Rank: Top 250 since Season 2
#5 best gerdien in wurld
Guardian will probably get a nerf and hopefully a sustain nerf with follow across the board.
A sustain nerf across every class is 1 out of a handful of power creeps that separates HoT from Core. That’s not going to happen and DH is definitely not overpowering.
I dont really think they need a nerf. It’s just allot of people have been complaining in game. I’m just stating an observation. Guardian doesn’t need a nerf only Druid , scrapper, and Chrono need a nerf to sustain.
Guardian will probably get a nerf and hopefully a sustain nerf with follow across the board.
Guardian sustain was awfull, th eonly improvement Anet did with this patch was add a extra block on mace…. wich was really good update for maces/shield combo.
A guardian wih high vit and toughness dont do damage…a guardian with low vit, needs meditaations and healing trap being hitted, for sustain.
IF i go for sustain i hit on 700 damage(mace), and traps dont reach 1k on medium classes, except one trap, my f2 can be easilly interrupted, need to burn 1 utility slot or have virtues traited to get stability, in wich migh make build loose damage.
Warrior, scrapper, druid, have much more sustain possibilities.
(edited by Aeolus.3615)
Read my more recent post above… There is a bit more to clarify however, Rev. can use a nerf to damage or sustain either way but not both.
(edited by Zelulose.8695)
ahha got blinded by older quote, and no guardian sustain will not be nerfed, that was the problem with the class and they improved vanila guardian, what they might do is increase traps by few seconds arround 6+ seconds and improve boon duration on trap trigering risk/reward of trap being hitted or not, with increased CD.
The thing is there are alot of DH trapper leeching from power creep “balance/design/banana whatever people want to call it” the class itself is not that strong and is easilly countered… for the other hand balance team not helping the pvp team, where they are forced to remove trinkets due they are to much on some classes but also removes them from classes that are somewhat balance torwards those stats.
Gw2 pvp need to be more player skill wise, instead of power creep situations over spam bursts(DH traps work well because of these factors).
About revs, a few rev skills are bugged, they need to get fixed to deserve that trade off balance.
(edited by Aeolus.3615)
Personally the annoying thing with DH is when I start to get them low after triggering and not taking damage from the traps they sit on, dodging the unblockable knock back and pull and the true shot. Then it’s block heal, F3 to block for ages, then F2 away to heal up just before block runs out, then invuln for 3s all while running to safety. Then repeat unblockable spear, F3, F2, block heal is usually up by that point and they still have focus block usually.
Then again this is from a power shatter perspective in WvW. They’re very annoying to finish off with the sheer number of blocks, I just don’t bother engaging anymore unless low or out of cool downs.
(edited by apharma.3741)
1 day into the patch and there are already people who are qQing about dh. This time though it’s different.
Because the OP knows that if he dies to DH traps is most definitely his fault he saw says that his TEAMMATES are the ones who mess up and die.
So perhaps instead of nerfing the class because your team (and yourself ) can’t find the dodge key perhaps they need to learn proper pvp play?
So, within hours of patch multiple threads reporting that DH traps ignored block/dodge/skill-based evades/[anything not invul]. Surprise, servers go down for most of the day, come back up bug is “gone”.
DH traps were already rather deadly in team fights (where you have basically no way of dodging them, though this is true for all ground-targeted AoE), and are only 1 of 2 classes where they CANNOT BE SEEN AT ALL. It’s not like necro marks, and they’re far more damaging than druid traps. I mean, yeah, 1v1 you have about a 9000% chance that the DH is standing in the middle of his traps, but when he’s leaving them on a point and either going halfway across the map or just 20 feet away, if you have no idea they’re there you can’t dodge them. And yes, not every class has the option of basically permanent on-demand stunbreaks or condi cleanse, so they’re quite dangerous even with little or no incoming damage from the DH himself.
So when you pair the dangerous/annoying traps with a significant buff to active DPS on a DH and they went from being not viable in high-end PvP to being quite powerful.
There’s a reason why you’d go from seeing 1 every other match to most matches having at least 2 per team, something normally only witnessed with condi warrs and necros.
