who’s on the point, who is generally your bunker.

Positioning 101.

So basically there’s no room for melee in the game except for bunkers?

No no, there’s room, but it always takes the form of overextensions past the point into their team’s midline, or briefly onto the point. If you can’t overextend and get a decent return on putting yourself in danger, your class won’t be viable. thieves and warriors generally need to make sure they drop someone if they over extend, otherwise they need to spec for a lot of disengagement. The fresh air S/D eles are the same way. If they go in, they need some return on the risk. A thief should not be meleeing a guardian in a 4v4 if the guardian isn’t about to die; his guardian is going to be getting cleaved, and he’s going to go down for free if he does.

Note: if you over extend, you can relieve pressure from your guardian or other point holder by redirecting midline attacks onto whomever is overextending rather than the point. This gives your point holder more beef so that when you disengage, you’ll have more time to drop combat or wait for some healing before going back in.

Creating an opportunity to dive on is one area that warriors are very weak; running longbow someone alleviates this problem but longbow has a lot of its value invested into condi skills that aren’t going to output very much. Thieves can stay back and toss clusters poison and shots until there’s an opening to drop someone.

Easy to say in theory, but hard to achieve in reality. You can get pulled once and your positioning is history. Also when staying too defensive at the back, it’s too easy to get melted by a coordinated AoE spike. Especially on forest and khylo, balling is inevitable due to the map-design.

Forest is actually the map where the front, mid and backlines are most obvious to a casual observer, there’s no mistaken bunching, because the point setup at keep is linear. As for whether or not its difficult in practice; its really not, but not many people put much effort into it. One of the main differences between good players and average players is being conscious about your positioning in teamfights. This requires an understanding of how pressure works in team fights. Sometimes your best move is something that you’ve been told is stupid; to sit back and autoattack their guardian for kittens and giggles.

Here are some examples:
1) the damage is free; your guardian has a lot of his beef up and their midline isn’t going to pressure him off point, whereas their guardian has already dropped 3 cds and their midline cannot advance because you still have a lot of dissuasion ready.
2) their guardian is almost down, and if a guardian goes down, either you take the point, or their midline is forced to start standing on the point.
3) someone else is about to go down and you know the guardian needs a bit more pressure until he cannot res safely
4) you’re almost dead and need to hang back while your heal comes up in 3 seconds.
5) their midline’s about to move up and wouldn’t you know it, their guardian needs more condis on him before you epi to wipe their team.

Watch tournaments and tournament replays and just watch the health bars in the top left and right of the screen and think about how their position effects what options the players have.

You point about pull is why magnet is such a useful skill, and additionally why temporal curtain was nerfed. Scorpion wire, however, can be avoided on command with just strafe-juking, let alone dodging. These skills have value specifically because they allow you to tinker with positioning, not because positioning isn’t important.

(edited by Archer Henchman.2534)

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Posted by: stof.9341

stof.9341

I watched tournaments, it’s an unreadable mess short of watching the point ownership interface or when the action shifts into a back point where a 1v1 is occurring.

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Posted by: Mammoth.1975

Mammoth.1975

Like I said, player issue.

If you’re not playing to win, don’t complain when you lose.

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Posted by: Archer Henchman.2534

Archer Henchman.2534

I watched tournaments, it’s an unreadable mess short of watching the point ownership interface or when the action shifts into a back point where a 1v1 is occurring.

That’s an issue with your understanding of the game. Team fights are exceptionally readable if you know what to look for.

Sadly, 95% of our casters don’t know what to look for, so there’s not much help for you in that department.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

I watched tournaments, it’s an unreadable mess short of watching the point ownership interface or when the action shifts into a back point where a 1v1 is occurring.

That’s an issue with your understanding of the game. Team fights are exceptionally readable if you know what to look for.

Sadly, 95% of our casters don’t know what to look for, so there’s not much help for you in that department.

I watched and experienced enough top play to see that positioning is a side-aspect of this game when pushing aggressively into the enemies line is so much easier and more rewarding.

Read It Backwards [BooN]

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Posted by: redslion.9675

redslion.9675

Its not a problem, i got a suggestion for you.

Dont cluster ?

