Future game modes & split PvP communities

Future game modes & split PvP communities

in PvP

Posted by: Admiral Zombie.8624

Admiral Zombie.8624

So I see that this could be a very serious potential problem, but it is one that anet seems aware of as they’ve mentioned it a couple of times when discussing handling different game modes.

This is not a thread to whine and beg for different modes, as it is so obvious that they’re coming, they just need more time to develop and design it. Rather, I’m more interested in hearing (hopefully from some devs) what are some possibilities on how to avoid splitting the PvP community.

The most obvious would be a semi-tournament ladder with a series of games, where you fight on random maps, and each map/objective will vary from map to map. Something that is basically Heroes’ Ascent in that they fight through a series of different map/game types.

However that hardly seems like an ideal goal. While it is good for very small tournament style with the best rising up, there are many problems. Casual players can’t necessarily devote the time necessary to play it through its entirety, how can we provide experiences to this crowd? Should we allow build swaps in the middle for a team? What about character/class swaps? etc? What about map types that allow for a greater or lesser amount of players, such as 8v8, how could we fit such map types into that?

So while something like HA is a decent idea overall, it still has some holes in the design. What alternative possibilities are there that wouldn’t split/fragment the community too much? Or is fragmentation of the PvP community not a problem, or at least not as much of a problem as people have been making it out to be?