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Posted by: Kunzaito.8169

Kunzaito.8169

I guess this is yet another in a sea of complaints about matchmaking, but I’ve pretty much had it at this point. You can see from the screenshot how my pvp experience has been lately – and that’s just the last 10. Before that I was chaining together 1-2 wins between 3-4 loss streaks generally.

None of those matches were even close – even the one where we had 400+ points is a mirage; we never lead and only ticked up some points because the other team was just bunkering one point after awhile for the easy win.

What kind of matchmaking algorithm gets you stuck in a slaughter loop like this? How is it even fun? And this happens to me EVERY season. I understand that the system is not designed to give you an even chance to win every match, but shouldn’t random chance put me on the favored side enough to win more than this, or at least not get stomped?

It would be one thing if these long losing streaks were balanced out by winning streaks, but they aren’t.

Just so, so frustrated. Either make the matches more competitive, or make the placement more accurate, but season after season of this is absolutely killing my desire to click that queue button.

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Posted by: All Matters Fecal.9560

All Matters Fecal.9560

All the more reason there needs to be 2v2 or 3v3 mode. Playing the queue lottery hoping you don’t get brain dead teammates is the name of the game in sPvP. I can’t see how people grow kittens and think they’re carrying anyone in any match in this game.

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Posted by: Faux Play.6104

Faux Play.6104

I’d suggest sticking to 1 or 2 professions. you played every profession once in the last 10 games and engineer twice. Your matches on engineer seemed to be the closest. i’d suggest running that for 10-20 games and see how it works out.

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Posted by: Kadj.6725

Kadj.6725

Remember, if you’re regularly losing, any complaints you have will be ignored by Anet on the basis of “just being salty”!

I’m inclined to agree with the above post though. Balancing all your professions like that is an honorable goal, but in general, top players only play other professions long enough to understand them, then switch back to their mains. When you’re switching professions as much as you are, you’re not building strong muscle or twitch memory, you’re not learning from your mistakes, and you’re definitely not building a strong understanding of your profession’s traits and how those are supposed to be played with the various team comps you’ll be stuck with.

And I don’t like to say git gud, but if you’re losing more than 50% of your matches regularly, then that is much more likely approaching a personal skill issue. I’ve had losing streaks here and there, but they’re balanced out by a strong win:lose ratio the rest of the time.

Don’t necessarily pick engineer; pick a profession you enjoy, play the meta build. (seriously, if you’re losing that much, IF you’re not playing at least 90% meta build, ranked is no place for personal builds)

Also, try to find some videos of higher level play with your chosen profession, preferably with useful, meaningful commentary. I’ve found that high level play doesn’t completely translate to solo queue at lower rating tiers, but you can still learn a lot you might not have understood if there’s strong commentary. (Failing all else, go watch Sindrener’s videos. He mains thief, but I think if there’s no other videos you can probably learn a lot about the logic behind pvp from him if you’re observant.)

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Was there 1 class you didn’t play?
Multi-classing too broad won’t get you anywhere, been there myself.

Try playing few games on Scrapper and see how that turns out.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: AliamRationem.5172

AliamRationem.5172

The competition was stiff yesterday. I played over 30 matches and ended up only a few points higher in rating than I started (which was a low point to begin with!) and ended on a particularly bad streak, losing 7 of my last 10 games.

However, looking at that 10 game history I noticed that only 1 loss was straight up bad matchmaking (duo queue gold 3 players matched against platinum/legendary players and losing 502 to 12 for a whopping -6 rating points!). 5 out of 6 of my other losses were all within 100 points and could easily have gone the other way.

Am I frustrated? Sure! I spent all day playing PvP and got basically nowhere. But it felt competitive. I didn’t feel I was losing to bad matchmaking for the most part. The competition just felt tougher than usual to me and I think the record reflected that.

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Posted by: Ralkuth.1456

Ralkuth.1456

I think the first thing many will notice is the multi-classing you have going on.

I don’t think that’s the best way to play; get familiar with 1 class in the current meta first. Unless you’re way up in the divisions you don’t need to worry too much about counter-comping, you’ll contribute more if you are familiar with your class mechanics, and rotate according to your role.

Even if you’re not the best player mechanically, know what classes/builds you can push into and survive (this changes with the meta). Actually, just stay away from the matchups you can’t win.

