Champion Legionnaire of DTG and oPP
More then just a Zergling on Blackgate
I’ve been seeing a lot of posts on the forums about how they can’t deal with warriors. I’ve never felt that warriors were overwhelming especially with the hammer, due to highly telegraphed attacks.
So I’m willing to help anyone who wants to learn about how to fight a warrior for free. Just message me and I’ll use different builds and show you what telegraphed attacks to look for and when to pop those useful stunbreakers.
I’m not the best warrior by far but if you know what attacks to dodge then it will become a skill fight rather then it being simply “OP”.
Message me in-game or send me a mail, character names in sig.
I hope you’re an asura… cause that’s 50% of the problem.. look at eviscerate animation for maximum luls.
Skull Crack on an Asura, the obvious winner of the most telegraphed ability ever! It’s not like you are stunned for 50% of it’s duration and can’t really see it coming at all! But wait, there’s more! Skull Crack is actually a melee range thing, so let’s give warriors shield bash and earthshaker to close that gap between you two and waste both your dodges! But wait! You have actually managed to save a stunbreak up to this point and got out of that nasty stun? Well, even if you have managed to land some damage on that warrior it’s gone now!. Adrenal health with signet of healing and some regeneration if you accidentally CRIPPLE or TRY to STOP the warrior running at you is such a balanced mechanic. I’ve always been a fan of guardian level sustain. Especially on a glass cannon character with 0 healing power. But warrior isn’t really a glass cannon with about 18k HP and more armor than a valkyrie elementalist in spite of going zerker amulet, now is it? But it’s all ok, because warriors need to go melee range (unless they have a longbow…), unlike guardians, or d/d elementalists, or s/d elementalists, or any other of the dozens of builds that don’t get half of what warrior gets yet have to do the same thing. But warriors do have the ultimate counter. Blind. Well, it would be if they were not immune to it for a whole of 8 seconds it takes them to roflstomp you. Or they could just use the longbow with AoE that covers the whole point. But don’t mind all these small things, I am sure engineers that have no viable stun break will manage somehow. It’s not like in spite of being natural tanks with very high sustain, immunity to conditions and reduced control effect durations warriors would actually still do high damage right? WRONG!
They do
EDIT: btw, don’t get me wrong, I am not implying warriors are unbeatable (not at all). There is a number of ways to go about it. It’s just that they get the cream of the top and in the heat of battle, if you get caught by a warrior when out of energy, or with your stun break on cooldown, you are done and there is little you can do about it.
(edited by Silferas.3841)
Skull Crack on an Asura, the obvious winner of the most telegraphed ability ever! It’s not like you are stunned for 50% of it’s duration and can’t really see it coming at all! But wait, there’s more! Skull Crack is actually a melee range thing, so let’s give warriors shield bash and earthshaker to close that gap between you two and waste both your dodges! But wait! You have actually managed to save a stunbreak up to this point and got out of that nasty stun? Well, even if you have managed to land some damage on that warrior it’s gone now!
. Adrenal health with signet of healing and some regeneration if you accidentally CRIPPLE or TRY to STOP the warrior running at you is such a balanced mechanic. I’ve always been a fan of guardian level sustain. Especially on a glass cannon character with 0 healing power. But warrior isn’t really a glass cannon with about 18k HP and more armor than a valkyrie elementalist in spite of going zerker amulet, now is it? But it’s all ok, because warriors need to go melee range (unless they have a longbow…), unlike guardians, or d/d elementalists, or s/d elementalists, or any other of the dozens of builds that don’t get half of what warrior gets yet have to do the same thing. But warriors do have the ultimate counter. Blind. Well, it would be if they were not immune to it for a whole of 8 seconds it takes them to roflstomp you. Or they could just use the longbow with AoE that covers the whole point. But don’t mind all these small things, I am sure engineers that have no viable stun break will manage somehow. It’s not like in spite of being natural tanks with very high sustain, immunity to conditions and reduced control effect durations warriors would actually still do high damage right? WRONG!
They do
I bet it won’t be any different next patch either.
Everything you said is absolutely true too.
Imba skull crack with 1/4 the cd of most stunbreaks.
Just go Super saiyan.
Skull Crack on an Asura, the obvious winner of the most telegraphed ability ever! It’s not like you are stunned for 50% of it’s duration and can’t really see it coming at all! But wait, there’s more! Skull Crack is actually a melee range thing, so let’s give warriors shield bash and earthshaker to close that gap between you two and waste both your dodges! But wait! You have actually managed to save a stunbreak up to this point and got out of that nasty stun? Well, even if you have managed to land some damage on that warrior it’s gone now!