Most people that play high lvl tpvp and that plays with me dont think aoe is a problem.

All i saw are people crying about game mechanics that are not OP or a problem because they lack the hability and skill to overcome it.

So please stop trying to balance the game when you suck. Cause its ur problem , not the games problem.

You are right. AoE is fine.

Can I have 600 radius in all directions on my Hundred Blades now?

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: samo.1054

samo.1054

Its not a problem, i got a suggestion for you.

Dont cluster ?

Most people that play high lvl tpvp and that plays with me dont think aoe is a problem.

All i saw are people crying about game mechanics that are not OP or a problem because they lack the hability and skill to overcome it.

So please stop trying to balance the game when you suck. Cause its ur problem , not the games problem.

You are right. AoE is fine.

Can I have 600 radius in all directions on my Hundred Blades now?

Frenzy – > Earthshaker → Hundred Blades

kitten yeah! ;D

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Posted by: redslion.9675

redslion.9675

Its not a problem, i got a suggestion for you.

Dont cluster ?

Most people that play high lvl tpvp and that plays with me dont think aoe is a problem.

All i saw are people crying about game mechanics that are not OP or a problem because they lack the hability and skill to overcome it.

So please stop trying to balance the game when you suck. Cause its ur problem , not the games problem.

You are right. AoE is fine.

Can I have 600 radius in all directions on my Hundred Blades now?

Frenzy – > Earthshaker -> Hundred Blades

kitten yeah! ;D

What’s the problem? Just use stability and don’t cluster, right?XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: samo.1054

samo.1054

You’re right. kitten it, there’s a counter for everything in this game!! ;((

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Posted by: Mammoth.1975

Mammoth.1975

If you’re having a problem with the damage from 600 radius aoe, I have unfortunate news for you too.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: redslion.9675

redslion.9675

If you’re having a problem with the damage from 600 radius aoe, I have unfortunate news for you too.

That was just an example. Probably 1000 would be more fair.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Mammoth.1975

Mammoth.1975

I don’t know if you’re aware, but 100b is already aoe.

600 radius aoe doesn’t even hit anyone who is positioned properly unless the aoe user is overextended themselves, because the few (2?) abilities with that radius are pbaoe and 600 is just barely more than the distance from one side of a small node to the other.

Put an end to all your aoe problems: stop charging headlong at the closest red name.

Ok, not all. It’s still an issue in downed contests.

If you’re not playing to win, don’t complain when you lose.

(edited by Mammoth.1975)

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

I don’t know if you’re aware, but 100b already has a bigger aoe than a grenade.

600 radius aoe doesn’t even hit anyone who is positioned properly unless the aoe user is overextended themselves, because the few (2?) abilities with that radius are pbaoe and 600 is just barely more than the distance from one side of a small node to the other.

Put an end to all your aoe problems: stop charging headlong at the closest red name.

Ok, not all. It’s still an issue in downed contests.

The radius affects 180° and not 360°, that’s the prob.

Read It Backwards [BooN]

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Posted by: Mammoth.1975

Mammoth.1975

Fair enough, but it’s still the same story. Why are you on the point in the first place? Why are your opponents bunched up? These are player issues, not game issues.

If you’re not playing to win, don’t complain when you lose.

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Posted by: redslion.9675

redslion.9675

That was a joke.XD

I just spit out a number.XD

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

That was a joke.XD

I just spit out a number.XD

oh god, I didn’t even read properly through. 600 would make warriors insane. The truth is it’s 130 like nearly every melee-weapon range. Still laughing on those 600^^

Read It Backwards [BooN]