I also tend to get into lose streaks, but I made a rule to bow out at 2-3 consecutive losses and take a break (and also queue dodge). If I get a close loss with good players on both teams though, I queue back in immediately, because the games will be exciting.

I don’t disagree with matchmaking problems because we all experience the cross-division matching sometimes. It’s great to discuss here hoping ANet will somehow reconfigure their MM algorithm, but that’s not everything.

We lose because the enemy team played better. If we think we don’t belong at a certain rating, then we have to learn from mistakes and try to improve. Don’t be so fixated on winning and neglect learning.

Lately I’m busy so it’s one game a day…

Posting my current stats as a very ordinary player. Cheer up man!

Am I frustrated? Sure! I spent all day playing PvP and got basically nowhere. But it felt competitive. I didn’t feel I was losing to bad matchmaking for the most part. The competition just felt tougher than usual to me and I think the record reflected that.

You have basically found your 50% win:loss rating then. Still playing Ele? How’s that going matchup wise?

These games are the best to learn from because some can be soooo close, and you will be disappointed with yourself for this poor rotation, I should have landed that, this is bad play on the stomp etc etc… the best experience you can get. Because the difficulty is not insurmountable and if we can fix those clutch mistakes and overcome the challenge, we improve noticeably.

In contrast to blowout matches vs legend/plat players in top teams (the gems of the queue system), where most of the maneuvers will fly over your head as you get destroyed remorselessly and can’t even make out what happened (well an exaggeration but you will be quite a few steps behind).

Attachments:

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

(edited by Ralkuth.1456)

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Posted by: duster.7013

duster.7013

Duel servers > unranked for training. My ranked winrate is higher on some classes than it is in unranked. Also, I heavilly suggest highly mobile characters, with either burst or tankyness for your first soloq main.

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Posted by: Chuck.2864

Chuck.2864

People talk about the multiclassing but really that’s an easy way out of talking about the real issue. We cannot sidestep the fact that this is real and plenty of people have this experience even without changing classes every game. Below is a screenshot I took about a week ago, no multiclassing involved and is even worse than OP’s experience.

It’s a ten game losing streak – after about 6 or 7 games I just felt like something was going on that was clearly outside my control, I wanted to continue queueing up just to see how long this will go on for and if I can get to that magical 10 number and seeing nothing but losses on my screen.

Look at the results – out of 10 matches, 7 were what I’d consider complete stomps (500 to around 250 or less), with some outright embarassing results that you’d expect from Silver vs Plat. A single game was close, out of 10.

Matchmaking has an issue. I don’t know what it is exactly, but it’s there, we can sit here and pretend this is all a “git gud” issue all we want but this kind of thing points to a larger issue whether you want to admit it or not. It’s extremely streaky in my experience, and seems to go on a kittening crusade every now and then trying to “balance” your rating and bring your win rate down closer to the magical 50% mark after a lot of wins.

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Posted by: Cynz.9437

Cynz.9437

LOL at least you got above 150 pts. I am sitting in blowout matches (100-500) and game deduces points thinking those matches were in my favor by far. Welcome to lottery where you supposed to exploit and cheat or get heavily punished for playing game by rules.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

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Posted by: JusticeRetroHunter.7684

JusticeRetroHunter.7684

I had a little theory that after a certain point, something triggers in the algorithm that will try to balance out your win to loss ratio.

So basically, lets say you’ve been winning, and your W/L gets to 76-50, and your in plat 1. It’ll then place you in matches that favor the other team, as a test to see if you still belong in plat 1. Of course, you get rekt, and that 76-50 turns into 76-76, and after that the algorithm will change back to normal.

I think this happens on and off, and will trigger to reset your W:L so that your sitting at 50:50. The same goes the other way around as well. If you have 70 losses and 40 wins, it will give you 30 games that favor your team, to try and balance that to 70-70.

If you could provide more details, on how often this happens, and what your win to loss ratios are, that would be nice, just to see if any of this could be a possibility.

Personal story:
Last week, i had a series of games, which were excellent. I was in plat 2, and i felt right at home, in which everyone knew what they were doing, and the plays were so tight, that very very small details in the match were the deciding factor on who won/lost . I’ve never had better games than those few matches, and i felt like that’s where i belonged in terms of my competitive level of game-play.

Then after like 7 or 8 great games later, i started getting the crappy matches again, where people struggling to survive longer than a few seconds, rotate, kill stuff, people not understanding comp match-ups etc… and i dropped back to where i started.

So at the end of the day, i’m not sure what the purpose of the algorithm is for trying to reset your W:L ratio to 50/50. I guess its to determine whether you are good enough to carry yourself out of crap matches, which gets very difficult, the higher up you go.

(edited by JusticeRetroHunter.7684)

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Posted by: Kadj.6725

Kadj.6725

Matchmaking has an issue. I don’t know what it is exactly, but it’s there, we can sit here and pretend this is all a “git gud” issue all we want but this kind of thing points to a larger issue whether you want to admit it or not. It’s extremely streaky in my experience, and seems to go on a kittening crusade every now and then trying to “balance” your rating and bring your win rate down closer to the magical 50% mark after a lot of wins.

I am not an Extreme PvPer, but in the pursuit of my legendary wings, I’m sitting at about 200 games with a 50% winrate this season. My worst loss streaks were when I switched from Mes/Thf to Engineer, and then to Guardian when I figured I didn’t understand Engineer enough to win. (Oh, and a loss streak in my placements.)

Any other time, if I’ve had ~3 games lost in a row, I took a break for a day, and queue at a different time the following day. I might get one or two losses to start the next day, but then a strong winning streak.

My theory, if there is something amiss at all, is it has to do quite directly with time of day; this affects who is getting off of work/out of school(summer classes, yes!), and the way I figure, there’s a subtly different meta and mindset attached to people based on who happens to be pvping together. Noonish to 2 EST? Quieter crowd, generally smarter and less prone to zergs, ragequits, and pettiness. Around 3-6 pm? Little iffy, you’ll probably see more people who are getting off of work and having some microaggressions to work out on their team. Might be smart, but not pleasant. 7p-2a? Kids. Point feeders, pettiness, ragequits, idlers… Map chat, in other words.

Basically the worst thing you can do is keep queuing up during a losing streak. The mindset of your team won’t be any different, even if they’re different people. It’s irrelevant which set of people they happen to be; the point is that you’re incompatible with the mind-meta.

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Posted by: Cynz.9437

Cynz.9437

@JusticeRetroHunter.7684: it is not that. Issue is, MM has major flaws:
1. it grabs anything it can find, there is no limit to divisions
2. one person from high rank queues, MM looks for 4 other ppl from same rating. Then when team is formed it attempts to form another but since all higher rated players that queued are already on team it grabs players from lower ranks, it evens goes as far as silver vs legends (yes, it happened) and treats it as even match and heavily punishes players that ended up facing high ranked players that they are not supposed to face.

In simple words, MM doesn’t do what it supposed to do: it neither creates even matches not rewards/deduces points based on player skill. It is simply made to force players into exploiting or quitting game.

All is Vain~
[Teef] guild :>

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Posted by: AliamRationem.5172

AliamRationem.5172

I think the first thing many will notice is the multi-classing you have going on.

I don’t think that’s the best way to play; get familiar with 1 class in the current meta first. Unless you’re way up in the divisions you don’t need to worry too much about counter-comping, you’ll contribute more if you are familiar with your class mechanics, and rotate according to your role.

Even if you’re not the best player mechanically, know what classes/builds you can push into and survive (this changes with the meta). Actually, just stay away from the matchups you can’t win.

I also tend to get into lose streaks, but I made a rule to bow out at 2-3 consecutive losses and take a break (and also queue dodge). If I get a close loss with good players on both teams though, I queue back in immediately, because the games will be exciting.

I don’t disagree with matchmaking problems because we all experience the cross-division matching sometimes. It’s great to discuss here hoping ANet will somehow reconfigure their MM algorithm, but that’s not everything.

We lose because the enemy team played better. If we think we don’t belong at a certain rating, then we have to learn from mistakes and try to improve. Don’t be so fixated on winning and neglect learning.

Lately I’m busy so it’s one game a day…

Posting my current stats as a very ordinary player. Cheer up man!

Am I frustrated? Sure! I spent all day playing PvP and got basically nowhere. But it felt competitive. I didn’t feel I was losing to bad matchmaking for the most part. The competition just felt tougher than usual to me and I think the record reflected that.

You have basically found your 50% win:loss rating then. Still playing Ele? How’s that going matchup wise?