I’m not calling for a nerf here, but I really do think traps need a rework. The skill floor for being a competent DH is one of the lowest in the game (drop traps, stand in traps, touch no other buttons or movement keys, receive at least some free kills) solely because of how powerful their traps are.
You should not be having an issue with traps. They even have .5s activation time that dazes you which makes most players just instinctively dodge anyway. Learn, to, play
Daze is only if they traited for it. There are a lot of people that run the wings of resolve damage over it. You basically have to look for a little blue light that goes off when the daze isnt traited. It’s visually very hard see normally, and almost impossible with the rest of the skill fx going around.
The problem with traps, always has been and always will be dragon maw. Yes it does damage, but issue is the invisible knock down walls offer very little in counter play. Which keeps you locked into the rest of any traps, or damage the guard & friends have to offer. Minions can take the traps for you ahead of time so that gives 3 classes very good avenues to deal with traps. If you play any kind of class that does not have invulns for days, or can instantly blink out your goose will be cooked if you happen to step inside of one. It makes for a gaint noob trap on points and a very unenjoyable experience in teamfights.
Traps are mostly garbage against anybody with a clue. Hammer is garbage and will always be garbage for spvp. Best Build for guardian right now imo is sword and scepter with defensive off hands and meditations that heal. I don’t use DH at all. The only thing that got buffed really was sword and scepter. Sword and Scepter both have symbols now and had certain abilities speeded up so they hit way more reliably now. I mean sure Traps can squash noobs so can 1 trick pony burn builds lets nerf those too I guess.
(edited by brannigan.9831)
Hey guys Why don’t we relax a bit?
I think the main traps people have an issue with are the elite and the whirling one. Combined together, they can seriously hurt you if you don’t have a block or stability…
Just give it time. Builds/people will adjust… Like I’ve had to, season after season…
and those are the 2 traps that any guard worth half a kitten would never bring because it is so utterly useless against even above average players.
LOL exactly +1
Any decent DH is not even using those traps. Only traps that get used in “better” level play (note i said better, not even legend level) are Test of Faith and Purification.
if they are using Procession of Blades and Dragons Maw and people are dying to it, then its def a L2P issue. Dragons Maw is such a slow trap its almost impossible to GET caught in it.
if anything they still need more QoL changes on weapons like hammer/staff and reworks on entire useless trait lines (zeal in pvp, radiance) and the dichotomy of half the virtue traits encouraging spam activation while the other half encourages NEVER activating
a trait like zealous scepter and big game hunter existing in the same class is just hilarious.
All of this!
I think at this point ALL classes simply need QoL changes. Trickle up small buffs to under-performing (or non-performing) skills/traits to get them inline with the more useful but not over-powered or ‘mandatory’ skills/traits. By taking it slow we can evaluate the state of these changes and test any new build options they may present.
Other than that I think the PvP team should look into creating ‘build specific’ amulets for each class. This would gate potentially unbalancing amulets from being abused by certain classes. Its not a perfect solution to build variety, but it is something the PvP devs could possibly do on their own.
There is a thread started by Dr Patrik.3642 that presents the concept in more depth.
guardians op! thief trash tier again!
While people complain about Dragonhunter traps being Op… I’ll just sit here drinking my Ice Tea… remembering the time that Rangers could throw traps.
I think at this point ALL classes simply need QoL changes. Trickle up small buffs to under-performing (or non-performing) skills/traits to get them inline with the more useful but not over-powered or ‘mandatory’ skills/traits. By taking it slow we can evaluate the state of these changes and test any new build options they may present.
Other than that I think the PvP team should look into creating ‘build specific’ amulets for each class. This would gate potentially unbalancing amulets from being abused by certain classes. Its not a perfect solution to build variety, but it is something the PvP devs could possibly do on their own.
There is a thread started by Dr Patrik.3642 that presents the concept in more depth.
Honestly, I’d rather see the opposite. Gradual toning down of most of the overused traits and weapons. Power creep has happened, I’d rather see it reversed (seriously, when you have warriors dishing out 4 hard CC"s in as many seconds, and classes that can basically take it on passive, something is wrong).
They are everywhere
There is really a DH rain around
Am I seeing the same thing as everyone? Every game I go are filled of guardians and the most guardians in a team, the more chance of winning they have.
