GW2 sPvP Reward system
Probably will eventually turn to something like this. I honestly think titles should be aquired more this way and most gear be obtained through winning weekly tournaments etc. With most cosmetics being purchased from the gem store so this game has a way to bring in revenue (non of the downed finishers were ever worth spending real money on).
But over all its a good angle to consider.
There’s probably no point in bringing up pvp reward threads since the whole pvp reward system is built around the assumption that there are monthly tournaments with enormous prizes for winning.
The only reason that glory ranks are so unattainable is because anet hasn’t introduced the monthly tournament yet. In GW1 the monthly tournament granted you the equivalent of 4.5 million pve money. If we assume that 1 GW1 pve money = 1 GW2 glory then winning the monthly tournament would take you from rank 0 to somewhere in the phoenix rank (high 70s).
Evaluating the estimate:
So, the hypothesized reward is quite substantial and it’s reasonable to conclude that the translation from GW1 gold to GW2 glory isn’t exactly a good model. However, it doesn’t seem too strange that the only reasonable way to get to dragon is to win two or three monthly tournaments.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
There’s probably no point in bringing up pvp reward threads since the whole pvp reward system is built around the assumption that there are monthly tournaments with enormous prizes for winning.
The only reason that glory ranks are so unattainable is because anet hasn’t introduced the monthly tournament yet. In GW1 the monthly tournament granted you the equivalent of 4.5 million pve money. If we assume that 1 GW1 pve money = 1 GW2 glory then winning the monthly tournament would take you from rank 0 to somewhere in the phoenix rank (high 70s).
Evaluating the estimate:
So, the hypothesized reward is quite substantial and it’s reasonable to conclude that the translation from GW1 gold to GW2 glory isn’t exactly a good model. However, it doesn’t seem too strange that the only reasonable way to get to dragon is to win two or three monthly tournaments.
Glory and Rankpoints are different things, just to clear this out. And to get a dragon is much easier in gw2 than in gw1. Just because you can farm the whole day hot-join not even need to understand tactics and being good. Where in gw1, rank was something meaningful, here it’s just a matter of being jobless.
Glory and Rankpoints are different things, just to clear this out. And to get a dragon is much easier in gw2 than in gw1. Just because you can farm the whole day hot-join not even need to understand tactics and being good. Where in gw1, rank was something meaningful, here it’s just a matter of being jobless.
How is rank meaningful in GW1? How many idiot fire eles got r9 and thought they were cool kids? There were so many builds which were just meant to farm for those titles by betting to win on certain maps, something which can’t happen to the same degree in GW2.
Here’s some math for your prestigious GW1 dragon: you would need to win 2,509 times consecutively to gain the 100,000 fame needed (there was a bonus for consecutive wins which increased up to 40 fame per win after 13) or 21 days worth of winning halls.
Hitting dragon in GW2 needs almost 9 million glory, which means that people who hit bear are less than 10% of the way. Java, with 10 hours a day, would only need 70 days (obviously nobody wins every single game, though assuming he would win as much in tombs as he has in GW2) in GW1 to hit dragon. That’s 2 months and a bit. It has been seven months and the grindiest players in the game are 1/5 of the way at best. It’s not even close.
I haven’t even mentioned the subjective element of what you said, since tombs and conquest are equally involving strategically.
Game modes in tombs:
-deathmatch
-relic running
-cap points
Not exactly tactically rich by comparison to conquest.
TL;DR you’re wrong
PS: the only time rank points and glory aren’t equal is when you use a glory booster. Tournaments reward the same amount of glory and rank points, so I’m sorry for not explicitly stating that I was going to assume the monthly maintained that standard – although I guess it could just give rank points, since glory is in abundance and useless anyway.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
Obviously you never played HA or unsuccessful during GW1, otherwise you wouldn’t bring up such a question, why rank meant something.
To your math: is mabye right, but you seen someone that was over 20 days in HoH winning? So you can’t bring that argument. And just if you don’t know it. There is allrdy person out ther who is Rank 64.
If you compare tpvp to tombs, i’m fine. But if you compare it to hotjoin, where you can grind rank FASTER and that’s the point, it’s just riddicoulus. There are ppl who are r50+ and don’t have a clue about tpvp and the strategies. Now tell me if you ever saw a r11+ that had no clue about tombs?
Obviously you never played HA or unsuccessful during GW1, otherwise you wouldn’t bring up such a question, why rank meant something.
To your math: is mabye right, but you seen someone that was over 20 days in HoH winning? So you can’t bring that argument. And just if you don’t know it. There is allrdy person out ther who is Rank 64.
If you compare tpvp to tombs, i’m fine. But if you compare it to hotjoin, where you can grind rank FASTER and that’s the point, it’s just riddicoulus. There are ppl who are r50+ and don’t have a clue about tpvp and the strategies. Now tell me if you ever saw a r11+ that had no clue about tombs?
Agreed.
Not to mention GW1 had titles for every form of PvP. High ranked gladiators means they play a lot of RA, which means they don’t have to be good at HA. Same goes for hero/champ titles.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq