GW2 PvP is Dying

GW2 PvP is Dying

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Posted by: Famine.3164

Famine.3164

Dunno, haven’t noticed much difference, just the usual summer vacation decline.. Anet has said more people are playing pvp now than ever so.. They have the numbers.

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Posted by: Rarnark.5623

Rarnark.5623

Balance is awful. Build diversity is awful. Ridiculous changes patch to patch completely removing builds and or classes from the meta. Condition builds still being brain dead and far too rewarding; this is on top of double dipping for offensive or defensive stats vs. power based specs.

You can pretty much roll any class right now other than possibly ele and be incredibly effective. Worst case scenario 7 out of 8 proffs are viable at the highest tier which is not bad at all. Especially when you look at a game like Overwatch, which taking the esports scene by storm, only seeing about 12 out of its 22 professions being regularly picked at the high end of play (~54%). Balance is in a pretty good place in my opinion.

I do like the game, this post was made because i fail to see the reason why the game
refuses to grow despite having a generous prize pool and an easily accessible scene. Talented gamers can pick this game up and likely be playing at the pro league level within a few months given the appropriate circumstances. Conquest is a challenging and engaging game mode when playing 5v5 with comms. Yet here we are.

What is going wrong?

Spirit Bae
Bad Boy Teenager Club [BBTC]
twitch.tv/rarnark

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Posted by: Kaffeglass.5371

Kaffeglass.5371

Balance is awful. Build diversity is awful. Ridiculous changes patch to patch completely removing builds and or classes from the meta. Condition builds still being brain dead and far too rewarding; this is on top of double dipping for offensive or defensive stats vs. power based specs.

You can pretty much roll any class right now other than possibly ele and be incredibly effective. Worst case scenario 7 out of 8 proffs are viable at the highest tier which is not bad at all. Especially when you look at a game like Overwatch, which taking the esports scene by storm, only seeing about 12 out of its 22 professions being regularly picked at the high end of play (~54%). Balance is in a pretty good place in my opinion.

I do like the game, this post was made because i fail to see the reason why the game
refuses to grow despite having a generous prize pool and an easily accessible scene. Talented gamers can pick this game up and likely be playing at the pro league level within a few months given the appropriate circumstances. Conquest is a challenging and engaging game mode when playing 5v5 with comms. Yet here we are.

What is going wrong?

Yeah, 1 spec / class is viable. And that spec is either condi or rly substain!

Anet wants you to play condi so you can make mistakes over mistakes and still manage to survive.. Puke

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Posted by: serj.8214

serj.8214

Balance is awful. Build diversity is awful. Ridiculous changes patch to patch completely removing builds and or classes from the meta. Condition builds still being brain dead and far too rewarding; this is on top of double dipping for offensive or defensive stats vs. power based specs.

You can pretty much roll any class right now other than possibly ele and be incredibly effective. Worst case scenario 7 out of 8 proffs are viable at the highest tier which is not bad at all. Especially when you look at a game like Overwatch, which taking the esports scene by storm, only seeing about 12 out of its 22 professions being regularly picked at the high end of play (~54%). Balance is in a pretty good place in my opinion.

I do like the game, this post was made because i fail to see the reason why the game
refuses to grow despite having a generous prize pool and an easily accessible scene. Talented gamers can pick this game up and likely be playing at the pro league level within a few months given the appropriate circumstances. Conquest is a challenging and engaging game mode when playing 5v5 with comms. Yet here we are.

What is going wrong?

Yeah, 1 spec / class is viable. And that spec is either condi or rly substain!

Anet wants you to play condi so you can make mistakes over mistakes and still manage to survive.. Puke

Atm every class has atleast 2 viable specs 1 with elite trait and 1 traditional without elite. So pls dont cry about that there is no variations.

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Posted by: Kaffeglass.5371

Kaffeglass.5371

Balance is awful. Build diversity is awful. Ridiculous changes patch to patch completely removing builds and or classes from the meta. Condition builds still being brain dead and far too rewarding; this is on top of double dipping for offensive or defensive stats vs. power based specs.

You can pretty much roll any class right now other than possibly ele and be incredibly effective. Worst case scenario 7 out of 8 proffs are viable at the highest tier which is not bad at all. Especially when you look at a game like Overwatch, which taking the esports scene by storm, only seeing about 12 out of its 22 professions being regularly picked at the high end of play (~54%). Balance is in a pretty good place in my opinion.

I do like the game, this post was made because i fail to see the reason why the game
refuses to grow despite having a generous prize pool and an easily accessible scene. Talented gamers can pick this game up and likely be playing at the pro league level within a few months given the appropriate circumstances. Conquest is a challenging and engaging game mode when playing 5v5 with comms. Yet here we are.

What is going wrong?

Yeah, 1 spec / class is viable. And that spec is either condi or rly substain!

Anet wants you to play condi so you can make mistakes over mistakes and still manage to survive.. Puke

Atm every class has atleast 2 viable specs 1 with elite trait and 1 traditional without elite. So pls dont cry about that there is no variations.

U mean hotjoin or higher tier?

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Posted by: serj.8214

serj.8214

Balance is awful. Build diversity is awful. Ridiculous changes patch to patch completely removing builds and or classes from the meta. Condition builds still being brain dead and far too rewarding; this is on top of double dipping for offensive or defensive stats vs. power based specs.

You can pretty much roll any class right now other than possibly ele and be incredibly effective. Worst case scenario 7 out of 8 proffs are viable at the highest tier which is not bad at all. Especially when you look at a game like Overwatch, which taking the esports scene by storm, only seeing about 12 out of its 22 professions being regularly picked at the high end of play (~54%). Balance is in a pretty good place in my opinion.

I do like the game, this post was made because i fail to see the reason why the game
refuses to grow despite having a generous prize pool and an easily accessible scene. Talented gamers can pick this game up and likely be playing at the pro league level within a few months given the appropriate circumstances. Conquest is a challenging and engaging game mode when playing 5v5 with comms. Yet here we are.

What is going wrong?

Yeah, 1 spec / class is viable. And that spec is either condi or rly substain!

Anet wants you to play condi so you can make mistakes over mistakes and still manage to survive.. Puke

Atm every class has atleast 2 viable specs 1 with elite trait and 1 traditional without elite. So pls dont cry about that there is no variations.

U mean hotjoin or higher tier?

Im talking about ranked bcs i dont see any point to disscuss unranked arenas.

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Posted by: zinkz.7045

zinkz.7045

Anet has said more people are playing pvp now than ever so.. They have the numbers.

What they did was some PR spin for the terminally hard of thinking to lap up, they made that statement shortly after an expansion had been launched, F2p had been added and leagues added, I am sure if you try really hard you will be able to work out why they decided to comment on numbers at that time, and why those numbers would be very unrepresentative.

The clue to the state of the playerbase in this game should be that they don’t give out any meaningful numbers, that along with how concerned they are about splitting the playerbase for different queues, tells you all you need to know.

(edited by zinkz.7045)

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Posted by: style.6173

style.6173

ANET should immediately begin sponsoring weekly tournaments for NA and EU. Add them back on Sundays and build some hype.

During the regular season, it is still fine to have 2 tournaments a week. Visibility is a positive. The more people see these top teams, the more they will start to follow them and become fans.