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Posted by: cottage.3274

cottage.3274

aoe is not fine its too spamable.
if aoe was fine it wasn’t as effective on one person and ppl would not prioritize it over single target attack vs one enemy.
sure you can avoid it but this game in general have too many aoe skills some are highly spamable this is just a bad design,ppl need to think when using aoe not only ppl that try to avoid it ,if there are less then 3 ppl that get hit by it,aoe needs to hit extremely low but atm its not and hits hard as a single target attack.
take necro`s since this is what ppl like to whine this days 30/30/10/0/0 staff-s/d or w
marks are just as good on a single target, sure they are better on 3-5 ppl but nevertheless a necro will use them on one person if he needs and it will be effective same for s/d s/w aside from aa all the skills are aoe to some point even 2 skill slots and elite.
if anet wants to make aoe good in this game they need to make all aoe work like memer staff:bouncing(or cleave) aa,and one long cd(25-35 sec) large aoe that hits low on one target but do good dmg vs 3-5,and shatter like small radius aoe with a mid to low cd.
this is what needs to be, we will all enjoy the game more for sure take a game like wow (i know i know just hear me out) you use aoe in most cases in a strategic way if its to pop a rouge out of stealth or hit a lot of mobs/ppl and whatnot you don`t spam it for no reason on one enemy.
anyway skill>brainless spam.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

The following classes have too much AoE:

1, Elementalist – everything they do seems aoe. And very powerful
2, Engineer – Insane aoe – dont even have to target anyone
3, Necro – ridiculous aoe but at least on the staff its on a longer cd
4, Thief – cluster bomb
5, Mesmer – aoe from shatters is ridiculous
6, guardian and warrior – even the aoe cleave on the greatsword or longbow/scepter is a bit crazy
7, Ranger – If spirits become a thing then aoe will be a problem again for these.

I mean – AoE sucks alot. Nerfing it must be done super carefully though. The whole game is balanced around it.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

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Posted by: Masternewbz.4953

Masternewbz.4953

My teamates and I barely get hit by aoe dmg, and we also run without a guardian and no bunkers.

And we win the game.

Seems like a l2p issue again.

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Posted by: runeblade.7514

runeblade.7514

Not sure what other players mean but AoE damage is a big problem to pet users.

You use a AoE attack, now all my pets are gone.

According to the argument here in this thread, it’s your pets fault for being around while AoE is happening.

That silly AI needs to L2P.

Those NPC’s in a Player vs Player. I usually play S/F ele. How do I get the full effect of my aoes? By dropping Dragons tooth on you and running at it so your pet gets hit, and you if you stay.

VS rangers I basically projectile destroy then refelct and get up nice and close to AOE their pets away. If you don’t move away from me, and continue to stay within aoe range of you and your pet then you need to stop just standing there kitten ing about.

Thats the problem.

Dragon Tooth does insane damage on a 6 second cooldown, while pets barely have the hp to survive many AoE attacks on a 30+ cooldown.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: TGSlasher.1458

TGSlasher.1458

You respond awfully defensive, as if this entire AoE debate is somehow about your specific Ele tendencies, which it isn’t. It’s about AoE in general, and you are starting to come across as if you are only defending AoE so much because you happen to use a lot of AoE.

I’m just saying that’s how it’s starting to come across, I could be wrong.

I responded defensively to the way you responded to me, as if personally saying you have to stand off the point while I aoe the crap out of it. Stand on the other side and my aoes will miss.

There are some AoE skills that cover the whole point, or if not all the a large chunk, that I won’t deny. But you have to remember, I they nerf that AoE they need to think of the skills / weapon skills they nerfed. For the staff on the ele, nerfing aoe nerfs the whole weapon as the whole thing is aoe.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: TGSlasher.1458

TGSlasher.1458

Not sure what other players mean but AoE damage is a big problem to pet users.

You use a AoE attack, now all my pets are gone.

According to the argument here in this thread, it’s your pets fault for being around while AoE is happening.

That silly AI needs to L2P.

Those NPC’s in a Player vs Player. I usually play S/F ele. How do I get the full effect of my aoes? By dropping Dragons tooth on you and running at it so your pet gets hit, and you if you stay.

VS rangers I basically projectile destroy then refelct and get up nice and close to AOE their pets away. If you don’t move away from me, and continue to stay within aoe range of you and your pet then you need to stop just standing there kitten ing about.

Thats the problem.

Dragon Tooth does insane damage on a 6 second cooldown, while pets barely have the hp to survive many AoE attacks on a 30+ cooldown.

I would prefer if dragons tooth hit you instead of your pet, I can just walk past it while it flails about not hitting me (or burns itself on my fire shield on the odd chance it does).

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows