GW2 is never going to become a serious esport

GW2 is never going to become a serious esport

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Why do I say this?

Compare it to League of Legends.

Compare it to StarCraft and StarCraft 2.

Compare it to CounterStrike.

Compare it to Street Fighter.

What’s the difference?

These are all intrinsically competitive games. The core and only objective is to defeat another player or team. These games were designed with this objective from the beginning.

In contrast, Guild Wars 2 was not built from the ground up as a competitive game, compared to the games I just mentioned. Guild Wars 2 is an MMORPG with PVP as an “add-on” component. By nature of this fact, the depth of its PVP is just going to be utterly lacking. You cannot have it both ways because that requires an unlimited budget.

I believe that for Guild Wars 2 to have a chance at becoming an esport, the majority of the PvE content would have had to been scrapped from the very beginning, and the game would have to be built as a PvP-centric game. StarCraft/StarCraft 2 do not offer more than 20 hours of the campaign, and the open world/story in Guild Wars 2 would have to similarly offer that amount of content.

I simply believe that if ArenaNet wants to create a game that joins the ranks of the big esports, it is wasting its time on Guild Wars 2 and is better off creating a new IP. If it wanted to make Guild Wars 2 an esport from the very beginning, the plan had some serious strategic missteps.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

(edited by TheKillerAngel.3596)

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Posted by: Latinkuro.9420

Latinkuro.9420

sorry but, your point for saying this is totally and utterly mute and nullified.

Guild Wars 2 is actually several completely separate games together.

1 PVE guild wars 2 is one game, for those that want to do PVE only stuff.
2 WvW PVP is the end game PVP for PVE players and again is completely separate from PVE world.
3 SPVP guild wars 2 is completely separate and focused on competition , has nothing to do with PVE at all.

you can play any one game mode w/o ever touching the others.
if you like PVE go do pve only stuff.
if you like PVP go do WvW with your PVE toon.
if you like SPVP go do competitive PVP.

see, your point is totally nullified by how anet designed the game, and the fact that ESL just picked gw2 for tournament play only re-enforces this premise.

to quote you
These are all intrinsically competitive games. The core and only objective is to defeat another player or team. These games were designed with this objective from the beginning.

this is exactly how SPVP works, so what’s your point ?
you wrecked your own argument right there with this line lol

(edited by Latinkuro.9420)

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

sorry but, your point for saying this is totally and utterly mute and nullified.

Guild Wars 2 is actually several completely separate games together.

1 PVE guild wars 2 is one game, for those that want to do PVE only stuff.
2 WvW PVP is the end game PVP for PVE players and again is completely separate from PVE world.
3 SPVP guild wars 2 is completely separate and focused on competition , has nothing to do with PVE at all.

you can play any one game mode w/o ever touching the others.
if you like PVE go do pve only stuff.
if you like PVP go do WvW with your PVE toon.
if you like SPVP go do competitive PVP.

see, your point is totally nullified by how anet designed the game, and the fact that ESL just picked gw2 for tournament play only re-enforces this premise.

to quote you
These are all intrinsically competitive games. The core and only objective is to defeat another player or team. These games were designed with this objective from the beginning.

this is exactly how SPVP works, so what’s your point ?
you wrecked your own argument right there with this line lol

Where is most of Guild Wars 2’s content?

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: Scrambles.2604

Scrambles.2604

Why do I say this?

Compare it to League of Legends.

Compare it to StarCraft and StarCraft 2.

Compare it to CounterStrike.

Compare it to Street Fighter.

What’s the difference?

These are all intrinsically competitive games. The core and only objective is to defeat another player or team. These games were designed with this objective from the beginning.

In contrast, Guild Wars 2 was not built from the ground up as a competitive game, compared to the games I just mentioned. Guild Wars 2 is an MMORPG with PVP as an “add-on” component. By nature of this fast, the depth of its PVP is just going to be utterly lacking. You cannot have it both ways because that requires an unlimited budget.

I believe that for Guild Wars 2 to have a chance at becoming an esport, the majority of the PvE content would have had to been scrapped from the very beginning, and the game would have to be built as a PvP-centric game. StarCraft/StarCraft 2 do not offer more than 20 hours of the campaign, and the open world/story in Guild Wars 2 would have to similarly offer that amount of content.

I simply believe that if ArenaNet wants to create a game that joins the ranks of the big esports, it is wasting its time on Guild Wars 2 and is better off creating a new IP. If it wanted to make Guild Wars 2 an esport from the very beginning, the plan had some serious strategic missteps.

I’m pretty sure WoW Arena was in ESL also.

Not that I think GW2 is an ideal candidate, but just because it’s not built competitively from the ground up doesn’t automatically prevent it from being professionally competitive.

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Posted by: Pandabro.8743

Pandabro.8743

Heard it all before. Almost any game can be turned into something competitive. The game itself has very little bearing on if it will become a sport or not it’s really about who will watch it. As long as there is marketing to support it GW2 will become an esport.

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Posted by: Nick.6972

Nick.6972

Congratulation, I concluded that way back in first open beta.

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Posted by: Oranisagu.3706

Oranisagu.3706

starcraft 2 has a map editor, what a waste of time, they’ll never become a serious ESL game if they don’t scrap this totally unrelated feature and invest every second of manpower into the pvp aspect.

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Posted by: ALeetNoob.4830

ALeetNoob.4830

Gw2s main problem for it being a esport if how much RNG is built into its combat system.

The other games you mentioned don’t have too much left to chance

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Posted by: Latinkuro.9420

Latinkuro.9420

sorry but, your point for saying this is totally and utterly mute and nullified.

Guild Wars 2 is actually several completely separate games together.

1 PVE guild wars 2 is one game, for those that want to do PVE only stuff.
2 WvW PVP is the end game PVP for PVE players and again is completely separate from PVE world.
3 SPVP guild wars 2 is completely separate and focused on competition , has nothing to do with PVE at all.

you can play any one game mode w/o ever touching the others.
if you like PVE go do pve only stuff.
if you like PVP go do WvW with your PVE toon.
if you like SPVP go do competitive PVP.

see, your point is totally nullified by how anet designed the game, and the fact that ESL just picked gw2 for tournament play only re-enforces this premise.

to quote you
These are all intrinsically competitive games. The core and only objective is to defeat another player or team. These games were designed with this objective from the beginning.

this is exactly how SPVP works, so what’s your point ?
you wrecked your own argument right there with this line lol

Where is most of Guild Wars 2’s content?

all they need to do is add PVP only skins for sale on the TP, and it would be the same as League of Legends

more PVP maps and game modes wouldn’t hurt either.

but your original point is mute and dead.

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

sorry but, your point for saying this is totally and utterly mute and nullified.

Guild Wars 2 is actually several completely separate games together.

1 PVE guild wars 2 is one game, for those that want to do PVE only stuff.
2 WvW PVP is the end game PVP for PVE players and again is completely separate from PVE world.
3 SPVP guild wars 2 is completely separate and focused on competition , has nothing to do with PVE at all.

you can play any one game mode w/o ever touching the others.
if you like PVE go do pve only stuff.
if you like PVP go do WvW with your PVE toon.
if you like SPVP go do competitive PVP.

see, your point is totally nullified by how anet designed the game, and the fact that ESL just picked gw2 for tournament play only re-enforces this premise.

to quote you
These are all intrinsically competitive games. The core and only objective is to defeat another player or team. These games were designed with this objective from the beginning.

this is exactly how SPVP works, so what’s your point ?
you wrecked your own argument right there with this line lol

Where is most of Guild Wars 2’s content?

all they need to do is add PVP only skins for sale on the TP, and it would be the same as League of Legends

more PVP maps and game modes wouldn’t hurt either.

but your original point is mute and dead.

Your statement that “Guild Wars 2 is actually several completely separate games together” shows that the game lacks the PvP focus necessary for a big esport.

Also, they need to do a lot more than add PvP only skins. That alone would not make it “the same as LoL.”

starcraft 2 has a map editor, what a waste of time, they’ll never become a serious ESL game if they don’t scrap this totally unrelated feature and invest every second of manpower into the pvp aspect.

The core gameplay mechanics between the single player game and multiplayer games in SC/SC2 are not fundamentally different in the way GW2’s PvP and PvE are. Custom games and mapmaking are a staple of strategy games and the rules and gameplay mechanics users create in those are the mapmaker’s moreso than Blizzard’s.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

(edited by TheKillerAngel.3596)

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Posted by: JunkyardWolf.4126

JunkyardWolf.4126

GW2 is never going to become a serious esport

Who says it has to?

Not every game that has competitive elements (ie. PvP gameplay) needs to become a “serious esport”, which by that I assume you mean professionally sponsored, livecast from a central location, etc.

There are plenty of other games for that. It’s not needed here.

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Posted by: Lukin.4061

Lukin.4061

GW2 is never going to become a serious esport

Who says it has to?

Not every game that has competitive elements (ie. PvP gameplay) needs to become a “serious esport”, which by that I assume you mean professionally sponsored, livecast from a central location, etc.

There are plenty of other games for that. It’s not needed here.

Well anet said it is building a first esport mmo or a triple A PvP game, yet we see the pve-crap they developed all over these 10 months…

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Posted by: Gandarel.5091

Gandarel.5091

GW2 is never going to become a serious esport

Who says it has to?

Not every game that has competitive elements (ie. PvP gameplay) needs to become a “serious esport”, which by that I assume you mean professionally sponsored, livecast from a central location, etc.

There are plenty of other games for that. It’s not needed here.

Why? Because devs want to make it one, as they stated.

Captain Deutschland, Ozzy The Insane, Hanz Limbchewer – r40+ mes/nec/engi Desolation
Fear The Crazy [Huns]

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

GW2 is never going to become a serious esport

Who says it has to?

Not every game that has competitive elements (ie. PvP gameplay) needs to become a “serious esport”, which by that I assume you mean professionally sponsored, livecast from a central location, etc.

There are plenty of other games for that. It’s not needed here.

I’ll agree that it’s not needed here, but ArenaNet is dead-set on investing into it and I think they need to make up their mind.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: Nilvio.7941

Nilvio.7941

Serious esport game?, NOPE. Competitive pvp game? YES, after Arenanet starts focusing more in pvp and actually use some common sense with it

But good job OP for telling us absolutely nothing new.

English is not my native language :)
RETIRED MESMER YO!

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Posted by: Zinwrath.2049

Zinwrath.2049

Hey, haven’t been on here in a few months…and before that I quit for a couple months. Its interesting, all the games the OP mentioned I play and love.

Now, it IS true that a core problem with the lack of SPVP progression is tied to the game sharing the same team with the PVE/WVW side of the game. I’ve read COUNTLESS times, excuses from why certain features are not in yet is because “the programmers in charge of that are busy working on X or Y” Meaning they have to share resources. If the company was purely focused on developing the spvp side of the game, it wouldn’t be lacking core features that many pvp games already have fleshed out in beta.

Devs sometimes use the excuse “well, league of legends didn’t have X features on launch and they became successful”. That’s like saying,

“ya, the icecream shop across the street didn’t offer more than vanilla when they opened 4 years ago….so its ok when I open my icecream shop today with just vanilla”.
NO! WRONG……you need to match what your competition has TODAY not what it had years ago.

Anyway, i’m a little bitter, because I too fell for the hype…(the post by the dev before launch saying “RNG” is good for competitive pvp shoulda been sign…) Good news though there are a ton of awesome looking games coming out the end of this year that will have some good pvp. So if GW2 isn’t doing it for ya, check em out….or go back to playing league of CS….lord knows I grew tired of logging onto something I wasn’t enjoying myself playing. kinda masochistic.

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Posted by: milo.6942

milo.6942

op is correct.

the posters talking about how we can have 90% development on pve and still be esport are naive. the pve is catering to casual gamers in every respect (whole other post needed for that). these fundamental game mechanics that underpin the pve aspect don’t magically disappear or become “competitive” because you want them to.

it is an enormous “wtf?” that we see anet pushed so hard and spent so much time to develop ESPORT SPECTATORRR!!! and it is only a few people at a time that can watch hotjoins… thanks anet.

don’t talk to me about how we can now watch streams of high rank players on twitch with overhyped casters trying to make the game look exciting and super tactical. i don’t want to watch a trash pvp game, i want to play a good one.