These games are the best to learn from because some can be soooo close, and you will be disappointed with yourself for this poor rotation, I should have landed that, this is bad play on the stomp etc etc… the best experience you can get. Because the difficulty is not insurmountable and if we can fix those clutch mistakes and overcome the challenge, we improve noticeably.

In contrast to blowout matches vs legend/plat players in top teams (the gems of the queue system), where most of the maneuvers will fly over your head as you get destroyed remorselessly and can’t even make out what happened (well an exaggeration but you will be quite a few steps behind).

Absolutely! There were definitely a couple of games where I made the wrong choice such as protecting a point for too long when I could have made more of a difference elsewhere. That one choice could easily have made the difference between a win and a loss in a <100 point game.

I’m not discouraged. This is my first season and it isn’t the first time I’ve hit a wall. A few weeks ago I was stuck in gold 1. Now I’m regularly pushing into gold 3. I think if I keep practicing and tweaking my build/strategy I can still make platinum this season. Also, as I said, it was a particularly competitive day and I did not perform anywhere near as well as I’m used to in terms of W/L.

So yeah, I’m not done yet! I feel pretty strong with ele. It makes a huge difference I can see in the games I play. And I’m going to just stick with it this season and see where it takes me. I wish everyone else could have the same experience I have with the matchmaking system. I don’t understand how it works, but it clearly works and produces competitive matches much of the time for me.

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Posted by: Itz Jay.8941

Itz Jay.8941

I guess this is yet another in a sea of complaints about matchmaking, but I’ve pretty much had it at this point. You can see from the screenshot how my pvp experience has been lately – and that’s just the last 10. Before that I was chaining together 1-2 wins between 3-4 loss streaks generally.

None of those matches were even close – even the one where we had 400+ points is a mirage; we never lead and only ticked up some points because the other team was just bunkering one point after awhile for the easy win.

What kind of matchmaking algorithm gets you stuck in a slaughter loop like this? How is it even fun? And this happens to me EVERY season. I understand that the system is not designed to give you an even chance to win every match, but shouldn’t random chance put me on the favored side enough to win more than this, or at least not get stomped?

It would be one thing if these long losing streaks were balanced out by winning streaks, but they aren’t.

Just so, so frustrated. Either make the matches more competitive, or make the placement more accurate, but season after season of this is absolutely killing my desire to click that queue button.

You’re class swapping way too much. Try to pick 3 classes maximum.

Queue on the class you are best at every time, take your backup second best class and an emergency class that works with any comp.

I take mesmer>theif>dh, because solo q.

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Posted by: Keadron.9570

Keadron.9570

Getting overly frustrated won’t help either. Take a break and when you’re calm try again. If you still dislike pvp don’t play it. There are plenty of other things to do in the game. Find your pvp kicks in another game

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Posted by: Kunzaito.8169

Kunzaito.8169

FWIW to those mentioning my multi-classing, I have been doing that forever. They’re all meta builds, updated for each balance patch, and have basically been the same builds for the past few seasons. I am certainly better on some classes than others, but I know how to play my build on each class, what that class/build’s role and weaknesses are. I am not saying I don’t have plenty of room to learn and improve but I don’t think it’s much of a factor here (especially since in prior seasons I have experienced similar or worse streaks playing a single class each night until I won).

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Posted by: Itz Jay.8941

Itz Jay.8941

FWIW to those mentioning my multi-classing, I have been doing that forever. They’re all meta builds, updated for each balance patch, and have basically been the same builds for the past few seasons. I am certainly better on some classes than others, but I know how to play my build on each class, what that class/build’s role and weaknesses are. I am not saying I don’t have plenty of room to learn and improve but I don’t think it’s much of a factor here (especially since in prior seasons I have experienced similar or worse streaks playing a single class each night until I won).

You said it yourself, you have classes that you are better on than others. You might know how to play each class but you need to be playing the classes you can carry on not just play. Not only that you need to be looking at playing the classes that can carry to begin with.

I find it hard to believe in ten games you found yourself in a situation that it would be a better match up, swapping through all nine classes. That rings alarm bells for me.

What I think you are doing is swapping classes every match, then you are sticking with that class to queue up again, which is forcing you into another situation where you think you need to change to a different class. If you queue on the same class, your best class, every time you queue, chances are a lot higher that you won’t feel the need to swap like a lunatic.

You can do what you like though, but if the matchmaker is not on your side, don’t come on the forums crying that you can’t climb yet you claim you can play every class to either silver/gold/plat level (wherever you are).

