[GUI] Boon / Conditions Removal Menu Bar
Doesn’t it already strip/cleanse based on a set priority system?
Doesn’t it already strip/cleanse based on a set priority system?
well, this menu will let the players set the boon / condition removal priorities themselves.
for example,
10 bleed
1 vulnerability
it would be nice to remove the bleed first in this case.
or if there is a on demand ad hoc priority self condition removal, we can click on the tiny condition icons and it would override the previously set priorities in order to remove that urgent “must be removed immediately” condition.
perhaps we can do the same for boons.
spot an ele with 25 stacks of might? click on the tiny boon icon, then use boon removal skills.
spot an ele with 25 stacks of might? click on the tiny boon icon, then use boon removal skills.
I actually like that idea a lot. It would make micromanagement crazy effective. It would also buff all condi removal and boonstripping abilities, though.
spot an ele with 25 stacks of might? click on the tiny boon icon, then use boon removal skills.
I actually like that idea a lot. It would make micromanagement crazy effective. It would also buff all condi removal and boonstripping abilities, though.
maybe we could have special hotkeys for those?
and the general boon / condition removal bar could be placed on top our skill bar or something?
but yes, it would buff personal condition removal and offensive boon removal abilities.
okay let me draw something up.
be right back.