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Posted by: TainoFuerte.8136

TainoFuerte.8136

Meh. I can only speak from what I and my friends have observed, but at this moment in time, I don’t think GW2 has “e-sports” quality PvP. The longer this game waits, the worse it will be – unless a gigantic PLEASE COME BACK patch is released.

I don’t like the RNG. Procs on crits, % procs on runes, % boons on some skills, when Swiftness is obviously very different from Protection but whatever, etc. What if this guy gets 5 lightning strikes in a row? Hate it when my victory or my defeat will be down to the RNG gods. I’m going to go ahead and guess that pro players don’t like the idea of losing 1000+$ on a bad roll of the dice.

This game is really bad to watch, IMO, of course. The amount of explosions and stupid effects on screen is baffling, and I actually play the game. I can’t imagine people who have never really played the game being swayed by blurs of random colors on screen. The meta is also really, really stale. This is a symptom of bad balance. There’s just not many viable team compositions, builds and strategies available. It is really boring to watch a thousand Mesmers and Guardians with a little Thief and Ele action around, maybe, now and then. It’s kinda cute how some slots can swap between Engis and Rangers and stuff but it isn’t enough and they always run the same builds.

It’s just not very exciting. The maps themselves are all variations on king of the hill and the secondary mechanics aren’t very good or exciting to watch, IMO. They usually all take second seat to what’s happening on the nodes, which grows stale after a long time. This also applies to the combat itself. I’ve watched countless matches where there’s a defender on point, a player arrives and runs right back away because the class he’s using can’t beat the class on point. This is another symptom of really bad balance. What’s more exciting, watching a Thief just run from the Guardian on point to see if he can help elsewhere, or having them both engage in a fair duel that could determine the match?

The creation of the downed state mechanic is also kinda annoying and it’s impact is dependent on which class you downed, because not all downed states are created equal (which is bad).

The addition of spectator was nice, even though it arrived too many months too late. Replays should be there. The Play Now feature is terribad – it usually places you into empty rooms and the server browser seems kinda useless. Finding games should be as easy and painless as possible. Is there even a way to filter out games with full teams even if the server itself isn’t full?

I can’t speak for others but I’ve just really stopped caring about the PvP in this game, and these are some of the reasons why.

(edited by TainoFuerte.8136)

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Posted by: Dirame.8521

Dirame.8521

I wonder what people said about LoL when that first started stepping into esport territory…..

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
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Posted by: Fourth.1567

Fourth.1567

PvE does have quite a large barring on PvP though. Do you really think all class design was taken without PvE in mind? I would say the whole ranger class is heavily based on PvE. What about the asura? Would that have been included in an e-sport? Downed state a bit arguable but sure had its PvE roots.

Similarly adding WvW and the need to render large scale battles causes compromises. Just compare the quality of animations to blade and soul.

I am willing to bet class design would be completely different if it was only done for PvP.

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Posted by: milo.6942

milo.6942

I wonder what people said about LoL when that first started stepping into esport territory…..

ty for your insight, now i see gw2 is esport soon

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Posted by: swinsk.6410

swinsk.6410

I do agree with the OP.

There are seems to be a select few like soac and others who are really pushing the shoutcasting etc.

I honestly am bored with gw2 atm and have been playing d3 of all games. The rewards/progression in spvp suck. I feel like I have no incentive to play. As a thief spvp is frustrating when every other class does what you do better.

Least in d3 I can pwn massive amounts of npc without getting frustrated that I just got knocked down for the 4th time in a row.

Just another noob thief…

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

I wonder what people said about LoL when that first started stepping into esport territory…..

LoL was essentially an offshoot of DotA, which already had a large following. Plus it’s “free to play.”

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: LonelyReaper.8075

LonelyReaper.8075

I wonder what people said about LoL when that first started stepping into esport territory…..

LoL was essentially an offshoot of DotA, which already had a large following. Plus it’s “free to play.”