Even I notice the difference now when I have climbed up on my mesmer and I jump onto my thief or DH, I notice how ingrained the mesmer keybindings are in my brain. It’s like playing an alien class, so I avoid it unless it is absolutely necessary to change classes.

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Posted by: stick.7258

stick.7258

Can you maybe tell us whats going on in your matches, do you win all your 1v1s but the rest wipes, do you rush far, or others rush far and die, do you camp points or others while no enemy. Where does it go wrong, first mid fight? Maybe you can record some stuff so ppl can point out what you can do to carry matches to victory.

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Posted by: Ralkuth.1456

Ralkuth.1456

If you are trying to play 1 class well you will reconfigure keybindings to suit that playstyle. If you choose to use generic keybindings for all classes and play all of them, there WILL be lags in your decision making, and you are fighting not only your opponent but with the familiarity of your class.

I have been there before, when I thought the fault is with the class but not my decisions, and keep finding “the best class” “the best build”. The truth is it’s a bit of everything but class familiarity has a bigger impact than class composition. When your experience with a class is no longer the issue (even pro atheletes don’t make 100% correct decisions), then you can worry about class switching.

Don’t fall into the thinking that “I switch to this class now I counter comp why am I not winning” “I’m supposed to win this matchup so xx class is broken” “I can play all classes at the level of my main class because I do well on my main class” the things that these statements have in common is that we forget to take into account class familiarity.

There is also no situation as the above have point out, that warrant switching around ALL 9 classes. Normally when you switch to a different class you will lose a bit until you gain control, because how you play that alternate class doesn’t belong on the same division. For example a player can be Platinum on Mesmer but trash tier on Engineer, and if he plays Engi he’s going to drop all the way past bronze until he can play that class on Plat level.

Some players above have also offered to help with your matches, and if you can give us situations where you are struggling or tell us what you normally do on x or y class, experienced players can help you improve.

Don’t focus on ridiculing matchmaking, that is out of your control and you should focus on changing what you CAN control: your in-game performance.

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

(edited by Ralkuth.1456)

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Posted by: Itz Jay.8941

Itz Jay.8941

^^^ Exactly.

If the matchmaker is not on your side already you are at a disadvantage.

If you play a class that you are not as good at as opposed to another you are putting yourself at a further disadvantage.

If you then queue up on that class as opposed to the class you are best at (which I believe is what you are doing) you are putting yourself at an even further disadvantage.

When luck is not on your side which you have to presume it isn’t and be prepared for the worst you need to be trying to tilt things in your favour, you’re not doing that by playing all nine classes in 10 games.

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Posted by: Les.4872

Les.4872

Hey for what it’s worth try queuing only during prime time when the population is at it’s peak. Specifically NA prime time between 6 PM to 12 PM EST or SEA prime time from 6 AM to 12 AM EST. Population is very low during off hours and you’ll end up playing with higher tier players or just the same randoms you hate. Plus side of playing during prime time is you meet more people who are at your skill level and there tends to be more quality matches. And don’t get upset when you lose so much. Stay positive and try to play better. There’s always room for improvement and regardless of what people tend to say about pvp in gw2, imo it’s really fun and competitive. Good luck on climbing back.

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Posted by: Kunzaito.8169

Kunzaito.8169

I’m not switching to counter-comp, I switch before I even enter the queue, so the algorithm should be taking my chosen class into account when making groups (an obviously biased and non-empirical observation is that I tend to get put on the team with a messy comp against one with a much more balanced and solid comp). In general I only switch when I’m on one of my poorer classes (e.g. thief) and the comp is really bad (e.g. we have two thieves against a full DPS comp, we have no healer and need one, etc.) I didn’t swap out at all during this streak.

The time I’m playing I guess could be a factor, it’s usually 11 PM Central time onward.

Stick: each match is different obviously, and what I am doing or not doing well varies by the class I am playing (I understand that makes it difficult for others to offer direct advice on play improvement; I’m not turning that down but it wasn’t the point of the thread so I don’t have a specific situation in mind).

Generally I will take home and then mid if I am on my thief or mesmer, and mid on any other class. I don’t far at the start unless the team agrees during countdown that our comp warrants a home/far gambit. (some maps on theif/mes I will try to go decap far after home if mid seems to be under control).