Compare to overwatch where you can see the top teams compete 2 or 3x a week. You actually have fans of those teams.

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Posted by: Reaper Alim.4176

Reaper Alim.4176

So I guess all the scum of the earth Pvp players are off to pve then?

Since no one can state a game with pvp as good as this game with the variety this game does now give us .

Same ole thing,

That will be all donkey!

Smite is where I go now to get my competitive and skillful small structured PvP fix when I’m feeling in the mood. Atleast till ANet decides to push GW2’s sPvP back in the right directions. I gave some ideals in my previous posts so I will not beat a dead horse anymore there.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Kaffeglass.5371

Kaffeglass.5371

Balance is awful. Build diversity is awful. Ridiculous changes patch to patch completely removing builds and or classes from the meta. Condition builds still being brain dead and far too rewarding; this is on top of double dipping for offensive or defensive stats vs. power based specs.

You can pretty much roll any class right now other than possibly ele and be incredibly effective. Worst case scenario 7 out of 8 proffs are viable at the highest tier which is not bad at all. Especially when you look at a game like Overwatch, which taking the esports scene by storm, only seeing about 12 out of its 22 professions being regularly picked at the high end of play (~54%). Balance is in a pretty good place in my opinion.

I do like the game, this post was made because i fail to see the reason why the game
refuses to grow despite having a generous prize pool and an easily accessible scene. Talented gamers can pick this game up and likely be playing at the pro league level within a few months given the appropriate circumstances. Conquest is a challenging and engaging game mode when playing 5v5 with comms. Yet here we are.

What is going wrong?

Yeah, 1 spec / class is viable. And that spec is either condi or rly substain!

Anet wants you to play condi so you can make mistakes over mistakes and still manage to survive.. Puke

Atm every class has atleast 2 viable specs 1 with elite trait and 1 traditional without elite. So pls dont cry about that there is no variations.

U mean hotjoin or higher tier?

Im talking about ranked bcs i dont see any point to disscuss unranked arenas.

Well.. Lets talk about viable power builds.

Power Necro – Not good, condi MUCH better
Power thief pretty good
Power mesmer – Not that good, condi MUCH better
Power Engi, not viable.. burn condi/scrapper MUCH better
Rev – Good power.
Power ranger – Not good, druid healer / condi MUCH better
Burst ele pretty good
Power warrior Not good, condi SUPER OP.

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Posted by: Reaper Alim.4176

Reaper Alim.4176

Balance is awful. Build diversity is awful. Ridiculous changes patch to patch completely removing builds and or classes from the meta. Condition builds still being brain dead and far too rewarding; this is on top of double dipping for offensive or defensive stats vs. power based specs.

You can pretty much roll any class right now other than possibly ele and be incredibly effective. Worst case scenario 7 out of 8 proffs are viable at the highest tier which is not bad at all. Especially when you look at a game like Overwatch, which taking the esports scene by storm, only seeing about 12 out of its 22 professions being regularly picked at the high end of play (~54%). Balance is in a pretty good place in my opinion.

I do like the game, this post was made because i fail to see the reason why the game
refuses to grow despite having a generous prize pool and an easily accessible scene. Talented gamers can pick this game up and likely be playing at the pro league level within a few months given the appropriate circumstances. Conquest is a challenging and engaging game mode when playing 5v5 with comms. Yet here we are.

What is going wrong?

What do we play a different GW2 from each other? The only time at current that conquest in GW2 is engaging and challenging is in custom lobby tournaments. Other then that it’s just mostly effortless wins after effortless wins for most premades against disorganized solo queuers[STACKED DECK MATCHES]. And actually around this time last year my friends list was hoping. Now none of them play, atleast the ones who only played GW2 for it’s sPvP action in the past.

But yeah keep being the good die hard naive fan that tries to lure people into something “you know they will not enjoy”. This game’s sPvP is only competitive to first time Online Multiplayer Gamers. Name me one AAA or even AA MMO or MOBA or FPS that has a eSports scene that is less competitive and engaging then GW2’s sPvP atm.

I haven’t had a engaging match in GW2’s sPvP since Season 1 of Ranked Leagues. I’m not even crying about losing either. I am going on about inherently and purposely imbalanced matches just for whatever reason I can not conceive. Not to mention the state of Tanky as hell Condition Damage bursts builds. I mean come on I hate to say it but CoD’s ranked matches are more competitive then GW2’s ranked matches atm, which in my book is pretty sad. More so because GW2 “HAD” epic competitive Ranked PvP match making system before starting up these new Leagues. I just can’t comprehend how ANet can just trash their sPvP game mode just for the sake of pushing more PvEers to play sPvP. No actual competitive eSport player in their right mind would even try to “engage” in the current GW2 sPvP atm. It’s just flat one of the most noncompetitive eSports game I’ve played. Hell most of the builds on the professions in this game, halfway plays themselves atm. LOL

This game is not growing because ANet is more focus on getting PvEers, who have no intention on learning how to pvp play Ranked sPvP matches. That and paired with the current match makers system where a person on {account A can just get hit with stomp after stomp after stomp, then buys new account B and magicly become one of the people that is doing the stomp match after match after match with the same classes and builds. Now add the fact that trolls can just sit in Ranked matches and troll players that are actually trying to win and go unpunished for their actions. Now mix those all up together and you have a absolute recipe for disaster and death.

Yes atm you can play 8 out of 9 professions in this game with somewhat little issues, my condolences to all you Elementists. But that means nothing if your Ranked sPvP is just flatout boring as all crap, or worst a complete grindfest reward track for to lure PvEers in to get a shiny skin.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: BlackBeard.2873

BlackBeard.2873

Adding tournaments and events will not ever solve the problem. You can’t force a scene to develop – it is something that DOES develop when the game is really fun to play and watch.

GW2 has grown less and less fun to play, and even harder to watch over time. There was a time when combat was much more clear than previously, and was based more on reaction to your opponents animations. This was why people asked for standard models, because dodging important animations from an asura was nearly impossible. With the power-creep of HoT, not only has the combat in general gotten less fun it grows more spammy and skill-rotation based, but classes have become much less diverse thanks to superiority of elite specs. Pre-HoT, the biggest problem with combat was the variety of powerful, passive procs leading to unavoidable bursts and skills that gave both offense AND defense simultaneously. HoT took these passives and dual-skills and cranked them up to 11, both making combat much less fun but also destroying builds that couldn’t utilize their elite spec’s forms of passives.

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Posted by: Jourdelune.7456

Jourdelune.7456

So I guess all the scum of the earth Pvp players are off to pve then?

Since no one can state a game with pvp as good as this game with the variety this game does now give us .

Same ole thing,

That will be all donkey!

Smite is where I go now to get my competitive and skillful small structured PvP fix when I’m feeling in the mood. Atleast till ANet decides to push GW2’s sPvP back in the right directions. I gave some ideals in my previous posts so I will not beat a dead horse anymore there.

Paragon from Epic (one of the best pvp studio – Unreal) OPEN Beta is the 16 of August.

You sure bet, that the people that find Overwatch boring will start to play that.

With the removal of support/bunker, bads that need support will QQ more and play something else.