. Adrenal health with signet of healing and some regeneration if you accidentally CRIPPLE or TRY to STOP the warrior running at you is such a balanced mechanic. I’ve always been a fan of guardian level sustain. Especially on a glass cannon character with 0 healing power. But warrior isn’t really a glass cannon with about 18k HP and more armor than a valkyrie elementalist in spite of going zerker amulet, now is it? But it’s all ok, because warriors need to go melee range (unless they have a longbow…), unlike guardians, or d/d elementalists, or s/d elementalists, or any other of the dozens of builds that don’t get half of what warrior gets yet have to do the same thing. But warriors do have the ultimate counter. Blind. Well, it would be if they were not immune to it for a whole of 8 seconds it takes them to roflstomp you. Or they could just use the longbow with AoE that covers the whole point. But don’t mind all these small things, I am sure engineers that have no viable stun break will manage somehow. It’s not like in spite of being natural tanks with very high sustain, immunity to conditions and reduced control effect durations warriors would actually still do high damage right? WRONG!
They do
EDIT: btw, don’t get me wrong, I am not implying warriors are unbeatable (not at all). There is a number of ways to go about it. It’s just that they get the cream of the top and in the heat of battle, if you get caught by a warrior when out of energy, or with your stun break on cooldown, you are done and there is little you can do about it.
While I do agree with a lot of what you said, if you get caught by any class with no energy or CDs (assuming the other guy is competent) then you’re screwed either way.
The Asura thing is completely right and isn’t just the warrior. Try interrupting a thief skill when hes an Asura. But there’s no excuse for the other classes, I play a human and I’ve stunned tons of people with a shield bash only for them to break it directly into a skull crack.
Some small things too such as when you get skull cracked and don’t see a switch to the GS then they used it defensively and you don’t need to use the stun break because the mace does below average damage. Or something like poison upkeep or spacing/positioning such as running straight through the person to get behind the warrior (it throws so many people off) instead of strafing or walking backwards.
I personally don’t feel as the warrior is OP if you know their tricks and that’s all I want to help people with.
I’ve stated this before;
Play warrior with 10-25-20-0-15 traits. Take useful greatsword skills, take useful cleansing skills, take signet recharge or movement you prefer. Equip greatsword and bow. Rune any runes you like. Equip healing sig, berserkers, balanced stance for great justice, , rage sig Now go hit the field. Play 10ish games. Tell me now you think warrior is O.P.
All the skills being QQ’ed about on any other build don’t feel O.P at all..and the build I’ve given here is completely sound and practical on paper and does play ok.
The only thing here that is note worthy is the asura model..it is small and makes it hard to see. However the stunlock build on char or norn is easy to spot and telegraphs loudly. In other words,..the only actual real complaint here is Asura.
0/10/30/0/30 Hammer/Mace+Shield or Longbow, zerker stance, balanced stance, sig of healing, sig of rage, utility of your choice, lyssa runes, zerker amulet, one day of practice and you can compete at higher lvl pvp successfuly. That’s what I am talking about when I say warriors are OP. The GS/mace is not really OP. The one I posted IS.
I’ve been seeing a lot of posts on the forums about how they can’t deal with warriors. I’ve never felt that warriors were overwhelming especially with the hammer, due to highly telegraphed attacks.
So I’m willing to help anyone who wants to learn about how to fight a warrior for free. Just message me and I’ll use different builds and show you what telegraphed attacks to look for and when to pop those useful stunbreakers.
I’m not the best warrior by far but if you know what attacks to dodge then it will become a skill fight rather then it being simply “OP”.
Message me in-game or send me a mail, character names in sig.
You don’t really understand the complaints at all to post this. Most of the complaints have nothing to do with dealing with 1 single warrior in a 1 versus 1 type stetting or avoiding skull crack. For one things its almost never 1 warrior in solo q pvp or hotjoins its multiple. It’s way more nuanaced then that. This smacks of the same old l2p nonsense I am a pro packaged in a kinder wrapper. Just to be clear here that whether you can deal with it or not most of the time are you saying that warrior sustain given the damage they can do is perfectly ok at the moment and that it is good game play to potentially be able to lock someone down for about 6 seconds if you can catch them one time with stun breaks down? Most people do not believe at least one of these things are ok based on most feedback I have seen.
Besides a role like bunker for a game type like solo q Warriors do everything good enough that why be anything but a warrior? Good sustian, Good damage, and good mobility. Good ranged or melee capability. All those things are golden in solo q and Warrior has them in spades plus lots of hard crowd control. Not surpisingly they make up like 1/3 of solo q rosters right now.
(edited by Kwll.1468)
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