Dragon Hunter is the easiest class to play. I have 1 of each class, and DH is the only class you can faceroll and win even in outnumbered situations without experience.
I have nothing against the class (played it for a few hours yesterday), or any other class. But to pretend this class is difficult with the current balance is just not being honest. It’s like pretending that the elementalist class isn’t underpowered when it has to dance like a monkey to achieve even the most basic things.
Am I seeing the same thing as everyone? Every game I go are filled of guardians and the most guardians in a team, the more chance of winning they have.
Strong on point presence to cap/hold points
Heavy on point AoE DPS
Super strong ranged DPS pressure to kill would be ranged counter pressure
Glass ammy meta
????
profit XD
The idea of a guardian trapper didn’t sit well with me either actually. Thief has a bow and traps and ranger has a bow with traps. DH is the most unoriginal elite spec in the game honestly. Another bowman with traps. They really could have done a better job than making DH a better trapper than the other two.
Brilliant move! Absolutely magnificent!
It’s not like over 80% of your playerbase steadily walk into the traps like they’re giving away free candies.
So now we’re stuck with this revamped noob stomper in a game where the MMR is absolutely horrendous ..if there is any at all.
Now from double condi war..we have double dh trap spammer on point with your team feeding opposition like lemmings.
About what you said about noobies and dhs:
Yesterday to fight a dh properly i needed to let my ally revenant die, because he was stepping in the healing traps and not doing much damage (not sure how) so i capped without using any skill in the time i saw the guy die at two steps of me, the dh matained range with caution.
Thats an example of the types of behaviors that the concurrence of the two problems you put can create.
About the two problems:
The point, the problem is not the dh, but that newbies dont have as much elements too learn as they could (meaining the learning curve will be done in a larger time) and that they are been paired with veterans that will normally either be unhappy with them or destroy them in game.
Personally i think they need to nerf elite specs, but thats not just dh and not because its strong in the current meta, theres not even one properly formed right now. Its because to promove build diversity and give not Hot users a fair chance its either nerf or power creep and i dont think power creeps are a good solution.
(edited by Lucius.2140)
Traps are just an obnoxious mechanic in a game mode that’s all about fighting over small circles.
The DH has an enormous amount of area control in a game where area control is ultimately the main objective.
I think there are three main factors which have consistently limited their appeal to pro teams:
1.) They’ve never been quite bunkery enough to reliably sustain in an outnumbered situation better than other potential bruisers/bunkers.
2.) They have generally lacked mobility compared to other potential roamers.
3.) It’s always been pretty easy for a coordinated high skill level team to play around their (imo) gimmicky damage.
But they’re still really annoying in random queues where no one’s on coms and that’s exactly where the complaints always come from.
if anything they still need more QoL changes on weapons like hammer/staff and reworks on entire useless trait lines (zeal in pvp, radiance) and the dichotomy of half the virtue traits encouraging spam activation while the other half encourages NEVER activating
a trait like zealous scepter and big game hunter existing in the same class is just hilarious.
While this may be true (I literally only play mine for pvp) there are other classes that need attention MUCH WORSE.
-rev sword 3 is literally worse than useless with the stuck bug happening 30-50% of the time on most maps and completely dangerous on Skyhammer as it will get you stuck in a wall 99% of the time
-rev hammer 2 won’t hit if there’s even the slightest bit of incline
-rev hammer 3 will cause you to fall off/through platforms in PvE (namely uncat and chaos fractals) and the glass panels on Skyhammer, usually to your death
-need to fix the “long press” triggering both/multiple facets of signets/abilities on the slightest of taps, seemingly at random
if anything they still need more QoL changes on weapons like hammer/staff and reworks on entire useless trait lines (zeal in pvp, radiance) and the dichotomy of half the virtue traits encouraging spam activation while the other half encourages NEVER activating
a trait like zealous scepter and big game hunter existing in the same class is just hilarious.
I disagree entirely. Not all traits are made solely with pvp in mind.
Also
1. DH is an elite spec. The scepter trait is in zeal, a core spec. Another elite spec may come out that has more synergy with it
2. Having to pick between what traits you want benefits from is not a bad idea. In fact the game probably needs more of this. Do you want a % damage increase or might?
