Future of PvP in the expansion?

Future of PvP in the expansion?

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Posted by: Mintyfreshsmell.1568

Mintyfreshsmell.1568

Sure we get new trait lines and a new weapon for each profession. Some are ALOT better than others..Thief staff LOL. What I want to know is will there be regular updates to the balancing side of things? How about some profession reworks to make more professions stand out from one another? As of right now there’s too much crossover between abilities types that should be more profession specific.

Future of PvP in the expansion?

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Posted by: Exedore.6320

Exedore.6320

During a segment at twitchcon, ANet outlined the cycle for PvP leagues:

  1. Balance patch
  2. Settling period of ~2 weeks for players to adjust and bugs to be fixed
  3. 8 week league season
  4. Intermission, possibly with post-league stuff

They hope to get 4 league seasons in per year, which means a balance patch every 3 months.

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Kirrena Rosenkreutz

Future of PvP in the expansion?

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Posted by: Mintyfreshsmell.1568

Mintyfreshsmell.1568

During a segment at twitchcon, ANet outlined the cycle for PvP leagues:

  1. Balance patch
  2. Settling period of ~2 weeks for players to adjust and bugs to be fixed
  3. 8 week league season
  4. Intermission, possibly with post-league stuff

They hope to get 4 league seasons in per year, which means a balance patch every 3 months.

More Info

Three months is laughable and lazy. If they want to take pvp serious they need to update the game every 2 months.

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Posted by: style.6173

style.6173

Or they need to change balance methodologies. Instead of changing 50 things at once, fix the things that are broken but do it more often.

Future of PvP in the expansion?

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Posted by: Exedore.6320

Exedore.6320

Three months is laughable and lazy. If they want to take pvp serious they need to update the game every 2 months.

3 months is about right, actually, especially the season setup. You don’t want to change things dramatically in the middle of a season, which last ~2 months.

Even if they didn’t work around the league system, the best they could possibly is every 2 months, and that’s pushing it a bit. You need a few weeks to determine if something is truly overpowered or if the community simply needed time to adjust. If something is truly overpowered, the developers need a few weeks to figure out what is the best change to balance it. This is an iterative process of making a change and then doing some testing to see if it’s the right change to make – did it fix the problem, not go too far, and the skill or build is still fun. Tack on some localization and QA time and you’ve already hit 2 months.

Kirrena Rosenkreutz

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Posted by: Silverkey.2078

Silverkey.2078

I assume there will always been minor updates even while the season is going. But the big reworks will be kept between leagues.

What I wonder is how long before they start the first season. Because it is clear that the balance right after HoT will be…. interesting let’s say…

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Posted by: Mintyfreshsmell.1568

Mintyfreshsmell.1568

I assume there will always been minor updates even while the season is going. But the big reworks will be kept between leagues.

What I wonder is how long before they start the first season. Because it is clear that the balance right after HoT will be…. interesting let’s say…

They better get the balance right at launch otherwise players will be turned away.

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Posted by: Mintyfreshsmell.1568

Mintyfreshsmell.1568

Three months is laughable and lazy. If they want to take pvp serious they need to update the game every 2 months.

3 months is about right, actually, especially the season setup. You don’t want to change things dramatically in the middle of a season, which last ~2 months.

Even if they didn’t work around the league system, the best they could possibly is every 2 months, and that’s pushing it a bit. You need a few weeks to determine if something is truly overpowered or if the community simply needed time to adjust. If something is truly overpowered, the developers need a few weeks to figure out what is the best change to balance it. This is an iterative process of making a change and then doing some testing to see if it’s the right change to make – did it fix the problem, not go too far, and the skill or build is still fun. Tack on some localization and QA time and you’ve already hit 2 months.

1.5 is enough time to see if something is too strong and to tone it down and they obviously dont care about going to far. Look at Thief. The only thing they are good for now is back capping point and rev people. Which btw is terrible. Who wants to play a profession that gives nothing to teamfights.