Taking a break from GW2 to play various
Nintendo games..
(edited by nearlight.3064)
Since Vamp Runes are overcentralizing at the moment in the higher tier meta, and have even been banned by pugquest since they’re no fun and give too much active defense to glass builds, we should totally rework the runeset so situations described in this streamer’s video (https://www.youtube.com/watch?v=jyuLhIm26sc), no longer happen.
So I had a bunch of fun ideas on how to nerf these runes so they’ll be less over-centralizing.
Idea 1: Rework the bonus so that instead of becoming invulnerable mist when hit under the threshold, you do an AoE life-steal proc instead (30 second cooldown), which is similar in damage/scaling/healing as the necromancer’s signet of the locust active ability (but wouldn’t actually count as a signet).
Idea 2: Change the bonus from the mist proc to a passive lifesteal on attack effect that is the same in terms of damage/scaling/healing as the necromancer’s blood magic traits such as vampiric or vampiric aura.
Idea 3: Change the bonus from the mist proc into, “summon a vampire bat when struck, (60 second cooldown)”. Think of it as pirate runes for the all of the Twilight RP Vampire players that surely populate this game.’s pvp community The bat could even siphon life to you!
Either way, these changes would ensure that certain burst builds can’t be carried by the overly forgiving mist proc anymore, while they’d still give the most sustain to burst builds of any power based rune through the leeching/lifesteal alone. These changes also all fit the vampirism theme just as well, if not better than the mist proc does!
We can also just ban them in all major tournaments, but they’ll still continue to be a buzzkill for all of us casuals out there in ranked queue that want to feel rewarded for timing and landing our bursts correctly, so I implore the developers to consider reworking the 6th bonus of this runeset.
(Prepares to be flamed) but let me know what you think of my ideas!
(edited by nearlight.3064)
Instead of becoming a mist, instead player becomes a vampire, gets locked in a box, and burried in the ground.
During day, player becomes a vampire and combusts due to sunlight.
Instead of becoming a mist, instead player becomes a vampire, gets locked in a box, and burried in the ground.
During day, player becomes a vampire and combusts due to sunlight.
This is splendidly fun idea too Ross! I myself toyed with the idea of forced vampire transformation procs, but I felt as though it would have felt too punishing on certain pvp maps that have more sun exposure. Though it might not be too much of an issue as long as raid on the capricorn never gets played on again.
Instead of becoming a mist, instead player becomes a vampire, gets locked in a box, and burried in the ground.
During day, player becomes a vampire and combusts due to sunlight.
This is splendidly fun idea too Ross! I myself toyed with the idea of forced vampire transformation procs, but I felt as though it would have felt too punishing on certain pvp maps that have more sun exposure. Though it might not be too much of an issue as long as raid on the capricorn never gets played on again.
In WvW they can introduce a new sunscreen consumable. Lasts for 8 hours. Washes off in water.
Instead of becoming a mist, instead player becomes a vampire, gets locked in a box, and burried in the ground.
During day, player becomes a vampire and combusts due to sunlight.
This is splendidly fun idea too Ross! I myself toyed with the idea of forced vampire transformation procs, but I felt as though it would have felt too punishing on certain pvp maps that have more sun exposure. Though it might not be too much of an issue as long as raid on the capricorn never gets played on again.
In WvW they can introduce a new sunscreen consumable. Lasts for 8 hours. Washes off in water.
Thats a great idea! It should also make you immune to the Druid staff autoattack, “solarbeam” for thematic reasons, but elementalist water attacks should wash it off as well.
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