Greetings to the Community!
Would like to share my experience with GW2 PvP so far, ask for guidance in some aspects, hopefully starting a good thread of helpful dialogue. One of the main reasons I joined GW2 was because sPvP is leveled in terms of gear, a simple concept in terms of basic fairplay that is strangely absent in so many games of the genre. I came in before HoTh, did not play for a year or so, and started sPvP a month ago after leveling up a Ranger.
From what I have experienced in this first month, GW2 PvP is extremely hard to grasp for a new player. I have previous experience with MMORPG’s and their PvP, got the basic awareness on what is needed to play it on a good level, and still I am finding myself climbing a very steep mountain.
As a player, I have been running a DPS Ranger build that provides me with some space and mobility to be learning the basic specific stuff. My muscle memory for keys is fairly established, and I’d say I can hold my own with players of similar experience level. However, I am having considerable problems, mainly with the following aspects:
» Too much stuff is happening. The number of meaningful ability effects filling the gameplay at some given moments is overwhelming for a new player, and if you do not know what they mean you can hardly survive for even two seconds.
» Knowing how other classes work is decisive. Since there are many variations to how a class can by configured, the long term accumulation of experience is completely decisive as a factor. Iow, inexperience in how the other classes work and what they do makes it virtually impossible to make any kind of basic stand in the presence of those who do know it.
Those who gained their experience gradually, earning it as the game aged, might not recognize this level of difficulty. However, this represents an almost unsurpassable barrier to new players, one that I suspect very few will have the patience to cross, because being a punching bag in a chaotic and hostile environment is simply neither a pleasant nor a viable way to learn. The matchmaking design could improve this situation, by only putting together players of similar levels of experience, but I suspect the queue times could dangerously suffer with it. The other way to improve it is by decreasing the global level of complexity: skill can still be plenty of a factor without being so heavy of a factor. Some core elite players may dislike it, because their advantage comes from grasping that complexity, but I believe everybody knows what happens to a game and to a Community when there is no basic space for new players to grow and learn.
Coming from all this, a question to the other players… From what I have observed, to reach a good level of skill in GW2 PvP I need to play all the classes, so that I can somehow be able to spot their casting animations and be prepared to deal with their specific abilities (such as reflecting damage for example, something I know it exists, but, after a month of dedication and general research on the subject of PvP, is still completely beyond my awareness during a match). So, considering the amount of classes and abilities involved, I should be looking at something like at least a year of dedication to understand the basics. The question is: am I missing something?
Constructive answers and participation appreciated in advance.