Traits require reworks on nearly every class. This is not a unique issue for guardians. Its easy to talk but far harder to create a consistent “acceptable” set of traits that don’t become OP.
I just started playing guard and already have 90% winratio on capricom. Thank u for finishing cap achi fast
This thread reminds me of recent game when I was fighting a condi necro on my guard defending a point and defeated him. He/she starts QQing about how oped traps are. Aside from heal the only trap I was running was test of faith which the necro did not even tank, just got hit by the trigger damage twice.
Face palm.
Condis haven’t seen to have caught on that with hunters fort and mass blocking you can tank their condis, especially if you’re running medis. It has nothing to do with traps.
I’ve seen people run so many builds of DH in unranked right now, and so many have been viable that i honestly see a guardian and i no longer know what i’m gonna be up against. Is it a bunker guard running shouts? A bunker guard running aegis? A trap guard? A medi guard? Is he running hammer, sword, focus, shield, bow, scepter, torch, mace or greatsword?
At this point i just wait to see what the DH is doing before i decide what he is.
This is pretty amazing.
It’s kinda hard to swap to toon to make decent comp if the DH of this world don’t answer when I ask if they play bunker or dps.
I got a great player on that one, who speak french anyway.
So, I did swap my mesmer bunker to a scrapper… safer for the comp, since we had 1 bunker guard, 1 dps (that never answer) that was roaming on map so I can’t see his weapon.
Even, some bunker play sword now, go figure.
Brilliant move! Absolutely magnificent!
It’s not like over 80% of your playerbase steadily walk into the traps like they’re giving away free candies.
So now we’re stuck with this revamped noob stomper in a game where the MMR is absolutely horrendous ..if there is any at all.
Now from double condi war..we have double dh trap spammer on point with your team feeding opposition like lemmings.
About what you said about noobies and dhs:
Yesterday to fight a dh properly i needed to let my ally revenant die, because he was stepping in the healing traps and not doing much damage (not sure how) so i capped without using any skill in the time i saw the guy die at two steps of me, the dh matained range with caution.
Thats an example of the types of behaviors that the concurrence of the two problems you put can create.
About the two problems:
- MMR: Totally need to be fixed. None fun game, more toxicity and less players retention, in both the newbie and veterans pvpers crowds.*
- Existence of a noob destroyer build: Its nearly inevitable in a complex game like this one. I think they need to put elite specs mobs in the lobby so people can play against them, probable a d/ d thief also, so they can fix that overnerf. Other case they will be very limited in what they could introduce to the game.
The point, the problem is not the dh, but that newbies dont have as much elements too learn as they could (meaining the learning curve will be done in a larger time) and that they are been paired with veterans that will normally either be unhappy with them or destroy them in game.
Personally i think they need to nerf elite specs, but thats not just dh and not because its strong in the current meta, theres not even one properly formed right now. Its because to promove build diversity and give not Hot users a fair chance its either nerf or power creep and i dont think power creeps are a good solution.
MMR is fine. The problem is new player get Average MMR and most average MMR player play other games in off-seasons.
It’s better since balance patches hit. Double friend list.
We should all ask together, politely to our Anet Overlord to let new player have new player MMR and not mid-tier hardcore spvper.
This would solve our quality of matches by 10×.
People claiming DH are only about defeating low to average MMR player. We’ll see.
My money is that those guys are wrong.
People claiming DH are only about defeating low to average MMR player. We’ll see.
My money is that those guys are wrong.
to be fair thats how its been for the last 3 seasons. There’s no denying they have been buffed and will do better this year in higher tiers but it wont be because they are running 5 traps.
It’s kinda hard to swap to toon to make decent comp if the DH of this world don’t answer when I ask if they play bunker or dps.
I got a great player on that one, who speak french anyway.
So, I did swap my mesmer bunker to a scrapper… safer for the comp, since we had 1 bunker guard, 1 dps (that never answer) that was roaming on map so I can’t see his weapon.
Even, some bunker play sword now, go figure.