If I had to generalize an issue across many of the matches it would be the mid fights. My teams seem to always lose them (whether I am at mid or not) and things fall apart from there. But again, it’s always something different – sometimes it’s overwhelming condi pressure, sometimes it’s getting interrupted so much can’t even get a skill off, sometimes we’re winning the fight but they are able to run back quickly and meantime their roamer has capped sides on us, sometimes we have someone go far without saying anything first and then we get blown up 3v4. Always something, but shouldn’t the other team be facing these issues as well if MM is working well? And as I and others have said, we see these streaks even playing just one single class, and the results don’t show closer matches when I’m on my strong classes to justify a “oh, it’s because I wasn’t doing well on X” theory.

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Posted by: Abazigal.3679

Abazigal.3679

Can you maybe tell us whats going on in your matches, do you win all your 1v1s but the rest wipes, do you rush far, or others rush far and die, do you camp points or others while no enemy. Where does it go wrong, first mid fight? Maybe you can record some stuff so ppl can point out what you can do to carry matches to victory.

I can tell you that i’m losing many matchs because some players constantly go on middle point and die there, although i keep drawing on map/spam click on side shrines/ post in teamchat.
Actually, i would not mind if my strategy was followed and we ended up losing 500-400. But it isn’t fun when people refuse to listen, and you get rolled by double guard ele necro 500-150

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Posted by: Ralkuth.1456

Ralkuth.1456

If I had to generalize an issue across many of the matches it would be the mid fights. My teams seem to always lose them (whether I am at mid or not) and things fall apart from there. But again, it’s always something different – sometimes it’s overwhelming condi pressure, sometimes it’s getting interrupted so much can’t even get a skill off, sometimes we’re winning the fight but they are able to run back quickly and meantime their roamer has capped sides on us, sometimes we have someone go far without saying anything first and then we get blown up 3v4. Always something, but shouldn’t the other team be facing these issues as well if MM is working well? And as I and others have said, we see these streaks even playing just one single class, and the results don’t show closer matches when I’m on my strong classes to justify a “oh, it’s because I wasn’t doing well on X” theory.

Better players please throw in a few cents about rotations.

I still want to mention that you can’t just separate MM and player performance. You seem confident that you have your classes down or at least consider matchup a non-factor in the match results, so I’ll just assume you’re a decent multi-class duelist.

One of the things we learn rather late into PvP after all the micro stuff is learning to back out of fights, especially mid; you have to ask if after 1 of you is stomped, can you win the 3v4, and should you begin to push far, is there someone there and can you win that matchup 1v1? If they get 1 stomped, do you really need to commit 4v2 or should you be watching where the mobility class of theirs is going (backcapping you) and position yourself to intercept early?

Watch the minimap and the deaths, they tell you where you should/shouldn’t be and you can guess where their Thief is, for example. You should also keep in mind portals on an enemy node and be ready to kite off if 2-3 pop out.


Now onto the flexible part of rotations.

If you’re where you need to be on Engi/Druid/Ele , you can soft-carry your team if you pull enemies into a 1v2 after you lose mid (nothing exciting, anyone on these classes can) for 1-2 minutes (you need Oscar acting skills, let them see you go far) and sometimes it’s the thing that turns a losing match into a win (dependent on if your team can even win 4v3).

However on those same classes, sometimes it’s detrimental to try 1v2 when you get hard-countered (Condi Mes, Necro etc. for Druid/Ele), you know they already have a bunker on-node defending, so you switch to team-fight support and look for 2v2 etc etc… and so it all depends on class matchups.

What I’m trying to say is there isn’t really a rule to go far go mid, you want to imagine what their comp can do, how a certain class would want to rotate, and react to them. They have a tanky slow comp, you rotate and outright avoid the Ele sometimes (destroy Ele if you have decent Necro + support); they have Thief Mesmer and you know they will cross, so you want to put someone tanky there to stall for a neutral and remember to force portal later etc.

Once we had a Double Necro/Engi/Druid/Thief team vs Ele/Engi/DH/Necro/Druid, and we weren’t doing well at mid at the start, so we played sides (Thief decapped far right after one of us was getting stomped) and rotated the Necros + support into the Ele to keep him respawning the whole game (friend: who tf runs Ele going into that sort of thing), while Druid/Engi 1v2’d at home or far otherwise and the Thief would decap mid whenever he could between +1s.