Bunker/support guy will be bored with the bruisers build and will find something more interesting to play (in another game).

Many will come back, it’s free.

But nobody sane in his right MIND, would choose to alienated his customer based more than this.

We are suppose to make the game grow, but more time advance more the options are limited or deleted… more our beloved game is “shrinking”. The customer base is doing the same.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

(edited by Jourdelune.7456)

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Posted by: Saiyan.1704

Saiyan.1704

Quit a year ago to come back a month or so ago and to only find it in worse state than I left. The Meta wasn’t great back then (think HamBow) but at least it was more twitch based, compared to the brain-dead condi-spam and passive that seems to rule the roost now. Throw in the power-creep from HoT and you have a dull and unbalanced game-mode.

Sure, I can go condi bunker Mesmer as well and face-roll my keyboard, but it’s just a skill-less game play that does not interest me. Just quit my guild and will quit the game soon. I’m sure some people still find PvP fun, it’s just not for me and I now remember why I quite a year ago and didn’t miss it GW2 PvP.

Do you pvp and pve? What amount of time do you pvp? And what have you been playing?

I ask cause I have played alot of games and wounder what games you think the pvp is better then GW2? As a player myself I play 99% of my time is pvp and have yet to find a game with pvp as good as this games.

One game that starts with a S and end with a E.

Start with a S and end with a D. (Not E)

I’m riddled with what both could be o_o

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: lucadiro.4519

lucadiro.4519

Adding tournaments and events will not ever solve the problem. You can’t force a scene to develop – it is something that DOES develop when the game is really fun to play and watch.

GW2 has grown less and less fun to play, and even harder to watch over time. There was a time when combat was much more clear than previously, and was based more on reaction to your opponents animations. This was why people asked for standard models, because dodging important animations from an asura was nearly impossible. With the power-creep of HoT, not only has the combat in general gotten less fun it grows more spammy and skill-rotation based, but classes have become much less diverse thanks to superiority of elite specs. Pre-HoT, the biggest problem with combat was the variety of powerful, passive procs leading to unavoidable bursts and skills that gave both offense AND defense simultaneously. HoT took these passives and dual-skills and cranked them up to 11, both making combat much less fun but also destroying builds that couldn’t utilize their elite spec’s forms of passives.

Totaly agree.
I would prefere 100x times to pay to play the game like it was 1 or 2 years ago than pay for another expansion pac.
Every balance patch they made just added more passive procs making the gameplay everytime less clean.
And it is not only a passive procs problem but there also too much AoE in this game.
HoT pushed on steroids both AoE and passives, not mention the crazy ammount of both condi aplication and cleans, damage output and mitigation.
So for me, the pvp in this game is died when HoT was released.

WTB a time’s machine to play the game as it was some years ago.

Parabrezza

(edited by lucadiro.4519)

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Posted by: gavyne.6847

gavyne.6847

Best thing they did was to release Capricorn. I see people really enjoying this map, I am too. I doubt I would be playing GW2 at all right now if it wasn’t for Capricorn. Finally a map with no npc’s & siege bull crap. Just players fighting each other with nice comeback mechanics to keep games rather close and interesting.

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Posted by: JTGuevara.9018

JTGuevara.9018

Balance is awful. Build diversity is awful. Ridiculous changes patch to patch completely removing builds and or classes from the meta. Condition builds still being brain dead and far too rewarding; this is on top of double dipping for offensive or defensive stats vs. power based specs.

You can pretty much roll any class right now other than possibly ele and be incredibly effective. Worst case scenario 7 out of 8 proffs are viable at the highest tier which is not bad at all. Especially when you look at a game like Overwatch, which taking the esports scene by storm, only seeing about 12 out of its 22 professions being regularly picked at the high end of play (~54%). Balance is in a pretty good place in my opinion.

I do like the game, this post was made because i fail to see the reason why the game
refuses to grow despite having a generous prize pool and an easily accessible scene. Talented gamers can pick this game up and likely be playing at the pro league level within a few months given the appropriate circumstances. Conquest is a challenging and engaging game mode when playing 5v5 with comms. Yet here we are.

What is going wrong?

Yeah, 1 spec / class is viable. And that spec is either condi or rly substain!

Anet wants you to play condi so you can make mistakes over mistakes and still manage to survive.. Puke

Atm every class has atleast 2 viable specs 1 with elite trait and 1 traditional without elite. So pls dont cry about that there is no variations.

Absolutely not. Traditional specs are not viable in any way, shape or form right now. It’s elite specs or bust. Elite specs give you way more access to sustains, conditions and passive procs than core specs ever did. They give you way more room for mistakes and require less skill and effort to play compared to core specs. It’s not even close.

Also, thanks to HoT elite specs, PvP is completely overrun with condi. Every professions’ condi builds are just superior to their power builds. Condi-burst is especially OP since you get spiked like power builds PLUS the damage overtime. There’s no way you’re cleansing all that.

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Posted by: Saiyan.1704

Saiyan.1704

Every professions’ condi builds are just superior to their power builds.

That’s not true.

Power thief > condi teef
Power DH > condi dh
Power Ele > condi ele
Power Engi > condi engi
Power Ranger > condi ranger

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Trigr.6481

Trigr.6481

If GW2 is dying it is sure taking it’s sweet time to die. People have been saying this game is dying for well over a year now and yet I still see plenty of people in HotM, even with qeueing outside of it now.

This is a flawed argument, if you didn’t know already they merged alout of servers together because the population was decreasing steadily, this decision was made to give the illusion that heart of the mists has a healthy playerbase.

Countless

(edited by Trigr.6481)

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Posted by: Drafigo.4690

Drafigo.4690

So I guess all the scum of the earth Pvp players are off to pve then?

Since no one can state a game with pvp as good as this game with the variety this game does now give us .

Same ole thing,

That will be all donkey!

Smite is where I go now to get my competitive and skillful small structured PvP fix when I’m feeling in the mood. Atleast till ANet decides to push GW2’s sPvP back in the right directions. I gave some ideals in my previous posts so I will not beat a dead horse anymore there.

You really think Smite is a better option then GW2? Good Stay there then. lol

Funny stuff really Smite better then GW2!!!!!!

All that game is, is League of Legends with different camera angles!

better then GW2!

l.ol

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Posted by: Reaper Alim.4176

Reaper Alim.4176

So I guess all the scum of the earth Pvp players are off to pve then?

Since no one can state a game with pvp as good as this game with the variety this game does now give us .

Same ole thing,

That will be all donkey!

Smite is where I go now to get my competitive and skillful small structured PvP fix when I’m feeling in the mood. Atleast till ANet decides to push GW2’s sPvP back in the right directions. I gave some ideals in my previous posts so I will not beat a dead horse anymore there.

You really think Smite is a better option then GW2? Good Stay there then. lol

Funny stuff really Smite better then GW2!!!!!!

All that game is, is League of Legends with different camera angles!

better then GW2!

l.ol

To avoid obvious trap I’ll put it this way.

-One has a competitive and fair match maker, which at the same time don’t hide players ELOs. It also matches two teams of near equal “total ELOs”. The other keeps players that have very little logic reasoning skills in the dark about their and other players ELOs, while handing out noncompetitive and not so fair matches, match after match after match.