Dota was a free fun game create by fans of warcraft 3, so as long it is fun and some balance is achieve, i don’t see why gw2 can go export.

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Posted by: Razor.9872

Razor.9872

Time will tell (15 char.)

NSPride <3

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Posted by: Shukran.4851

Shukran.4851

league of legends earn money by skins and champions → pvp
starcraft earn money from sponsors because of his 200k+ viewer per language per stream → pvp
counter strike as above → pvp
street fighter as above → pvp

gw2 earn money from pve

now do 1+1

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Posted by: Daaron.2897

Daaron.2897

A Esport game without decent queuing and match making system? Best joke in 2013.
GW2 has potential to be esport: competitive gameplays, decent balance (yes i said decent balance, comparing to other esport game. A game will never be balance unless all classes, items, skills are same.) However until Anet fix their awesome queuing and match making system, it will never be esport. These are the base of an esport game.

I didnt say GW2 is bad. WvW and combat system is quite impressive. Some classes mechanics are good as well. Meanwhile, I didnt say GW2 spvp is bad because comparing a lot of MMORPG, spvp is decent. However, if you say spvp is designed to be esport by Anet, this really makes me laugh…

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Posted by: milo.6942

milo.6942

this game is just a joke +1 for the author ….

GW1 was the thing, this is what happens when you bring jooz like Jonthan Sharp to develop the pvp..

kitten Anet

how can you blame sharp when there’s no pvp been developed

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Posted by: gesho.9468

gesho.9468

I’m pretty disgusted with this endelss bashing on dev team, but I’m keeping quiet. However some posts here (I only see quote for bloodbird, original deleted?), that’s way over the line.

Do you guys think that someone is reading this? Way to contribute playerbase, go team.

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Posted by: Raine Akrune.8416

Raine Akrune.8416

Why do I say this?

Compare it to League of Legends.

Compare it to StarCraft and StarCraft 2.

Compare it to CounterStrike.

Compare it to Street Fighter.

What’s the difference?

None of them are MMOs…compare complete.

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Why do I say this?

Compare it to League of Legends.

Compare it to StarCraft and StarCraft 2.

Compare it to CounterStrike.

Compare it to Street Fighter.

What’s the difference?

None of them are MMOs…compare complete.

Valid point. An MMORPG is going to have a lot of trouble becoming an “esport” because designing it around purely competitive mechanics would be very, very difficult.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.

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Posted by: Shukran.4851

Shukran.4851

Why do I say this?

Compare it to League of Legends.

Compare it to StarCraft and StarCraft 2.

Compare it to CounterStrike.

Compare it to Street Fighter.

What’s the difference?

None of them are MMOs…compare complete.

compare to wow, nvm, aion, d&d, dcuo, compare to every f2p mmorpg out there.
none is esport. ow kitten

(edited by Shukran.4851)

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Posted by: Mindtrick.5190

Mindtrick.5190

Try cs go

Edit: LAN events or bust

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(edited by Mindtrick.5190)

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Posted by: Diage.6451

Diage.6451

Why do I say this?

Compare it to League of Legends.

Compare it to StarCraft and StarCraft 2.

Compare it to CounterStrike.

Compare it to Street Fighter.

What’s the difference?

None of them are MMOs…compare complete.

compare to wow, nvm, aion, d&d, dcuo, compare to every f2p mmorpg out there.
none is esport. ow kitten

It’s not that it’s impossible. It just is that no one sees the financial gain in it yet. NCSoft for example doesn’t ever fund pvp games, they only see profit in pve. D&D is a strictly RNG class building style of game and has no room for competition by design and WoW is focused on a gear rating.

None of these characteristics speak to having a competitive game focused ENTIRELY in the MMO genre. One and only one game ever existed, and it was GW1. This game had all the right elements at launch but was slowly deteriorated by a series of poor developmental decisions (Note: they did also make good decisions too, I am not claiming ALL choices were bad, there were just a very large number of them that prevented any inflow of new talent – Also: GW1 pvp was biggest and most competitive prior to E-sports existing, it did have a $100,000 tournament I believe only a couple months after launch).

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Posted by: Shukran.4851

Shukran.4851

Why do I say this?

