TL;DR version: GW2 has far too many skills and traits that are less dependent on the player and more dependent on build and spam for correct usage. This game has a lot of potential as a PvP game but as of now it caters far too much to mindless gameplay to be taken seriously. Buff reactive defense, nerf passive defense. Buff damage skills that reward timing, nerf damage skills that can be buttonmashed.
This is a thread that has had a long history to it, and shares a lot of animosity that not just myself but how a lot of other players feel towards this game in general. Especially those of us that have moved on to other games.
The combat. It just…isn’t active enough. I keep finding myself coming back to GW2, and then leaving again because of the problems I am about to disclose here. And I am also going to offer some serious solutions because fortunately there actually ARE things that can be done to fix a lot of this. Some of them are small changes, some of them extreme. This is largely a theorycrafting thread and I invite multiple players to pitch in on how things can be improved.
Note: There will be a lot of comparisons to Tera in this thread. This is not to say Tera is a better game. On the contrary, GW2 is managed way better than Tera in almost every single way and I consider Arenanet to be a far more competent developer than Bluehole Studios…except for the combat system and how it works in PvP.
PROBLEM #1. GW2 combat system lacks significant punishment against mindless spam.
One of the biggest issues myself and many others who try to get into this game is the realization that many builds allow you to just mindlessly buttonmash your DPS skills. DH Trapper is the worst example on this. Stand on point, faceroll 12345. Condi builds: Click on enemy player, 12345. Most bunker builds: Spam aoe skills, 12345 your defensive skills. Spam. Spam. Spam. This isn’t fun. It isn’t enjoyable to play as, it isn’t enjoyable to play against.
Possible solution#1: In Tera, there are enough reactive ( Not passive ) defensive skills that allow you to avoid pretty much everything a player throws at you if they are just mindlessly buttonmashing. Most classes have a zero cooldown block skill that only blocks frontal attacks and depletes stamina/energy while in use. Players cannot take any other action while blocking in this way. Something like this can be added as a universal skill similar to evade that slowly depletes endurance while in use. I am aware that this would be a HUGE change to GW2, but I urge the devs to at least give it thought. This alone would fix so much wrong with the game.
Possible solution#2: In Guild Wars 1, not everything could be mindlessly spammed. Powerful AOE skills often had long cast times, and could be interrupted quite easily. Ranger traps had a 2 second cast time and would be disrupted by any damage, and yet DH traps have practically no cast time and no real disruption. Why? The lack of disruption options and surplus of instant cast easymode skills in GW2 is quite frankly absurd and absolutely out of control. Consider a major balance overhaul that greatly increases the cast time of certain key skills, adds an animation symbol for them above the casting players head, and greatly buffs disruption abilities.
PROBLEM#2: GW2 has way too much passive defense.
There are a lot of defensive passives in GW2 that really just make you feel like everyone including yourself is wearing a diaper and binky at all times. There are tons of these in the game, way too many to list. But the biggest textbook examples of this cancer are:
-https://wiki.guildwars2.com/wiki/Defy_Pain_%28warrior_trait%29
and
-https://wiki.guildwars2.com/wiki/Mirror_of_Anguish
Why are these in the game? Why should classes just randomly get free defenses for no reason? The amount of passive handholding defenses in the game almost feels like a way to mask the amount of mindless unavoidable skillspam in the game. Sort of like a no-skill-required solution to a no-skill-required problem, except it doesn’t fix the main problem with these which is that there is no skill required.
Possible solution#1: Want to know how passive defenses work in Tera? Trick question! They don’t exist. So the solution is to delete them. Yes. All of them.
Possible solution#2: Make them PvE only. But seriously for PvP they should be removed or drastically nerfed ( Smiters Booned ). Buff all reactive skill based defenses for each class based on how many are removed.
(edited by Master Ketsu.4569)