-One has many many many characters which are mostly viable with on the fly building and counter building throughout the match. The other one well while once you are in that match that’s it you may can hot switch classes just once before getting hit with a dishonor timer.

-One does not allow class staking in it primary game modes for obvious reasons. The other allows class staking which has lead to matches becoming even more unbalanced.

-One has has beginning of season, mid season, and end season balance updates to keep things smooth, which are atleast once a month. The other one well they only do balance updates in between seasons, and if inherent imbalances are so bright that they are a eye sore, don’t matter they’ll be a eye sore till next pre-season.

-One has many different game modes of unranked play and even toss in random game modes throughout the season. In ranked mode you are looking at a 1 to 2 month period of time before you are even allowed to touch the 3 game modes of ranked matches. The other one has only one game mode and allows new players who have no ideal how to sPvP into their rank matches after 2 weeks of play max.

-One has a system where you have to aim your skill and actually hit your target while maintaining a tactical awareness while very little passive procs. The other is mostly tab target and halfway plays itself for you, with all of the passive heavy defensive and damaging skills that do not require any player input at all.

I’m personally not going to say which one is which. However please do correct me if any of this is wrong.

Thank you, ok now bye.

I maybe a troll with class.
But at least I admit it!
PoF guys get ready for PvE joys

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Posted by: Rukia.9860

Rukia.9860

Pvp died shortly after release when everyone realized it was no where near GW1 pvp

It’s just a casual past time

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Dunno if I should agree or disagree.

I mean, no I do not think pvp is dieing but I do not beleave pvp is doing good at the moment.

I myself play very little pvp now, I play very little GW2 at all but it is mostly becouse I am taking a break to play some single player games.

Anyway as many have said about condition damage ruins PvP and I agree with that. It’s no fun to play against classes who mindlessly can spam AoE conditions or apply tons of them while themselves blocks/immune or resistance. I hoped for a fix to this last patch but it got worse. So now is a good time for me to take a break, but since GW2 has no sub and has the best MMO PvP I will be back very soon.

I think alot of us are just waiting to come back.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: Burn.5401

Burn.5401

Huh, weird, I could have sworn I read this exact same title over a year ago (and two years before that)…

I wonder why PvP still isn’t dead yet, despite people shouting doom’n’gloom for the past 3 years.

Maybe it’s not dying? Maybe people are just dramatic?

These kind of posts are always funny to me. They take something completely out of context and immediately assume a defensive position.
Thinking that MMOs in the current year are not losing players each day is very delusional. Noone is talking about the game being completely dead because that’s only possible if the publisher closes down the servers. Even the most niche online games have their tiny dedicated fans still playing. Comparing the current GW2 pvp population to it’s prime numbers however, you’ll in no doubt see a very big difference especially if you actively play and pay attention to the people you get matched with.

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Posted by: Trigr.6481

Trigr.6481

Enjoying Capricorn, fast queue pops, queuing outside mists, and faster pace killing in casual play. Compared to last patch, the casual game is 200% more fun even without a ranked season.

If you wanna be negative, yeah, MMOs are dying from the minute they’ve launched but the timing on this post is weird

Talking mostly about the competitive scene. I’ve spent an awful lot of time on twitch lately and the there seems to be a serious lack viewers and quality content creators compared to even a few months ago. Not to mention the scene in general is the same ~30 people it’s been for months.

Usually there’s been a weekly cup but currently the twitch competitive scene is hibernating until the world qualifiers on 6th-7th, and then there’s nothing planned that I know of until the Worlds at mid September.

It’s definitely just a lack of streamable events currently, which is a completely different thing from the game losing steam.

Lots and lots of pro scrims happening every night, it’s all happening off of twitch though

Sorry to say, but a lack of events being broadcasted via twitch is not healthy regardless of whatever way you look at it when it comes to the “competitive” scene. I mean if you wanna sugar coat it with “hibernating”, go right ahead. But It doesn’t change the fact that the scene is currently a unbalanced, not fun to watch mess. And the viewership reflects it.

Countless

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Posted by: Jourdelune.7456

Jourdelune.7456

Balance is awful. Build diversity is awful. Ridiculous changes patch to patch completely removing builds and or classes from the meta. Condition builds still being brain dead and far too rewarding; this is on top of double dipping for offensive or defensive stats vs. power based specs.

You can pretty much roll any class right now other than possibly ele and be incredibly effective. Worst case scenario 7 out of 8 proffs are viable at the highest tier which is not bad at all. Especially when you look at a game like Overwatch, which taking the esports scene by storm, only seeing about 12 out of its 22 professions being regularly picked at the high end of play (~54%). Balance is in a pretty good place in my opinion.

I do like the game, this post was made because i fail to see the reason why the game
refuses to grow despite having a generous prize pool and an easily accessible scene. Talented gamers can pick this game up and likely be playing at the pro league level within a few months given the appropriate circumstances. Conquest is a challenging and engaging game mode when playing 5v5 with comms. Yet here we are.

What is going wrong?

1- Overnerfed without much concern about their player based.

2- Buy to win — HoT did put so many passive, aoe and CC that the game is easy to push any button and in any combo and still be able to do TONS of damage.

3- Support to “tournament” from Anet is bad. It can take more than 2 month to get your rewards from them. Players should be able to make tournament and send the reward right after it.

4- Anet is a MMORPG that don’t take care of their PVP players. It’s kinda hard to swallow, because Gw1 was the best PVP game for action rpg. They had created the foundation on how to make pvp games. LOL replay are basically, Gw1 replay. Spectating mode… and stuff like that. Arena Net… Should now be Casual MMO Net.

5- Removing options to a player base is not good. Removing many options over and over, alienated the customers.

6- Having only 8 build Viable over a 1 000 000 of possibilities show they can’t balanced their game properly.

7- Not being able to talk about things, because when you speak up, you got punished is hard to “pay” for that services again. I would like to give more details on this, but can’t because of rules. Many positive leaders that was making TEAM alive, simply didn’t like how they were treat by Anet. Without Leaders with Strong Knowledge of the Game, it’s hard for the “team” scene to grow.

8- It’s a team based game but not enough team to sustain it.

9- It’s a hard game to learn. Noobs are put with average players and don’t like to get killed over an over. Noobs should learn with noobs, but their first 20 games are a stomp fest because they are paired with good players. This affect the match-making system not in a positive way.

10- Then good players find the game too easy. Because they don’t meet other good players on the field. So when a new PVP game come online, hundreds good goes there and half come back.

And way much more…

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Razor.9872

Razor.9872

Huh, weird, I could have sworn I read this exact same title over a year ago (and two years before that)…

I wonder why PvP still isn’t dead yet, despite people shouting doom’n’gloom for the past 3 years.

Maybe it’s not dying? Maybe people are just dramatic?

These kind of posts are always funny to me. They take something completely out of context and immediately assume a defensive position.
Thinking that MMOs in the current year are not losing players each day is very delusional. Noone is talking about the game being completely dead because that’s only possible if the publisher closes down the servers. Even the most niche online games have their tiny dedicated fans still playing. Comparing the current GW2 pvp population to it’s prime numbers however, you’ll in no doubt see a very big difference especially if you actively play and pay attention to the people you get matched with.