Compare it to League of Legends.

Compare it to StarCraft and StarCraft 2.

Compare it to CounterStrike.

Compare it to Street Fighter.

What’s the difference?

None of them are MMOs…compare complete.

compare to wow, nvm, aion, d&d, dcuo, compare to every f2p mmorpg out there.
none is esport. ow kitten

It’s not that it’s impossible. It just is that no one sees the financial gain in it yet. NCSoft for example doesn’t ever fund pvp games, they only see profit in pve. D&D is a strictly RNG class building style of game and has no room for competition by design and WoW is focused on a gear rating.

None of these characteristics speak to having a competitive game focused ENTIRELY in the MMO genre. One and only one game ever existed, and it was GW1. This game had all the right elements at launch but was slowly deteriorated by a series of poor developmental decisions (Note: they did also make good decisions too, I am not claiming ALL choices were bad, there were just a very large number of them that prevented any inflow of new talent – Also: GW1 pvp was biggest and most competitive prior to E-sports existing, it did have a $100,000 tournament I believe only a couple months after launch).

im a n°1 fan of gw1 and i hate gw2 is not gw1 full HD. just to be clear.

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Posted by: Mindtrick.5190

Mindtrick.5190

Blizzard will have a esport game that has LAN events and big prize money. 2015

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Posted by: wulfsbane.6539

wulfsbane.6539

Ok. To the guy that said playing a thief every class does what he does better than him: Not at all. Before you make generalizations like that you should play a LOT of pvp and understand exactly how things work at a high level of play.

I think that the main barrier to gw2 becoming an esport is its watchability. The pvp doesn’t lack in strategy, but as others have said, it can be very hard to follow a large teamfight with all the particle effects and whatnot. Casting may also be an issue. Very few of the guild wars 2 casters we have now are good. That will improve in time, and maybe with particle effects toned down, it is possible that gw2 could become an esport. If it does, it will take time, though.

The best casting i’ve seen so far comes from Grouch and Gasmask casting Mist League games.

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Posted by: uberkingkong.8041

uberkingkong.8041

At first I thought you was talking about people don’t have mindset to win in GW2 which I agree.

StarCraft and LoL you play to win you don’t play to zerg kills and caps for points. You sure don’t see people getting something extra because they killed the most and got the most resources that’s just for show the end result is that you won or lost. In GW2 people are satisfied if they lost a game but had 400 glory compared to the victors with 100 glory.

It would be interesting to see GW2 PvP rewarding you as a team rather than individual. I could see more people spreading out and playing strategically to win rather than to gain as much individual points as possible.

(edited by uberkingkong.8041)

GW2 is never going to become a serious esport

in PvP

Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I simply believe that if ArenaNet wants to create a game that joins the ranks of the big esports, it is wasting its time on Guild Wars 2 and is better off creating a new IP. If it wanted to make Guild Wars 2 an esport from the very beginning, the plan had some serious strategic missteps.

Keep in mind they can do what they in GW1, which is sell the PvP version of the game separately, for a lower price. Worked really good for GW1, and I am SURE it would work even better for Guild Wars 2!

At first I thought you was talking about people don’t have mindset to win in GW2 which I agree.

StarCraft and LoL you play to win you don’t play to zerg kills and caps for points. You sure don’t see people getting something extra because they killed the most and got the most resources that’s just for show the end result is that you won or lost. In GW2 people are satisfied if they lost a game but had 400 glory compared to the victors with 100 glory.

It would be interesting to see GW2 PvP rewarding you as a team rather than individual. I could see more people spreading out and playing strategically to win rather than to gain as much individual points as possible.

You shouldnt really expect organization at hotjoins. Go to the tournaments and get back to this thread.
This hotjoin zerg problem wont go away until the reward system is properly tuned. Especially when you are getting more glory/rank by farming individual points than on tournaments. Also Hotjoins are filled with PvErs doing their daily PvP for the free Laurels.

(edited by Quickfoot Katana.8642)

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Posted by: uberkingkong.8041

uberkingkong.8041

This is only way GW2 can become esports right now.

