GW2 PvP is awesome, keep it that way.
WvW was never intended to be completely balanced, so I don’t agree.
Unless you want to remove food/utility/wvw lvl ups/ascended weapons/armor/the buffs that come from your server doing well in wvw/runes/stacking sigils
Yeah, I don’t think so.
(edited by Kagamiku.9731)
WvW was never intended to be completely balanced, so I don’t agree.
Unless you want to remove food/utility/wvw lvl ups/ascended weapons/armor/the buffs that come from your server doing well in wvw/runes/stacking sigils
Yeah, I don’t think so.
I hear what you are saying but then why PvP was not intended to be like PvE/WvW. In other games you can have buffs, gears, weapons, etc that nobody has access to until they unlock it…
So if PvP can be seperated from PvE, why can’t WvW….
It depends if you see WvW as a form of PvE or PvP…I see it as a diffrent PvP mode….
I prefer to win by having better skills rather than food buffs and having crafted better gears…
PvP could have meant to be about “Skill” thus they wanted everyoen to be “Equal”, while WvW more of hang out for casuals and people who wanted to play but not take the game as serious, who knows if they ever expected WvW to be as serious as some people take it.
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I prefer to win by having better skills rather than food buffs and having crafted better gears…
Define “win” because the only way you’re generally going to win in wvw is with bigger numbers. WvW isn’t intended to be a roamers paradise. You can roam and find some good battles there, but that’s not the main purpose. Some organized groups will beat larger, unorganized ones, but again, their server isn’t winning with inferior numbers. Also, if you just want to have some 1v1’s or Guild battles, I recommend Obsidian Sanctum arena area…And you can’t really use stacking sigils or the applied fortitude and guard leech buff there.