A-net made a statement less than a year ago stating that the PvP population was at a high. I didn’t try to take the OP’s title “completely out of context and immediately assume a defensive position.”

You can read it yourself. I took the title as-is, because that is how it is worded. After that, I made reasonable points and asked respectable questions. Just because they go against the OP’s statement doesn’t inherently make them defensive. That would be a mind-set choice.

If only tone could be portrayed accurately through text :\

NSPride <3

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Posted by: NotASmurf.1725

NotASmurf.1725

Huh, weird, I could have sworn I read this exact same title over a year ago (and two years before that)…

I wonder why PvP still isn’t dead yet, despite people shouting doom’n’gloom for the past 3 years.

Maybe it’s not dying? Maybe people are just dramatic?

These kind of posts are always funny to me. They take something completely out of context and immediately assume a defensive position.
Thinking that MMOs in the current year are not losing players each day is very delusional. Noone is talking about the game being completely dead because that’s only possible if the publisher closes down the servers. Even the most niche online games have their tiny dedicated fans still playing. Comparing the current GW2 pvp population to it’s prime numbers however, you’ll in no doubt see a very big difference especially if you actively play and pay attention to the people you get matched with.

A-net made a statement less than a year ago stating that the PvP population was at a high. I didn’t try to take the OP’s title “completely out of context and immediately assume a defensive position.”

You can read it yourself. I took the title as-is, because that is how it is worded. After that, I made reasonable points and asked respectable questions. Just because they go against the OP’s statement doesn’t inherently make them defensive. That would be a mind-set choice.

If only tone could be portrayed accurately through text :\

Anet never released the numbers. They can come out and say “Pvp is doing fine, numbers are going up!” – but as long as they refuse to let us know the exact numbers these are just empty statements for marketing purposes.

Then don’t forget they probably count everyone including daily custom arena rank farmers as PvPers too. Whenever I play a ranked or even unranked match there is at least 1 person I know, and in a game with a healthy population that should not be the case, but Anet wouldn’t know because they don’t play their game, instead they hide behind their purposefully misinterpreted metrics chanting “we’re doing fine, we’re doing fine”.

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Posted by: Jourdelune.7456

Jourdelune.7456

Huh, weird, I could have sworn I read this exact same title over a year ago (and two years before that)…

I wonder why PvP still isn’t dead yet, despite people shouting doom’n’gloom for the past 3 years.

Maybe it’s not dying? Maybe people are just dramatic?

These kind of posts are always funny to me. They take something completely out of context and immediately assume a defensive position.
Thinking that MMOs in the current year are not losing players each day is very delusional. Noone is talking about the game being completely dead because that’s only possible if the publisher closes down the servers. Even the most niche online games have their tiny dedicated fans still playing. Comparing the current GW2 pvp population to it’s prime numbers however, you’ll in no doubt see a very big difference especially if you actively play and pay attention to the people you get matched with.

A-net made a statement less than a year ago stating that the PvP population was at a high. I didn’t try to take the OP’s title “completely out of context and immediately assume a defensive position.”

You can read it yourself. I took the title as-is, because that is how it is worded. After that, I made reasonable points and asked respectable questions. Just because they go against the OP’s statement doesn’t inherently make them defensive. That would be a mind-set choice.

If only tone could be portrayed accurately through text :\

Anet never released the numbers. They can come out and say “Pvp is doing fine, numbers are going up!” – but as long as they refuse to let us know the exact numbers these are just empty statements for marketing purposes.

Then don’t forget they probably count everyone including daily custom arena rank farmers as PvPers too. Whenever I play a ranked or even unranked match there is at least 1 person I know, and in a game with a healthy population that should not be the case, but Anet wouldn’t know because they don’t play their game, instead they hide behind their purposefully misinterpreted metrics chanting “we’re doing fine, we’re doing fine”.

To resume short: Successful game release their numbers.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

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Posted by: Burn.5401

Burn.5401

Huh, weird, I could have sworn I read this exact same title over a year ago (and two years before that)…

I wonder why PvP still isn’t dead yet, despite people shouting doom’n’gloom for the past 3 years.

Maybe it’s not dying? Maybe people are just dramatic?

These kind of posts are always funny to me. They take something completely out of context and immediately assume a defensive position.
Thinking that MMOs in the current year are not losing players each day is very delusional. Noone is talking about the game being completely dead because that’s only possible if the publisher closes down the servers. Even the most niche online games have their tiny dedicated fans still playing. Comparing the current GW2 pvp population to it’s prime numbers however, you’ll in no doubt see a very big difference especially if you actively play and pay attention to the people you get matched with.

A-net made a statement less than a year ago stating that the PvP population was at a high. I didn’t try to take the OP’s title “completely out of context and immediately assume a defensive position.”

You can read it yourself. I took the title as-is, because that is how it is worded. After that, I made reasonable points and asked respectable questions. Just because they go against the OP’s statement doesn’t inherently make them defensive. That would be a mind-set choice.

If only tone could be portrayed accurately through text :\

Statements like that are PR 99.9% of the time. Do you know how Anet counts the server population for WvW? You can literally enter WvW for a minute and never reenter again for months. You’ll still be counted as an active WvW player. That’s why most servers were at Full/High for so long when the playerbase was diminished. What I meant with taking stuff out of context is that “dying =/= dead”.

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Posted by: Chaith.8256

Chaith.8256

But It doesn’t change the fact that the scene is currently a unbalanced, not fun to watch mess. And the viewership reflects it.

Countless

We’re talking about competitive still, yeah? Why are you so confidently talking about something you have not seen this patch yet, please save your QQ for the twitch chat this weekend

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: gavyne.6847

gavyne.6847

Are they gonna play capricorn or is it still not in the rotation?

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Posted by: SneakyTouchy.6043

SneakyTouchy.6043

I have to agree with the premise of this entire topic. I PvP a lot and I see the same players over and over again. I am even familiar with some of the various character names associated with half the people in this thread.

I blame the PvP team for providing such a strong incentive for the balance team to be so uncooperative by introducing such an unfair league and ranking system. I also blame the balance team for their incompetence as their efforts are required to support PvP development, but still, I understand it’s like asking them to wax a rusty car.

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Posted by: Chaith.8256

Chaith.8256

Adding tournaments and events will not ever solve the problem. You can’t force a scene to develop – it is something that DOES develop when the game is really fun to play and watch.

GW2 has grown less and less fun to play, and even harder to watch over time. There was a time when combat was much more clear than previously, and was based more on reaction to your opponents animations. This was why people asked for standard models, because dodging important animations from an asura was nearly impossible. With the power-creep of HoT, not only has the combat in general gotten less fun it grows more spammy and skill-rotation based, but classes have become much less diverse thanks to superiority of elite specs. Pre-HoT, the biggest problem with combat was the variety of powerful, passive procs leading to unavoidable bursts and skills that gave both offense AND defense simultaneously. HoT took these passives and dual-skills and cranked them up to 11, both making combat much less fun but also destroying builds that couldn’t utilize their elite spec’s forms of passives.

Many balance patches later we’re in a very different state of the game to play and watch than when the expansion was released.