The WvW community is well aware that GW2 will never become esports in PvP hence why they are asking the developers to stop balancing based on PvP only.

https://forum-en.gw2archive.eu/forum/wuv/wuv/we-beg-you-not-to-balance-around-spvp

(edited by uberkingkong.8041)

GW2 is never going to become a serious esport

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Posted by: PVStar.3658

PVStar.3658

GW2 is never going to become a serious esport

Who says it has to?

Not every game that has competitive elements (ie. PvP gameplay) needs to become a “serious esport”, which by that I assume you mean professionally sponsored, livecast from a central location, etc.

There are plenty of other games for that. It’s not needed here.

You do realize one of the main selling points of this game (for PvP players at least) was that ANet said it would be an esport, right?

GW2 is never going to become a serious esport

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Posted by: Zodian.6597

Zodian.6597

This is only way GW2 can become esports right now.

The WvW community is well aware that GW2 will never become esports in PvP hence why they are asking the developers to stop balancing based on PvP only.

https://forum-en.gw2archive.eu/forum/wuv/wuv/we-beg-you-not-to-balance-around-spvp

the wvw community is the casual playerbase, the pvp team needs to create incentives for those guys to come into the mists to stimulate casual growth. The first step would be to make a casual queue (like current rated w/o the rated).

Maybe they could create some imba wvw gear with no lvl req that you have to buy with glory? (has stats like "-10% dmg from other players, +10% dmg to other players) -only usable in pve/wvw and scaling with rare or exotic stats of the character’s level like BOA’s in WoW. -this would also give sPvP players incentive to leave the mists. Most of us still don’t have characters over lvl 2 lol.

oh and PS: they can split the pvp/pve/wvw skills for balance.

Neglekt

(edited by Zodian.6597)

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Posted by: KarlaGrey.5903

KarlaGrey.5903

OP=old news.

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

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Posted by: Geff.1930

Geff.1930

Why do I say this?

Compare it to League of Legends.

Compare it to StarCraft and StarCraft 2.

Compare it to CounterStrike.

Compare it to Street Fighter.

A much better comparison than all of those would be SMITE, since it has a 3rd person view.

The devs in this game focused a lot on condition damage. This is the only PvP game that I have played where condition damage has a major role.

The problem is that the sources of condition damage far outweigh the means of condition removal/duration reduction/mitigation. You remove some conditions and more are immediately reapplied.

The damage from conditions far outweigh the damage from direct damage in the game as it currently stands. As a result, direct damage builds are marginalized.

That being said, condition damage has to play a major role in this game because it is the only damage source that does any reliable damage considering all the ways direct damage can be avoided. Without condition damage everyone would be immortal and fights would drag out.

We also have a stat, Toughness, that is useless against condition damage.

(edited by Geff.1930)

GW2 is never going to become a serious esport

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Posted by: Arcturus.5846

Arcturus.5846

GW2 will never be an e-sport that can support proffesional gaming for a living (such as StarCraft where competition occurs nearly every month) and thats fact. It can however still be a competitive game.

GW2 is never going to become a serious esport

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Posted by: TheKillerAngel.3596

TheKillerAngel.3596

Why do I say this?

Compare it to League of Legends.

Compare it to StarCraft and StarCraft 2.

Compare it to CounterStrike.

Compare it to Street Fighter.

A much better comparison than all of those would be SMITE, since it has a 3rd person view.

The devs in this game focused a lot on condition damage. This is the only PvP game that I have played where condition damage has a major role.

The problem is that the sources of condition damage far outweigh the means of condition removal/duration reduction/mitigation. You remove some conditions and more are immediately reapplied.

The damage from conditions far outweigh the damage from direct damage in the game as it currently stands. As a result, direct damage builds are marginalized.

That being said, condition damage has to play a major role in this game because it is the only damage source that does any reliable damage considering all the ways direct damage can be avoided. Without condition damage everyone would be immortal and fights would drag out.

We also have a stat, Toughness, that is useless against condition damage.

Condition damage was pretty important in many GW1 builds. For instance, combining burning with poison in GW1 was absolutely deadly and had to be removed very quickly.

Think stacking and skipping trash is cheap?
Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.