Function Gyro finish visibility.

Function Gyro finish visibility.

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Posted by: NeHoMaR.9812

NeHoMaR.9812

Suggestion for ArenaNet:

Could you PLEASE make Function Gyro more VISIBLE when the finish is being performed by engineer? Not sure if something is wrong but I can’t see anything when an engineer is finishing me with that.

https://wiki.guildwars2.com/wiki/Function_Gyro

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Posted by: Millssta.9064

Millssta.9064

Hmm, it’s already clearly visible, a gyro hangs over your soon to be corpse with the light ball effect of the punch also visible. The gyro also gains a health bar to see. The gyro also becomes slightly bigger when its being used.

Most people just don’t pay attention to a possible gyro stomp. But the signs are clearly there.

I Don’t Main, 100% Alt

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Posted by: Chaba.5410

Chaba.5410

Who cares about visibility when the AI itself only works half the time?

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Nevaahe.6308

Nevaahe.6308

I have seen it go beneath the ground on several occasions and give me “obstructed” when trying to fear it. Otherwise I can usually see it pretty clearly.

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Posted by: Cynz.9437

Cynz.9437

Yeah, it would be nice if it did visually more than just hang around in their air.

All is Vain~
[Teef] guild :>

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Posted by: Millssta.9064

Millssta.9064

I have seen it go beneath the ground on several occasions and give me “obstructed” when trying to fear it. Otherwise I can usually see it pretty clearly.

Never incountered that before and I run Spvp as an engie. If unable to knock back I can understand as people run with stability on there gyros.

Yeah, it would be nice if it did visually more than just hang around in their air.

Well if you fail to spot it I have no other words. The gyro is either with the user (engie) right by his shoulder and follows his every step or if activated it’s at an allies or enemies body. But as previous mentioned it becomes bigger like the skill gyros so it’s more visible. But if you watch it. It does the finisher mote with the white light ball thing.

Who cares about visibility when the AI itself only works half the time?

How does it only work half the time? Works everytime for me.

I’m not quite sure what you expect anet to change about it?..

I Don’t Main, 100% Alt

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Posted by: Cynz.9437

Cynz.9437

I have seen it go beneath the ground on several occasions and give me “obstructed” when trying to fear it. Otherwise I can usually see it pretty clearly.

Never incountered that before and I run Spvp as an engie. If unable to knock back I can understand as people run with stability on there gyros.

Yeah, it would be nice if it did visually more than just hang around in their air.

Well if you fail to spot it I have no other words. The gyro is either with the user (engie) right by his shoulder and follows his every step or if activated it’s at an allies or enemies body. But as previous mentioned it becomes bigger like the skill gyros so it’s more visible. But if you watch it. It does the finisher mote with the white light ball thing.

Who cares about visibility when the AI itself only works half the time?

How does it only work half the time? Works everytime for me.

I’m not quite sure what you expect anet to change about it?..

fine in 1v1, not so fine in team fights with crap load of minions from reaper, mesmer clones and what not.

All is Vain~
[Teef] guild :>

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Posted by: NeHoMaR.9812

NeHoMaR.9812

clearly visible

Well, maybe for you, but in the middle of a fight it’s 10000% more obvious when you see someone normally finishing you, than this (no idea what arenanet was thinking) thing.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I don’t see any ball of light when I’m getting stomped by a gyro. And my graphics are basically on the highest settings. And yes, I am looking for it. The only time I see the “ball of light stomp” from a Scrapper is from the scrapper himself, never the gyro.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Malediktus.9250

Malediktus.9250

The whole gyro needs to be deleted. It is very overpowered if engineers can use two finishers at the same time

1st person worldwide to reach 35,000 achievement points.

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Posted by: NeHoMaR.9812

NeHoMaR.9812

I don’t see any ball of light when I’m getting stomped by a gyro. And my graphics are basically on the highest settings. And yes, I am looking for it. The only time I see the “ball of light stomp” from a Scrapper is from the scrapper himself, never the gyro.

Exactly, you are finished by “nothing”, that’s what I mean. My graphics are also maxed.

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Posted by: Tontonino.9736

Tontonino.9736

Hmm, it’s already clearly visible, a gyro hangs over your soon to be corpse with the light ball effect of the punch also visible. The gyro also gains a health bar to see. The gyro also becomes slightly bigger when its being used.

Most people just don’t pay attention to a possible gyro stomp. But the signs are clearly there.

Its visibility is terrain-dependant I believe. Often times it will glitch underground and be invisible and thus untargetable.

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Posted by: Faux Play.6104

Faux Play.6104

Anet did provide a target nearest option. maybe that will help.

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Posted by: Vulcan.7035

Vulcan.7035

I must also say I have yet to see it. I have my settings on high/ultra as well.

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Posted by: Cynz.9437

Cynz.9437

Anet did provide a target nearest option. maybe that will help.

doesn’t work so well when gyro spawns under the ground (for example in forest)

All is Vain~
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Posted by: Faux Play.6104

Faux Play.6104

Fix glitched finish gyro spawns would have been a better topic then. I’d vote for that. I, however, don’t think you need to turn the finish gyro into a giant disco ball when it is finishing someone. It is just as hard to target other players in a crowd of minions and clones.

Anet did provide a target nearest option. maybe that will help.

doesn’t work so well when gyro spawns under the ground (for example in forest)

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Posted by: ChoChoBo.6503

ChoChoBo.6503

Eff visibility! Give it a longer cooldown or make the stomp animation take twice as long. While you’re at it, take half its hp away!

Or at least apply team colors to it. That thing blends way too much with all the surroundings.

Make it bright yellow.

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Posted by: NeHoMaR.9812

NeHoMaR.9812

I just noticed an Engineer can finish with BOTH gyro and normally (it’s like 2 players finishing), making impossible to prevent the finish in a 1vs1, is that intended or a bug?