GW2 pvp from my perspective that needs to change
3. i have no idea why people are complaining how terrible the elementalist is. one would expect to be similar from gw1 and plays like a support.
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
- Guild Wars 2 main site
I don’t particularly disagree with the rest of your post though.
I think some of that is learning to play. spend a little time learning the range of your skills and your set. its not like they change every map…
seeing an enemies cast bar isnt need to know they are casting, learn to watch for animations. with the exception of wow, and rifts insane ui customization this hasnt been a issue in any pvp game ive played. in fact i havent found the need to ever install it in wow because you just get used to panning and watching as part of your play…
and weapon changes should be allowed as long as your not in combat. its not game breaking to give players a chance before combat initiates to swap out weapons to fit the situation. maybe you should learn to do the same or just accept that you have chosen a one dimensional approach to combat and maximize on that while others have learned to cater to fights?
3. Skills and traits are not descriptive enough – What is chance to do lightning damage? Doesn’t even tell me how much damage will it do.
I believe one of the devs made a comment on this a week or two ago stating that certain tooltips are intentionally vague because of anticipated balancing. It might have just been my take on it and not what he was trying to say, but it seemed to me he was implying that once the game settles a bit more they want to move towards them being more specific.