GW2 pvp from my perspective that needs to change

GW2 pvp from my perspective that needs to change

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Posted by: Velkira.2316

Velkira.2316

little background about myself – played gvg back in early 08 to 09 as an elementalist (b.role) roughly top 200ish from what i remember but some die hards will say that year was basically when pvp of gw was dead (curse you nightfall!) but eh. I also played competitive team fortress 2 as well as a pocket a soldier roughly right after i quit guild wars for about an year. I main mesmer in gw2.

Part I

Things that needs to be added/changed

This was mentioned a lot and I am very confused why it wasn’t implemented since release because they had this in Guild Wars 1.

1. WHERE IS THE CAST BAR FOR PLAYERS WHEN CLICKED??!!? With amount of spam and animations there are in this game, it really needs a cast bar to see what my team or my enemies are using. I was pretty disappointed when this wasn’t in guild wars 2.
http://i.ytimg.com/vi/bBX27m8R3pY/0.jpg
A lot of players personally customize the cast bar to interrupt better.

2. Range – how far are my shouts? there is no point of reference.
http://images1.wikia.nocookie.net/__cb20050908093017/gw/images/4/43/MinimapRanges.jpg

3. Skills and traits are not descriptive enough – What is chance to do lightning damage? Doesn’t even tell me how much damage will it do.

4. Way too much randomness in runes and sigils – 5 percent to summon a rockdog when hit is like what. I am fine with crits in general but there are just too many random items that does random stuff when you crit. at least make the percentage high enough to be expected rather than not.

5. Make weapon switches only available when dead – e.g. taking out focus on from the pack for mesmer for s4. This is basically changing skills when the game already started in gw1, but instead of not allowing it at all, i think only changing weapons when dead is fair.

Part II – My own preferences

1. This game in a lot of ways reminds me of TF2. The ability to change professions after each map is great, and implements more strategies to those who prepare more. There are staple roles and there are niche roles in every map. People ran heavies/snipers/engineers in Gpit defense but that doesn’t mean the composition will be effective in other maps/points.

2. Mesmer elite moa bird – … remove from the game and add a new elite anet pls. Basically the super ezmode version of already ezmode of Scout’s sandman in TF2. and change portal to the caster only or remove it for another mobility skill because i hate taking out focus4 to move lol.

3. i have no idea why people are complaining how terrible the elementalist is. one would expect to be similar from gw1 and plays like a support.

done. thanks all

GW2 pvp from my perspective that needs to change

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Posted by: Division.9618

Division.9618

3. i have no idea why people are complaining how terrible the elementalist is. one would expect to be similar from gw1 and plays like a support.

“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
- Guild Wars 2 main site

I don’t particularly disagree with the rest of your post though.

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Posted by: Cocokachu.7920

Cocokachu.7920

I think some of that is learning to play. spend a little time learning the range of your skills and your set. its not like they change every map…

seeing an enemies cast bar isnt need to know they are casting, learn to watch for animations. with the exception of wow, and rifts insane ui customization this hasnt been a issue in any pvp game ive played. in fact i havent found the need to ever install it in wow because you just get used to panning and watching as part of your play…

and weapon changes should be allowed as long as your not in combat. its not game breaking to give players a chance before combat initiates to swap out weapons to fit the situation. maybe you should learn to do the same or just accept that you have chosen a one dimensional approach to combat and maximize on that while others have learned to cater to fights?

“I’m a coward not a fighter, disguised as a lover” ~ This Providence

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Posted by: Syeria.4812

Syeria.4812

3. Skills and traits are not descriptive enough – What is chance to do lightning damage? Doesn’t even tell me how much damage will it do.

I believe one of the devs made a comment on this a week or two ago stating that certain tooltips are intentionally vague because of anticipated balancing. It might have just been my take on it and not what he was trying to say, but it seemed to me he was implying that once the game settles a bit more they want to move towards them being more specific.