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Posted by: tim.1280

tim.1280

These are the only things yet to be seen for a tier in PvP.
Would it be possible to add in a PvP tier that gives some relics and maybe the daily chest with a chance of the skins as a final tier reward? Don’t think it takes too much away from the fractals tbh…

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Posted by: Tom Gore.4035

Tom Gore.4035

I think Anet views Fractals as their “top tier” content along with the new world bosses Tequatl and the Wurm. Would be nice to have a fractal reward track but I don’t think it’s going to happen…

One – Piken Square

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Posted by: insanemaniac.2456

insanemaniac.2456

keep fractal rewards in fractals only

sincerely,
your friendly neighborhood elitist prick

JQ: Rikkity
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Posted by: Testudo.4620

Testudo.4620

ehhh fractals aren’t even hard. i do a 40 and 50 almost every day and i haven’t gotten a single skin since before the fractured update. would be nice to be able to get them from pvp which i do far more often.

Zhaife
Graduated top of class esports academy
#1 on fractal leaderboards

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Posted by: Ropechef.6192

Ropechef.6192

keep fractal rewards in fractals only

sincerely,
your friendly neighborhood elitist prick

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Posted by: Dante.8456

Dante.8456

I would love fractal relics to be part of a reward track. That way people can work towards the backskin in PvP.
I think the weapon skins should remain fractal-only drops however.

Desolation EU
Guardian / WvW Enthusiast

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Posted by: Blackwyn.8127

Blackwyn.8127

We should have a Legendary weapon reward track while we’re at it.

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Posted by: Benjamin.8237

Benjamin.8237

We should have a Legendary weapon reward track while we’re at it.

Am I the only one that thinks part of the legendary weapon recipes should be something you have to pvp to achieve. I mean it’s meant to be the whole “master of all game modes” weapon thing with wvw and pve stuff.

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Posted by: Solstice.1097

Solstice.1097

We should have a Legendary weapon reward track while we’re at it.

Am I the only one that thinks part of the legendary weapon recipes should be something you have to pvp to achieve. I mean it’s meant to be the whole “master of all game modes” weapon thing with wvw and pve stuff.

we don’t need non-PvP players forced into playing PvP. not fun for anyone.

in wvw you can run with a zerg and usually not hurt anything. in pvp it just takes one played to ruin what could have been a good match.

pvp has been giving me most of the things I need towards a legendary. gold, ectos, clovers, shards, t6 mats, etc. i have the fractal and wvw tokens too. so if i keep pvp’ing enough, i will just need to do map completion to get a legendary eventually.

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Posted by: insanemaniac.2456

insanemaniac.2456

we don’t need non-PvP players forced into playing PvP. not fun for anyone.

they might like it and we desperately need to increase the community size to have smoother matchmaking.

you know well enough the logic behind wvw for map completion and how it drags some players in. the same would be true of pvp.

JQ: Rikkity
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(edited by insanemaniac.2456)

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Posted by: Solstice.1097

Solstice.1097

we don’t need non-PvP players forced into playing PvP. not fun for anyone.

they might like it and we desperately need to increase the community size to have smoother matchmaking.

you know well enough the logic behind wvw for map completion and how it drags some players in. the same would be true of pvp.

yea it could be a good thing if it was done well. for example, there needs to be an in game tutorial for pvp that is a requirement to play pvp.