I really wonder who is the guy that you are talking about & what is the link between him and your post. :P
(edited by Sublime Le Peasant.1932)
It’s kinda hard to swap to toon to make decent comp if the DH of this world don’t answer when I ask if they play bunker or dps.
I got a great player on that one, who speak french anyway.
So, I did swap my mesmer bunker to a scrapper… safer for the comp, since we had 1 bunker guard, 1 dps (that never answer) that was roaming on map so I can’t see his weapon.
Even, some bunker play sword now, go figure.
- Sword on Bunker Dh, is mostly use for mobility. You can see it more in Kylo.
- I use Scepter on Legacy, if my team has enough dps. I can time some CC+imobs on their burst.
I really wonder who is the guy that you are talking about & what is the link between him and your post. :P
Sent a PM about the name of that profilic french guardian players. No, it’s not you or me.
But I probably got trolled, since he didn’t speak much about it.
Thank you for the sword explanation. It’s hard to know if it’s bunker or dps since both of them use sword/shield (or i think so).
When every balance patch the skills and class balance just gets worse and the build variety diminishes you know there is definitively something wrong.
Variety will change yes but dont confuse variety with viability there will only be one viable build per class and regardless there will be one best class it is inevitable. The rest will be situational or subpar.
It’s kinda hard to swap to toon to make decent comp if the DH of this world don’t answer when I ask if they play bunker or dps.
I got a great player on that one, who speak french anyway.
So, I did swap my mesmer bunker to a scrapper… safer for the comp, since we had 1 bunker guard, 1 dps (that never answer) that was roaming on map so I can’t see his weapon.
Even, some bunker play sword now, go figure.
- Sword on Bunker Dh, is mostly use for mobility. You can see it more in Kylo.
- I use Scepter on Legacy, if my team has enough dps. I can time some CC+imobs on their burst.
I really wonder who is the guy that you are talking about & what is the link between him and your post. :P
Sent a PM about the name of that profilic french guardian players. No, it’s not you or me.
But I probably got trolled, since he didn’t speak much about it.
Thank you for the sword explanation. It’s hard to know if it’s bunker or dps since both of them use sword/shield (or i think so).
For DPS focus is a better offhand IMO.
@ Verezenem, Yes it is.
But since the update, alot of Medi/trap DH run with Sword/Shield +Scepter/Focus.
Still DH-Traps issue? Oh come on, are you seriously dying to traps guys? I dislike to say it but it is your own problem. Although Dh is not bad, it is not that strong either. A good daredevil, druid, chrono, herald, scrapper and a mediocre berserker can easily deal with it. I love the profession but it can never be “that” good if it stays like this.
And most faceroll class is not DH but shout trooper druid, as a ranger main I admit that.
Traps are easy to get out of and kite if you are experienced enough, that’s for sure. The problem of them is they are slightly over the top because of, as other people pointed out before, the game revolves around capturing points and controlling them. With that in mind, DHs are the very best class suited for this game mode. Period. They have access to several blocks, long-range damage, CC and traps to force people to get out of points or die. So it can be toned down of course, but if we had more game modes (not that crap of Stronghold) DHs wouldn’t be so op as they are perceived now.
PS.: With more game modes I mean something like the old Heroes’ Ascent of GW1, different game modes, maps and objectives as you won matches, so your team had to adapt strategies and builds around that.
(edited by Ithir Darkleaf.7923)
The utility of the traps isn’t just from the damage they do but also from the area control they instantly give the Guardian once they’re dropped. You have to always bear them in mind and it’s just another annoying thing to have to constantly worry about when you’re fighting on a point. Add to that the new weapon symbols and it’s just more area pressure, more circles within circles.
Good riddance, guardian is good at controlling the ground, just as they should be.
It’s one of ArenaNet’s class fantasy about the guardian.
Scepter and Sword got boosts so somehow Traps are a problem again? At least read the changes that were made to the class. Nobody that is any good has been complaining about DH traps since they got nerfed patches ago. This patch didn’t do anything to make traps or trapping stronger. Ignorance must be bliss I guess. I honestly don’t know why there are so many more dragon hunters right now imo the best Guardian build right now is some combination of sword, scepter, shield and focus with the old trait lines. I put out much more single target damage then a DH and I have no problems beating DH 1v1 with it and I don’t have to worry about easy to avoid traps and having to sandbag morons with no awareness to be successful.