I’ve heard all the same complaints about spammy skill-rotations for years, and compared to almost all MMOs, Guild Wars 2 is infinitely more punishing for skill spammers & random dodgers vs. intelligently weaving spikes in between evade frames. Most MMO PvP is pure damage rotation of skills.

Recognizing attacks and dodging them is very alive and important in the current game, fighting Revenant & Warrior, for example, two of the most common damage dealers in the game are very animation based. If we didn’t have standard models, darn right we’d be throwing a fit.

Here are some reasons why the competitive game isn’t ‘dying’ or ‘un-fun’ but people are still insanely hurt about, yes, you will be even more hurt now that I’ve brought attention to this:

Cross-profession balance.. all 9 professions are being used in pro teams so far after patch release, yes, Elementalist too. Having coordinated healing, and taking turns on point are essential to playing support, and when teamwork is present, you can be extremely effective. Will it be possible to play pure supports with casual PuGs, and less of a 1vX bunker? That comes with its own sets of difficulties and I would frown upon it.

Losing build options that players had gotten used to having which had sent the game in an unintended direction. It’s not going to come back, please move on. I’ve felt salty at this before, but then I used other things instead of spending my time being alienated.

Passives, omg. As long as the pace of the game is in a good spot, viewers can’t tell or don’t care if the low health endure pain was the active or the passive one, and players know that it’s coming. It’s all about pacing, pacing is the real factor in whether something is fun to watch. Are kills happening, is the map being flipped, are upsets happening, or is it just a really slow descending 100-4 score for one team that you already know as soon as the first decap happens? Passives are demonized but the real devil is that some things in the past just living forever. As long as the meta is not slow and stalled, there will be skill required to outplay and frag players in a faster meta – this results in a map that’s moving instead of being stagnant. More fun to play and watch.

ArenaNet has been making good game balance decisions for every update in the last year and a half, except for the expansion that initially destroyed the enjoyment and watch-ability of PvP until the patch before the Season1 Finals. If ESL had banned Heart of Thorns builds & Revenant immediately for all events, I think we’d have seen viewership slowly climb from the peak viewership we had in August 2015.

@OP,

If I could offer my opinion as to why the competitive scene, while not losing popularity since 2016 started, isn’t exploding: It’s because there’s not enough streaming momentum, stream-able events are a bit too spread out for new viewers to include it as part of their routine to watch and be more than someone who stumbled into a GW2 tournament once.

Taking a more macro look than just since the pro league season ended, the reason viewership is down from 2015 is simply the HoT launch set us back a year of community building in one update, by creating the entirely too slow pace Season1 that made a good chunk of viewers become very unhappy with watching Season1 pro league.

TLDR, lots of gripes about the game, but not as many actually affecting how many follow the competitive scene.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

(edited by Chaith.8256)

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Posted by: Burtnik.5218

Burtnik.5218

You guys wasted 2 pages for nothing. Let me tell you why;

Something that is dead cant die

Dont even let me get started on “competitive” scene cus i will laugh in your face. Its nothing but a private grange for few people and nobody gives a kitten about whats happening there.
Goodnight.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

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Posted by: Trigr.6481

Trigr.6481

But It doesn’t change the fact that the scene is currently a unbalanced, not fun to watch mess. And the viewership reflects it.

Countless

We’re talking about competitive still, yeah? Why are you so confidently talking about something you have not seen this patch yet, please save your QQ for the twitch chat this weekend

Yes we’re still talking about competitive. Forming an opinion based off consistent numbers is QQ? You smell like denial.

Countless

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Posted by: Chaith.8256

Chaith.8256

But It doesn’t change the fact that the scene is currently a unbalanced, not fun to watch mess. And the viewership reflects it.

Countless

We’re talking about competitive still, yeah? Why are you so confidently talking about something you have not seen this patch yet, please save your QQ for the twitch chat this weekend

Yes we’re still talking about competitive. Forming an opinion based off consistent numbers is QQ? You smell like denial.

Countless

Depends on how you interpret it, some people like you consider it a failure if a game that gets like 1k views on twitch on the regular gets like 5k views for competitive after getting rekt by the expansion

Forum Lord Chaith
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New Twitter: @chaithhh

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Posted by: Trigr.6481

Trigr.6481

But It doesn’t change the fact that the scene is currently a unbalanced, not fun to watch mess. And the viewership reflects it.

Countless

We’re talking about competitive still, yeah? Why are you so confidently talking about something you have not seen this patch yet, please save your QQ for the twitch chat this weekend

Yes we’re still talking about competitive. Forming an opinion based off consistent numbers is QQ? You smell like denial.

Countless

Depends on how you interpret it, some people like you consider it a failure if a game that gets like 1k views on twitch on the regular gets like 5k views for competitive after getting rekt by the expansion

Well the funny thing is numbers are pretty self explanatory. There is no room for interpretation. Also if you replace your 1k viewers on the regular with 300-500 and your 5k with anywhere from 1500-5000 then your statement would be more accurate.

If I recall correctly “correct me if I’m wrong” I remember you posting in a thread a while back about the time arguing with someone else making a claim in a thread talking about gw2 getting 10k concurrent viewers when in reality it was when sodapoppin just so happened to stream for a hour. So seeing these statements of you stretching the truth doesn’t surprise me.

Countless

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Posted by: Saiyan.1704

Saiyan.1704

You guys wasted 2 pages for nothing. Let me tell you why;

Something that is dead cant die

Dont even let me get started on “competitive” scene cus i will laugh in your face. Its nothing but a private grange for few people and nobody gives a kitten about whats happening there.
Goodnight.

I’m a bit confused. If you can create a team right this moment, compete and win money, how is it dead?

There may be a handful of teams who compete but the winnings is very much still there. That and I still see new people in pvp… the game is not dead.

Apparently twitch views determines whether or not a game is dead.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: Chaith.8256

Chaith.8256

If I recall correctly “correct me if I’m wrong” I remember you posting in a thread a while back about the time arguing with someone else making a claim in a thread talking about gw2 getting 10k concurrent viewers when in reality it was when sodapoppin just so happened to stream for a hour. So seeing these statements of you stretching the truth doesn’t surprise me.

Countless

WTS finals, Cologne 2015 had 11k concurrent viewers in the Guild Wars 2 channel, and peak daytime we’ll have streamers like Peachy, BogOtter, Helseth going all at the same time

Season 2 finals, the last competitive event peaked at 6k concurrent viewers, average 5k, in the Guild Wars 2 channel.

Apparently twitch views determines whether or not a game is dead.

Yeah that was my original comment, how lots is going on off stream on the competitive side. But “twitch numbers speak for themselves :-D”

Forum Lord Chaith
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New Twitter: @chaithhh

(edited by Chaith.8256)

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Posted by: JTGuevara.9018

JTGuevara.9018

A lot of people here use twitch as a bar to measure player activity, but nobody is paying attention to hotjoin. Hotjoin is basic PvP. It’s where people generally pick up and play. I think hotjoin is a better measure of not only player activity, but new blood. Without new players, PvP has no future.

I’ve played this thing since the beginning. I kept track of hotjoin. You had around 20-30 active and full public servers. NOW you only have 2 or 3. You had multiple active custom servers, now they’re empty. You scroll down and all you see….0/25……0/25……0/25……0/25…..2/25 if there’s a duel.

