Game mode that's all about the combat?

Game mode that's all about the combat?

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Posted by: Phadde.7362

Phadde.7362

I’m dying for a game mode that actually puts emphasis on the Player Vs Player combat (which is great in this game).

In Conquest, it’s all about the bases and the 2nd objectives, and the PvP combat is mostly about outnumbering the other(s) and involves an awful lot of fleeing from the fray. Legitimate “duels” about combat skills is never really a part of sPvP.

I’m a huge fan of Arena PvP in MMOs, and it would fit this combat system perfectly! (i.e., 2 teams of maybe 2 or 3 players in each team meets up in a grand arena. Last team standing wins. It’s all about the teamfight!)

Whatcha think?

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Posted by: physxcore.9074

physxcore.9074

Conquest games isn’t about just outnumbering and objectives, its about reflexes coordination and A LOT OF thinking … (I know .. thinking sounds silly but hear this) :

If a partner is being demolished by 2 others and a point is being taken at the same time like 2500 range between both , what would you do? Well it depends what will be more rewarding and at the same time you should ping and see whats on the map, as I said coordination is the most important thing, which makes conquest amazing and more than just plain “ill burst the kitten out of you”. The problem with conquest is that in solos you might end up against better coordinated solo players with similar thinking which doesn’t even involve them spending time pinging and chatting about tactics, cuz they already have the expirience and goal about what they want to achieve and take control off. But the team games are amazing if you are with people who you trust and have tactics.

I do agree that arena pvp type is amazing but that just reminds my days in pretty much every other mmo I’ve played, GW2 differs from them and I would like this to stay that way. Although I wouldn’t mind a new style of game mode, something comples again :P

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Posted by: Knote.2904

Knote.2904

Conquest games isn’t about just outnumbering and objectives, its about reflexes coordination and A LOT OF thinking … (I know .. thinking sounds silly but hear this) :

If a partner is being demolished by 2 others and a point is being taken at the same time like 2500 range between both , what would you do? Well it depends what will be more rewarding and at the same time you should ping and see whats on the map, as I said coordination is the most important thing, which makes conquest amazing and more than just plain “ill burst the kitten out of you”. The problem with conquest is that in solos you might end up against better coordinated solo players with similar thinking which doesn’t even involve them spending time pinging and chatting about tactics, cuz they already have the expirience and goal about what they want to achieve and take control off. But the team games are amazing if you are with people who you trust and have tactics.

I do agree that arena pvp type is amazing but that just reminds my days in pretty much every other mmo I’ve played, GW2 differs from them and I would like this to stay that way. Although I wouldn’t mind a new style of game mode, something comples again :P

Conquest is like, one dimensional compared to DotA/LoL maps.

Also there can be a ton of strategy in a simple 3v3 fight as well.

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Posted by: Corian.4068

Corian.4068

Everyone on the forums shouts from the mountaintops about an arena mode.

Me, I don’t think it’d be good for the game. Variables force you to take them into consideration when you build, so that everyone isn’t just playing stealth/evasion gank builds.

They’ve said on more than one occasion that they’re looking into other modes, including one that focuses on fighting with only light objectives, but it seems like they’d prefer NOT to have a purely deathmatch game mode.

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Posted by: Knote.2904

Knote.2904

Everyone on the forums shouts from the mountaintops about an arena mode.

Me, I don’t think it’d be good for the game. Variables force you to take them into consideration when you build, so that everyone isn’t just playing stealth/evasion gank builds.

They’ve said on more than one occasion that they’re looking into other modes, including one that focuses on fighting with only light objectives, but it seems like they’d prefer NOT to have a purely deathmatch game mode.

Yeah, I don’t think they should focus on pure deathmatch.

I do think they should make alternative modes for the current maps though, just retool the mode a bit so it can be deathmatch, and contained to be more of an arena or something.

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Posted by: ryston.7640

ryston.7640

i think the combat is meh and the game sucks. they should look to gw1 prophecies and ask themselves “why are we trying to be so different from success? why are we trying to prove were savant innovators when were really not, and a good working model exists.”

then they should put a z axis and updated graphics on gw 1 and patch balancing every 3 months or so.

im not hating on innovation, but… if you’re not a genius, you should follow your wagon into anothers ruts. You may not go anywhere new or make history, but you will arive safetly. It is better to be unknown than known as a failure.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Conquest was designed to force conflict, so there wouldn’t be any advantage to kiting around or disengaging. I think an open-field deathmatch might work at a small level, but honestly, anytime your team started losing, it would be in your best interest to pull out and kite. That’s not too hard in GW2 because of easy access to blocks, mobility, cc, stealth, invulnerability, and healing.

There would be a lot of never-ending matches as people engaged for a few seconds, then pulled out and kited. Bunkers would be way more important than in conquest because of downed state control.