(Yes, distinctly average plays)

There won’t always be optimal situations, e.g. a devastating full wipe at mid, but if you know your matchups and you push other points for the outnumber, you will eventually recover if you outplay your opponents (attached picture is a won game with said wipe; seriously tf happened at start).


Some of the worst players to encounter are the “reliant duos”, where they feel safety in numbers and will “follow” you or always run in their pair instead of thinking how to rotate independently, disrupting 1v2s, over-rotating into an already outnumbered fight, prioritize friendship death rezzes etc.

Don’t duo because you want to win, but because you will.


Actually, i would not mind if my strategy was followed and we ended up losing 500-400. But it isn’t fun when people refuse to listen, and you get rolled by double guard ele necro 500-150

If they don’t have the concept going in, it’s not likely they will be willing to/can/stoop to follow instructions.

Attachments:

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

(edited by Ralkuth.1456)

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Posted by: Ziggityzog.7389

Ziggityzog.7389

Anet could fix most pvp problems in gw2 pretty easily.

The problem : They style pf pvp aka dancing in circles is actually too hard for simple minded pug players to understand. You get one on your team and it’s literally gg .

Extra problem : Dancing in circles around a map and taking 30 seconds sometimes if you have no speed to cross just to die.

This is not competitive pvp this is just zerging and having one speedster run around the map. Anet could have invested more time into TDM like they are currently “Trying” but failing at again. TDM is simple and thats why Guild wars 1 had such epic pvp. It was simple

No need to talk about " Who is going home, mid, or far, / who is going up, down, left, or sideways.

Instead

It’s simply toss players into a pit and let the ones who don’t die come out victorious. You can make some mechanics like murderball on courtyard but it must be promoted to have a chance. Anything is better at this point then playing circle dancing pvp, unless you are a voice over ip team playing harcore vs another with the same setup. It doesn’t work for the general pug population sorry anet you failed and hence esl had no chance.

lol’ing at thos who use broken builds and claim to be good since 2005.

|||Necro the masterclass very few know about.|||

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Posted by: Sultane.9150

Sultane.9150

Maybe it is a problem that he’s multiclass. Maybe it isn’t.

Either way, you’re blaming the system for you losing which is just illogical.
You got unlucky and went on a loss streak. Maybe your continued losses are making you play worse. Maybe they’re not; doesn’t matter. You just have to power through and try to carry your team.

Keep in mind carrying is not just about skill. It’s about proper communication, not kitten talking your teammates, and not going afk and crying if it’s 300-100 because it’s still very possible to come back.

It happens. It’s happened to me a lot. With every loss play harder, play better, and you’ll get out of the loss streak. Keep wallowing in losing and you’ll keep losing.

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Posted by: Ralkuth.1456

Ralkuth.1456

^^^

That’s the mindset I’m trying to achieve. I can’t change external factors, but I can work on improving myself. Just be sportsmanlike, and never give up.

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

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Posted by: mrauls.6519

mrauls.6519

I lost the majority of my games this weekend too. I just remind myself that at the end of the day someone has to lose, and to make sure that next time the other guy is the loser…

Mes (Guardian)
I make PvP & WvW videos

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Posted by: LinhZeri.6412

LinhZeri.6412

You still playing ranked? lol gave that up seasons ago.. useless when build diversity is limited by the meta builds that are too strong for many months now (only recent balance patch did some dmg but barely and it needed way more) which hold the whole game back. Every meta build needs to be nerfed to the ground and a whole new meta needs to be formed (also funny as the meta builds currently are boring as hell to play.. another put off). Think what you want but it has to be done if the pvp wants to recover. If you disagree you clearly have your little build you took months to master and lazy to do something new. Also while I do this rant the complete build of June 2015 which changed this game dramatically needs to be reverted to return a sense of normalcy. I don’t even think the HoT specs are too much to blame if that build was reversed. Return the HoT traits and skills to what they were in Beta testing (that summer of 2015) to also return them to a state of proper balance that had lower dmg numbers that the team who made them knew what they were doing… and you can balance those from there. Falling of deaf ears but whatever saying it anyway.

Just think of it this way. If you are upset more than enjoying a game. Ditch the stressor this game mode creates and do something you have fun with. You should not be punishing yourself for little enjoyment if any. This mode hasn’t been fun for over a years now unless you like punching yourself then keep playing.

(edited by LinhZeri.6412)