I dare anybody come and tell me this game is growing.

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Posted by: morrolan.9608

morrolan.9608

ArenaNet has been making good game balance decisions for every update in the last year and a half, except for the expansion that initially destroyed the enjoyment and watch-ability of PvP until the patch before the Season1 Finals. If ESL had banned Heart of Thorns builds & Revenant immediately for all events, I think we’d have seen viewership slowly climb from the peak viewership we had in August 2015.

I don’t see how you can say this after making this post in the engi forum:

Scrapper is a res-bot in PvP. It depends on this role extremely strongly, because there are no viable damage options – The Scrapper can’t even properly play aggressively to assist teammates a lot of the time, as that would require expending defensive cooldowns and eating cleave, making it so you fail at your one job – revive teammate.

The result is just passively watching fights happen around you, dropping some AoE, cleansing conditions on teammates – getting to go ham when your teammates down somebody is nice. Scrapper going ham vs. enemies not in the downed state though, that’s not pretty.

After playing a lot of Druid, I just can’t take for granted the ability to do high single target damage from safe distance, with extremely high damage to survivability ratio, and still fill a healer/reviver role.

It makes me sad to see Scrapper damage shaved, as if that was remotely a problem.

The dream here, guys: change Scrapper so it has multiple builds that have aggressive styles, able to catch and hunt enemies either with hammer or pistol & rifles – it’s not a healer – and still maintain a modest damage to survivability ratio.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Chaith.8256

Chaith.8256

ArenaNet has been making good game balance decisions for every update in the last year and a half, except for the expansion that initially destroyed the enjoyment and watch-ability of PvP until the patch before the Season1 Finals. If ESL had banned Heart of Thorns builds & Revenant immediately for all events, I think we’d have seen viewership slowly climb from the peak viewership we had in August 2015.

I don’t see how you can say this after making this post in the engi forum:

Scrapper is a res-bot in PvP. It depends on this role extremely strongly, because there are no viable damage options – The Scrapper can’t even properly play aggressively to assist teammates a lot of the time, as that would require expending defensive cooldowns and eating cleave, making it so you fail at your one job – revive teammate.

The result is just passively watching fights happen around you, dropping some AoE, cleansing conditions on teammates – getting to go ham when your teammates down somebody is nice. Scrapper going ham vs. enemies not in the downed state though, that’s not pretty.

After playing a lot of Druid, I just can’t take for granted the ability to do high single target damage from safe distance, with extremely high damage to survivability ratio, and still fill a healer/reviver role.

It makes me sad to see Scrapper damage shaved, as if that was remotely a problem.

The dream here, guys: change Scrapper so it has multiple builds that have aggressive styles, able to catch and hunt enemies either with hammer or pistol & rifles – it’s not a healer – and still maintain a modest damage to survivability ratio.

Cause the big picture is fine. Professions are rather equally represented, I may have gripes with micro balance tweaks but I can agree with the direction.

That post you quoted from Engi forums is like my fantasy direction for what would make Engineer more fun to me.

Forum Lord Chaith
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Posted by: Elxdark.9702

Elxdark.9702

PvP is already dead, Anet wanted this game for casuals and there you have, a bunch of passives, automatic stun breaker traits and condi cheese which only leads to boredom.

@Chaith you’re a pro and veteran player I can’t believe you are actually approving Anet patches… seriously dude the game is full of passives and there’s not skill involved at all, not even at high lvl play because that’s more team coordination than skill.

Yes this meta is somehow faster than the last ones but it isn’t even close to what balance means lol, stop trying to defend something which isn’t defensible.

(edited by Elxdark.9702)

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Posted by: Chaith.8256

Chaith.8256

PvP is already dead, Anet wanted this game for casuals and there you have, a bunch of passives, automatic stun breaker traits and condi cheese which only leads to boredom.

@Chaith you’re a pro and veteran player I can’t believe you are actually approving Anet patches… seriously dude the game is full of passives and there’s not skill involved at all, not even at high lvl play because that’s more team coordination than skill.

Yes this meta is somehow more faster than the last ones but it isn’t even close to what balance means lol, stop trying to defend something which isn’t defensible.

I don’t give a crap about disagreeing with the majority of players that blindly trash every patch, just cause’ ArenaNet didn’t get absolutely everything right. Just cause ‘the game’s full of passives’, doesn’t mean the game didn’t come back from the brink of the worst balance ever in fall 2015. Patches since then must’ve been so bad just as you say, huh.

So to you, the game has no skill involved at all, who cares that there’s now incomprehensible power differences due to mechanical skill on Guardians, Revs, Mesmers, Warriors, and Necros, and Thieves all now running high risk, high reward amulets if they didn’t before?

You may not consider team coordination and using support properly as skill, and all professions being represented equally, and healthy pace of action in PvP not being balance related. You’re entitled to your opinion but I don’t think what you’re saying is even close to being common sense.

People on the forums be like, lol anet sux, but never acknowledge good things that happen.

Forum Lord Chaith
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Posted by: Reaper Alim.4176

Reaper Alim.4176

PvP is already dead, Anet wanted this game for casuals and there you have, a bunch of passives, automatic stun breaker traits and condi cheese which only leads to boredom.

@Chaith you’re a pro and veteran player I can’t believe you are actually approving Anet patches… seriously dude the game is full of passives and there’s not skill involved at all, not even at high lvl play because that’s more team coordination than skill.

Yes this meta is somehow more faster than the last ones but it isn’t even close to what balance means lol, stop trying to defend something which isn’t defensible.

I don’t give a crap about disagreeing with the majority of players that blindly trash every patch, just cause’ ArenaNet didn’t get absolutely everything right. Just cause ‘the game’s full of passives’, doesn’t mean the game didn’t come back from the brink of the worst balance ever in fall 2015. Patches since then must’ve been so bad just as you say, huh.

So to you, the game has no skill involved at all, who cares that there’s now incomprehensible power differences due to mechanical skill on Guardians, Revs, Mesmers, Warriors, and Necros, and Thieves all now running high risk, high reward amulets if they didn’t before?

You may not consider team coordination and using support properly as skill, and all professions being represented equally, and healthy pace of action in PvP not being balance related. You’re entitled to your opinion but I don’t think what you’re saying is even close to being common sense.

People on the forums be like, lol anet sux, but never acknowledge good things that happen.

Remind me of the good things that has happened to sPvP caused by ANet since HoT release? To me it just seems ANet now has completely giving up on turning this game into a competitive skill based game. Instead is doubling down to make GW2 in all aspects the most noncompetitive super casual action based MMO on the market. And at this point, it’s probably the cheapest and safest route for ANet to go.

At least they’ll have a somewhat of a monopoly in this on the market atm. A game where all the players that do not have the ability to play any Action MMO can, that requires more personal skill and reflexes then GW2 can main. On the causal scale GW2 is the highest MMO on the market.

GW2 don’t completely sux btw. It’s sPvP however is just complete trash compared to many many other games. It’s PvE is ok in Fractals and Raids, maybe some of the events. It’s WvW, well it looks like WvW will follow the same suit as sPvP game mode.

