GW2 - design flaw or poor development?
Both.
/thread
Design flaw. There’s way too many things for them to balance. There’s too much rng integrated into traits/sigils/runes (air, fire, burning on crit, etc) for a game that is supposed to be focused around dodging. They tried to design the game around each profession being able to do everything instead of around that profession’s specific role.
Design flaw.
Guild wars 2 should have had more game modes other than conquest.
Guild wars 2 should have only had 1 mode of damage, physical with condition damage existing only as a bonus damage for doing something complex. it should not have been a method of damage.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
I’d consider it a design flaw with the game’s current state.
Same with all game modes, the only way we will see build variety (better than what it is now) is through mechanics/game modes or the addition of skills/traits that are very good in one respect but punishing more in the other (skill that adds lots of defense but takes away a lot of offense, those type of things). I mean right now in sPvP you have two roles in which builds are built around. A bunker/point types of builds that specilize in holding points. The other is a DPS build that maximizes all aspects of the game (survivability, support, defense, and offense). So essentially you have 8 classes trying to fill two roles. Then each of those 8 classes you have all the skills trying to fill two roles. There will always be a meta for each of these roles and one build for each. Trying to buff another skill means you can take out the previous skills in the meta, but there will always be the best one. In the holy trinity you had 3 roles to fill (support, tank, dps) and there was a build for each of them. So unless Anet does a whole rehaul of the skill system or completely split the pvp skills from the pve skills (nether of which they seem like they’re going to do), the only way we will see new builds is through mechanics/game modes.
As a side note, a lot of people have been asking for a tdm type of game mode. While I think this is cool, we have to keep in mind we’re going to see half the build variety we did in conquest. Now there will only be one role they’re trying to fill, the dps one. That being said, I think a 2v2 or 3v3 tdm game mode (ranked) would be much more entertaining to watch and play. There’s a lot more emphasis on individual players and allows them to shine.