(edited by brannigan.9831)
Good riddance, guardian is good at controlling the ground, just as they should be.
It’s one of ArenaNet’s class fantasy about the guardian.
The problem, however, if I’m reading this right, is that PvP is also about ground control.
There weren’t even buffed much. What we’re seeing is a combination of:
- Eles and Engineers were nerfed hard, and Revenant bugs make playing the class really frustrating. Pull those out and the meta is a lot more open than usual.
- Plus, playing a Necro can be pretty painful right now – you were pretty good against all the stuff that’s fallen out of the meta, and while you’re good against Guardians as well, that seems to matter less than opponent’s ability to just sit on your face without support.
- Guardians are, at the very least, getting buffed, and that’s kind of exciting when everything else is getting kneecapped.
- There’s a new map that everyone is spamming, and dogpiling Guardians and spamming traps on the postage-stamp sized special objective is a pretty effective way to win the map.
MMR is fine. The problem is new player get Average MMR and most average MMR player play other games in off-seasons.
It’s better since balance patches hit. Double friend list.
We should all ask together, politely to our Anet Overlord to let new player have new player MMR and not mid-tier hardcore spvper.
This would solve our quality of matches by 10×.
Problem with MMR in out season its that ranked seemes like in reset (you get people of all skill levels in your teams) and unranked its still slow in setling the MMRs since it was always a troll place, learning place, etc…
The problem in leagues its the awfull combination of pips and MMR (use of them, first season was the worst use of it in the MM) , when the leagues are suposed to divide the population by skill, but they are grind based and they reset divisons because they are reward tied and that they mix two game modes, one not encouraging much its pvp elements.
MMR its good, but reseting it after 3 years or more means chaos, that or whatever its happening in ranked wasnt a good move….
Edit: I mean it could have been good for leagues to work as a reset, after all the process needed it, but off season pain its unnecesary…
(edited by Lucius.2140)
Scepter and Sword got boosts so somehow Traps are a problem again? At least read the changes that were made to the class. Nobody that is any good has been complaining about DH traps since they got nerfed patches ago. This patch didn’t do anything to make traps or trapping stronger. Ignorance must be bliss I guess. I honestly don’t know why there are so many more dragon hunters right now imo the best Guardian build right now is some combination of sword, scepter, shield and focus with the old trait lines. I put out much more single target damage then a DH and I have no problems beating DH 1v1 with it and I don’t have to worry about easy to avoid traps and having to sandbag morons with no awareness to be successful.
Yes, traps are still a problem.
You take a class that can solo-protect a point against 2 players of decent to good skill SOLELY with traps, and now they have the burst of a greatsword zerker and the survivability of a scrapper due to the rather strong self heals (even with paladin amulet) and long-duration invuln and reflects.
The class would be fine if the traps weren’t so good at denying a point with little other input, and being on such a short cooldown. But as is,
This goes back to a lot of complaints about bunker ele—bunker is fine but they should hit like a wet noodle. But they don’t—they hit quite hard.
neither traps nor GS were buffed…
so what’s with the now stuff?
i think many people that complain dh are too powerful are mainly hotjoin players.
i just did my pvp daily in hotjoin just now, the opponents died very quickly to my dragon hunter.
i was using paladin’s amulet and not even marauder amulet. 0 ferocity so critical only hits for the base 150% damage.
i think many people that complain dh are too powerful are mainly hotjoin players.
i just did my pvp daily in hotjoin just now, the opponents died very quickly to my dragon hunter.
i was using paladin’s amulet and not even marauder amulet. 0 ferocity so critical only hits for the base 150% damage.
OMG, confirmation right here, DH so OP he can 100-0 players with paladin’s. No ferocity necessary!!!!
Nerf DH ASAP plees, Anet.
Brilliant move! Absolutely magnificent!
Yes, at last DH feels like it have space in meta. I am glad, too.
He’s saying how utterly ridiculous people can play, that a Paladin’s amulet (symbolism of a poorer build) known for self sustains, bursted players to 100-0. I have to agree that, based on random soloQ players, that people are simply bad at this game.
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