I maybe a troll with class.
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Posted by: Trigr.6481

Trigr.6481

If I recall correctly “correct me if I’m wrong” I remember you posting in a thread a while back about the time arguing with someone else making a claim in a thread talking about gw2 getting 10k concurrent viewers when in reality it was when sodapoppin just so happened to stream for a hour. So seeing these statements of you stretching the truth doesn’t surprise me.

Countless

WTS finals, Cologne 2015 had 11k concurrent viewers in the Guild Wars 2 channel, and peak daytime we’ll have streamers like Peachy, BogOtter, Helseth going all at the same time

Season 2 finals, the last competitive event peaked at 6k concurrent viewers, average 5k, in the Guild Wars 2 channel.

Apparently twitch views determines whether or not a game is dead.

Yeah that was my original comment, how lots is going on off stream on the competitive side. But “twitch numbers speak for themselves :-D”

That still falls in line with the average overall viewership of gw2 getting anywhere from 300-500 viewers daily, if it so happens that more than 1 popular streamer broadcast “which is not everyday by the way” then you’ll get up some where around 1500 viewers, and that’s being generous. On the low end you see numbers as low kitten-80 with a grand total of 12 people total streaming the game. And this is not counting tournament numbers by the way.

Tournament wise, the viewership have been consistently stagnant with the same number as before. When it comes to everything else, the numbers have actually dropped compared to before. Which goes back to my first post, the game is in a unhealthy state and the viewership reflects it. You have a pvp team that can’t “even if they wanted to” balance for pvp, the only thing they have control over is amulets and sigils, which act more like a desperation band aid attempt at fixing things than actual balance. You have a “competitive” scene that’s current being dictated by a team who’s primary concern is to balance for the entire game, leaving spvp in the minority. And you think things are improving when it comes to spvp? It’s time to wake up.

Countless

(edited by Trigr.6481)

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Posted by: Chaith.8256

Chaith.8256

Which goes back to my first post, the game is in a unhealthy state and the viewership reflects it. You have a pvp team that can’t “even if they wanted to” balance for pvp, the only thing they have control over is amulets and sigils, which act more like a desperation band aid attempt at fixing things than actual balance. You have a “competitive” scene that’s current being dictated by a team who’s primary concern is to balance for the entire game, leaving spvp in the minority. And you think things are improving when it comes to spvp? It’s time to wake up.

Countless

The game’s competitive PvP currently being in an unhealthy state is not a simply stated fact. I’ll paint you a little timeline up to today, from last August, up until tournament level play today.

Before the expansion in August, at the competitive event that peaked at 11k concurrent viewers, we had really great class representation. Every profession but Ranger in competitive, fast paced combat, quite mechanically skill dependent.

After the expansion we saw incredibly un-winnable fights on both sides. Triple Revenant, Two Mesmers, with an optional support was it. Mechanical skill couldn’t overcome use of the god comp. Boring fights, to a point where when a single kill occured (someone must’ve DC’d or something), it could decide the entire game via attrition. A huge chunk of fans quit following, some never to return. Dislikes wracking up on the pro league youtube VODs as casters struggled to make something of the snooze fest happening. The problems were largely fixed right before the season 1 Finals, but the damage had been done, and with a combination of minor technical issues and and outraged viewers during the season play, the finals peaked at 3.5k viewers or something that was the worst of any world level GW2 event.

Season two, professional representation further improved, Warrior, and Thief became usable in competitive, balance between supports became closer than before, and the season two world tournament finals had a peak of 6k concurrent viewers, and the best production value yet thanks to the burbank ESL studios.

The next upcoming world event in September in Burbank is going to have Dragonhunter added with the rest as a viable pick, faster paced and more mechanical skill dependent than the last two seasons. Bigger prize pool, more teams, and will have more viewers than the Season 2 finals, I’m willing to bet. It’s going to be in the same high quality studio.

I think I’ve made my point about how the competitive PvP scene is not in an unhealthy place, or even a downward trend. The twitch viewership is anything but stagnant, more volatile than anything, really.

If you think I’m wrong, that’s fine, but things are looking good to me.

Forum Lord Chaith
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Posted by: Supreme.3164

Supreme.3164

PvP is already dead, Anet wanted this game for casuals and there you have, a bunch of passives, automatic stun breaker traits and condi cheese which only leads to boredom.

@Chaith you’re a pro and veteran player I can’t believe you are actually approving Anet patches… seriously dude the game is full of passives and there’s not skill involved at all, not even at high lvl play because that’s more team coordination than skill.

Yes this meta is somehow more faster than the last ones but it isn’t even close to what balance means lol, stop trying to defend something which isn’t defensible.

I don’t give a crap about disagreeing with the majority of players that blindly trash every patch, just cause’ ArenaNet didn’t get absolutely everything right. Just cause ‘the game’s full of passives’, doesn’t mean the game didn’t come back from the brink of the worst balance ever in fall 2015. Patches since then must’ve been so bad just as you say, huh.

So to you, the game has no skill involved at all, who cares that there’s now incomprehensible power differences due to mechanical skill on Guardians, Revs, Mesmers, Warriors, and Necros, and Thieves all now running high risk, high reward amulets if they didn’t before?

You may not consider team coordination and using support properly as skill, and all professions being represented equally, and healthy pace of action in PvP not being balance related. You’re entitled to your opinion but I don’t think what you’re saying is even close to being common sense.

People on the forums be like, lol anet sux, but never acknowledge good things that happen.

Yah..I’d like to see you playing a magi or marauder elementalist then come back and say to us again how anet did good things

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Posted by: Chaith.8256

Chaith.8256

PvP is already dead, Anet wanted this game for casuals and there you have, a bunch of passives, automatic stun breaker traits and condi cheese which only leads to boredom.

@Chaith you’re a pro and veteran player I can’t believe you are actually approving Anet patches… seriously dude the game is full of passives and there’s not skill involved at all, not even at high lvl play because that’s more team coordination than skill.

Yes this meta is somehow more faster than the last ones but it isn’t even close to what balance means lol, stop trying to defend something which isn’t defensible.

I don’t give a crap about disagreeing with the majority of players that blindly trash every patch, just cause’ ArenaNet didn’t get absolutely everything right. Just cause ‘the game’s full of passives’, doesn’t mean the game didn’t come back from the brink of the worst balance ever in fall 2015. Patches since then must’ve been so bad just as you say, huh.

So to you, the game has no skill involved at all, who cares that there’s now incomprehensible power differences due to mechanical skill on Guardians, Revs, Mesmers, Warriors, and Necros, and Thieves all now running high risk, high reward amulets if they didn’t before?

You may not consider team coordination and using support properly as skill, and all professions being represented equally, and healthy pace of action in PvP not being balance related. You’re entitled to your opinion but I don’t think what you’re saying is even close to being common sense.

People on the forums be like, lol anet sux, but never acknowledge good things that happen.

Yah..I’d like to see you playing a magi or marauder elementalist then come back and say to us again how anet did good things

Scrimmed against it and with it, pro EU teams especially seem to really like them still. Can’t wait to see your face when you realize they’re still a viable competitive pick. Menders amulet deserves a mention over Marauder, tho’, but it seems to be okay in casual.

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